Palaveen

Akmenos from Nowhere's page

86 posts. Alias of hiiamtom.


Full Name

Akmenos from Nowhere

Race

Tiefling

Classes/Levels

Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Gender

Male

Size

Medium

Age

30

Alignment

CG

Deity

Nethys

Languages

Common, Infernal

Occupation

Counterfeiter

Strength 8
Dexterity 14
Constitution 13
Intelligence 16
Wisdom 10
Charisma 14

About Akmenos from Nowhere

Stat Block:
Akmenos from Nowhere
Medium humanoid (Tiefling), CG
Armor Class. 12 (+2 DEX)
Hit Points. 12
Speed. 30ft (3mph, 24mpd)

STR 8(-1) | DEX 14(+2) | CON 13(+1) | INT 16(+3) | WIS 10(+0) | CHA 14(+2)

Saving Throws. Intelligence +5, Wisdom +2
Skills. Arcana +5, Deception +4, Investigation +5, Stealth +4
Senses. Darkvision 60ft, passive Perception 10
Languages. Common, Infernal

Hellish Resistance. Akmenos has resistance to fire damage.

Infernal Legacy. Akmenos knows the thaumaturgy cantrip.

Cantrips. Akmenos knows 3 wizard cantrips.
Known Cantrips: fire bolt, minor illusion, poison spray, thaumaturgy

Spellcasting. Akmenos can prepare 5 arcane spells from his spellbook after a long rest. The DC of spells he casts is 13 and his spell attack bonus is +5. Akmenos can cast spells from his spellbook without preparing them as a ritual if it has teh ritual tag.
Prepared: Detect Magic*, Grease, Silent Image, Mage Armor, Witch Bolt
1st level slots: 3

Spellbook. Akmenos' spellbook contains 6 spells: Charm Person, Detect Magic*, Earth Tremor, Find Familiar*, Grease, Mage Armor, Silent Image, Witch Bolt.
*Denotes a ritual spell.

Arcane Recovery. Akmenos can recover 1 level of spell slots once per day after a short rest.

Transmutation Savant. Akmenos can scribe a transmutation spell into his spellbook in half the time and gold cost it would normally take.

Minor Alchemy. Akmenos can perform a special alchemical procedure on one object made of wood, stone, iron, copper, or silver and change it into another one of those materials. For each 10 minutes spent performing the procedure he can transform 1 cubic foot of material. After 1 hour, or until he loses concentration, the material reverts back to its original substance.

Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft, or range 20/60ft, one target. Hit: 1d4+2 piercing damage.


Proficiencies:
Daggers, darts, slings, quarterstaffs, light crossbows.

Thieves' tools, dragonchess


Equipment:
Dagger, a crystal pendant (arcane focus), scholar's pack(backpack, book of rappan athuk legends, bottle of ink, ink pen, 10 sheets of parchment, little bag of sand, a penknife), spellbook, crowbar, dark clothes, belt pouch, 9GP, 2SP

5GP, 8SP spent on: dragonchess set, tinderbox, waterskin, rations (8), candle (10)


Background:
Criminal

Specialty. Counterfeiter
Feature. Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Characteristics.
Personality trait: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideal: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Bond: I'm trying to pay off an old debt I owe to a generous benefactor.
Flaw: When I see something valuable, I can't think about anything but how to steal it.