
GM - Mark Garringer |

Garnult and Lysander both hit the thing, and Akmenos is able to fry it with his firebolt! There is an audible *pop* and then the construct is still.
Out of Combat! 90 XP each!
Cererithil notices that the stone slab the iron cobra was resting on has the visable hint of a threaded stone groove along the outside edge. The whole stone likely could be unscrewed.

GM - Mark Garringer |

3d10 ⇒ (3, 4, 10) = 17
Cererithil searches the base more thoroughly, and finding nothing dangerous unscrews it, revealing a hollow base about 6 inches deep. Inside there are 3 gems stones! A transparent pale green one, a quite striking opaque crimson one and an opaque deep black one.

Garnult Tarnhammer |

I dinnae think so... Garnult offers.

GM - Mark Garringer |

The gemstones do not appear to be the source of the smell, but the remains of the snake are. After some investigation, you notice that a small puddle of liquid leaks out of the snake's mouth pooling around it's head.
The second snake appears to be constructed virtually the same as the first, except that it is not animated or mobile in any way.
Heading back to the main room, Akmenos takes a closer look at one of the other doors alcoves. There is a carving of a hand over the top of this alcove. It appears to be a reasonably realistic looking right hand of a human. The door itself looks like it has seen very little use, and just as Akmenos steps forward to enter the alcove and open it, Cererithil put his hand on the tiefling's shoulder stopping him. Pointing down at the stonework, the elf says, "Looks like it could be trapped, like the other one." He points back toward the door at alcove 'A'.

Garnult Tarnhammer |

This place is more trapped than a bankers vault.. Garnult grumbles

GM - Mark Garringer |

1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 5 ⇒ (6) + 5 = 11
After studying the section of floor a bit more, Cererithil fiddles with his thieves' tools and fishes around for the latch to the release mechanism underneath, pulling it into place to keep the floor section from collapsing under weight.

GM - Mark Garringer |

Cererithil steps forward to open the door, an immediately regrets his decision as he hears a metallic *clatter* and the floor falls out from under him. However, the wild elf is able to catch himself using the side of the alcove before he falls into the pit that lies 10' below.
Dex Save: 1d20 + 5 ⇒ (14) + 5 = 19
Afterward the wild elf is able to check out the door and finds it to be nothing more than a false door a fixed to the stone wall, a lure for the trap apparently.

GM - Mark Garringer |

The southern door and alcove appear to be safe, and there is a pentacle caved into the stone above the door.

GM - Mark Garringer |

Sorry, I meant to add it was locked, but I'm sure that's not a problem for you :)
1d20 + 5 ⇒ (3) + 5 = 8
1d20 ⇒ 9
1d20 + 5 ⇒ (11) + 5 = 16
Akmenos sets to work on the lock, and the pins don't quite want to fall into place for the tiefling at first. Diego impatiently scales the western wall of the alcove as his master takes a cleansing breath and tries again...and then the lock finally yields to his deft touch!
It opens into a east-west hallway. The western end of the hallway is very near the door, only 20' to the west it ends with a wooden door. On the south side of the hallway 10' to the east is a wooden door and further east on the south wall there are two more doors near the edge of Akmenos' darkvision. The hallway continues further east past the tiefling's vision.
Map updated. Also, am I right in thinking you are all still traveling with no light source as everyone has darkvision?

Akmenos from Nowhere |

If there are no enemies, I would use light to see color - especially with artwork or treasure. Just walking the halls? No, I would use darkvision.
Akmenos turns stage left and investigates that door.
Investigation: 1d20 + 5 ⇒ (9) + 5 = 14

GM - Mark Garringer |

Listening, Akmenos hears nothing, but he does notice that the door is locked. The tiefling sets to work unlocking the door. While he works,
Cererithil spots two humanoids shambling into view from the eastern end of the hallway.
1d20 + 5 ⇒ (5) + 5 = 10
1d20 ⇒ 3
1d20 + 5 ⇒ (6) + 5 = 11
1d2 ⇒ 2
Round 1
PCs
Zombie #1
Zombie #2
All PCs may act!

Lysander Tremayne |

Hearing comments that something's the matter, Lysander moves into the room and glances down the hallway. Seeing restless corpses shambling toward the party, he rushes forward and raises his shield, taking a defensive position, hoping merely to draw their attention himself. "Come and taste the holy, cleansing fire!" he shouts towards them.
Moving and taking the Dodge action, so any attacks against Lysander have disadvantage this round.

Cererithil |

Zombies! Be wary - they can take some punishment before going down
He takes aim with his longbow and lets fly.
1d20 + 5 ⇒ (15) + 5 = 20 for 1d8 + 3 ⇒ (1) + 3 = 4 damage

Garnult Tarnhammer |

Ye've got spirit...for a half elf. Garnult says appreciatively of Lysander's battle cry
Garnult then moves next to Lysander and prepares to strike the first enemy to come into range
Warhammer: 1d20 + 4 ⇒ (5) + 4 = 9

GM - Mark Garringer |

Cererithil's arrow sinks into the zombie with a wet thud.
Lysander and Garnult for a line and wait for the zombies to approach!
Uilisfuen tries to fire over his friends but ends up missing the zombies all together!
The two zombies shamble forward and the dwarf hit his target, while the half-elf tries to dodge his attacker!
Damage (Garnult): 1d8 + 2 ⇒ (7) + 2 = 9
One zombie attacks Lysander and the other Garnult.
Attack (Lysander): 1d20 + 3 ⇒ (7) + 3 = 10 *disadvantage* *miss*
Attack (Lysander): 1d20 + 3 ⇒ (11) + 3 = 14 *disadvantage*
Attack (Garnult): 1d20 + 3 ⇒ (7) + 3 = 10 *miss*
Round 2
PCs
Zombie #1
Zombie #2 - 13 damage taken
All PCs may act!

Garnult Tarnhammer |

Garnult attempts to club a zombie into submission Warhammer: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Lysander Tremayne |

"Face my lord's wrath, abomination!" Lysander cries out, and his blade shines with holy power as he drives it forward into the zombie before him. (The uninjured one, as of last round.)
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 And I'm activating Divine Smite.
Damage: 1d8 + 3 + 3d8 ⇒ (1) + 3 + (4, 2, 1) = 11
Absolutely pitiful.

GM - Mark Garringer |

Cererithil puts another arrow in the zombie, and Garnult nearly takes the things head clean off with a powerful blow, but somehow it remains on it's feet!
Con Save: 1d20 + 3 ⇒ (19) + 3 = 22 vs. DC 15
Lysander engages the other zombie, calling down his divine power!
Round 2
PCs
Zombie #1 - 11 damage taken
Zombie #2 - 31 damage taken
Uilisfuen and Akmenos may act!

Uilisfuen |

Uilisfuen growls as his arrow goes too high. He exhales forcefully as he takes another arrow. Fitting it to the string, he clears his mind then fires.
Round 2
long bow attack: 1d20 + 5 ⇒ (7) + 5 = 12
piercing damage if needed: 1d8 + 3 ⇒ (4) + 3 = 7

GM - Mark Garringer |

Uilisfuen's arrow sinks into the rotting flesh of the zombie and Akmenos' fire bolt ignites the undead creature with the sickening stench of burning flesh! The thing collapses on the ground in front of Lysander!
Con Save: 1d20 + 3 ⇒ (7) + 3 = 10 vs. DC 11
The zombie lurches forward biting Garnult's face savagely!
Attack (Garnult): 1d20 + 3 ⇒ (20) + 3 = 23 *hit, crit!*
Damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6
Round 3
PCs
Zombie #1
Zombie #2 - 31 damage taken
All PCs may act!

GM - Mark Garringer |

Lysander is able to slash the zombie down, the remnants of his divine energy putting the undead down!
Con Save: 1d20 + 3 ⇒ (6) + 3 = 9 vs. DC 12
The walking corpses seem to have nothing of value, and given the state of decay it is difficult to determine how long they have been in this state.
Out of Combat! 20 XP each!

Garnult Tarnhammer |

Garnult says Gah! Bugger bit me nose! I need that to smell the roses don't ya know! Garnult chuckles darkly at the idea of a dwarf smelling roses...like he would ever do that. What was he? An elf?
Garnult casts a spell of healing on himself Cure Wounds: 1d8 + 2 ⇒ (2) + 2 = 4

GM - Mark Garringer |

Akmenos is able to open the lock after a few pointers from Cererithil. Before the tiefling can fully take in the new room, however, he sees standing there a black, mechanical hound, sniffing the floor where it stands. When the door opens, it raises it's head baring a mouth full of metal teeth and letting out an eerie mechanical howl!
Akmenos 1d20 + 2 ⇒ (17) + 2 = 19
Cererithil 1d20 + 3 ⇒ (15) + 3 = 18
Garnult 1d20 - 1 ⇒ (20) - 1 = 19
Lysander 1d20 - 1 ⇒ (19) - 1 = 18
Uilisfuen 1d20 + 3 ⇒ (19) + 3 = 22
Clockwork Hound 1d20 + 3 ⇒ (1) + 3 = 4
Round 1
Uilisfuen
Akmenos
Garnult
Cererithil
Lysander
Clockwork Hound
All PCs may act!

Lysander Tremayne |

Having moved back close to the party after finishing the zombies, Lysander rushes into action when the door opens to reveal a mechanical hound. Is there no end to the trials here?
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Garnult Tarnhammer |

Gah, ye woke up the hounds! Garnult says as he moves forward
No map access atm, if Garnult can attack he will, if not then he will move to support Lysander
Warhammer: 1d20 + 4 ⇒ (3) + 4 = 7

GM - Mark Garringer |

Lysander and Garnult both miss the mechanical hound! Akmenos' firebolt hits the metal beast, but doesn't seem to burn hot enough to do any real damage.
Clockwork Hound - 1 damage taken
The elves are up!

Uilisfuen |

Despite being so removed from the natural world, Uilisfuen admires the craftsmanship present in the mechanical hound. Nevertheless, he takes an arrow from his quiver and fires it at the latest enemy to appear.
Round 1
long bow attack: 1d20 + 5 ⇒ (3) + 5 = 8
piercing damage if needed: 1d8 + 3 ⇒ (5) + 3 = 8