[5e] Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

The Mouth of Doom


101 to 150 of 515 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

For the Glory of the Veskarium! Docking Bay 3-3

Yeah that black and white vision is going to get me a few times probably :)

Cererithil does not detect any traps on the door, but does restate the floor directly in front of the door, the door and its handle are coated in a semi-transparent liquid of some kind.


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen shakes his head. ”Shall we continue exploring the hallways, skipping the door for now? I’d rather not step into an unknown substance. If we had an extra cloak we could cover it. Or even leaves and small branches could cover it. We’re not so far away from the entrance. We could cut some branches and place them here.”


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.
Uilisfuen wrote:
Uilisfuen shakes his head. ”Shall we continue exploring the hallways, skipping the door for now? I’d rather not step into an unknown substance. If we had an extra cloak we could cover it. Or even leaves and small branches could cover it. We’re not so far away from the entrance. We could cut some branches and place them here.”

Agreed besides we may never know what we will find at the entrance.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Bah pick a door, lets smash something Garnult grumbles as he pats his warhammer with his left hand


For the Glory of the Veskarium! Docking Bay 3-3

You can easily return to the surface and acquire such things if you want. Otherwise let me know a direction you'd like to generally explore and we'll continue onward.

DM Rolls:
1d20 ⇒ 17


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

”Garnult, Uilisfuen says. ”I don’t think touching that liquid is a good idea. Cutting branches would take only a few minutes. If you’d like to step there and hammer down the door, I won’t stop you.” The elf points to the floor right before the closed door.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult shrugs, Okay then. and he moves to the spot Uilisfuen pointed to and attempts to open the door.


For the Glory of the Veskarium! Docking Bay 3-3

Garnult moves up, takes two warm up swings with his hammer and then smashes it into the door with all his might! The movement of the hammer is slowed somewhat as it comes into contact with the liquid. Garnult tries to pull the hammer back for another hit, but the hammer is stuck fast in the sticky substance and try as he might, he cannot seem to get it to release his weapon!

Garnult Str: 1d20 + 2 ⇒ (1) + 2 = 3

GM Rolls:

3d6 ⇒ (5, 3, 1) = 9


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Okaaay - not as expected - let me try fire.

He lights a torch and holds it close to the substance seeking to burn it off.


For the Glory of the Veskarium! Docking Bay 3-3

After holding the torch near the sticky liquid in an attempt to heat or burn it for a few moments, Garnult tries again to pull the hammer free but with no different outcome.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Maybe this material has been encountered before, let me check my book. I doubt something like this would have much space dedicated to it. Akmenos digs through his book of rappan athuk lore and tries to find reference to some kind of sticky fluid or clear fluid that could have been mentioned in the legends.

Intelligence (History): 1d20 + 3 ⇒ (7) + 3 = 10

Maybe we can chill it? Like Honey? You make it solidify and chisel it out... but I don't have anything that I know that can cause that effect...


For the Glory of the Veskarium! Docking Bay 3-3

Akmenos is unable to find anything specifically helpful in his lore book


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos claps the book shut, I got nothing.

Is the liquid flowing from the top to the bottom or something? Maybe we can use some wood or something to redirect the fluid somewhere else...


For the Glory of the Veskarium! Docking Bay 3-3

It does not seem to really be flowing. IE: It is not heavier or thicker at the bottom near the floor. It seems to uniformly cover the door and surrounding doorframe and wall area with about a 1/4 inch thickness of the strange, sticky liquid.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander coughs and speaks up from his position near the back of the party, where he's been keeping an eye on the hall behind them. "So I take it the dwarf's hammer is actually stuck? And we've no plan to remove it?" He shakes his head and grins. "Sounds like we might have to amputate."


For the Glory of the Veskarium! Docking Bay 3-3

Just to make sure it is clear, Garnult's hammer is stuck, but he is free to let go and it just hangs there attached to the wall.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

It was more a joke about cutting off the hammer's head to make it a club, or just making him leave the weapon behind.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Bah! Stupid door. I'll get my damned hammer back! Garnult releases his warhammer after tugging on it for nearly an hour.

Ye cain't wizard this stuff away?! Garnult asks the tiefling wizard Akemenos What good are then dammit!


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Ahhh a good idea- could not a spell move the liquid from the door?


For the Glory of the Veskarium! Docking Bay 3-3

GM Rolls:
1d20 ⇒ 17
1d20 ⇒ 4 2d4 ⇒ (2, 1) = 3

While discussing possible courses of action, and trying various solutions to the problem, Cererithil notices some hungry looking, giant rats come scurrying around the corner of the northwest hallway coming right toward the party!

Round 1
Akmenos
Cererithil
Garnult
Lysander
Uilisfeun
Rats!

Roll20 map updated. Party up!


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cant load the map from my ipad

Cererithil shoots on of the rats with his longbow 1d20 + 5 ⇒ (15) + 5 = 20 for 1d8 + 3 ⇒ (7) + 3 = 10 damage.


For the Glory of the Veskarium! Docking Bay 3-3

Moving quickly and silently, Cererithil skewers the lead rat with an arrow and it stops moving!

Round 1
Cererithil
Akmenos
Garnult
Lysander
Uilisfeun

Rat #1 - 10 damage taken
Rats!

Akmenos, Garnult, Lysander, and Uilisfeun may act!


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander responds surprisingly quickly to the sound of rats and Cererithil's bow. Drawing a javelin as he moves, he steps in front of the elf and hurls the weapon forward, trying to spear another of the beasts.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos says, At least I am prepared for this! while stepping down the hall and unleashing a noxious plume of poison against the nearest rat he sees. Damned dwarf should just beg his god to intervene.

Poison Spray: 1d12 ⇒ 5
It must make a constitution save against a DC of 13


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

”Excellent shot Cererithil!” Uilisfuen says as he steps forward, standing close to the wall. He takes an arrow from his quiver and lightly pulls the bow back, ready to fire at the rat.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult, weaponless, points a finger at a rat and says Torag's Forge Flame burn yer eyes!

Casting Sacred Flame. DEX saving throw DC 12 or take 1d8 ⇒ 6 fire damage


For the Glory of the Veskarium! Docking Bay 3-3

Lysander's javelin clatters harmlessly on the floor behind the giant rat!

Rat Con Save: 1d20 + 0 ⇒ (16) + 0 = 16

Akmenos unleashes a poison cloud on the 2nd rat, though the giant vermin seems indifferent to the noxious fumes!

Rat Dex Save: 1d20 + 2 ⇒ (8) + 2 = 10

It does, however, take a direct hit from Garnult's fire! The smell of burning hair is quite strong!

The scorched rat rushes forward a Garnult and a third rat comes around the corner and bites Akmenos savagely in the face (with advantage)!

Attack (Garnult): 1d20 + 4 ⇒ (2) + 4 = 6 *miss*
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Attack (Akmenos): 1d20 + 4 ⇒ (18) + 4 = 22 *hit*
Attack (Akmenos): 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Round 2
Cererithil
Akmenos
Garnult
Lysander
Uilisfeun
Rat #2 - 6 damage taken
Rat #3

Party is up!


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"Akmenos, get back!" Lysander draws his sword, and once the tiefling wizard falls back to give him room, he pushes forward, bringing the weapon down on the oversized rodent.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos retreats behind the group, escaping a most embarrassing death to ROUS.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

1d20 + 5 ⇒ (13) + 5 = 18 for 1d8 + 3 ⇒ (7) + 3 = 10

Cererithil fires another shot at a large rodent, an accurate strike.


For the Glory of the Veskarium! Docking Bay 3-3

Lysander and Cererithil finish off the rodents of unusual size!

Out of combat! 15 XP each!

As Lysander goes to retrieve his javelin, he can see further south into another chamber, and a door on the eastern wall beyond that.

More map revealed, where to? What next?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cant get map to work on tablet


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult says I. Uh. I need a weapon...something heavy if ya please. to the elves, the embarrassment plain on his face that he is now weaponless.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Maybe there is some method to remove the sticky trap inside this dungeon. Let's press on for now, your spells can do for now, Akmenos says walking close to the hammer adhered to the door, There has to be some clue to this puzzle.

Can I determine anything about how this sticky substance works?
investigation: 1d20 + 5 ⇒ (19) + 5 = 24


For the Glory of the Veskarium! Docking Bay 3-3

Akmenos is able to tell that it is some kind of alchemical creature as opposed to a naturally occurring substance. It has been a bit over 60 minutes since the hammer was stuck to the door, and Akmenos is able to notice a faint, white lattice that seems to have formed between the hammer and the door. Akmenos theorizes it could be drying around the hammer.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander raises an eyebrow and looks to the dwarf for a moment, then pulls the javelin quiver from around his shoulders and hands it to Garnult. "I need my sword, it's a symbol of my order. But you can use these in the meanwhile."


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Interesting... It appears that this fluid is some sort of ooze or other manner of creature... (unless you meant "creation") it is probably worth trying to tear it from the door again, the liquid has crystallized immediately around the weapon and might be more brittle now. Maybe two of you lads at once?

He pauses before adding, I bet some dirt or sand could coat this door and force all this fluid to dry completely if we want to try and open the door.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult grabs his warhammer and tugs STR: 1d20 + 3 ⇒ (4) + 3 = 7


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen returns the unused arrow to his quiver. ”Well done,” the elf says to his companions. He pats one of his short swords, ”You can use this Garnult, if we can’t remove your warhammer from the door.”

He watches the dwarf pull on his stuck weapon. ”I have a rope. It might be possible to tie it tight enough on the handle and some of us pull.”


For the Glory of the Veskarium! Docking Bay 3-3

Gah! That was a terrible typo, sorry guys. It is in fact an alchemical creation.

After a few more tries, including a rope, Akmenos does notice that the crystallization does seem to be spreading ever so slightly. Another 30 minutes or so have passed before the entire surface where the hammer is in contact with the liquid has turned into an opaque solid. Garnult is able to easily pull the hammer free with a crackling sound!

GM Rolls:
1d20 ⇒ 7

Further interactions with the door/liquid? Move on to something else?


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Is there enough dirt/sand around that I could coat the door?


For the Glory of the Veskarium! Docking Bay 3-3

To coat the door in the way I am thinking you mean, no. You could go above ground though and get enough to cover, say, the doorknob pretty easily. There is also the gauntlet you found laying on the floor in front of the door.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos makes a note of the dried material, but isn't brave enough to test his luck with a gauntlet.
Maybe go south of the rats?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Lets get enough dirt to cover the handle from above. The gauntlet and boots could be all that remain of victims and cursed as well.


For the Glory of the Veskarium! Docking Bay 3-3

Ok, so one idea is to head south where the rats came from and another idea is to head topside and see if some progress can be made to open the sticky door. Looking for a consensus or additional ideas before moving on.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

In a PbP its not a good idea to wait on consensus... it'll take forever especially in a dungeon. Doors are the #1 time killer in a PbP from my experience.

Garnult grumbles about elves being overly cautious. Fine then, lets go back outside and get ya some dirt.


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

”We could use the three rat corpses,” Uilisfuen says as he brings them towards the door. ”Leave them and then come back once the...substance has weakened. One on the door handle and two to make places to step. Now let's go get that dirt.”


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander shrugs and nods, taking his javelins back from Garnult. "Getting through a door is always a good step. Might as well see what can be done."


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Seems like a good plan... maybe we can take a rest above ground? I got bitten pretty badly and would like to dress the wound.


For the Glory of the Veskarium! Docking Bay 3-3

If you'd like to take a short rest (1 hour) above ground and/or do any other healing before the kobold encounter, please feel free. Just roll you hit dice if you are going to use it and we'll go from there.

GM Rolls:

1d20 ⇒ 2
1d6 ⇒ 2

Kobolds 1d20 + 2 ⇒ (8) + 2 = 10
Akmenos 1d20 + 2 ⇒ (17) + 2 = 19
Cererithil 1d20 + 3 ⇒ (2) + 3 = 5
Garnult 1d20 - 1 ⇒ (3) - 1 = 2
Lysander 1d20 - 1 ⇒ (8) - 1 = 7
Uilisfuen 1d20 + 3 ⇒ (8) + 3 = 11

Kobolds 1d20 + 2 ⇒ (10) + 2 = 12

Cererithil 1d20 + 3 ⇒ (18) + 3 = 21
Garnult 1d20 - 1 ⇒ (14) - 1 = 13
Uilisfuen 1d20 + 3 ⇒ (10) + 3 = 13

Uilisfuen positions the rat corpses into the sticky liquid, and the party heads above ground to gather dirt to cover the liquid with. As the party returns to the door, Cererithil, Garnult, and Uilisfuen notice a pair of kobolds checking out the door and poking at the rats curiously.

Round 1
Cererithil, Garnult, and Uilisfuen may act!

101 to 150 of 515 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [5e] Rappan Athuk in the Mwangi Expanse Gameplay All Messageboards

Want to post a reply? Sign in.