[5e] Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

The Mouth of Doom


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For the Glory of the Veskarium! Docking Bay 3-3

Uilisfuen's arrow clatters off the beast's metal hide harmlessly.

Cererithil is up!


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Gets sneak attack due to the dwarf attacking first.

Arrow 1d20 + 5 ⇒ (6) + 5 = 11 for 1d8 + 3 + 1d6 ⇒ (8) + 3 + (4) = 15


For the Glory of the Veskarium! Docking Bay 3-3

Cererithil's arrow also deflects off the beast's metal hide.

The beast rears back it's head and a long, metal tongue lashes out at Akmenos, but the tiefling is able to dodge the tongue lashing!

Attack (Akmenos): 1d20 + 5 ⇒ (1) + 5 = 6

Letting out a hollow growl, the beast circles around Garnult trying to get closer to the tiefling! Provoking an opportunity attack from Lysander! 1d20 + 5 ⇒ (14) + 5 = 19 *hit* 1d8 + 3 ⇒ (1) + 3 = 4

Lysander is able to stab the beast as it re-positions going after Akmenos!

Round 2
Uilisfuen
Akmenos
Garnult
Cererithil
Lysander

Clockwork Hound - 7 damage taken

Party is up!


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos hurriedly withdraws.


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

With the beast practically surrounded by his companions, Uilisfuen knows he must either move to a better location or be extra careful with his timing. Moving down the corridor isn’t too feasible at this point, so he spends a few moments watching the fight’s rhythm before releasing another arrow.

Round 2
long bow attack: 1d20 + 5 ⇒ (6) + 5 = 11
piercing damage if needed: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"Hold it back!" Lysander calls out, slamming his sword into the thing again.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Another Arrow flies forth from Cererith.

Attack with Sneak Attack 1d20 + 5 ⇒ (1) + 5 = 6 for 1d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

If Garnult can move to flank with Lysander he will do so!

Warhammer: 1d20 + 4 ⇒ (16) + 4 = 20 Advantage?: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d8 + 2 ⇒ (4) + 2 = 6

What ya think I'm doin elf!


For the Glory of the Veskarium! Docking Bay 3-3

Garnult connects with his warhammer, slamming into the metal hound!

From within the room, the metallic beast's tongue again lashes out, this time at Cererithil, but the elf narrowly avoids it!

Attack (Cererithil): 1d20 + 5 ⇒ (8) + 5 = 13 *miss*

Round 3
Uilisfuen
Akmenos
Garnult
Cererithil
Lysander

Clockwork Hound - 13 damage taken

Party up!


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisufuen takes a calming breath as he sees another of his arrows harmlessly clatter away from the beast’s side. This time, he thinks, clearing his mind of doubts and fear. He pulls back another arrows then fires.

Round 3
long bow attack: 1d20 + 5 ⇒ (15) + 5 = 20
piercing damage if needed: 1d8 + 3 ⇒ (4) + 3 = 7


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult continues attacking the snake from his advantageous position

Warhammer: 1d20 + 4 ⇒ (15) + 4 = 19 Advantage?: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Evoking another bolt of fire, Akmenos fires back into the action.

Spell Damage: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 ⇒ 9

I'll step in front of Ulisfuen to avoid penalties to attack for cover - if there are any penalties from where I am positioned.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander also strikes the hound, enjoying the benefits of flanking with Garnult. I think, anyway. Doesn't look like the map is up to date with movement, but I'm not sure where folks are.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Advantage: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


For the Glory of the Veskarium! Docking Bay 3-3

I haven't been using flanking rules really before in 5e and I'm not sure I want to get into that. Though I am open to it I guess if it is something you guys want. Fight now you've been hitting on the first roll anyway :)

Akmenos from your current position I would call that shot clear of friendly cover anyway. The doorway is still an issue no matter what, but that's only a +2.

The hound's luck takes a turn for the worse and it takes a beating from everyone!

Clockwork Hound - 43 damage taken

Cererithil is up for Round 3!


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Yeah they are optional and that's why I've been including the ? next to the second roll. I personally love the 5E advantage system over the Pathfinder "stack a bunch of +1 and +2 mods that no one remembers" way of doing combat.


For the Glory of the Veskarium! Docking Bay 3-3

Cererithil fires at the beast, and the force of the arrow sinks it solidly into the metal monstrosity!

Cererithil Attack: 1d20 + 5 ⇒ (12) + 5 = 17 *hit*
1d8 + 3 + 1d6 ⇒ (3) + 3 + (4) = 10

The beast turns it's head back around toward Garnult and Lysander, snapping at 1d2 ⇒ 1 the dwarf with it's mechanical jaws but misses!

1d20 + 5 ⇒ (2) + 5 = 7 *miss*

Round 4
Uilisfuen
Akmenos
Garnult
Cererithil
Lysander

Clockwork Hound - 53 damage taken

All PCs may act!


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos continues an arcane barrage!

Spell Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 ⇒ 1


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen nods in satisfaction as he finally hits the metallic beast. Another and another, he thinks. Calmly despite the battle frenzy in my heart. His fingers snag the next arrow between the fletching. The bow bends and then the arrow flies.

Round 4
long bow attack: 1d20 + 5 ⇒ (6) + 5 = 11
piercing damage if needed: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander grunts and slams his sword into the metal monstrosity once again, hoping to bring down the hound before it manages to harm anyone.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

It's gotta go down soon! Garnult says

Warhammer: 1d20 + 4 ⇒ (11) + 4 = 15 Bludgeoning: 1d8 + 2 ⇒ (6) + 2 = 8


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil shoots it.

1d20 + 5 ⇒ (7) + 5 = 12 for 1d8 + 3 ⇒ (3) + 3 = 6 and 1d6 ⇒ 1 sneak attack damage.


For the Glory of the Veskarium! Docking Bay 3-3

The metal hound takes quite a beating as metal bits fly off and a few springs and gears clatter to the floor!

Leaking a black, vicsous fluid a loud metallic grinding sound echos in the room as the beast launches it's tongue out at the dwarf, tripping him and knocking the dwarf prone!

Attack (Garnult): 1d20 + 5 ⇒ (14) + 5 = 19 *hit*
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Save (Str, Garnult): 1d20 + 2 ⇒ (3) + 2 = 5 vs. DC 13 *fail*

Round 5
Uilisfuen
Akmenos
Garnult
Cererithil
Lysander

Clockwork Hound - 80 damage taken

All PCs may act!


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Through the doorway, Uilisfuen sees Garnult fall to the ground. ”Garnult!” he calls out, unsure if the dwarf is still living. He moves ten feet closer and tenses for a moment. The blur of an arrow from his bow. ”I can charge it if necessary.”

Round 5
long bow attack: 1d20 + 5 ⇒ (5) + 5 = 10
piercing damage if needed: 1d8 + 3 ⇒ (6) + 3 = 9


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Spell Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 ⇒ 4 fire damage

Quick post


For the Glory of the Veskarium! Docking Bay 3-3

Uilisfuen's quick arrow shatters on the door frame instead of hitting his target, but Akmenos takes a certain pride in catching the clockwork in his fire bolt again as he watches the beast collapse in a smoking, unmoving heap!

Out of combat! 90 XP each!

The angled northwestern wall of this room is a mosaic depicting numerous different kinds of plants and animals, most of which are immediately recognizable to the characters. The central figure in the mosaic is a dark, human-like figure that was once carrying something, but the glass tiles of the carried object have all been broken away, revealing the plaster behind them. Wet plaster has given way in several other places, most of which are near the ceiling. There is nothing otherwise unusual about the mosaic itself.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Gah! Garnult cries out as he crashes to the floor.

Then the wizard kills the creature and Garnult grumbles

Good Job

Before healing himself Cure Wounds: 1d8 + 2 ⇒ (7) + 2 = 9


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen attempts to retrieve any undamaged arrows from the fight. He isn’t confident there will be many since the creature was made of metal. ”I’m glad you’re better Garnult. Was this a dwarven creation?”

The mosaic holds his attention for a few minutes. The elf admires the work even in the monochrome of darkvision. "This damage seems specific for some reason. Should we know who this figure is?"


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Maybe some light? There may be a clue in its colour


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

S'not Dwarven make, far as I can tell... Garnult says eyeing the remains. Some gnomish madman....or a wizard.


For the Glory of the Veskarium! Docking Bay 3-3

The person depicted in the mosaic is likely a Mwangi tribesman, he could be from the nearby Tomizenj tribe or another older tribe it is difficult to know for sure.

Anything else you want to do here? Head south? Head east?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil heads south, leading the way.


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen is the tail of the group, paying special attention to any sounds coming from behind them. Sometimes their footsteps’ echoes required a pause to make sure the noise was only an echo. If the Tomizenj made this or part of this...it is more sophisticated than I thought they were capable of.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos lingers to check his reference book of Rappan Athuk lore to try and see if he knows the central figure. If not, he just writes a few notes and moves on.

History: 1d20 + 3 ⇒ (17) + 3 = 20

Diego hangs out on the ceiling behind the group to keep an eye on our tail.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander stands by, keeping an eye on the mosaic but also looking out for danger, as always.


For the Glory of the Veskarium! Docking Bay 3-3

This room is decorated with tapestries, although anyone looking at them immediately realizes that the rough cloth and crude sewing makes them worthless. The tapestries depict the outside of the dungeon—the demon-mouth which conceals the stairway down into this level. Around the demon-mouth, a battle appears to be raging between a small group of (presumably) Tomizenj archers and a larger force made up of ogres, who are led by three pale skinned, black-robed figures wearing helmets decorated with curling ram’s horns. These leaders are apparently human, and each one carries a mace topped with a metal skull.

Akmenos spends some time checking for references that may help identify the man in the damaged mosaic. While nothing specifically jumps out at him, he does understand that the Tomizenj tribes have fought against the evil brought here and struggle to help keep it in the ground. This could be a depiction of Ghana Njanu or his son Ghana Solongo who were key chiefs during that time.

GM Rolls:
1d20 ⇒ 15

Map updated.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult grunts Eh. Looks like ogres...bigger they are, well you know the rest.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos scribbles notes and updates his study of the cloth, checking the material construction and color choice to estimate how they have been made. These are worthless but if they were in better condition it would be an impressive antique!

Investigation: 1d20 + 5 ⇒ (10) + 5 = 15

These appear to be around the time of Ghana Njanu or Ghana Solongo, battling the dungeon to keep the evil beaten back. All this history is so interesting!At this point he might as well be rubbing his palms together and grinning.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Human civilisation and history means little to me. Apart from the possible presence of ogres, what other information does it impart?


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen studies the tapestries. ”The humans are some of our tribe’s enemies. I try to know all I can about them. Akemenos, I’ve heard of Ghana Njanu and Ghana Solongo. So this is a memorial to the battle. These humans wielding the skull maces look dangerous.”

Updated Uilisfuen’s position on the map.


For the Glory of the Veskarium! Docking Bay 3-3

While Akmenos makes notes, Cererithil notices some scuff marks on the floor just south of where he is standing. After a moment of investigation, he realizes that there is a secret door there with a simple release that appears unlocked and untrapped.

Akmenos:
You are able to locate an entry in your notes that seems to indicate that Njanu was indeed Solongo's father, and that Solongo's twin sons were powerful warriors who eventually formed their own tribes. Solongo's third son eventually rose to Ghana of the original tribe. You presume that Ghana Kamau you met with in Zelkor's Ferry probably traces his ancestry through one of those men.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

This is a cunning place, wrought with many traps and puzzles - there is a concealed door here!

Cererithil opens the door.


For the Glory of the Veskarium! Docking Bay 3-3

It appears to open into a hallway...that runs a little west before turning south, or runs a little south before turning east. Cererithil takes quick, stealthy peeks around both corners to try and figure out which path is more safe or interesting to follow next.

The western route, turns into a south running hall about 50' long before it turns east again. Just south around the corner in the eastern wall though there is a wooden door.

The souther route, turns into an east running hall at least 60' long past the limits of your darkvision. About 35' down, in the north wall there is a wooden door.

Map updated


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil points silently to the south and moves stealthy in that direction, before following the corridor east. He checks the door over carefully.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

After reviewing the tapestries, Akmenos sees the party moving through the secret door and decides to send Diego out to scout the areas we are leaving keeping a telepathic eye out behind us.

Akmenos moves to the intersection and sends Diego west as far as he can go while maintaining his telekenetic link with Akmenos.


M Elf Ranger 2 15/20 hp AC 14 Init +3 Str+3 Dex +5 730 XP

Uilisfuen maintains his silence as well, as he moves down the corridor. As Cererithil examines the door in the northern wall, he stops at the corner, mostly paying attention behind them in case something is following them.

Updated Uilisfuen’s position on the map.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult puffs along behind as fast as his short stubby legs can maintain.
Why you being so quiet like? Garnult says, in his version of a whisper but is really way too loud


For the Glory of the Veskarium! Docking Bay 3-3

As he moves down the hallway, he sees a second doorway further down in the south wall. Cererithil quietly investigates the door in the northern wall and notices two strange things about it. First, the door has a lock but it is unlocked. Second he can seen three different places on the door where small (less than 1") iron points are seen erupting from the wood of the door. They are near the top and bottom of the western side of the door and along the top edge of the door near the center.

Akmenos' eyes roll up in the back of his head as he takes in Diego's senses and orders the lizard to scout ahead. Passing the door and heading further down the hallway, the lizard turns to the east for another 40' before the hallway turns south. There is some light coming from the room to the south. As the familiar is only about half the distance away from Akmenos as his magic allows, he mentally directs the lizard to continue into the room to investigate the source of the light.

This large room contains three rows of pillars running north to south, leading to two deep bronze fire pits that stand against the south wall. Each fire pit contains a wide bronze bowl ten feet across, and these are both blazing with eerie green flames that rise ten feet into the air, throwing emerald sparks toward the chamber’s arching thirty-foot high ceiling. Both bowls are decorated with leering gargoyle heads around the rims, and have two massive handles at the sides. The pillars in the room are also carved with a multitude of small gargoyles.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos commands Diego to return to the hallway and wait.There appears to be an important location the other direction... some pillars with gargoyles carved in them with matching braziers tossing out green flame plumes... That might be the better first destination for us.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Agreed and the door looks ominous... those spikes protruding from door either speak to something driving iron through all that wood or possibly a trap. Lead on or have your familiar do so.

Cererithil steps back to allow the lizard past.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Fair enough, Cererithil. Intelligence is key to survival sometimes, Akmenso commands Diego to return and continue down the hall Cererithil started down.

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