Undermountain

Game Master DEWN MOU'TAIN

Snow falls from the heavens by the foot as a strange blizzard hammers Waterdeep, combined with an intense artic cold thats normally found north of the Spine of the world

However, it is warm and moist in the dungeon that is Halaster's Undermountain.

Link to maps

Quest

Perception dice rolls:

[dice=kolaiah perception]1d20+12[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=gaeldon percpetion]1d20+18[/dice]
[dice=simon perception]1d20+19[/dice]
[dice=ceirn perception]1d20+14[/dice]
[dice=hellig perception]1d20+15[/dice]

vision plan:

darkvision: astrillith, hellig, kolaiah, vandal
Normal vision: Ceirn, Gaeldon, Simon

Light sources:
Ceirn: everburning torch
simon: everburning torch

marching order:

5 ft order
Simon
Vondal
Koliah
Hellig
Astrillith
Gaelden the Lost
Ceirn

10 ft order
Simon

Vondal
Koliah & Hellig
Astrillith & Gaelden the Lost
Ceirn


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Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

"Eww. Poor bastard", Vondal laments as he gazes down at the ruined body. "Any treasure?"
Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn moves forward to keep an eye further down the hallway so nothing attacks while they search the mimic.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Ceirn wrote:
Ceirn moves forward to keep an eye further down the hallway so nothing attacks while they search the mimic.

@ceirn: forget to do something?

everyone, give me a perception check, dc 16

Your first action within Undermountain!! And it was a mimic! One of those strange abberations that can change shape into forms of common objects. many of an adventuring party, not only here in undermountain, but elsewhere in the Realms, has had nasty run ins with these creatures.
You breathe easier, knowing you conquered your first encounter within the demse of Halastar's madness.

You watch as vondal pulls the body out of the mimic's mouth. You do a double take- its a female! a female elf! the way her body lays limply upon the stone floor, you know that she is dead.
Gray robes with gold trim cover her body, while well broken in leather boots clad her feet. However, her face and hands are covered in soot.
Vondal begins to pat the elf down as you watch, and you take in the scene before you...

perception check dc 16:
you look around, and spot on the floor not 10 feet in front of the mimic a large, blackened spot upon an otherwise gray floor.

vondal perception:
your search of the corpse reveals several treasures indeed! a coin purse filled with gold and silver and copper. A golden ring upon her left hand, a wand tucked into an inner pocket, a small spellbook, a dagger, a belt of strange, unvaluable objects, two unknown objects wrapped in oilskin and sealed with a wax stamp, and finally a small bag of some strange, powdery substance


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Perception 1d20 + 19 ⇒ (8) + 19 = 27


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

The dwarf searches the bloody corpse and begins to toss items on the floor.

"Alright...coin purse...let's see, oh, wand in the inner pocket..book..possibly traveling spellbook....dagger..belt, very bloody...something in these oilskins..and a bag..", Vondal pauses as he open the bag. "..powder..maybe a drug. Won't know anymore until we prestidigitate these clean."


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon's brows furrow, he walks to the edge of the blackened spot to further investigate.

Perception, Know Arcana or Dungeoneering Rizzen?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

you already found the black spot, so im not going to have you roll again for perception. but do both, see what happens


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Whenever a DM ends a sentence with "see what happens" it raises the hair on the back of my neck!

Simon inspects the color difference o the floor, it looks like a blast went off, they certainly heard a blast go off but Simon wants to ascertain if that's what really happened.

Knowledge Arcana - 1d20 + 8 ⇒ (4) + 8 = 12

Knowledge Dungeoneering - 1d20 + 14 ⇒ (5) + 14 = 19


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

Hellig checks to see if the arrows he shot at the mimic are recoverable.
Perception: 1d20 + 15 ⇒ (17) + 15 = 32


Female

Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Knowledge (arcana): 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (dungeoneering): 1d20 + 18 ⇒ (9) + 18 = 27


Female (6'1") Grimspawn Tiefling

"Pass time of champions. Scrounging for loot. What a life." she sighs "A step above the inevitable I guess. So there is some merit in all of this" she muses


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

”At the end of the day, it is better to be the ones looting a corpse than to be the corpse that is looted.” Gaelden rationalized. ”That, and scrounging for loot tends to pay more than most honest jobs.” She added with a wry smile.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Astrillith:
Pac slithers over your shoulders several times, expressing agitation. hungry... eat?

simon:
you look critically at blackened spot on the floor. it looks like scorch marks, as though a lightning bolt hammered this very spot... and yet, in the center, a two foot wide circle remains clear. as if something- you pause, looking at the corpse, -or some one was at the center of this effect. You scratch your head, thinking hard. but, nothing comes to mind specifically that would explain this aside from the catchall phrase Magic

hellig:
you easily retrieve the one arrow that sunk deep into the mimic. As for the other, you spot it on the floor scattered in pieces to the right. the arrowhead is recoverable though.

kolaiah:
You join Simon in examining the scorch mark on the floor. Black lines are burned into the rock floor, as though a lightning bolt, or rather, several, hammered into the floor. For as black as the floor is, in the center of this there is a clear, 2 foot diameter circle. It looks as though something- you pause, looking at the corpse, -or some one, was at the center of this effect.
you scratch your head, thinking hard, but nothing leaps out at you that would say that yes, this is magical, however....
You think about this from the perspective of Undermountain, a dungeon thats been designed by an immortal mad mage... it makes sense that something with the hidden magicks of undermountain could have done something...

ceirn:
you stick your head out into the hall that goes beyond the mimic.
it wide. very wide. 20 feet wide youd hazard a guess. as for how long the hall is, you cannot tell. it disappears out of sight beyond the limits of your vision.


Female (6'1") Grimspawn Tiefling

The tiefling sighs as her eyes start to flow a feint but sickly green
"Let's see if there is magic about" as she scan the area with Detect Magic

Pac:
Only if you think it's WORTH it, I know you only eat once a day. Don't want to lose out on a tasty meal just because you can't wait


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

"Astrillith, there's some sort of effect here based on the aftermath of magic, but I cannot quite puzzle it out, any ideas?" He watches her cast detect magic as she states it aloud, "That is indeed, a good idea".


Female

Kolaiah steps forward, her sharp eyes immediately drawn to the scorch marks on the floor. She kneels carefully, inspecting the blackened lines with an experienced gaze. Her hooves shift slightly on the ground as she runs a hand over the markings, examining the faint outline of the circle at the center.

"A lightning strike, several in fact," she murmurs aloud, her voice low and thoughtful. She shifts her gaze toward the body, brow furrowing. "Something—or someone—was at the heart of this."

She leans back slightly, her arms still crossed as she takes a moment to consider. Her thoughts race, but nothing jumps out at her to indicate any clear cause. She scratches her head, the horns on her forehead glinting slightly in the dim light.

"I’m not sure it’s magical in the way we’re used to," she admits, her eyes narrowing slightly. "But then again, this is Undermountain we’re talking about. A place designed by a mad mage. What makes sense here often doesn’t follow the rules we’re used to."

She stands up, stepping back from the circle, her mind still turning over the possibilities. "Could be a spell, or something else. Either way, we’ve got to keep our wits about us."


"I will always strive to write better" , 25 years gaming, 20 yrs DM

heads up for everyone. tomorrow and friday i will be doing college tours with my daughter. so i will not be able to post.

astrillith:
hungry... pac demands. it slithers down from your shoulder and wraps around your forearm, tongue tasting the air. a moment later, it slithers back up and lays across the top of your shoulders. hungry... no food.
You cast detect magic, and you cannot believe your eyes!!!
Everything around you is glowing with a hint of pick your color. You expected the items that vondal recovered from the body to glow, but were not expecting the walls, the floor, and the ceiling to glow! Faint traces of magic overlay every stone and rock, every bit of mortar, every tool mark cut into the surface. The entire hall, the tunnel, everywhere you can see, the halls glow with a faint lingering aura of magic.
You look pull your gaze from the wonder of Undermountains structure, and instead focus upon the items.
The ring glows, the oilskins glow, the dagger, the spell book, and the bag of powder glows as well. Most of the items have auras of transmutation. The powder, the dagger. The ring holds only a moderate level of aura, but no specific school. Same with the spell book. The oilskins give off a strong aura of evocation. The wand holds a moderate aura of transmutation.

will post more later tonight


Female (6'1") Grimspawn Tiefling

@ Pac:
Dont worry, im sure we will find something deserving of your tastes soon

she blinks a few times and then shakes her head and then looks down at the gathered loot "Besides this whole place glowing slightly, my educated guess is that the ring, those oilskins, the dagger, obviously the spell book and lastly that bag of powder are all magical in some way or another" she looks a bit longer and continues "The ring is of no decernable school, same with the book, the oilskins are potent evocation, so perhaps be careful with those, and that wand, transmutation, so i suggest dont just go pointing it all willy nilly"


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"The lightning probably came with her fighting the mimic. I wonder how many adventurers this thing ate who just came down alone." Ceirn says as he leans against the wall and keeps an eye down the large hall leading further on.


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon shales his head at Ceirn's conjecture, "Based on what I've read of this place, she didn't come down here alone, she probably just got separated from her companions and ended up alone, or worse yet stumbled on a portal elsewhere in the Realms and ended up here, completely unprepared.

Can any of you speak with the dead? Perhaps she can tell us herself what happened".


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Unable to do as such, Gaelden quietly whispered a prayer for the dead. While she doubted it would help, as all souls were judged, it felt right to at least show a modicum of respect.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20
Simon Severant wrote:
"Can any of you speak with the dead? Perhaps she can tell us herself what happened".

"Not I", Vondal stated. "I don't think Astrillith can either."


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

"Not really my specialty, sorry."


Female (6'1") Grimspawn Tiefling

"I do not poses such an ability. I do not think we would get much out of someone who got eaten by a mimic. Though having a mimic as a travelling companion would be quite an interesting adventure" she tries to answer their concerns


"I will always strive to write better" , 25 years gaming, 20 yrs DM

game delay. See discord


"I will always strive to write better" , 25 years gaming, 20 yrs DM

astrillith:
hungry.... Pac slithers down from his perch on your shoulders to crawl upon the floor.

Pac slithers down off of Astrillith's shoulders and begins to crawl upon the floor, its tongue flickering in and out of its mouth tasting the air.

A stillness fills the air... silence overbearing. A quiet fills your ears, only disturbed by a heavy breath or rustling of fabric upon your body.

ceirn:
you look down the hall, and do not see nor hear anything of interest.


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon steps off of the discolored area on the floor, a bit miffed he cannot quite figure out what is happening. He begins searching that area (within 20' both side of the corridor) for any secret doors/passageways.

Perception - 1d20 + 19 ⇒ (7) + 19 = 26


"I will always strive to write better" , 25 years gaming, 20 yrs DM

simon:
you do not find any secret doors


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sent DMs to Ceirn and Gaeldon


Female (6'1") Grimspawn Tiefling

"I think my green friend perhaps found something. I will follow a bit. You keep your eyes open. Your deaths would be most inconvenient"


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn continues to lean against the wall and watch as the other search the area.


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

While he waits, Hellig looks around the area.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

”And by inconvenient he means tragic.” Gaelden added. ”Especially as the rest of us would likely not be far behind when we inevitably fall into the first trap in our path.” The Paladin said.


Female (6'1") Grimspawn Tiefling

She tilts her head slightly but still following Pac " As I said. Inconvenient"


"I will always strive to write better" , 25 years gaming, 20 yrs DM

gonna throw you all a bone... there is nothing else to be discovered here in this section of the dungeon...


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

I was getting that sense...

"Well, no need to linger overlong. Let's keep heading the way we were heading".

I believe that corridor heads west, same formation as before and the same passive bonus applies for Simon. He of course keeps his head on a swivel as well!


Female (6'1") Grimspawn Tiefling

She motions for Pac to follow, as she turns to head in the direction their new 'thief' is heading


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"Lead on." Ceirn says. He stays leaning against the wall as the others file past and then joins in as they head further into the dungeon.


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

Hellig takes his place in the order of march.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Simon cautiously moves down the wide tunnel, exploring the darkness....

...only to stop amd point his light at a section of wall.

i moved simon on the map. And revealed the location of the northern secret door.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

btw... how did you guys divy up the treasure found on the body?


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Both Vondal and Astrillith have a penchant for rings, so they'll negotiate. The dwarf is fine with the others claiming the rest.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Vondal holds up the ring to the grimspawn. "Astrillith? This look magical to you?"


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

"Hold, I think I found something".

He begins to search for traps, "Incidentally. I'll take that spellbook if no one else wishes to claim it".

Perception - Trapfinding - 1d20 + 22 ⇒ (7) + 22 = 29


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

”It would do me no good.” The Paladin said, glad that she was not the only dealing with the traps.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"We may wish to identify them before divying up the items we find. It's unlikely to be cursed, but being eaten doesn't speak wonders for her equipment." Ceirn says.


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]
Ceirn wrote:
"We may wish to identify them before divying up the items we find. It's unlikely to be cursed, but being eaten doesn't speak wonders for her equipment." Ceirn says.

Simon tilts his head and shrugs, "That's a fair point" he states as he works over the area looking for traps and trouble.


Female

Kolaiah watches as Simon moves through the room, inspecting the area and the gathered items. Her large frame shifts slightly as she looks over the treasure, her gaze resting on the rings and other objects.

"I can't say I can identify these rings, but they may be of interest," she comments, her deep voice steady. She shifts her weight, tapping her hoof lightly against the ground in thought. "Ceirn’s right though, we should make sure we know what we’re working with before dividing anything up."

She eyes the items, noting the unusual situation. "Cursed or not, we need to be cautious, especially given the way this place works." She turns her gaze toward the others, ensuring her tone is clear. "Better to be sure before someone ends up wearing a cursed ring or carrying something far more dangerous than it appears."


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

"Of course. Of course", Vondal agreed. "If we can't do a instant curse detection on the ring, I'll hold on to it in my pocket."


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

"If we have the time, I can examine the items." Hellig says, pausing to see if the group wants to keep going instead.

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