(2) - Dawn of the Metahumans

Game Master mdt

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Jungle Encounter 001


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Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Turn Rundown:
3: Queenie drops a cup on Rocket, Jester discovers her NND doesn't work on Aegis. Pulse Recovers, Vi calls out for team attack, Snap and Aegis attack Queenie (in wrong square), Pulse can't tell them the right square since she didn't have an action yet. Blaze flies around.
4: Mud and Rocket hit the wall together, breaking Rocket out.
6: Rocket restarts cleanup. Queenie explodes her paper, more than likely weakening her other effects in the process, but keeps her change environment fully active, Jester hits Rocket between the legs with her illusion. Vi Delays, Pulse Recovers again and calls out locations telepathically, Snapdragon shapeshifts. Aegis, Mud and Blaze ???.

Also, I like Queenie's portrait!


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud posted sement 6 action attacking queenie


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

So you did. :)

So, far less than the half I thought it was :P I stand corrected. :)


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Dunno what'll be happening when we get to Seg 10, but it occurred to me:

Violet, your mental powers are being hosed at the moment...but you know Teamwork, so there's no reason you couldn't join a teamwork attack with a punch. Even if you miss (or hit doing 0 past DEF) you still make it easier for others to hit.

All, who wants to try coordinating an attack on the top of Seg 10? If you normally go before the dynamic duo, you'll be letting them go first this round, but you'll be back to your normal DEX on Seg 12.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

If Violet has to engage in physical combat, something has gone terribly, terribly wrong in this scenario.

She's thinking about heading back outside to coordinate with Blaze, actually.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

As an add-on...

In keeping with MDT's suggestion of widening our power-sets rather than just dumping more points into damage, I've been considering giving Violet a Telekinetic power suite, that would enable her to channel some of the "junk" DNA left over in her system (though how one has "junk" DNA when one has been engineered from the GTAC level is beyond me, but, hey, comic books!) to mimic the powers that her brother was supposed to have, on some level.

I have a couple of thoughts about how to handle this.

The first is that the additional powers result in a complete personality shift for her, as she's basically hacking her own brain to make the powers work. Switching between "suites" would result in a switch in personality - given that Violet is already a walking ball of stress and anxiety and numerous sitcom-level quirks, this could be good or bad.

The second is more of a Morrison-era Emma Frost solution, where her "Secondary Mutation" appears, and she simply gains new powers that interact with her old ones in "interesting" ways. Nothing so extreme as Diamond Body, but... maybe similar.

I want to get input from the group before plotting any of this out.

Thoughts?


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

mdt, I couldn't tell from your note,
- Did I take any damage beyond the 8 that I calculated from the movethru, so that I can track it?
- Also, can I tell if she's just knocked over? Stunned? KO'd?

Team, if Queenie is stunned, she'll be at 1/2 DCV until after her next action. Might be the right time to try to KO her. Alternately, I can try to bring her outside on my next turn, and have Blaze babysit her. Out of the bank, I think he'd be an effective counter to her...and of course a bunch of cops with guns should be as well.

Vi, while I agree that you punching people is a sign that thing have gone really screwy...if what we need is a way to get folks to connect, and you have a skill that gives everyone +1 to hit on a 13- roll...you could do worse! ;-)

Both ideas are interesting. She's already got a lot going on personality-wise. Do you think you could play another layer well? If so, could be fun.

BTW, mdt, we went into this battle with Rocket's power modifications a work in progress...and there are parts that I'll definitely want to fine tune. I'm still undecided on attack MP vs martial maneuvers...assuming my read of Two Weapon Fighting is right. Can you confirm? (Re-pasting below for your convenience).

The Rocket wrote:

Looking around a bit, I just noticed the Two-Weapon Fighting Skill (10 pt) says "in campaigns that allow all characters to use the Rapid Fire and/or Sweep Optional Combat Maneuvers, a character using Two-Weapon Fighting only suffers a -2 DCV, instead of the standard halving of DCV." Would that work for Rocket, letting him do martial sweeps with a -2 DCV penalty instead of 1/2 DCV?

If that works then I have another question. (If Rocket can't use TWF or in some other way get around the 1/2 DCV penalty then I should rebuild and so this one's irrelevant.) Are you sure that, in those speedster Sweep rules you quoted, one can't attack a line of foes (or the same foe several times, running around them)? The wording 'He doesn’t have to “slow down” between attacks,' suggests otherwise to me.

Obviously we wouldn't change anything mid-fight.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

She goes before everyone but Snap in the next phase after you whammy her, pretty sure. :)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

My teamwork is only at 8-, according to my .hdc file, so, really my ability to coordinate and do any sort of badass ninja team strike is... limited.

And yeah, I'm already playing a character who considers herself far crazier than she actually is, and grossly overcompensates for neuroses she doesn't actually have (while ignoring several that she does), so... I could do that extra layer.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Now's not a good time to ask Rocket, I'm still swamped at work. I'll give it some thought as I'm able. However, do note we're not using the two optional rules that it requires...

As to the damage, no, you took what you rolled. Just letting you know it was more from hitting the paper than hitting her.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

OK, thanks. And no rush.

To clarify though (as you have time), we're not using the Sweep and Rapid Fire maneuvers?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I don't think we are are we? I don't remember anyone ever using them, or posting we were. If I'm not remembering correctly, please let me know.


I don't know that we've used Sweeps, but you talked about them as an option here:

mdt wrote:

Ah! I knew it had something in there for this...

Passing Strike wrote:


Third, characters cannot perform “Multiple Passing Strikes” the way they can perform Multiple Move Bys. However, a character could use a Sweep Passing Strike to hit multiple targets. In this case, he gets the full movement addition to his damage (i.e., velocity/5) on all attacks. He doesn’t have to “slow down” between attacks, nor does making the attacks reduce his speed.

I knew there was something in the book about this. That's what I was remembering. So, using this ruling (which would also apply to passing disarm and passing throw), you can use a sweep <martial maneuver>.

Where it's different than what you have is, it would only affect multiple targets who are adjacent to you as you perform the action (IE: if you run between four people, and they are all within arms reach simultaneously, you can sweep all four with a strike or disarm or throw). You couldn't do a line of them.

If you aren't happy with that, we'll have to rebuild your character then completely, and give him a different way of doing the same thing.


There's also this instance of Midnight firing two guns in one turn...but I don't know if that was Rapid Fire, or something else.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Pulse after Violet tells her she hid the Honeycomb at 10am?

Also, does our base need a dog?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, that's an optional rule from Speedsters, which I was going to allow to get your concept to work.

Midnight was firing two powers using multi-power attacks, which are different (IE: He payed for two powers, he can use them simultaneously, just as anyone on the team can). Although everyone currently has their powers in multipowers as far as attacks go, but if you had two seperate attacks, you could fire them both simultaneously.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Cool, well just think about it as you're able. Definitely not pressing. I'll check back again after this encounter


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
Hotaru Hoshiko wrote:
Pulse after Violet tells her she hid the Honeycomb at 10am?

... Phrasing?

*checks euphemism dictionary just to be sure*

Quote:
Also, does our base need a dog?

Don't get Violet started on animals. We'll end up with all of them.

ALL OF THE FUR BABIES.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Rocket would love a dog, though he probably shouldn't be the one to walk it. ;0)

He IS happy to keep the food bowl clean and pick up after it.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Way back in the dim time, when I was first playing the original version of Violet, she had invested points (not money, points) into her pets.

Bought as followers, of course.

At one point, the villain stole her dog, because of the typical "The DNPC! I'll kidnap the DNPC and the PC will be powerless!"

I actually got to use the phrase "Get him, my pretties!" and all was right in the world.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Oh, and, before I forget...

This is the model I'm currently using to render Violet. She's for the Genesis 2/Victoria 6 generation of figures, and hasn't been updated to the new Genesis 3/Victoria 7 and Genesis 8/Victoria 8 technology.

There is a (very expensive, I cannot currently afford) "GenX" transfer suite that would enable me to update her, but, barring that...

Which of that artists other figures in the G3/G8 line would you all think is a good match for the current Violet model?

Here is her Daz3d store

And Here is her Renderosity store for G3.

Thoughts?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Will check later, but while working I was realizing having an animal companion/I'd creature/projected pet could also solve your need for nonmental powers that rely on her innate abilities. Like, animal empathy type stuff!


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Oh man, don't ask her to send animals in to dangerous metahuman situations in a game like this (where killing attacks are A Thing).

"Mr. Sparkles! NOOOO!"


I played a champions game years ago where the DM asked us to create 50 pt exceptional Normals as our PCs, (and didn't let us know anything else about the game or what to expect). Then we woke up on an alien spaceship with powers that we had to discover, and that turned out to be an outgrowth of our passions, e.g. the heavy metal singer got sonic powers, the botanist got plant powers. I modeled my NPC on Susan Butcher (one of the greatest dogsled racers of all time) and ended up with CON related powers (quick recovery/regeneration) but also at some point encountered these weird alien dogs who I was able to bond with.

Sadly, the game died before we got to explore it too much, but I still remember it fondly.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Alternate Models for Vi

DAZ3D store
Desidora : 8
Melisande : 7
Valiona : 8
Blaire : 7
Kitana : 9

Didn't see anything on renderosity.

Note : Ratings above are 'how good a new Vi they would make' not 'how attractive I think they are'.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Ideally I'd find one that would map properly to what Violet's current facial features and skintones would be.

Some others I found that might work:

Noosha

I thought about Katerina because of the freckles specifically but I'm not sure the face is impish enough. I could probably adapt it, though.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I thought Mellisande had the most impish face, although Blaire was a close second. I gave them lower ratings though because Mellisande had such short hair, and Blaire looked a bit too young.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
mdt wrote:
I thought Mellisande had the most impish face, although Blaire was a close second. I gave them lower ratings though because Mellisande had such short hair, and Blaire looked a bit too young.

Hair is its own thing. Violet currently uses "Charlize" hair, which is further modified for color. Any hair that works with the model can be used. That's an easy fix. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Then I would move my suggestions to those two then, impish faces.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I'd second Blaire but would also point out Ezmi as another one I think is a good fit. :)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Since this isn't a pathfinder group, and you're playing on a pathfinder site, I'm gonna assume those of you who aren't Kittiface are pretty eclectic in the systems you enjoy (hence, making this a good medium to discuss it). If it's too offtopic, let me know and I can either put it in spoilers or put it somewhere else. :)

I put the game I DM on hiaitus a long time ago, in particular, two games, both Hell's Rebels. I've been thinking about picking it back up, but I've been seeing a lot of other games that might make it more interesting. So the first question is, what are you guy's thoughts on 'hacking' game systems by adding rulesets or overwriting rulesets with another game's version thereof?

For example, one newer game is called 'Blades in the Dark' and it has a 'Crew' system. The gist of the game is that there are a bunch of rival gangs, and your group is one. This seems an excellent fit for Hell's Rebels and overwrites some of the 'meh' of their system for handling the organization. It gives the thing its own character sheet, gives you ways to build it up, lets you set up in different ways, has built in ways to interact with other crews, so on and so forth.

Next question: If you had enough players to make one table from two tables, but you had given different rules to each table, how would you adjust that, assuming both groups wanted to play together?

I'll probably have more later, but just sorta testing the water for now.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
Hotaru Hoshiko wrote:
I'd second Blaire but would also point out Ezmi as another one I think is a good fit. :)

The more I look at Blaire, the more I get the impression that she's actually Nyssa for G3F.

As to your question about the game... I'm not really sure. But then, I've been battling allergies all day, so...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok Pulse, as referee of who has and hasn't gone, who am I waiting on to move to 8?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Still Aegis. :(

:( But she did say it was okay to bot her while she tried to get caught up with things.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

The curbstomp Rocket performed that you rolled knockback and stuff for (as well as his attempt to smack Queenie into the pillar) was his phase 8 action, I believe. :)

Which also means that Jaws Theme is playing at the start of Jester's turn. I think she's faster than Snap.

(Also, if you don't want me to referee, just let me know. I'm in a sort of insecure place right now, in my cycle of introversion)


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

+1 to what Pulse said. I think we're at the top of 9 now.

Here was my Phase 6 post.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Also, also. It wasn't my intent to tell you not to add your thoughts, Kitty of Faces, to my question. I just know you're pretty eclectic, so I don't have to assume. Easy for that to have been misread. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My only thought is that I am unsure as to the question.

If you are referring to merging rules sets between systems, I will say that it is usually a much bigger headache than it ends up being worth (I have tried to merge GURPS and BattleTech before).

If you are referring to using a setting/campaign from one system in a different system, it can be done, but, you have to be careful.

A friend of mine in college tried to run a D&D campaign in Shadowrun. This campaign revolved around a mirror that trapped your soul if you looked into it. It was a 5th level adventure in D&D. In Shadowrun, it was instant player death because the mage (my character) was in astral form scouting when they ran into the mirror...

... which was 100 feet down, underground, in a chamber, where nobody else knew it was, since I never returned.

I migrate stories from one genre/system to another all the time, and it can breath a fresh breath into an old game. However, you have to be careful when doing so.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Alrighty, I'll try to clarify! :)

Problem the first: I don't super want to start up two tables, since I'm not sure of my ability to keep up with it. But I have two tables, with equally good players. They're even in the same city, doing the same story with minor changes to make it tailored to their characters. More than likely, I've lost a few of my players, as it's been like... a year.

So, assuming I could ordinarily merge the tables (like, 3 from each), I'd like to do that. But I'm running into the problem of having different CharGen rules. Specifically, one table starts a level higher than the other, while the other table is all gestalt-bard. I don't want anyone to lose their characters, but the chargen sort of makes that harder if I merge the tables.

Problem the Second: Not as much of a problem, just looking for advice: Sometimes rulesets have gaps and you wind up houseruling things to make things make more sense to you. Sometimes you find already-made systems that just do what you want really well. In this case, I think the base game's rebellion mechanics are pretty boring; they just are. They don't leave a lot of space for any sort of intrigue short of 'random dice roll' and the like. Blades in the Dark has a lot of excellent rules for not only building your own faction, but showing how factions interact with one another. As a result, I want to take the system from that, and lay it overtop Hell's Rebels, allowing me to play up the city's various factions and the way the players choose to interact with them. (For example, maybe there's a crew of orphans secretly lead by an awakened cat), or a cult of a rebel goddess, or a group that supports Thrune's right to rule... so on and so forth.

This will allow for systems that allow politics and realistic ways to deal with factions rising and falling within the city and the results of power vaccuums caused by doing so.

The real problem here is fixing the systems to overlap, which won't be a lot of work, I hazard, since it's more an overlay than rewriting the base pathfinder rules, as well as figuring out how to do it in such a way that the players enjoy and can understand easily.


Hrmmmm. Here's what I think about #1. As you say, the CharGen makes it tough. That said...I think before I went too far I might start a conversation with the players. Specifically, I think I'd:

1) Consider your interests and limits
Think about what I'm willing to consider as DM (Would you run two tables if there's enough interest or is one the smart limit for you? If you'd consider two, would you also consider re-recruiting for one or both tables if that table has players who're attached to the ruleset you chose?)

2) Survey players
Then I'd start a discussion with the players, stating what you're considering. You could find something like:
- No one is still interested, or
- All of one table is no longer interested, but you still have players at the other.

In that case there's no real chargen problem to solve.

On the other hand, if you only want to run one table (as sounds like your inclination) and you end up with some at each who want to play...talk it over with them.
- Are they only interested if they get to stick with their chargen set?
- Is anyone open to modifying there character to fit the other chargen option?
- Are there some folks who were inclined to rebuilding anyway? (I know for me it's sometimes hard to know how well I'll be able to get into a character when I make them up. Some I fall madly in love with and would be crushed to have to abandon. Some I find RPing to get boring and I'm better off rebooting or bowing out. Many are somewhere in the middle.) If there are folks who're inclined to rebuild, are they interested in either ruleset?

3) Decide
Once you understand where your players are at, I can think of a few creative thing to try:
- Is there some creative tweak that makes it all work for everyone?
. . Maybe a mixed party of higher level characters + gestalt characters would actually work?
. . Or maybe you come up with some free "boons" to give to lower power characters to even things out sufficiently?
. . Maybe you get everyone on the same level and then offer another gestalt option to those where bard doesn't fit their character concept. (You could approve gestalt choices on a case-by-case basis...or it might be interesting to offer a very limited set of gestalt choices, e.g. either bard or an NPC class like expert or warrior.)
- Alternately, is there one table you just think will work better (either because it captures your imagination, or the right mix of players is still engaged)? If so, I think I'd consider just reviving that one and offering the other players the choice of rebuilding (or tweaking their builds)

I dunno what if anything in there is helpful (and suspect you may've already considered much of it) but I figured I'd offer it just in case.

Good luck!


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Thanks, Gyr. :)

In a perfect world, what I'd really like is to keep the really interesting characters from both tables. :P I had a couple that I was really excited about and a few that just sort of... rounded out hte party, that I was hoping to figure out what to do with as things went along. I'm thinking I should have headed that issue off a bit earlier by trying to inspire the players a bit better in the first place and give me more to work with... but I dunno.

I feel like I could do a second table, but I worry that if I struggle with my muse at all, then looking at two updates instead of one and feeling guilty if I do the one I have muse for will be a very real thing.


I mean.... there's nothing to stop you from starting over and inviting just the players you want to creat a cohesive pay with great role-playing potential.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Oh, hey... my hand slipped.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Wow, I guess you all hate Violet-as-Harley, eh?

scratches that one off the potential costume list


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

More that I didn't understand the reference - I understood the character and the costume, but 'My hand slipped' confused me. :)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

It generally means "oh, my hand slipped and this happened."

I find in my art circles it's an alternate of "hey, I did this thing."


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I understand it, now! See, it wasn't so hard to look stupid, me! You should do it more often!

It just didn't make sense 'I accidentally did this', so I kept looking to try to figure out how her hand slipped. Didn't see it, soooo... went and responded to other stuff. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I've been buried at work, and couldn't click on picture links (being at work). :) Nice. But I do think Vi isn't really Harleyesque, at least, not Suicide Squad Harley, she's more Batman The Animated Series Harley.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Also, that. If Violet dressed up as Suicide Squad Harley, Pulse would calmly - but firmly - explain why that particular version of Harley Quinn doesn't exist. But only because Pulse is being a stuffy elitist who grew up with the animated series version. :) I don't even think she'd have a good argument other than 'it just isn't right.' :)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Never mind that's actually Arkham-Verse Harley. ;)

Also, I want to go on the record as saying that I am absolutely FED UP with costume pieces that increase the character's bust size regardless of what it actually should be. I manipulated the bust DOWN on that after applying the bodice and it's STILL over-sized. It's like she's wearing two push-ups on top of one another.

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