
Whippoorwill |

Okay, I'm not liking where this is going. Is there any way I can use my tactics skill for some insight into what Ace and Shadowcat might have up their sleeves?

The Rocket |

Asking again since this is timely and might've gotten missed:
mtd, is there any way that Violet (or another character) could help me break out of my mental delusions?

mdt |

Someone can spend a full phase pointing out logical inconsistencies (if they believe it, not sure Pulse counts as beleiving it anymore) and give you another roll. Alternately, Violet could try to use telepathy on you to force the images out of your mind, but she'd need to beat Ace's illusion effect to end it. You'd get another save though, even if she failed.

mdt |

Just to reiterate folks, these guys are well trained to work together, and two of them know your weaknesses. This fight isn't about winning, it's about getting you exposed to the system. Ergo, I'm trying to throw as many different things as I can at you, which is why I chose the teams the way I did. This isn't about 'winning' it's about 'learn the system via crash course'.
Just don't want people thinking I'm trying to blow you all away. I hope you are all learning what to do to enemies, and how to overcome things that happen to you as well.
BTW: Pulse, sorry, your flash and NND didn't work. Her suit is grounded, but has an activation roll to represent sectional armor. Since a flash doesn't target a section, the activation roll is used instead. She manipulates light (microwave, Infrared, etc), and had flash defense.

Saffron "Aegis" Sinclair |

Could I abort to stop tran?

Saffron "Aegis" Sinclair |

Fair enough can I jump on my next turn and smack her mid air?
**edit**
Which defense would I apply to aces attack?
Also can anyone grab wings?

Whippoorwill |

I'm only pissed that I didn't even know coordinating was an option as a player. So Whippoorwill didn't suggest it although I believe she should have. Not saying it would have been successful the first time out, but not even trying it makes her look incompetent as a leader. I'm upset about that.

mdt |

@Aegis - Mental Defense, which you have none of.
@Aegis - By 'grab wings' do you mean learn to fly? Or do you mean 'Grab Whippoorwill's wings and rip them off?'
@Whippoorwill - Yep, Teamwork skill. I do use a slightly house-ruled version of it. People who make it can coordinate with someone else they've fought with before. Those who don't, either fail, or others have to coordinate with them. Someone has to be the 'lead' in the attack. As to looking incompetent, Briana can put it down to 'crud, I should have seen that coming, but I'm used to people trying to get into firing position, not throwing freaking stairwells at me!'. :)
One interesting thing I did realize after the fact. They've modified it, mental powers can no longer coordinate with physical powers. So Ace held for nothing.

Whippoorwill |

No, I'm saying that we should have tried coordinating our attacks, although I'm not seeing the teamwork skill on my sheet. So, no-can-do unless we have the skill?

Hotaru Hoshiko |

I think she meant 'catch whip'.

mdt |

There was no reason for most people to have Teamwork, as none of them had fought together before.
Briana probably had a justification on it for her background, but we'd have to work on where to get the points from.
You can try it without the skill, but it's basically a 1/2 Agility check skill (1/2 your DEX check). So if you have a 14- dex check, you have a 7- Teamwork check.
Note that not all coordination requires the skill. Kestrel didn't use teamwork, she blinded the opponent so everyone could tag her at range.
@Hotaru - Oh, in that case, she could try. She'd have to abort to dive for cover, -1 dex check per inch she dives, and basically take the hit for Whippoorwill. They'd each take half the falling damage. She'd need enough leaping to do a half-leap to get under Whippoorwill though, which I'm not sure she has (much less making the dex check with that high a penalty if she does).

Whippoorwill |

Hotaru's idea is a good one -- get Rocket to do it. It might not be allowed because of the mind control, but I think it's consistent with his character. He just saw "Ace" get clobbered. If he's still trying to impress him, he could try to break his fall and maintain the delusion.

Hotaru Hoshiko |

Or he might leave it to Shimmer, as that is explicitly her job. :)

Whippoorwill |

Really? 12d6 seems like a lot. Do my wings dragging behind me slow me down some?
Although I really meant that I'm not expecting any help from that quarter.

The Rocket |

Re catching Ace: Hotaru, I love the idea of making it about "the falling person, whoever it is". I think if that weren't explicitly Shimmer's job, I'd go for it...but given my friends and team still in danger, and that's Shimmer's job, he'll keep on fighting active "foes"...sadly. BTW, I've previewed my roll and I'm still under the effect of the illusion...and likely will be until the fight is over unless someone is able to help break me out with logic (which I don't think anyone's tried yet).
Re Teamwork skill: even before this fight, it was on my short list of things to spend early XP on. I'd talked with mdt about buying it from the outset...but agreed it didn't make sense since Rocket's backstory didn't include having worked as a team. After several weeks training we totally have a reason to buy it.
mdt, before I post, I (player) am confused at this point as to who I see as what. I think it has changed somewhat since the Illusion started, yes? Once I know, I'll plan my action as faithfully as I'm able.
BTW, here's my short list of things I'm thinking of spending XP on:
3 : tinfoil helmet 5 pts + (EGO/5) 3 = 8 pts Mental Defense, OIF (helmet)
THEN 4 : +2 EGO to 17 = +1 ECV
OR 6 : +3 EGO to 18 = +1 ECV, +1 MD (equiv +4)
AND/OR 0 : -2 EGO to 13 (-4 AP) ; +6 MD, OIF (+4)
4 : +2 DEX to 32 (6-2 from SPD = 4pts)
3 : 1 level with speedster tricks
2 : Parachute: Gliding 6”, trigger (when KO’d (automatic) or when he pulls the cord (zero phase), requires Full Phase to reset; +¼) (7 Active Points); OAF (-1), Limited Movement (character cannot gain altitude, and must move at least 12” downward for every 1” forward; -½), 1 Recoverable Continuing Charge (lasts until character hits the ground or ’chute is fouled; -¾). Total cost: 2 points.
3 : Teamwork 15-

mdt |

Violet <-> Transducer
Ace <-> Whippoorwill
Kestrel = Unconscious
Anything that happens, your mind will rationalize at this point, due to the illusions. Shadowcat attacked 'Ace'? Violet mind controlled her! Aegis attacked Violet? Ace Mind Controlled her!
Basically, Ace went for the 'enemies act like friends, friends act like enemies' level, so your brain supplies the justifications for anything. Feel free to have fun making up justifications, it's one of the perks of being mental illusioned. :)
Currently, there's no tech to stop mental attacks. However, you can let Violet blast your mind daily to build up your own defense over time.
Teamwork takes time to build up, it's powerful. You'd be buying familiarities at first.

Whippoorwill |

Well, at first blush, it appears that if we ever encounter a villain group with teamwork, our response should be "turn tail and run."

Project Violet |

I'd go more with "Dogpile on the weak-links" - which is what Team Ace/Shadowcat is doing right now.
They know our capabilities - a distinct tactical advantage.
If we run up against a villain team, they won't have that. We'll have to figure out who their weak link is, take that person out, and then divide and conquer.
In this case, Violet is, despite her previous training, a very weak link. Like I said before, she's used to tackling normals - it's why I gave her "Standard Effect" on two of her powers. Normals have a 10 EGO. With Standard Effect, she's getting +20 on their EGO every time, making her power very effective. She's never had to push those powers.
It's a learning experience. I don't expect we'll "win" but I think we all have some cards up our sleeves we can pull. :)

Whippoorwill |

Yeah. I was half-thinking about throwing the fight anyway. Briana doesn't want these guys knowing what her capabilities are (even though she doesn't know them all herself yet). So as humiliating the experience is, at least it may work to have them underestimate her in the future.

The Rocket |

Hey mdt, for future attacks can Rocket choose to use the chest shot table for movebys and movethroughs, assuming that he's bent into a runner's crouch and hitting with arm or shoulder? It seems to make more sense to me...and (while I'm glad to only hit Vi's arm, assuming she doesn't get away by dodging or somesuch) in future combats I think I like a bigger chance of getting x1 mods (rather than a bigger chance of either x0.5 or x1.5).

Project Violet |

Weird. Gameplay thread says there's a post from Hotaru but I do not see it. :(

Hotaru Hoshiko |
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I eated it. I decided -not- to tip off the bad guys to my master plan... in case they would opt to try to stop it.
I think it's gonna be Transducer then me, based on what I know about speeds. And while I love me some chats, telling Transducer what I'm doing is a great way to get myself 'counterspelled'.

Project Violet |

I eated it. I decided -not- to tip off the bad guys to my master plan... in case they would opt to try to stop it.
Did you at least use a nice sauce or have it with a cup of tea?

Hotaru Hoshiko |

No. :(
But for some reason, I really want pizza now. Chicago Style because my family hates sauce and I love sauce. :(

mdt |

Hey mdt, for future attacks can Rocket choose to use the chest shot table for movebys and movethroughs, assuming that he's bent into a runner's crouch and hitting with arm or shoulder? It seems to make more sense to me...and (while I'm glad to only hit Vi's arm, assuming she doesn't get away by dodging or somesuch) in future combats I think I like a bigger chance of getting x1 mods (rather than a bigger chance of either x0.5 or x1.5).
In general, when someone is punching, I prefer using the punch locations... 2d6+1. When kicking, the kick table 2d6+7. With variation. Stunned people are usually considered staggering or down on one knee, so can get hit anywhere. Prone people can get hit anywhere.

The Rocket |

Hey...for future reference, in Phase 0 could I have made an acrobatics roll to run straight at the raised platform they're on, grabbed a railing, and flipped right up and into Ace (instead of having to use the stairs)?

mdt |

The Rocket |

Sheet: interesting!
My next turn: Does Kestrel still look like she's unconscious to me? Or do I see her recovered? (Helps me decide if I'm trying to finish Violet AND take her down, or just finish Violet).
My last turn: great to know the multipliers work differently from how I'd expected them to. I'm still not too happy that my most common roll (2d6+1=~8) will result in 1/2 damage...but if only halfing the damage after I attack, that's not so terrible.

mdt |

Note, I couldn't get those numbers I wanted, there was some push back during character creation. That's throwing my builds off on NPCs.
Want everyone to think about the desired numbers I had in mind, so we can talk after the fight is over. Figured discussion would make more sense after the fight.

Hotaru Hoshiko |

Hehe. So I guess me asking for more utility and noncombat resulted in me getting lower than ideal combat stats? :p. Pretty much expected.

Hotaru Hoshiko |

I have no idea what just happened, but I like it.

Saffron "Aegis" Sinclair |

Can I dive for cover next to trans or does it have to be away/to the side?
Do I just move out of range or will any moment work basically

Hotaru Hoshiko |

Ish. I don't understand velocity, but that's not something I need to worry about atm.