(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Teletran III

Jungle Encounter 001


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Female Altered Human Sheet

Okay, I'm not liking where this is going. Is there any way I can use my tactics skill for some insight into what Ace and Shadowcat might have up their sleeves?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can make a tactics roll, yes.


Female Altered Human Sheet

Sorry, I'm on my phone right now, so I can't look this stuff up.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

13 or less


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Asking again since this is timely and might've gotten missed:

The Rocket wrote:
mtd, is there any way that Violet (or another character) could help me break out of my mental delusions?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Someone can spend a full phase pointing out logical inconsistencies (if they believe it, not sure Pulse counts as beleiving it anymore) and give you another roll. Alternately, Violet could try to use telepathy on you to force the images out of your mind, but she'd need to beat Ace's illusion effect to end it. You'd get another save though, even if she failed.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just to reiterate folks, these guys are well trained to work together, and two of them know your weaknesses. This fight isn't about winning, it's about getting you exposed to the system. Ergo, I'm trying to throw as many different things as I can at you, which is why I chose the teams the way I did. This isn't about 'winning' it's about 'learn the system via crash course'.

Just don't want people thinking I'm trying to blow you all away. I hope you are all learning what to do to enemies, and how to overcome things that happen to you as well.

BTW: Pulse, sorry, your flash and NND didn't work. Her suit is grounded, but has an activation roll to represent sectional armor. Since a flash doesn't target a section, the activation roll is used instead. She manipulates light (microwave, Infrared, etc), and had flash defense.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Could I abort to stop tran?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, she teleported 5" up into the air. You can't abort to stop her teleport, and when she fires, you are no longer adjacent to deflect her attack.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Fair enough can I jump on my next turn and smack her mid air?
**edit**
Which defense would I apply to aces attack?

Also can anyone grab wings?


Female Altered Human Sheet

I'm only pissed that I didn't even know coordinating was an option as a player. So Whippoorwill didn't suggest it although I believe she should have. Not saying it would have been successful the first time out, but not even trying it makes her look incompetent as a leader. I'm upset about that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Aegis - Mental Defense, which you have none of.

@Aegis - By 'grab wings' do you mean learn to fly? Or do you mean 'Grab Whippoorwill's wings and rip them off?'

@Whippoorwill - Yep, Teamwork skill. I do use a slightly house-ruled version of it. People who make it can coordinate with someone else they've fought with before. Those who don't, either fail, or others have to coordinate with them. Someone has to be the 'lead' in the attack. As to looking incompetent, Briana can put it down to 'crud, I should have seen that coming, but I'm used to people trying to get into firing position, not throwing freaking stairwells at me!'. :)

One interesting thing I did realize after the fact. They've modified it, mental powers can no longer coordinate with physical powers. So Ace held for nothing.


Female Altered Human Sheet

No, I'm saying that we should have tried coordinating our attacks, although I'm not seeing the teamwork skill on my sheet. So, no-can-do unless we have the skill?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I think she meant 'catch whip'.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There was no reason for most people to have Teamwork, as none of them had fought together before.

Briana probably had a justification on it for her background, but we'd have to work on where to get the points from.

You can try it without the skill, but it's basically a 1/2 Agility check skill (1/2 your DEX check). So if you have a 14- dex check, you have a 7- Teamwork check.

Note that not all coordination requires the skill. Kestrel didn't use teamwork, she blinded the opponent so everyone could tag her at range.

@Hotaru - Oh, in that case, she could try. She'd have to abort to dive for cover, -1 dex check per inch she dives, and basically take the hit for Whippoorwill. They'd each take half the falling damage. She'd need enough leaping to do a half-leap to get under Whippoorwill though, which I'm not sure she has (much less making the dex check with that high a penalty if she does).


Female Altered Human Sheet

Hotaru's idea is a good one -- get Rocket to do it. It might not be allowed because of the mind control, but I think it's consistent with his character. He just saw "Ace" get clobbered. If he's still trying to impress him, he could try to break his fall and maintain the delusion.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Or he might leave it to Shimmer, as that is explicitly her job. :)


Female Altered Human Sheet

If that's the case, I'm doomed. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's not as if the fall will hurt you


Female Altered Human Sheet

Really? 12d6 seems like a lot. Do my wings dragging behind me slow me down some?

Although I really meant that I'm not expecting any help from that quarter.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Re catching Ace: Hotaru, I love the idea of making it about "the falling person, whoever it is". I think if that weren't explicitly Shimmer's job, I'd go for it...but given my friends and team still in danger, and that's Shimmer's job, he'll keep on fighting active "foes"...sadly. BTW, I've previewed my roll and I'm still under the effect of the illusion...and likely will be until the fight is over unless someone is able to help break me out with logic (which I don't think anyone's tried yet).

Re Teamwork skill: even before this fight, it was on my short list of things to spend early XP on. I'd talked with mdt about buying it from the outset...but agreed it didn't make sense since Rocket's backstory didn't include having worked as a team. After several weeks training we totally have a reason to buy it.

mdt, before I post, I (player) am confused at this point as to who I see as what. I think it has changed somewhat since the Illusion started, yes? Once I know, I'll plan my action as faithfully as I'm able.

BTW, here's my short list of things I'm thinking of spending XP on:

3 : tinfoil helmet 5 pts + (EGO/5) 3 = 8 pts Mental Defense, OIF (helmet)
THEN 4 : +2 EGO to 17 = +1 ECV
OR 6 : +3 EGO to 18 = +1 ECV, +1 MD (equiv +4)
AND/OR 0 : -2 EGO to 13 (-4 AP) ; +6 MD, OIF (+4)

4 : +2 DEX to 32 (6-2 from SPD = 4pts)

3 : 1 level with speedster tricks

2 : Parachute: Gliding 6”, trigger (when KO’d (automatic) or when he pulls the cord (zero phase), requires Full Phase to reset; +¼) (7 Active Points); OAF (-1), Limited Movement (character cannot gain altitude, and must move at least 12” downward for every 1” forward; -½), 1 Recoverable Continuing Charge (lasts until character hits the ground or ’chute is fouled; -¾). Total cost: 2 points.

3 : Teamwork 15-


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Violet <-> Transducer
Ace <-> Whippoorwill
Kestrel = Unconscious

Anything that happens, your mind will rationalize at this point, due to the illusions. Shadowcat attacked 'Ace'? Violet mind controlled her! Aegis attacked Violet? Ace Mind Controlled her!

Basically, Ace went for the 'enemies act like friends, friends act like enemies' level, so your brain supplies the justifications for anything. Feel free to have fun making up justifications, it's one of the perks of being mental illusioned. :)

Currently, there's no tech to stop mental attacks. However, you can let Violet blast your mind daily to build up your own defense over time.

Teamwork takes time to build up, it's powerful. You'd be buying familiarities at first.


Female Altered Human Sheet

Well, at first blush, it appears that if we ever encounter a villain group with teamwork, our response should be "turn tail and run."


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I'd go more with "Dogpile on the weak-links" - which is what Team Ace/Shadowcat is doing right now.

They know our capabilities - a distinct tactical advantage.

If we run up against a villain team, they won't have that. We'll have to figure out who their weak link is, take that person out, and then divide and conquer.

In this case, Violet is, despite her previous training, a very weak link. Like I said before, she's used to tackling normals - it's why I gave her "Standard Effect" on two of her powers. Normals have a 10 EGO. With Standard Effect, she's getting +20 on their EGO every time, making her power very effective. She's never had to push those powers.

It's a learning experience. I don't expect we'll "win" but I think we all have some cards up our sleeves we can pull. :)


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Honestly, it usually doesn't matter who the weak link is. You pick someone and dog-pile them and that's got a good chance of being effective. :)


Female Altered Human Sheet

Yeah. I was half-thinking about throwing the fight anyway. Briana doesn't want these guys knowing what her capabilities are (even though she doesn't know them all herself yet). So as humiliating the experience is, at least it may work to have them underestimate her in the future.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Hey mdt, for future attacks can Rocket choose to use the chest shot table for movebys and movethroughs, assuming that he's bent into a runner's crouch and hitting with arm or shoulder? It seems to make more sense to me...and (while I'm glad to only hit Vi's arm, assuming she doesn't get away by dodging or somesuch) in future combats I think I like a bigger chance of getting x1 mods (rather than a bigger chance of either x0.5 or x1.5).


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Weird. Gameplay thread says there's a post from Hotaru but I do not see it. :(


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Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I eated it. I decided -not- to tip off the bad guys to my master plan... in case they would opt to try to stop it.

I think it's gonna be Transducer then me, based on what I know about speeds. And while I love me some chats, telling Transducer what I'm doing is a great way to get myself 'counterspelled'.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
Hotaru Hoshiko wrote:
I eated it. I decided -not- to tip off the bad guys to my master plan... in case they would opt to try to stop it.

Did you at least use a nice sauce or have it with a cup of tea?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

No. :(

But for some reason, I really want pizza now. Chicago Style because my family hates sauce and I love sauce. :(


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
The Rocket wrote:
Hey mdt, for future attacks can Rocket choose to use the chest shot table for movebys and movethroughs, assuming that he's bent into a runner's crouch and hitting with arm or shoulder? It seems to make more sense to me...and (while I'm glad to only hit Vi's arm, assuming she doesn't get away by dodging or somesuch) in future combats I think I like a bigger chance of getting x1 mods (rather than a bigger chance of either x0.5 or x1.5).

In general, when someone is punching, I prefer using the punch locations... 2d6+1. When kicking, the kick table 2d6+7. With variation. Stunned people are usually considered staggering or down on one knee, so can get hit anywhere. Prone people can get hit anywhere.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Hey...for future reference, in Phase 0 could I have made an acrobatics roll to run straight at the raised platform they're on, grabbed a railing, and flipped right up and into Ace (instead of having to use the stairs)?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, you could have, but you'd take a penalty on the acrobatics check equal to your velocity modifier (Velocity / 5).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Fights are close to over.

Everyone please look this over.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Sheet: interesting!

My next turn: Does Kestrel still look like she's unconscious to me? Or do I see her recovered? (Helps me decide if I'm trying to finish Violet AND take her down, or just finish Violet).

My last turn: great to know the multipliers work differently from how I'd expected them to. I'm still not too happy that my most common roll (2d6+1=~8) will result in 1/2 damage...but if only halfing the damage after I attack, that's not so terrible.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note, I couldn't get those numbers I wanted, there was some push back during character creation. That's throwing my builds off on NPCs.

Want everyone to think about the desired numbers I had in mind, so we can talk after the fight is over. Figured discussion would make more sense after the fight.


RACE :Morpher
Stats:
OCV/DCV/ECV 7/7/6 | Levels +0 | PD/rPD 10/10 | ED/rED10/10 | MD 0 | End 38/50 | Stun 55* | SPD 3 | PER13-

Okay, now the sheet makes more sense to me.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note to Rocket, we don't use D9's in this system. :)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Hehe. So I guess me asking for more utility and noncombat resulted in me getting lower than ideal combat stats? :p. Pretty much expected.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not really.

When people ask for stuff like that, I give them a small NND to keep them relevant.

4x8 = 24 stun per round on average

Same reason Pixie has Pixie dust.


Whoops! Thanks for catching the d9s. I guess I really really wanted to take Violet out!

...and (now or once combat is done) I totally want to know what Kestrel is doing. I was so happy to have hit a 10 DCV! :-/


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I have no idea what just happened, but I like it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

NND vs Forcefields


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Can I dive for cover next to trans or does it have to be away/to the side?

Do I just move out of range or will any moment work basically


RACE :Morpher
Stats:
OCV/DCV/ECV 7/7/6 | Levels +0 | PD/rPD 10/10 | ED/rED10/10 | MD 0 | End 38/50 | Stun 55* | SPD 3 | PER13-

Forgot to put it in my post used 5 END for stretching adjusted sheet.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Everyone feel they've gotten a good feel for the system?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Ish. I don't understand velocity, but that's not something I need to worry about atm.


RACE :Morpher
Stats:
OCV/DCV/ECV 7/7/6 | Levels +0 | PD/rPD 10/10 | ED/rED10/10 | MD 0 | End 38/50 | Stun 55* | SPD 3 | PER13-

Yeah, I have a better feel for it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Velocity explained in Tutorial.

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