(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Teletran III

Jungle Encounter 001


2,551 to 2,600 of 3,473 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Stay dry, boss!


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Stay Safe, Kittiface


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I'm going to have to bot Aegis at this point.

Before I do so, I have a question, we've been doing this fight for awhile, and I don't see you losing it, especially since Queenie is down to about 5 endurance and 18 stun. Even if she gets a recovery, it wont' extend the fight more than another turn.

Would everyone be ok with me wrapping it up as exposition instead of playing it out? The duo literally have no way of winning at this point.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I'm fine with that, yeah.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I suspect it means the folks downstairs are going to get away, but yeah, if you want, go for it.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Primary concern for me is that we stick to the plan of causing little to no property damage. Fight could have been over a lot more quickly if we'd ignored that. :)

Also, that the Magician doesn't show up, snatch the paper girl because she's tanky, and disappear. Also important to my brainspace. :P


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Your call.

I'll say, don't worry if the way things plays out keeps Rocket unconscious for a while; I'm square in the middle of that intense writing time I mentioned a bit ago, and will be for another couple weeks...and then on/off again for a month or so.


Male Energy Projector (fire)

You're the GM, mah man. I'll trust your judgement. For the record, Blaze will continue his attempt to root folks out in the sewer.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Go for a wrap.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Sorry I wasn't fast enough, whatever is easiest for the group.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problem, this should make it easier. You won't have to catch up this way.

Post done.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not sure if you all realized it, but you're up.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I'm at work so can't do reasonable posts. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Barry "Blaze" Wind wrote:
You're the GM, mah man. I'll trust your judgement. For the record, Blaze will continue his attempt to root folks out in the sewer.

Just to be full honesty with you, this is a Federal Reserve, they actively try to keep people from being able to get information on the internal structure from the sewers. :) Something about not wanting people to be able to tunnel in to the reserve from underneath.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Can an AoE be targeted at a hex in sight, and then be allowed to spread to areas out of line of sight?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, but since you can't see it, you can't be sure of what all you might hit... like hostages, innocent bystanders, etc.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Will Pulse's 'None of that Works!' (Suppress 2d6+1, All electro-magnetic simultaneously) actually damage objects/people? (By virtue of special effects or the like)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, suppress never does damage. Now, other things may cause it to do damage (dead man switches for example, suppressing the switch can cause a boom!).


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

And does Pulse's suppression field have the effect of draining all electromagnetic that go into or pass through it, not just what originates there? (Book says GM's call)

Does it look like my fellow PC-Brainer is wearing armor (like the image's outfit is kevlar, rather than spandex)?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Depends on the special effect.

Hard to tell from the image, it's not a video image from a camera, it's Jester's mental image of him. So it's likely things are off from reality (imagine Harley Quinn's mental image of Batman and Joker projected into a hologram).


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Yeah, I'm just trying to get an idea of if he's wearing actual physical armor or if he's got sparky defenses like Pulse. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

*pokes the PCs with a pitchfork*


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I prefer boops, kthx.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Relevant Post. You can find the other relevant posts in spoilers and such. "Tumor" is the keyword I used to find them.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

How should we treat our stun/end and such. How long does it take for Rocket to wake up?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Unless someone starts working on him, about two weeks

He's way negative.

Vi might be able speed it up with a mind control attack, combined with shoving ice cubes down his pants or something.

Your stun and end will recover normally, and since you're time crunched, you'll have to keep track of combat rounds. You've used up one entire combat turn so far (you can take recoveries for all your actions if you want, provided you're not trying to wake people up)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

So, the speed 4 characters (other than Pulse) could realistically take 4 recoveries, as an example? (Pulse rolled paramedics badly and moved to rocket a moment ago)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Theoretically. But that was what happened while the girls were making their ansers and getaway, this action is a new combat round, so Pulse could have taken 4 recoveries last turn, but hasn't this turn.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I think she'd have taken the recoveries. There was a risk the bad guys would blast her, but if that were a real risk, they'd have likely done it mid-fight. And we'd kept up our end, and they'd not used anything lethal... so Pulse trusts them. Mostly informed by her having information she feels makes them trustworthy. So I feel like it's reasonable to take at least 2, maybe 3. But she did move when they asked her to, as well, so a 4th is out.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

For the future we'll have to see if anyone has invented healing potions stim packs.

I'm thinking something like this as group gear that would be usable upwards of 4 times and then be gone forever (at least until we bought more with more XP)

9pt - Stim Pack - 6d6 STUN healing (AP 60), OAF -1, Independent -2, Charges (8 charges, never recover) -2 1/2

mdt, at current tech levels,is it possible such a thing exists and is accessible to us?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I was actually thinking of just raw first aid kits that we could replenish, to be honest. There's also the ability for Pulse to gain some 'I AM THE DEFIBRILLATOR!' powers, as well as the possibility of using magnetism to seal off wounds or the like. Aegis could easily pick up something to short term cover wounds, I'm sure. Violet could do mindy things like 'Just a flesh wound' to give like a temporary boost to stun, which is cool if we went that route. Mud can literally 'rub some dirt in the wound' or something as well as make casts out of pure stone. :P And we've always got the old fallback of cauterized wounds and heat to relax the pain away. :3 Rocket is clearly the best option at using a first aid kit... if he isn't splattered across the ground.

And if Snap were still here, new transformations could easily see her having like a healing sap or something.

I'm not sure about spending XP that will never recover (which is a very slowly gained resource) to use as a crutch to keep players able to play, though. I'd honestly say that's a really, really poor investment.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

For 4 more points we could do that with 'two per mission' instead. And it's suck a whole lot less to use them. Unless I'm reading things wrong.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sure Rocket, it's called Adrenaline. Inject into bloodstream.

Just beware the side effects (heart attacks, embolisms)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

If we're just using it as a way to pick people up 'between' fights, we can also easily add 'extra time', as well.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

If we're going to get some kind of med kit, IMO it'd be better to make it recharge even if it's slower so our XP doesn't vanish


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The GM needs people to declare actions, so he knows what they are doing.

On a side note, The Tick is now out on Amazon Prime, and is the only superhero show where you'll hear the term 'weaponized syphilis' in the pilot of the show.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Speaking of 'The Tick'. One thing I've been curious about: What Genre are we in?

How extremely unlikely are we to get Rocket back up before we go down?

In the event it seems unlikely, we need to definitely not just leave him out in the open for someone to peel his helmet off. That'd be rude of us.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud has pushed the limit of actions before he separates from the party, which I don't want to do...


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Yeah, I'm trying to get things handled as rapidly as I can, but I don't really know what's available to me.

We've been told that without rocket, we can't realistically clean the top floor.

Without cleaning the top Floor, Blaze is locked out again.

Without both, it's Mud, Aegis, Snap, Pulse, Violet, against a team mdt likely built for all 7 of us.

And these guys actually want to kill us, in at least one case.

So I'm trying to get things taken care of before we head down to possible death. Is there anything you can think of that Mud can do to try to help with cleanup or waking Rocket or the like?


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Can't Blaze turn off to go in the elevator? Is he naked or something?

Rocket is gone for awhile. So, let's not stop the game.

Any more waiting is meta-gaming about how many bad guys they were built for.

Let's go. What's the worst that can happen? Character creation?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Yeah, the worst that can happen is losing a character that I'm very attached to and I enjoy a great deal. :P

I was under the impression that Blaze's 'costume' is 'being on fire'. So if he takes it off to go in, it reveals who he is. If he doesn't, his special effect 'splodes everything. Not super sure there, though, and am happy to be corrected if I'm wrong.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

He could turn it off, but you'd want him inside when he did, then turn it back on after he's back in the elevator or something.

She took *most* of the paper with her, there's still enough scattered around that he's a fire hazard. Not that it will explode anymore, now it's more like tossing matches on a pile of paper. No explosion, but slow burns that can turn into big fires if left uncontrolled.

If someone were to find, oh say, a fire extinquisher in the building, that might work to keep him from setting the place on fire while he walk sthroug (hint hint)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Is there a fire extinguisher near the elevator? :P

I've found that they tend to be mounted in stairwells, after all. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You could check the stairwell that Mud explored earlier


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Even if it doesn't split attention it gives us a bigger space to go in, IMO it's the best we've got

Everyone ready to go in or have a different idea?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I think we've made the preparations we can. As long as there's a way to get up top, Pulse would rather be 'up' the elevator than in the enclosed space when the dinner bell rings for the bad guys to nuke us.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Snapdragon will take Rocket and head out using her powers to out run the cops, possibly through the sewer.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

I can be anywhere especially bait. Just tell me your preferences


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I have the vault area map done up. I need to know who is going down in the elevator, and who isn't. If you want to go down the shaft without bringing the elevator up, I need to know that.

If you're going down the stairs, I need to know in what order.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I'm currently going through a lot of mentally exhausting stuff. I'm trying to keep my head above water enough to keep up with posting in my threads. If I slip, please point it out to me and I'll try to do better.

2,551 to 2,600 of 3,473 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / (2A) - Dawn of the Metahumans Discussion All Messageboards

Want to post a reply? Sign in.