Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


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| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Nature: 1d20 ⇒ 8

Searching: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Exploration Mode is Searching

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Nature: 1d20 + 4 ⇒ (7) + 4 = 11

Where am I? WHO am I?


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

”Look at that happy little...” Ono pauses to read one of the plaques, then continues ”penguin!”


Male Archives of Nethys Human Loot List Roll20

Penguin Pool....because that is what the sign says.

Faktar smiles as his eye catch sight of the most marvelous pool. The exhibit is full of placard penguins prancing playfully amongst the fake snowy rocks.
His eyes upon closer inspection note that the surface of the pool is covered in blood soaked feathers.
Penguin feathers, perhaps?

Just as our fanciful swashbuckler begins to put the pieces together; springing out of the water is a giant-looking snake-thingy!

Initiatives:

Faktar Perception: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Emmett Perception: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Ren Perception: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Miss Canella Perception: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Ono Perception: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
giant-looking snake-thingy: 1d20 + 12 ⇒ (12) + 12 = 24

Holy Fast-f&$&ing freaks! Faktar, Emmett and Ren blow my snake out of the water!


Male Archives of Nethys Human Loot List Roll20

That means Faktar, Father Emmett and Watanabe are up...


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett strides to a point south of the water snake.

Dammerich, let my aim be TRUE!

Hand Crossbow: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 5 Piercing damage

Father Emmett reloads his crossbow with a look of grim satisfaction.


That poor bird never stood a chance. If only I knew what they were called. Watanabe sends his frustration at the snake, hopefully blowing its mind as well as blowing it out of the water.

Daze, DC 17, 4 mental damage.


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar LEAPS across the water to join the snake on the ice. Then he strikes at the creature before retreating back behind his shield.

Attack!: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5


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Male Archives of Nethys Human Loot List Roll20

Penguin Pool..

A flurry of Agents leap to action, as the green-scaled long-fanged creature springs out of the water! Bloody fangs hiss angrily at this daring trespassing!

Father Emmett closes his eyes, prays to Dammerich for proper execution of firing that gosh-darn contraption; and his aim is true!
Hit!

Somewhere (watching?) is a proud--but still nervous--mule....

Watanabe looks at the creature with an uncertain look. The Wizard then attempts to Daze it!
Will Dc 17: 1d20 + 6 ⇒ (2) + 6 = 8

What the f#@%! It actually does work!

Faktar skips easily across the fake ice to bravely stand next to the green thing! He rapidly strikes it!
Hit!

The long slimy green creature then actually uncoils and springs at....


Male Archives of Nethys Human Loot List Roll20

Round 1

The coiled snake (having had its penguin buffet interrupted) eyes its next meal: Faktar!
Fangs: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 3 ⇒ (6) + 3 = 9 CRIT! 18 damage
Fangs: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (6) + 3 = 9
Fangs: 1d20 + 1 ⇒ (13) + 1 = 141d8 + 3 ⇒ (6) + 3 = 9

plus Poison Fort DC 17: 1d6 ⇒ 4

The mean green takes a bite out of...err...law!

Ono and Miss Canella are up!


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16

Hero point

Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21

HP 0/17, Dying 2, not poisoned.

What's my AC when I'm down?


Male Archives of Nethys Human Loot List Roll20

AC 18 but Flat Footed...that reminds me; everyone gets a Hero Point!


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

”Oh no! Faktar!!!” Ono calls out.

Immediately grasping the urgency of the situation, he takes aim at the snake-like creature, and fires a volley of arrows laden with the emotions of this intense moment.

Attack #1: 1d20 + 9 ⇒ (18) + 9 = 27
Dmg #1: 1d6 + 3 ⇒ (3) + 3 = 6

Attack #2: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg #2: 1d6 + 3 ⇒ (3) + 3 = 6

Attack #3: 1d20 - 1 ⇒ (14) - 1 = 13
Dmg #3: 1d6 + 3 ⇒ (4) + 3 = 7


Male Archives of Nethys Human Loot List Roll20

Round 1

Ono's elven eyes begin to water, as he views his fellow Agent get bit by the biggest baddest big shot thingy the elf ever face!

He lets loose a trio of emotion-filled arrows! Unfortunately, the first shot was the only one to have the benefit of full on teardom!
Hit!

The green meanie still yet thrashes about!

Miss Canella up!


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella concerned about her co-worker; LEAPS over the bloody water to him.

She tries to hit the big snake with her rapier and raises her shield.

melee rapier: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 4 ⇒ (1) + 4 = 5


Male Archives of Nethys Human Loot List Roll20

Round 1

Brave, brave (but still going?) Miss Canella cries out in anguish as her fellow Agent is "Once Bitten; Twice Shy" babe!

She quickly runs and LEAPS safely across the blood-feathered infested penguin(?) pool waters to stand next to her fallen friend!
She stabs and prepares for the worst!
HIT!

The green meanie begins to consider an alternative lunch plan!

Father Emmett, Watanabe and if up Faktar are up for Round 2!


Male Archives of Nethys Human Loot List Roll20
Miss Canella wrote:

Miss Canella concerned about her co-worker; LEAPS over the bloody water to him.

She tries to hit the big snake with her rapier and raises her shield.

[dice=melee rapier]1d20+7 ; 1d6+4

I can see her post. Can you guys?


Commandant Lassard wrote:
Miss Canella wrote:

Miss Canella concerned about her co-worker; LEAPS over the bloody water to him.

She tries to hit the big snake with her rapier and raises her shield.

[dice=melee rapier]1d20+7 ; 1d6+4

I can see her post. Can you guys?

The post in question was likely attempted several days ago. It seems that for certain gameplay threads if you only post dice rolls it won't allow the post to submit. I had another game with the same issue, I'm not able replicate it but thought that might be the issue.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett looks in horror as Faktar falls to the ice.

Dammerich, please heal my little friend!

2 Action Heal: 1d8 + 8 ⇒ (3) + 8 = 11 for Faktar

You will pay for this, snake!

Hand Crossbow: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 4


Certain that the snek is close to passing out Watanabe sends it another mind whammy.

Daze, DC 17, 4 mental damage. Not that it mattered but I think the last save was a crit fail which carries a stunned 1 debuff. Just keep in mind for future.


Male Archives of Nethys Human Loot List Roll20

DC 17 it got an 8 so almost, but not quite a ctit fail.

Waiting for Faktar....


That's right its by 10 not 5.


Male Archives of Nethys Human Loot List Roll20

Round 2

The mental barrage by Watanabe Ren races forward to further damage the slimy green fanged creature!
Will DC 17: 1d20 + 6 ⇒ (14) + 6 = 20

It's nostrils do show signs of blood.


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar stands up, picks up his shield, and raises his shield.


Male Archives of Nethys Human Loot List Roll20

The brain-strained snake decides that this restaurant has really gone to the birds! It quickly slides back deep into the water.

Combat over!

What do our wet and bloody Agents do next?

Still seems like quite a few buildings to investigate and secure...


Male Archives of Nethys Human Loot List Roll20

You guys may take some Medicine time before moving on...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella leaps back over the water and starts to look around while waiting for her comrades.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono joins Miss Canella in scouting the perimeter, to ensure all is secure while his companions tend to wounds.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Line up for some healing! Faktar first...

Treat Wounds: 1d20 + 7 ⇒ (7) + 7 = 14

Hmm, must not have said that prayer right. Faktar let's try again in an hour, OK? Miss Canella, are you injured?


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

No thanks. I'm good. Thanks Father Emmett.

Remembering something important, Miss Canella skips over to Faktar.
She lays a pretty paw on his shoulder.

Lay on Hands
6 points healing

Then Miss Canella refocuses for 10 minutes while polishing her nails.


Watanabe gets his toe cutting shears ready as well as the leeches.

Medicine vs DC 20 to aid?: 1d20 + 5 ⇒ (10) + 5 = 15

"The wound will get infected if we don't amputate and liberally apply leeches afterwards. Then we need to consider his humor balance as his black bile will dominate and make him very morose."

I see you practice the ninja arts.

Watanabe then turns around to see Canella rubbing Faktar, he blushes, "Or you could do that."


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar stretches, scratches the large fang indentations, and then starts looking around for penguins.

"Thanks for the heals. I feel better than ever!"


Male Archives of Nethys Human Loot List Roll20

Crossing across the now still waters, our brave Agents begin to further assess their situation...
You guys Heal.

After a 10 minutes break, our fearless Agents continue their investigation into the hazards of a Zoo Gone Wild!

Reptile Room

Gathering at the most southern (no accent unfortunately) door into the eastern (not proper to make any joke here) building, our perceptive Agents inspect the double doors. A sign reads, "Reptile Room".

Those Search Mode roll Perceptions.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella begins scouting.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono notices a door on one of the buildings. He takes a closer look.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Peering over Ono's shoulder, Father Emmett also takes a look.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


| AC 18 /20 | Hp 17/17 | Fort +4 Ref +9, Will +5 | Perception+5 DV| Wounded 2

Faktar looks at reptiles.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

He scratches idly at where a reptile tooth may still be lodged in his abdomen.


Male Archives of Nethys Human Loot List Roll20

Reptile Room

Our perceptive Agents notice that the double doors seem to be barricaded from the inside. Also, listening keenly at the doors, they can hear hushed whispering voices sounding a bit panicked....

DC 14 Athletics to Break the door in...or...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono yells loud enough for anyone inside to hear him. ”It’s alright folks, the Agents of Edgewatch are here! You can open up the doors, the situation is under control out here!”

Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella walks over to the door and knocks.

If anyone is injured, we can help you.

diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18


Male Archives of Nethys Human Loot List Roll20

Reptile Room

With quick and smooth words of encouragement coming from such trusted Agents; how could any--frightened enough to piss themselves constantly--and under-paid zoo workers resist unobstructing the only egress into their sanctuary!

Once the sounds of moving heavy things ceases, the doors slowly open; a creaking sound as nails on a chalk board travel up and down the brave Agent's spines...

This small room is stiflingly warm thanks to a large stove in the northeast corner. Double doors leading out to the north and west have been barricaded with heavy pieces of wood stripped from a climbing structure shaped like a jungle tree. To the east, the bars of a large cage with back walls painted to resemble a jungle scene have been rusted through. To the south, several small glass cases contain snakes that hiss and lunge ineffectually at the glass.

Inside are a group of zoo employees that fall forward, tired and unafraid (but not Naked and Afraid) to cry at the boots of their saviors!

The staff members—Raisa and Telomand can answer any basic questions the Edgewatch have about the menagerie or its staff; any time after the agents have talked to the zookeepers, they treat any Nature checks to identify the zoo animals’ abilities or weaknesses as one degree of success higher than they actually are. If the agents are wounded, the staff members suggest that there might be healing potions in the vet’s wagon south of their position.

If you don't kill the whinny bastards...and just talk to them:
Regardless of what else the Edgewatch guards might ask, the zookeepers soon begin babbling about how none of this would have happened if Mr. Knight were still here. It was an open secret among the staff that the zoo’s owner, Archibald Knight, was carrying on an illicit affair with the zoo’s veterinarian, Minera Frum. Nobody cared much, but the pair slipped off for a tryst a week ago and disappeared, leaving the remaining staff ill-equipped to keep things running. While the staff are concerned about the pair’s disappearance—they’ve never been gone for more than an evening before—they’re also furious at being abandoned and are desperate to make the Edgewatch understand that the blame for the current disaster belongs entirely to their absentee bosses.

Nils’s Plight:
One of the patrons here, a human man named Nils, begs the Edgewatch to locate his son Jerov, who became separated from him amid the chaos.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono begins the standard police work, calming the crowd and gathering as much immediately relevant information as possible.

”Your freely given cooperation has been noted, and will definitely reflect well upon you all as we get to the bottom of this tragic mystery. It is clear that you all did the best you could to prevent anything from going awry here at the zoo, and there haven’t been any nefarious motives on your part.”

“A few questions before we continue our efforts to secure the area from potential dangers. One, is there anywhere here that you believe we should focus our efforts? If so, what sort of dangers should we expect to encounter?”

“Two, this question is directed at you, Nils. Where was your son, Jarov, last seen? Do you have any idea where he might go after being separated from the group? Did anyone else see him, or have any educated guesses as to where he may be found now?”

“And finally, should we expect to find Mr. Knight and Ms. Frum on the zoo grounds, and is this a pressing matter, or is this something we should pursue further after securing the grounds? We appreciate your assistance, and will place a prominent note stating so in our report.”

It’s probably not necessary, but just in case...

Diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6

LOL so bad. Here’s hoping it’s not needed. ;)


Male Archives of Nethys Human Loot List Roll20

The Zoo crew all begin speaking at once. They mostly mention the animals/ beasts that you already encountered as possible threats to anyone still about.
Rusty the Rust Monster is a terror! He actually inadvertently freed the others by eating through their cages!

Another shouts
The Bastard is most terrifying! Not certain if he is still trapped in the Ankhrav Exhibit, but he is a down right ornery Bastard!

Another yells
Hoots the Owlbear is a tough cookie! He is always hungry!

Beaktooth--hopefully--is still locked up! She has a petrifying way about her! She is house North of this room.

Not to be denied
Big Bertha is a giant constrictor snake! She is fond of giving a squeeze!

The rest is just panicked yelling, arguing, and crying. They do seem a bit in shock at the Zoo's current deadly situation...

Nils just cries, weeping for his lost boy that is somewhere hiding still amongst the chaos!

The Zoo employees look at Ono as if the elf hasn't heard them.
We told you already; Mr. Knight and Ms. Frum have been missing for days! We don't know what happen to them; but they are to blame for this mess!

Lots of options still folks...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella walks over to the wagon and starts looking around inside of it.

perception: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

I'll see if another shot at Diplomacy unlocks anything

Nils, we know that your boy is lost out there and will do everything we can to find him. Please help us. Where was he last seen? How old is he? Is there anything about him that would help us recognize him? Was he particularly interested in any of the animal exhibits?

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

Crushed it!


Male Archives of Nethys Human Loot List Roll20

Nils blubbers out
He's just a boy of 8! We was buying cotton candy when the hyenas chased us away! I lost me boy!

Meanwhile, our catfolk seems a bit curious....

Veterinarian’s Wagon
An unusually large set of double doors leads to this wooden wagon. Inside, a low, oversized metal operating table takes up most of the center of the windowless space. Cabinets, assorted surgical implements, and a few high bookshelves with slim leather-bound volumes line three of the walls. A fold-down bunk occupies the west wall over a large trunk. The whole place is spotlessly clean and reeks of strong spirits.

Treasure:
The various cupboards are full of items useful in the care and treating of creatures both magical and mundane. These include five minor healing potions, a wand of command, a dose of salve of antiparalysis, a vial of lesser antidote and another of lesser antiplague, a scroll of charm, and a scroll of speak with animals.

The books on the shelves include both Minera’s own notes on the zoo’s animal entertainers, plus treatises on the anatomy and treatment of various unusual creatures. Spending a few minutes reading through the materials here allows the agents to easily identify the abilities and weaknesses of the zoo’s animals without the need to roll a check to Recall Knowledge.

Nice haul! Where we going next?


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Finding all this cool stuff. Miss Canella takes one of the minor healing potions and the lesser antidote.

Hey guys. Look at all this stuff in here! I'm going to start
reading these books. Who is going to help?


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono starts flipping through the books as well. ”Hmmmm, we’ll it looks like we’ve contained most of the largest threats, but not this ankhrav, The Bastard. Based on these notes, and the testimony we’ve received, it sounds pretty dangerous.”

“Perhaps we investigate the rest of this building to ensure it’s clear, then we can move over to the ankhrav exhibit. Sound like a plan?”


Watanabe skims the books and takes the wand, the scroll of charm, and a healing pot. When he sees the scroll of speak with animals he turns up his nose and says, "Ugh primal magic. So primitive."

He follows along with the rest of the group when they suggest securing the rest of the building.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

Miss Canella walks to the building and steps in.

Let's go see if there is anything we need to worry about.
Is everyone healed?

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