1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

thanks for rolling for me gme, i'm now in my hotel for the night and will be able to make posts until 7am pacific time tomorrow... then I'm back to no posting until afternoon sometime, when I will finally be HOME!!!


Shot Putter Funkmeister

Kalistrine kills the corby with her left claw.

Combat Over Everyone add 480 xp


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I haven't been tracking XP. Will you just tell us when we've reached enough to level?


Shot Putter Funkmeister

I would but everyone has different XP numbers due to different actions and the relationship dynamic scores. I honestly have a lot to track and you should count your own xp


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Fair enough. How much XP did Tribble and I start at?


Shot Putter Funkmeister

Starting for level 3


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Alrighty, I backtracked and added up the XP. It's in my profile.


Shot Putter Funkmeister

Ok, where do you want to go, through the front door or back, some other tactic?


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"So these are the creatures occupying the fort?" she asks, poking one with the butt of her Ranseur after picking it up. "They got anything good on them? What are they?" she asks. "Oh, and if anyone's got some healing, I can use some. They got nasty claws. Not as nasty as mine." she adds, admiring her own.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"It looks like it", Vermundr says as he retrieves a few of his arrows.

Recover: 5d2 ⇒ (2, 2, 1, 1, 2) = 8

Might as well start at the front.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Not sure how much healing you need Kali, so assuming the 25/43 is correct

Ahiko reaches out, and does a cure light on Kali

clw healing: 1d8 + 3 ⇒ (6) + 3 = 9


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko follows the healing on Kali by touching herself with her CLW wand.

CLW healing: 1d8 + 1 ⇒ (7) + 1 = 8

"Does anyone else need their wounds healed?"


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"Thanks Ahiko." she says. The wounds on her skin are still there, but are better.

Can use 9 more if anyone has any to spare.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko smiles at Kali. "No difficulty, my friend. Let me help you more." She reaches out and touches her with the wand.

1d8 + 1 ⇒ (3) + 1 = 4

Seeing only some of her wounds heal, Ahiko touches her yet again with the wand.

1d8 + 1 ⇒ (3) + 1 = 4


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"Thanks again Ahiko." Kalistrine says, looking much better. "I say we go in the way we went before. No sense trying to bust in another way when we've cleared a path already."


Shot Putter Funkmeister

I have one for front and one for back.. anyone else want to chime in?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Oh, I was suggesting front because I thought that's the way we exited. Vermundr's good with whatever Kalistrine wants.


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

"Agreed, although we should take care in case they've discovered our previous entry."


Shot Putter Funkmeister

Got a majority

You head back in through the secret entrance behind the town and make your way back the way you came, climb the cliff wall into the crypt area and make your way to the first staircase you saw and climb up it.

You then enter a room with rotting, faded banners which hang from the walls of this long hall, depicting a stylized castle sitting on a seaside cliff. Thick stone pillars support the ceiling, while at the far end of the hall sits an old wooden throne, its back carved to resemble the towers of a castle wrapped in the coils of a serpentine dragon.

Sitting on the throne you see a wild eyed Tian man with a bristly goatee, deep red skin, and a prodigious nose. He idly toys with a strange
weapon—a combination sickle and weighted chain.

You also see four of the birded creatures you saw earlier in what looks to be a macabre play.

The old man notices you and says, "Grande, Grande, Grande, we have an audience, please be seated and enjoy the performance!"


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine freezes and looks to her comrades to see if any of them have anything to say.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr does the same, leaving introductions to the more talkative members of the party while his hands stay in his bow.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko says nothing, just looks at the TIan man with the chain kama for a good long moment, then at the bird men. Slowly she approaches whatever constitutes seating and sits down demurely, watching the man on the throne more than the play.


Shot Putter Funkmeister

Kelda, Takeshi and Tribble sit down next to Ahiko to watch the performance

GM Rolls

Spoiler:
Bluff 1d20 + 13 ⇒ (14) + 13 = 27, Sense Motive: Ahiko 1d20 + 2 ⇒ (10) + 2 = 12, Vermundr 1d20 + 6 ⇒ (14) + 6 = 20, Takeshi 1d20 - 1 ⇒ (9) - 1 = 8, Kalistrine 1d20 ⇒ 12, Tribble 1d20 + 9 ⇒ (9) + 9 = 18, Kelda 1d20 + 1 ⇒ (4) + 1 = 5

You all sit in amazement at the play going on where the surprised corbies have seem to be surprised by the fact that they woke up without wings and it all seems a bit awkward.

One screams "You took my wings, you flying things!”

DC1 Acrobatics check DC 20 1d20 + 10 ⇒ (17) + 10 = 27, success, left 1d20 + 3 ⇒ (7) + 3 = 10, miss right 1d20 + 3 ⇒ (13) + 3 = 16 hit 1d4 + 1 ⇒ (2) + 1 = 3 The corby leaps into the air and attacks Tribble slashing him with one claw.

DC2 Acrobatics check DC 20 1d20 + 10 ⇒ (6) + 10 = 16, fail claw 1d20 + 3 ⇒ (13) + 3 = 16, hit 1d4 + 1 ⇒ (4) + 1 = 5 The corby leaps into the air and crashes like a sack of potatoes attacking Ahiko

DC3 Acrobatics check DC 20 1d20 + 10 ⇒ (3) + 10 = 13 success, left 1d20 + 3 ⇒ (3) + 3 = 6, miss right 1d20 + 3 ⇒ (9) + 3 = 12 miss, it jumps in the air to attack Kalistrine and misses both its attacks.

DC4 Acrobatics check DC 20 1d20 + 14 ⇒ (6) + 14 = 20 success, left 1d20 + 6 ⇒ (1) + 6 = 7, right 1d20 + 6 ⇒ (20) + 6 = 26, crit, 1d20 + 6 ⇒ (12) + 6 = 18 confirmed 2d4 + 6 ⇒ (2, 3) + 6 = 11 The corby leaps into the air spinning and Takeshi is able to sidestep the first blow but not the second cutting him deeply.

Initiative: Ahiko 1d20 + 1 ⇒ (19) + 1 = 20, Vermundr 1d20 + 4 ⇒ (15) + 4 = 19, Takeshi 1d20 + 2 ⇒ (9) + 2 = 11, Kalistrine 1d20 ⇒ 8, Tribble 1d20 + 3 ⇒ (20) + 3 = 23, Kelda 1d20 + 1 ⇒ (16) + 1 = 17 , Corbies 1d20 + 1 ⇒ (5) + 1 = 6, Corby Leader 1d20 + 7 ⇒ (10) + 7 = 17, Old Man 1d20 + 8 ⇒ (12) + 8 = 20

Round 1

Tribble, Old Man, Ahiko, Vermundr, Kelda, Corby Leader, Takeshi, Kalistrine, Corbies

map


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Wow. We have maps?!

Tribble uses his wand of bless and casts bless on the party, then 5' back behind his ally.


Shot Putter Funkmeister

Most of the encounters really don't warrant one and well.

The old man dances and swings his chain above his head in a wild figure eight pattern.

Ahiko


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr falls back a step towards the stairs and fires off a pair of shots at the corby squared off with Kelda.

Rapid Shot: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Rapid Shot: 1d20 + 7 - 2 + 2 ⇒ (19) + 7 - 2 + 2 = 26
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

"Don't hold back, these things are tough!"


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko takes a step back and puts a warding hex on Takeshi

Takeshi gains +2 to ac and saves


Shot Putter Funkmeister

Vermundr strikes the corby with two quick shots but it is still on its feet.

Kelda attacks the nearest her 1d20 + 8 ⇒ (12) + 8 = 20, hit 1d8 + 4 ⇒ (4) + 4 = 8, she cuts the beast deep, it is now staggered.

The corby on Takeshi full attacks left 1d20 + 6 ⇒ (13) + 6 = 19, hit 1d4 + 3 ⇒ (2) + 3 = 5 right 1d20 + 6 ⇒ (7) + 6 = 13 hit 1d4 + 3 ⇒ (2) + 3 = 5, rend 1d4 + 4 ⇒ (3) + 4 = 7 the two claws simultaneously hit Takeshi and scrape him.

Takeshi


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

how did the 13 hit takeshi? he has a warding hex on him, giving him ac 18 at present... only the first attack should have hit, negating the rend as well, since that usually requires both claw attacks hit.


Shot Putter Funkmeister

He is flat-footed, 10 becomes 12...

Takeshi is unconscious.

Kalistrine


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

ah.. didn't realize he was flat-footed, darnit, thanks for clarifying


Shot Putter Funkmeister

[ooc] I was in a hurry to run to work and forgot to make him unconscious.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine growls in anger and hefts her axe to strike at the Corby next to her.

Battleaxe vs Corby, Power Attack 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
1d8 + 6 ⇒ (3) + 6 = 9 damage


Shot Putter Funkmeister

Kalistrine misses with her battleaxe.

DC1 attacks Kelda 1d20 + 3 ⇒ (18) + 3 = 21 hit 1d4 + 1 ⇒ (1) + 1 = 2

DC2 takes a five foot step and full attacks Ahiko Left claw 1d20 + 3 ⇒ (18) + 3 = 21, hit 1d4 + 1 ⇒ (3) + 1 = 4 Right Claw 1d20 + 3 ⇒ (1) + 3 = 4, miss

DC3 full attacks Kalistrine Left claw 1d20 + 3 ⇒ (18) + 3 = 21, hit 1d4 + 1 ⇒ (4) + 1 = 5 Right Claw 1d20 + 3 ⇒ (11) + 3 = 14 miss

Round 2

Tribble


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble will 5' north 1 square and channel positive energy to heal, excluding injured enemies and keeping behind Kelda if possible:

2d6 ⇒ (6, 2) = 8


Shot Putter Funkmeister

north is where Kelda is, Ill move you northwest and that Takeshi is revived but prone

Seeing Takeshi move on the ground the old man says, "Tsk, Tsk. Go corbies go!!!!

Ahiko


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr fires twice more on the corby battling Kelda.

Rapid Shot /w PB and Bless: 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Rapid Shot: 1d20 + 7 - 2 + 2 ⇒ (3) + 7 - 2 + 2 = 10
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko raises her crossbow and fires at the corbie closest to Takeshi.

to hit: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

dmg if hits: 1d8 ⇒ 4


Shot Putter Funkmeister

Ahiko misses her crossbow shot

A.o.O on Ahiko 1d20 + 3 ⇒ (2) + 3 = 5

Vermundr is successfull with one shot but it is still up.

The corby Acrobatics DC 20 Leap attack over Takeshi onto Tribble1d20 + 14 ⇒ (7) + 14 = 21, An acrobatics to avoid an A.o.O from Tribble 1d20 + 14 ⇒ (8) + 14 = 22 double success, the dire corby flies in the air sommersalting over Takeshi's prone body, and landing next to Tribble full attack Left 1d20 + 6 ⇒ (16) + 6 = 22 hit 1d4 + 3 ⇒ (3) + 3 = 6, Right 1d20 + 6 ⇒ (20) + 6 = 26, critical 1d20 + 6 ⇒ (19) + 6 = 25 yes hit 2d4 + 3 ⇒ (1, 4) + 3 = 8

A.o.O from Takeshi, on the ground, Takeshi, Kalistrine, Corbies


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Flinging her axe aside, Kalistrine howls with demonic fury, horns erupt from her brow with a sickening cracking sound as she tears into the nearest Corbie.

2 Claws and horns, Power Attack, Rage, Bless
1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (17) + 3 + 3 + 1 + 2 - 1 = 25
1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (5) + 3 + 3 + 1 + 2 - 1 = 13
1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (6) + 3 + 3 + 1 + 2 - 1 = 14

Damage
1d4 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
1d4 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
1d8 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11


Shot Putter Funkmeister

Takeshi's A.o.O 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21, crit 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18 yes 2d8 + 6 ⇒ (8, 7) + 6 = 21 on the ground but not out, swings wildly at the beast while it is in mid flight. Making the birdy bleed.

Takeshi still prone attacks the Corby on Ahiko1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22, crit, 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7, no 1d8 + 3 ⇒ (6) + 3 = 9

Kalistrine connects with all of her attacks thrashing the corby on her almost cutting it in half.

DC1(staggered) attacks Kelda 1d20 + 3 ⇒ (12) + 3 = 15 , misses.

DC2 full attacks Ahiko Left claw 1d20 + 3 ⇒ (14) + 3 = 17 , hit 1d4 + 1 ⇒ (4) + 1 = 5 Right Claw 1d20 + 3 ⇒ (7) + 3 = 10, miss

Round 3

Tribble


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

I'm guessing the staggered DC1 at 0 hp dropped after making his attack?

Tribble will cast a prepared Cure Light Wounds on Takeshi
Cast defensively: 1d20 + 10 ⇒ (9) + 10 = 19 *success*
CLW: 1d8 + 3 ⇒ (5) + 3 = 8


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko drops her crossbow and strikes at the corbie with her quarterstaff.

to hit: 1d20 + 2 ⇒ (16) + 2 = 18
dmg if hits: 1d6 ⇒ 2


Shot Putter Funkmeister

Dire Corbies have the ferocity feat, which keeps them staggered until they have gotten below their constitution in the negative.

Tribble casts CLW on Takeshi.

The old man throws an explosive bomb at Vermundr, touch 1d20 + 10 ⇒ (11) + 10 = 21, 1d6 ⇒ 6 explosive damage and 1d6 ⇒ 5 fire
Vermundr catches fire.

Kalistrine take 1d6 ⇒ 2 splash damage.

Old man flies 1d20 + 13 ⇒ (12) + 13 = 25 up to the ceiling.

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr howls in pain as the bomb bloodies him and sears his flesh.

How high is the ceiling?


Shot Putter Funkmeister

30 feet


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr growls and fires back at the old man.

"That hurt you bastard!"

Rapid Shot w/ Point Blank and Bless: 1d20 + 7 - 2 + 2 ⇒ (20) + 7 - 2 + 2 = 27
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Rapid Shot: 1d20 + 7 - 2 + 2 ⇒ (17) + 7 - 2 + 2 = 24
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Confirming: 1d20 + 7 - 2 + 2 ⇒ (11) + 7 - 2 + 2 = 18
Extra Damage: 2d8 + 8 ⇒ (5, 8) + 8 = 21


Shot Putter Funkmeister

Ahiko hits her corby with her staff

Vermundr strikes the Old man once with a devastating shot but the man is still up in the air.

Kelda attacks the staggered corby with her longsword 1d20 + 8 ⇒ (17) + 8 = 25, hit 1d8 + 4 ⇒ (4) + 4 = 8, killing the corby in front of her.

Corby leader full attacks Tribble Left 1d20 + 6 ⇒ (13) + 6 = 19 hit 1d4 + 3 ⇒ (2) + 3 = 5⇒ (3) + 3 = 6, Right 1d20 + 6 ⇒ (20) + 6 = 26, critical 1d20 + 6 ⇒ (1) + 6 = 7no 1d4 + 3 ⇒ (3) + 3 = 6, rend 1d4 + 4 ⇒ (1) + 4 = 5, Tribble is unconscious.

Takeshi, Kalistrine, Corbies


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi attacks the nearby corbie (on Ahiko) but, being on his back, misses the creature this time around. He then stands (drawing an AoO from the corbie).

Attack corbie defensively w/ Spell combat
Attack: 1d20 + 5 - 4 - 2 ⇒ (7) + 5 - 4 - 2 = 6

Move: Stand from prone

Status:
HP: 12/24
AC: 22

Bless (+1 attack)
Ward (+2 AC & saves)


Shot Putter Funkmeister

A.o.O on Takeshi 1d20 + 3 ⇒ (11) + 3 = 14, miss.

Takeshi misses his attack and stands up.

Kalistrine

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