The Snows of Summer ❄️ ❄️ ❄️Reign of Winter 2E ❄️ ❄️ ❄️

Game Master Reckless

Reign of Winter 2E

❄️Battlemap(s)❄️
Stag Clearing Map
Deep Snow Clearing Map
High Sentinel Second Floor

❄️PCs❄️
Ai Calvianus, Human Kineticist

Lilyana Boyarov, Human (Half-Elf) Gunslinger

Maq'la, daughter of Ulkh, Orc Monk

Noemy, Poppet Barbarian

Vhekk, Human (Tiefling) Swashbuckler

Yorah, Human (Half-Orc) Druid


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M Human (Keleshite, Spitespawn) Swashbuckler 2 - HP 28/28, AC (T) 18 - Perception (E) +6 - F (T): +4/ R (E): +10/ W (E): +6 - Speed: 25 ft. - Hero Points: 1

Vhekk thinks for a moment. "Well, they will likely expect us to enter by the front door, so if we enter that room there, indicating H15 on the second floor, we can kill their leader - I do not believe most of the rest are in any state to fight. If we take their leader, we can help their sick to get them to stand down. Who knows? Perhaps one of them will know where our kidnapped noble is."


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

Noemy needs no further agreement. She swaps to her bladed needle, grabs the rope that the party took to get up here, pulls it around to line up with the second story window into H15 and leaps out! Mid swing she braces her fluffy feet against the eye of the needle and points the blade at the glass to crash through.

"Gwaaaaaarh!" Her shout resounds out to the trees.


M Human (Keleshite, Spitespawn) Swashbuckler 2 - HP 28/28, AC (T) 18 - Perception (E) +6 - F (T): +4/ R (E): +10/ W (E): +6 - Speed: 25 ft. - Hero Points: 1

Vhekk stares for a moment after where Noemy disappears. "Um... Did she just... Sliset, yes she did. Well, I suppose there's nothing for it now." Unstringing his staff, he rushes towards the rope, grabs the edge of the roof, and leaps off, using his grip on the roof's edge to swing him back around and into the window.

Acrobatics (Trained): 1d20 + 8 ⇒ (3) + 8 = 11

The young hunter rolls as he hits the floor, springing to his feet. His ash staff seems to flow like water between his obsidian talons as he issues a challenge to the bandit lord. "Give us the Lady Argentus, or we will take your life!"


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

"Господи Боже, Ноэми!", Lilyana says as she slides down the rope and into the window, with her loaded arquebus in-tow, ready to fire at anyone nearby. Why did Noemy have to go rushing in, she thinks to herself as she readies for the combat in front of her face.

Acrobatics (U): 1d20 + 4 ⇒ (17) + 4 = 21

Translation: Christ's sake, Noemy!


Ai was surprised when Noemy simply charged into the room and sighed as she saw the others begin to enter. She opened her gates and then used the rope to enter the room as well.

Acrobatics T: 1d20 + 6 ⇒ (3) + 6 = 9


Reference Image Crunch (Pathbuilder)

"You're not getting ahead this time, Noemy!" Maq'la cheerfully bounds in behind her, swinging her aq'lakh to clear away the last remnants of broken glass as she dives through.

Athletics? Acrobatics? (Same bonus for either): 1d20 + 8 ⇒ (15) + 8 = 23

Liberty's Edge

Male Human Commoner 2

Skeleton Stats of import:

AC 16; Fort +2, Ref +8, Will +2
HP 4 (negative healing); Immunities cold, death effects, disease, mental, paralyzed, poison, unconscious; Resistances electricity 5, piercing 5, slashing 5

Rhokar Stats of Import:

AC 21; Fort +9, Ref +11, Will +8
HP 45

Init:

Taking your various rolls to get in the room as your inits.
Noemy (didn't roll) Athletics 1d20 + 8 ⇒ (12) + 8 = 20
Yorah didn't roll Perception 1d20 + 8 ⇒ (11) + 8 = 19
Ai 9
Lily 21
Maq'la 23
Vhekk 11

Rhokar 1d20 + 8 ⇒ (12) + 8 = 20
Skel 1 1d20 + 2 ⇒ (18) + 2 = 20
Skel 2 1d20 + 2 ⇒ (13) + 2 = 15
Skel 3 1d20 + 2 ⇒ (6) + 2 = 8

Lilyana and Maq'la act first, followed by Rhokar and Skel 1 then Noemy and Yorah, then Skel 2, then Ai and Vhek, and finally Skel 3

There is a map link up in the campaign notes above us.


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

Arquebus Strike @Rohkar: 1d20 + 10 ⇒ (18) + 10 = 28
Damage, One Shot One Kill: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10

"Might bust the rest of the windows, but here we go! COVER YOUR EARS!" Lilyana says with unrestrained glee as she blasts the necromancer with her arquebus, using it as some form of defense against the adjacent skeleton's attacks.

◆Strike ◆Reload ◆Defensive Armaments Defensive Armaments: AC is now 19.

Lilyana can be heard laughing, hoping to unnerve the spellcaster in front of her as she continues her assault.


Reference Image Crunch (Pathbuilder)

Maq'la leaps up on the table, sending dishes scattering.

She swings her aq'lakh in a blur, managing to hit Rhokar in the shoulder.

Athletics (jump up onto table): 1d20 + 7 ⇒ (16) + 7 = 23

Aq'lakh (bo staff): 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Aq'lakh (bo staff): 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16

◆ Jump on table ◆ Flurry of blows ◆ Parry (AC 21)


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

Noemy tumbles to a stop and shakes the glass out of her body as the others swing in after her. "Here, we, GO!" she shouts as the arquebus fires.

Liberty's Edge

Male Human Commoner 2

Rhokar makes a careful step backwards and touches something under his shirt collar and invokes some words of power. "You are mistaken if you think I'll give her up so easily. Your corpses will make fine servants." he snarls.

Will Saves:

Ai out of range
Lilyana 1d20 + 4 ⇒ (10) + 4 = 14
Maq'la 1d20 + 7 ⇒ (6) + 7 = 13
Noemy 1d20 + 8 ⇒ (14) + 8 = 22
Vhekk 1d20 + 6 ⇒ (18) + 6 = 24
Yorah 1d20 + 7 ⇒ (19) + 7 = 26

Lilyana and Maq'la have a –1 status penalty to attack rolls as long as they are within 10 ft of Rhokar.

Skeleton 1 slashes its scimitar at Noemy

1d20 + 6 ⇒ (12) + 6 = 18

but she bounces to one side.

It follows through with a claw
1d20 + 2 ⇒ (7) + 2 = 9
which misses by a mile.

Lastly, it tries one more swipe with its claw.

1d20 - 2 ⇒ (6) - 2 = 4

Noemy dances away with ease.

Noemy and Yorah are up


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

Shouldn't Lilyana be unaffected as well? From what I can tell, her and Ai both 15ft away from the guy.


Dromaar Human Herbalist Druid 2 |HP 26|AC 19|F5; R8; W10|Perc +8| Speed: 25 ft|Druid DC 18|Max Focus 2|Hero Points: 1/3|◆ ◇ ↺

The party's entrance was, interestingly enoguh, a little wild for Yorah, but she catches up (◆ Stride) and swipes her nails at the air to send slicing winds at the people in the room (◆◆ Slashing Gust).

Both are slashing damage for resistance purposes
Slashing Gust vs Rhokar, Slashing Damage: 1d20 + 8 ⇒ (17) + 8 = 252d4 ⇒ (2, 4) = 6
Slashing Gust vs 2: 1d20 + 8 ⇒ (11) + 8 = 192d4 ⇒ (4, 2) = 6


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

Noemy throws herself into a rage, whirling her massively oversized needle at the neighboring skeletons (starting with skele 2, moving to skele 1 if 2 goes down). "Out of MY WAY!"

◆ Rage (AC17, 3 temp hp) ◆ Strike ◆ Strike

Bladed Needle (reach5ft): 1d20 + 8 ⇒ (4) + 8 = 12 Damage (S): 1d10 + 4 + 6 ⇒ (1) + 4 + 6 = 11
Bladed Needle (reach5ft): 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21 Damage (S): 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18

Liberty's Edge

Male Human Commoner 2

Rhokar is taking some hits, but managing to persevere despite them.

Skeleton 2 resists most of Yorah's spell, and Noemy's first needle strike against it fails to connect with bone, but she corrects for her second strike, shattering the skeleton into a heap.

Ai and Vhek are up.


M Human (Keleshite, Spitespawn) Swashbuckler 2 - HP 28/28, AC (T) 18 - Perception (E) +6 - F (T): +4/ R (E): +10/ W (E): +6 - Speed: 25 ft. - Hero Points: 1

Vhekk steps forward to follow Rhokar, his staff spinning like a whirlwind. The length of wood flashes out like the fangs of a striking snake, but as Rhokar raises his arm to defend against the blow, it veers off, and stars flash in the bandit's vision as the staff whirls around from the other side to rap smartly against the back of his skull.

Deception (Trained): 1d20 + 8 ⇒ (17) + 8 = 25
Assuming +8 for Perception, as that's what his bonus was for initiative - that would make my Feint DC an 18, which I beat.
Bow Staff Strike (Trained, Confident Finisher): 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 2d6 + 1 ⇒ (4) + (6, 1) + 1 = 12

◆ Step ◆ Feint ◆ Confident Finisher


Ai was in a very awkward position, unable to fully enter the room and instead of trying right away held on awkwardly as she sent a torrent of water out intending to slam it into the nearest skeleton in the hopes she could take it out and move all the way into the room.

water blast @ skelie 2: 1d20 + 8 ⇒ (11) + 8 = 191d8 ⇒ 7

2 actions for water blast, one to stride into skelie 2's place if it falls.

Liberty's Edge

Male Human Commoner 2

Skel 2 was already taken out by Noemy and Yorah, so we'll redirect that blast to number 1, the next closest.

Ai's blast destroys skeleton #1, leaving only Rhokar and Skeleton #3. Rhokar is looking pretty bad. 7/45 HP remaining.

The last standing skeleton slashes at Vhekk with its sword and claw.

1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 2 ⇒ (11) + 2 = 13
1d20 - 2 ⇒ (8) - 2 = 6

but Vhekk is able to fend off even its fiercest attacks.

Lilyana and Maq'la are up.


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

Arquebus Strike: 1d20 + 10 ⇒ (16) + 10 = 26
Arquebus Damage: 1d8 + 2 ⇒ (5) + 2 = 7 Not d10, this isn't Solras.

Lilyana shoots one more time at the necromancer, hoping that this is the shot that finally brings him down once and for all. She aims the shot right between his eyes while he's distracted, and fires, and breathes a sigh of relief as he falls to the ground with a resounding thud.

"Alright, where to next," she asks as soon as the skeleton is fell as well.

◆Strike ◆Reload ◆Defensive Armaments


Reference Image Crunch (Pathbuilder)

Maq'la bounds along the top of the table, following Rhokar. She strikes again, making sure to keep her aq'lakh ready to fend off any counterattack.

◆ Stride, ◆ Flurry of Blows, ◆ Parry (AC 19)

Aq'lakh (bo staff): 1d20 + 7 ⇒ (11) + 7 = 18Maybe +1 for higher ground?
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Aq'lakh (bo staff): 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

Liberty's Edge

Male Human Commoner 2

With Lilyana taking down Rhokar, I will gladly redirect Maq'la's blow to take out the last skeleton.

Combat Finished.


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

"Wow, that was fast!" Noemy hops forward, a little disappointed to not have had more time smashing skeletons as her fighting spirit ebbs from a bright blaze back to more of an ember. "Rush downstairs to fight the other guys left over?" Even as she suggests it, she leaps up and turns the doorknob on the little enclosed room to see if there's any witches hiding within.


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

"We need to find the noblewoman first, though"


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

"Before fighting bandits? They could be carrying her away."


Dromaar Human Herbalist Druid 2 |HP 26|AC 19|F5; R8; W10|Perc +8| Speed: 25 ft|Druid DC 18|Max Focus 2|Hero Points: 1/3|◆ ◇ ↺

Yorah walks over to the downed lodge commander and puts her ear to his mouth to check for breathing. "We might need this person later. For information, if nothing else."

Is he dead or just bleeding out, etc? Can we stabilise him?

Liberty's Edge

Male Human Commoner 2

He is bleeding out. You may make one attempt to save him before he dies.


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

Despite her needles, Noemy has no medical knowledge, so she looks to the others to heal the bandit leader if they want. "Yeah, maybe he knows where the witch and all the others are?"


Dromaar Human Herbalist Druid 2 |HP 26|AC 19|F5; R8; W10|Perc +8| Speed: 25 ft|Druid DC 18|Max Focus 2|Hero Points: 1/3|◆ ◇ ↺

Yorah tries to keep the man from bleeding out. She tears off his clothes to make some tourniquets, hoping to make use of him later.

Administer First Aid: 1d20 + 8 ⇒ (7) + 8 = 15


Reference Image Crunch (Pathbuilder)

While Yorah administer's first aid, Maq'la sticks pokes head out to look and listen down the stairway.

Clearly the bandits below heard the ruckus. Now we learn if they are brave enough to charge up into it, or are running away. Or perhaps they prepare to surrender? That fleeing human seemed to think they mostly would rather give up, if not badgered any longer by this fool.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Liberty's Edge

Male Human Commoner 2

You do not manage to stabilize him. He expires. The DC is their dying check (10+Dying Level) +5, so a minimum of 16, in his case 18. If you want to use a Hero Point to reroll, you may. Speaking of which Everyone take a Hero Point


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

"So, guy's dead, right? Is using his death to scare off the remaining guys our plan?"


M Human (Keleshite, Spitespawn) Swashbuckler 2 - HP 28/28, AC (T) 18 - Perception (E) +6 - F (T): +4/ R (E): +10/ W (E): +6 - Speed: 25 ft. - Hero Points: 1

As Yorah attempts to aid the fallen bandit, Vhekk joins Maq'la by the stairway, holding his staff at the ready in case any bandits try to rush the stairs. "You down there! Your leader is dead, and most of your people are ill! Surrender, and we will aid you - fight us, and you will die!"

Diplomacy (Trained): 1d20 + 8 ⇒ (1) + 8 = 9
Diplomacy (Trained, Hero Point): 1d20 + 8 ⇒ (17) + 8 = 25
If Intimidate would be more fitting, the bonus is the same.


Fem Poppet Barbarian 2 | AC: 19 | HP: 32/32 Hero:1 | Fort +7 Ref +6 Will +8 (constructed) | Weak fire 1 | Perc +8 | Active Status: --

"Scaring off the rest of them's a great plan!" Noemy scurries to the top of the stairway and joins Vhekk in shouting down to the ground floor.

"You're welcome to fight too, you know! It'll be fun. For some of us!" She calls out cheerfully, then listens in to hear what kind of response there might be from downstairs, including anyone moving around loud enough to hear.


Ai was glad the fight was over with and she saw how Yorah was struggling to stabilize the bandit leader. It seemed getting information would be worthwhile so, since she still had her gate open from the fight, Ai walked over and applied some of her water to the worst of the wounds to try and heal him enough that he would survived.

Ocean's Balm: 1d8 ⇒ 4
If possible I would rather just heal him 1 point which should stabilize him.

Once that task was accomplished Ai began moving amongst her companions to heal their injuries as best she could.

Lilyana Ocean's Balm: 1d8 ⇒ 1

Anyone else need it? I can hit everyone once every10 min.


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

Uh. I don't think Lily got hit?


Oops! I saw the AC line, and misread it as HP! Doh!


Female Human (Half-Elf) Gunslinger 2 | AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 | Perc +6

Yeah the 19 is for Defensive Armaments.

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