![]() About Ai CalvianusAi Calvianus:
human, Not of This World, kineticist 2 LN, medium, humanoid (human) Senses Perception +4 = +0 wis + T -------------------- Defense -------------------- HP 32/32, Temp AC 17 = 10 +2 dex + 3 + 2 armor + n shield F +10 = 4 con +E R +8 = 2 dex+E W +4 = 0 wis+T Armor Proficiencies Unarmored T Light T Medium U Heavy U -------------------- Offense -------------------- Melee dagger +4 (1d4) (Agile, Finesse, Thrown 10 ft.Versatile S) Range Weapon Proficiencies Simple T Martial U Advanced U Unarmed T Other U -------------------- Offense Spells -------------------- Type kineticist Atk Rolls +8 =+4+T Spell Dcs 18=10+4+T Base Kinesis Elemental Blast Hail of Splinters Ocean’s Balm -------------------- Statistics -------------------- Ability Scores Str 10, Dex 14, Con 18, Int 12, Wis 10, Cha 16 Speed 25ft; Class DC +18; Hero Points 1 -------------------- Skills -------------------- Acrobatics +6 T Arcana +1 U Athletics +3 U Crafting +5 T Deception +7 T Diplomacy +7 T Intimidation +2 U Lore: Earth +5 T Medicine +0 U Nature +4 T Occultism +1 U Performance +3 U Religion +0 U Society +5 T Stealth +2 U Survival +0 U Thievery +2 T Languages common, fey, russian, tien, thalasic, muon
Natural Ambition You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet. Background
Choose two ability boosts. One must be Dexterity or Strength, and one is a free ability boost.
General Skill
Class
A blessing of the living sea salves wounds and douses flames. Touch a willing living creature. It regains 1d8 Hit Points and gains resistance 2 to fire for 1 minute. If it has persistent fire damage, it can attempt a flat check to remove it with especially appropriate help. The target is temporarily immune to healing from Ocean's Balm for 10 minutes.Level (+2) The healing increases by 1d8, and the resistance increases by 1. Hail of Splinters
A fusillade of jagged splinters flies from you. Creatures in a 30-foot cone take 1d4 piercing damage and 1d4 persistent bleed damage with a basic Reflex save against your class DC.Level (+2) Each type of damage increases by 1d4. Versatile Blasts
Voice of the Elemnts
You can speak all the languages of your kinetic elements (Sussuran for air, Petran for earth, Pyric for fire, Talican for metal, Thalassic for water, Muan for wood).
Bulk
Kinetic Aura
Your kinetic aura automatically deactivates if you're knocked out, you use an impulse with the overflow trait, or you Dismiss the aura. Though you can't use new impulses while your kinetic aura is deactivated, ones you already used remain, and you can still Sustain any that can be sustained. Stance impulses are linked to your kinetic aura and end when the aura deactivates. Impulses
Impulses are magical, and though they aren't spells, some things that affect spells also affect impulses. Abilities that restrict you from casting spells (such as being polymorphed into a battle form) or protect against spells (such as a spell that protects against other spells or a creature's bonus to saves against spells) also apply to impulses. Elemental Blast
With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier. The element determines the damage die, damage type, and range (for a ranged blast). A damage type other than a physical damage type adds its trait to the blast. Water 1d8 bludgeoning or cold, 30 feet
Critical Success The target takes double damage.
Basic Kinesis
It's trivial for you to create some of your element or alter a portion of it that already exists. Choose one of your kinetic elements to affect. This impulse has a range of 30 feet, and the Bulk of the target must be negligible or light. The GM decides what Bulk the element is. You can't affect an element that's magical, secured in place (like a stone mortared in a wall), or attended by a creature unwilling to let you. Choose one of the following options, though the GM might allow you to make similar small alterations. Base Kinesis can't deal damage or cause conditions unless otherwise noted. Generate You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses. For example, air can be breathed by an air-breathing creature, and fire casts light and can ignite flammable substances. Move Move an existing piece of the element up to 20 feet in any direction. If you bring it into your space, you can catch it in an open hand. You can Sustain the impulse to keep moving the element. Suppress You destroy an existing piece of element, such as snuffing out a flame or evaporating water from a cup. This affects only natural forms of the element, not durable, crafted goods like a stone statue, metal lock, or wooden door. Level (+4) The range increases by 15 feet, and the maximum Bulk increases by 1 (allowing Bulk 1 at 5th level).
Description:
Ai is an eighteen year old human woman a slender hourglass figure. She has deep violet eyes, long black hair pulled back in a tail, and very pale skin. Her features are more in line with her mother than her father giving her a very exotic look for the area she lives in. She prefes blue blue and likes to wear dresses that leave her shoulders and arms free and her favorite is slit at the hips on each side. While she tends to carry a dagger she does not generally use it. Background:
In her last life Ai was a young Russian peasant man on another world entirely named Koshkov Androniki Danilovich. Koshkov grew up extremely poor on a farm at a bad time in his homeland. He had been uncomfortable in his body for some time, never really feeling like he was who he should be, but he never spoke of it as it just wasn’t done. His whole life was rather spare and only hearing stories from a strange traveling man, whose name he couldn’t pronounce if he tried, from some exotic foreign land told stories of monks that could control the very elements and Koshkov thought such abilities would be useful given how sparse food was. It amounted to little but he always wished it could be real. Eventually, at the age of eighteen, Koshkov died defending his sister from bandits who came for his family’s food when he was visiting and his last thought was a wish he could have been one of those monks he once heard of, maybe he could have protected his family if he did, as his mind was enveloped in light.
Koshkov’s next memory was of being born again as a girl named Ai. Ai now found herslef to be a human girl of mixed Taldan and Tien heritage. Her father was Sidorous Calvianus and her mother was Zhelan Kong the daughter of Tien immigrants who settled in the town of Haldon. Often times Ai was known to say strange things in her sleep in a language no one had ever heard, or at least her parents had never heard of it or seemed much older than her years. When she said or referred to something odd Ai was quick to change the subject, after all, no one would believe her if she told them about the person she was before. As far as Koshkov was concerned Ai was the person he should always have been, early on Koshkov had stopped thinking of herself as Koshkov, only as Ai Calvianus. Her comfort when she became a teenager was far better than in her last life Ai was raised with the traditions of both her parents and was very close to her grandparents until they eventually passed. Her grandfather, Kong Xinya saw in her great talent as a kineticest and took to training her early on. Ai quickly picked up the basics of the art of controlling the elements and when her grand father died she dedicated herself to becoming even better so she would never be in the situation she was in her previous life. Ai learned to control wood and water, even picking up how to create rare versions of the pair to have more versatility in what she could do. Ai had recently turned eighteen and very much wanted to see more of this world, little did she know that she would soon get her chance to see far more than she could have hoped.
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