Lirianne

Lilyana Boyarov's page

100 posts. Alias of Violant.


Race

AC: 18/19 | HP: 25/25 Hero:1 | Fort +5 Ref +9 Will +4 |

Classes/Levels

Perc +6

Gender

Female Human (Half-Elf) Gunslinger 2 |

About Lilyana Boyarov

Crunch:

Name: Lilyana Boyarov
Ancestry / Heritage: Human (Half-elf)
Class: Gunslinger
Background: Not of This World
Level: 2
Alignment: N
Abilities: Str 14 Dex 18 Con 10 Int 14 Wis 12 Cha 10
AC: 18
HP: 25

Feats:
Ancestry - Natural Ambition (Human), Rounded Ears (Half-Elf)
Class - Hit the Dirt!, Munitions Crafter
Gunslinger - Defensive Armaments
Skill - Handle Animal

Proficiencies:
Unarmed Attacks - Trained
Simple - Trained
Simple Firearms/Crossbows - Expert
Martial - Trained
Martial Firearms/Crossbows - Expert
Advanced Firearms/Crossbows - Trained
Unarmored Defense - Trained
Light Armor - Trained
Medium Armor - Trained

Saves:
Fort - Expert (level+4+Con = +5)
Ref - Expert (level+4+Dex = +9)
Will - Trained (level+2+Wis = +4)
Perception - Expert (level+4+Wis = +6)

Skills:
Acrobatics U +4
Arcana T +6
Athletics U +2
Crafting T +6
Deception U +0
Diplomacy U +0
Intimidate U +0
Lore (Driving) T +6
Lore (Earth) T +6
Lore (Engineering) T +6
Medicine U +1
Nature T +5
Occultism U +1
Religion T +5
Society T +5
Stealth T +8
Survival U +1
Thievery U +4

Melee Strikes: Dagger +8 (1d4+2 P, Agile, Finesse, Thrown 10ft, Versatile S)
Ranged Strikes: Arquebus +10 (1d8+1+1 P, Concussive, Fatal d12, Kickback)
Additional Abilities: Way of the Sniper, "One Shot, One Kill"

Languages: Common, Elven, Hallit, Skald, Russian, Hon-La

Equipment: Adventurer's Pack (1.5gp), Arquebus (10gp), Leather Armor (2gp), 100 firearm bullets (1gp), tripod (2sp), Firearm Cleaning Kit (1sp), 1sp
Formulae: Blackpowder, Firearm Ammunition, Alchemist's Fire, Bottled Lightning

Backstory (early life):

Lilyana was born to a Human Mother and an Elven father in the sleepy Taldane town of Heldren. Growing up, she heard stories from her maternal grandmother of stories of a land of technology and winter, unlike anything on Golarion that anyone had ever known. Most people had believed her grandmother's stories to be just that, stories, but Lily knew there was some nugget of truth to them.

Disillusioned with the way her father wanted her to live her life, she decided to embark on a journey to find the place her grandmother spoke of in her stories, immediately after her grandmother passed.

History (travels):

For as long as Lilyana "Lily" Boyarov knew, she never fit in. Growing up, she heard stories of a far-away land covered in snow, and bereft of magic. Although born and raised in Heldren, Taldor, she longed to see this mythical place she'd been told countless stories of in her childhood. Her family even taught her the language of this faraway land. She's heard stories of the plentifulness of firearms, and the unrelenting cold, and the complete lack of magic in the area.

All her life, she's tried to find this place somewhere on Golarion. First she tried the magic-bereft capital nestled in the Mana Wastes, Alkenstar. While there she learned the craft of gunsmithing from spying and sneaking around, never letting anyone know of her true intentions, she soon realized that, although magic-bereft, this was not the fabled homeland she sought.

Secondly, she arrived at Dongun Hold, hoping that the Dwarves knew something of her fabled homeland that her grandmother would always tell her stories about. From there, she kept traveling north to the next place on her "list of places that might be where my dear grandmother talked about," as she calls it: Ustalav. While much colder than the deserts and wastelands of Alkenstar, it wasn't nearly cold enough, and magic was still everywhere in comparison to the stories she's heard. She saves a batch of bullets from both places, presumably pilfered since neither wants their secrets getting out into the world.

Packing up her bags, she next decided to... attempt, at least, to see what Irrisen was all about, but although her very (Very, very) brief stint in the winter hellscape known as Irrisen provided her with the cold she so desperately sought. There were far too many witches and far too much magic, regardless of how closely the temperature matched her fabled homeland.

Next, she decided to continue further south on her journey to find the land of cold she so desperately sought. She heard stories of gun-wielding pirates sailing the seas, so she tried her luck in The Shackles, encountering many-a-gun-and-canon, but clearly the temperature was not correct. Constant storms of the wet variety, not of the freezing blizzard she had grown so accustomed to in her stories told to her by her Grandmother.

There were three places left on the list that she needed to check out. She decided to go to Arcadia next, specifically the northern portions of Arcadia. She ran across both guns and cold, a combination that she had never encountered before, and decided to settle there for a few years, as opposed to the few weeks or months that she spent in all of her previous destinations. Still, however, she knew this was not the land her grandmother spoke of.

After that, she decided to catch a ride on a ship to Tian Xia, specifically to arrive at Hongal. There she spent even longer than she did in northern Arcadia, as she felt this was the closest she had come to the place she sought after. Though one thing that did clue her in, besides the magic, was the language that was totally unfamiliar to her. She took the time to learn it, however, seeing as how much she seemed to be comfortable in Hongal.

Finally, after having spent enough time in Hongal, she decided to go back home to Heldren, after several years, after one more stop in Vudra. The last place on the list she had collected throughout her travels. There she found no satisfactions, just more ammunition to add to her collection of ammunition from different places.

Finally, at the age of 50, she had finally arrived back home in Heldren, her sickly human mother having passed in her time traveling away, albeit her stern Elven father was still present in Heldren and welcomed her, much to Lilyana's dismay.

Personality:

In terms of personality, Lilyana is mostly seen as whimsical, believing in the fairytales of a far-off land she heard from her grandmother oh so long ago. She loves to interact with people to find out about the wider world, especially people who have been to foreign lands.

She takes great joy in her craft, even if no one wants to listen to her. She'll spend hours working, talking to anyone who will listen. She'll happily teach anyone Russian, even if she doesn't know where it's from or who speaks it. She wants to spread the joy and whimsy of a foreign land, any land she visits, to anyone who will listen.

Anytime someone doesn't believe in the old tales of her grandmother, however, she'll happily switch to a new region she visited and regale anyone who will listen with stories of their weaponry, their people, their weather, their culture, and so on. To say she's worldly would be an understatement, while she isn't a follower of Desna, she's made many friends with such travellers in her time.

She keeps numerous momentos, in the form of batches of firearm bullets (why have momentos of a place that she cannot use?), and again, will happily regale tales of how she obtained each and every bullet throughout Golarion

Reason for helping Heldren:

Her reasons for wanting to help Heldren are twofold. On one hand, she desperately wants to help out the village where she was born and raised, and to a lesser extent wants to help her elven father and everyone she knows in the village avoid the winter invading her home.

On the second hand, however, she desperately also wants to leave Heldren to find new lands, to meet new people, and so on. Her entire life has been led by the pursuit of a land she was told by her parents were mere fairy-tales, but not to her.

Appearance:

Unlike a typical half-elf, Lilyana has almost human-like ears and can be easily mistaken for a human. Her hair is the pure, unadulterated inky black of her human mother, while her eyes are the color of the ocean from her elven father, unlike the normal, human blue one would expect in a human. While her slightly pointed ears are noticeable to anyone who knows to look for them while she has her hair out of the way, she always has her hair covering it anyways.

She is about average weight and height for a female half-elf of her age, 50 years young. She doesn't pride herself on her strength, preferring her intellect and dexterity do the work for her in her craftmanship and aim.

Build Plans
Level 2:
... Skill Feat - Train Animal
... Gunslinger Feat - Defensive Armaments
... Ability Increase - Wisdom
Level 3:
... General Feat - Animal Trainer Dedication
... Skill Increase - Stealth to Expert
... Ability Increase - Constitution
Level 4: [Driving Lore=> Expert]
... Skill Feat - Additional Lore (Driving)
... Gunslinger Feat - Running Reload
... Ability Increase - Intelligence
Level 5:
... Ancestry Feat - General Training - Ride
... Ability Increase - Dexterity
... Skill Increase - Nature to Expert
Level 6: [Firearms Lore => Expert]
... Gunslinger Feat - Sniper's Aim
... Skill Feat - Additional Lore (Firearms)
Level 7: [Driving, Firearms Lore => Master]
... General Feat - Mature Animal Companion
... Skill Increase - Stealth to Master
... Ability Increase - Dexterity
Level 8:
... Gunslinger Feat - Grit and Tenacity
... Skill Feat - Swift Sneak
... Ability Increase - Wisdom
Level 9:
... Ancestry Feat - Pinch Time
... Skill Increase - Nature to Master
... Ability Increase - Constitution
Level 10:
... Gunslinger Feat - Advanced Shoot
... Skill Feat - Insistent Command
... Ability Increase - Intelligence
Level 11:
... General Feat - Beast Speaker
... Skill Increase - Crafting to Expert
Level 12: [Earth Lore => Master]
... Gunslinger Feat - Deadeye
... Skill Feat - Additional Lore (Earth)
... Ability Increase - Constitution
Level 13:
... Ancestry Feat - Advanced General Training - Trick Driver Dedication
... Skill Increase - Crafting to Master
... Ability Increase - Wisdom
Level 14:
... Gunslinger Feat - Headshot
... Skill Feat - Inventor
... Ability Increase - Dexterity
Level 15: [Earth, Firearms, Driving Lore => Legendary]
... General Feat - Drive-By Attack
... Skill Increase - Stealth to Legendary
... Ability Increase - Intelligence
Level 16:
... Gunslinger Feat - Fatal Bullet
... Skill Feat - Legendary Sneak
Level 17:
... Ancestry Feat - Heroic Presence
... Skill Increase - Crafting to Legendary
... Ability Increase - Dexterity
Level 18:
... Gunslinger Feat - Unerring Shot
... Skill Feat - Push It
... Ability Increase - Constitution
Level 19:
... General Feat - True Perception
... Skill Increase - Nature to Legendary
... Ability Increase - Intelligence
Level 20:
... Gunslinger Feat - Perfect Readiness
... Skill Feat - Multilingual (Ukranian, Finnish)
... Ability Increase - Wisdom