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About NoemyNoemy Feminine Poppet Barbarian 2
Feats:
Wash Out - Toxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.
Root Magic - Your talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally. The first time that day the ally attempts a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the roll. This bonus increases to +2 if you're an expert in Occultism or +3 if you're legendary. Raging Thrower - Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks. Titan Wrestler - You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. Shake it Off ◆ - You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success. ((Traits: concentrate, rage)) Languages Common.
Build Notes:
Poppet (Flexible): +2 STR, +2 DEX
Barb: +2 STR Ward Against Witchery: +2 STR, +2 WIS Free Distribution: +2 STR, +2 DEX, +2 CON, +2 WIS. Appearance:
Noemy has the appearance of a traditional slavic cloth doll (Motanka), about one and a half feet tall. Her body is made of a simple and rough-spun grey cloth, bound by a black ribbon. Rather than detailed facial features, her ribbons also are woven into her head to give the impression of a face. Small tufts of loose stuffing serve as her feet and arms. The bottom half of her body is permanently stained in dark blood. Two oversized needles are stuck through her ribbons, one tethered to her arm by a length of silken thread while the other larger needle has a wicked edge.
Background:
On the shores of Glacier Lake in Irrisen, in the lonely town of Riekamesto, there lived an orphaned girl who worked as a servant of the town's cruel ruler - Sister Arminaela. The girl, Vasilisa, was constantly mistreated by the Sister, a witch of the cold north who had replaced the previous ruler in an effort to improve the town's "discipline". The only bright spot in Vasilisa's life was the doll left to her by her late mother. Though little more than a simple cloth bundle, when Vasilisa whispered her problems to the doll, it would "wake up" and run to her aid, providing helpful advice and helping to divide the work left to Vasilisa by her cruel mistress. However, the doll could only do so much...
For Sister Arminaela saw the beauty and vitality in the girl and coveted it. She came to the girl in the middle of the night and put her to sleep with her dark magics. She'd lit the candles, drew the symbols, and sang the old rituals, to drain the girl of her light, and hope, and life, and transfer it to the aging Sister. All throughout, the doll remained clutched in the girl's increasingly bloody arms. With no desperate whispers to animate it, it could only lie there and observe, as the girl it had been charged to protect was sacrificed for the greed of the old and the wicked. When the girl's possessions were discarded, the doll found itself passed from hand to hand, from child to child. None kept it long, for the blood that stained it would never wash out, and parents would quickly become uncomfortable in its presence. And so it made its way to a dump where garbage is burned. Only there, as the flames began to lick the pile it sat upon, did a true soul finally awaken within it, fueled by the regret, desperation, and suffering it had seen. It raised its head... and tumbled to safety. Now that doll, named Noemy by her first owner, seeks her own path in the world. Relentlessly boisterous, reckless, and far louder than her size would indicate, she seeks to protect the children of the world and serve as the guardian she couldn't be for little Vasilisa. To that end she's traveled from the trash heap on the outskirts of Zimar to the smaller town nearby - Heldren. In the peaceful town, she's found plenty of challenges faced by the town's children, from dangerous local wildlife to oppressive parents. She's stepped in to help where she can, as well as taken other jobs as needed to keep her going. By this point, she's been in town long enough to be seen as less of an oddity and more of a guardian spirit... of sorts. At least one that sure does like to go to the inn and dunk her whole head in a tankard of ale and start partying with the best of them! Macros:
[ooc.]◆ Stride, ◆ Rage (gaining 3 tempHP. AC now 17), ◆ Strike[/ooc]
[dice.=Sowing Needle]d20+6-1[/dice] [dice.=Damage (P)]d8+4+6[/dice]
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