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@Zedril - your challenge will be conveyed to the 8th graders. :)
lol, nice.

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Umm. I'm conflicted about how to proceed. I'm not sure if what the little dude has done yet would have been enough provocation for Violence to attack. Violence doesn't really need much - its in his nature, but still.

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With him being helpless and cowering, it doesn't seem likely he is a violent aggressor.....If you don't like the information he gives us then game on.

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Sorry guys.
My router blew on Friday. I'm up and running again now.

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"Venture-Captain...we have some paperwork for you but it appears as though you are in no condition to receive it." He turns to his companions and speaks in a lower voice. "I don't like our chances of getting him out of that contraption without causing further harm."
ROTFLMAO

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ALLCON -
plug and recruiting - I'm starting up some PFS-credit Skull and Shackles campaigns in the new year. These will be long (long) running campaigns. One is for PFS-legal characters. The other is for non-PFS characters, with PFS credit.

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I do find this to be pretty illogical tough.
@ Dm, I think what the issue is, is that we are kind of at a loss at the moment. Its kind of a deal where this medium of game style works a bit differently than the norm for table top. We have an idea what needs to be done, but having a hard time to actually be able to get it done in a realistic sense. We can't see the map, so no idea where this machine is. We can't see, so how would we be able to find the sunrods or the place to put them (or activate it). With the exception of Gerald, we have no idea who/what/how many are attacking us or where they are, if we can charge, if we can cast a spell and not kill ourselves (example). In a table top game, the map would sort of give us a little bit of a understanding of where we are, but for right now we are essentially playing in a descriptive combat, but not really understanding the descriptions, if that makes sense. It might help if you made the Deeper Darkness circle transparent so we could at least see the map, and not metagame it too much). Leave the enemy(s) off the map, because we can't see them at all, but have an idea where we are on the map, and the locations of things like walls.

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Fairly said - and no sooner done. I'll also add a 'ping' so everyone can track general direction.

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That looks much better. well done.

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whoever made the darkness effect transparent - many thanks! how'd you do that? it's been making me crazy for a few days, and I just can't find it.

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I didn't o it, but if you click on the circle and then go to the top, underneath "Tools" and "Table" are icons of a paint bucket dripping and a pen writing. The bucket shows what color you want the circle to be filled with, and the pen shows what color you want the circle's borders to be. Also, (already done), if you click on the circle and then right click, you will see "Order". This allows you to shift the circle back or forward opposed to all of the other things on the map, (the map, the characters). If you "send it to the back", and then send the map to the back, that will put the circle near the bottom layer, so all of the other things on the map (specifically the characters) can be able to move still.) Doing things like that are also a good way that a DM can hide things on the map, and when the time comes, send the map to the back, revealing anything hidden a layer below it.

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@Garinol - yah, thanks. Those I got. But when I set the colors (fill & line) on the circle, they were entirely opaque. Somehow they got set to a level of transparency that was "just right". I was looking for how to set the transparency, and haven't been able to find it. <frowny>

Walter das Sombras |

It was me. Choose the item you want, click on the color you want to put it, but instead of selecting one of those click on "Custom" or "Personalize" (I'm not sure how is it going to be written in english). Then you will clearly see the bar on the right that means transparency level. Tell me if you cannot find it, I'll have a picture uploaded for you.
By the way, about the Order stuff, you can do that with Ctrl+Up or Ctrl+down.

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Ah! many thanks das Sombras. I was seeing that bar as value (as in HSV), not as transparency (as in alpha..).

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Utilizing detect evil to help pinpoint his foe Rhydderch seeks the scoundrel out and swings, Smiting Evil as he does so.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Power Attack, Smite Evil: 1d20 + 8 ⇒ (20) + 8 = 28, Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Miss Chance: 1d100 ⇒ 87
Edit: Crit check: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18

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Know this is coming up to the holidays for people, but just wondering, Utopian, you think we'll be done with chronicle sheets by Saturday? There's a RL game I kind of want to play this character on. If not, no biggie, I'll just play a different one instead.

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Just wanted to wish everyone a happy Christmas (Christian or religious or not), and hope everyone gets a nice holiday break and some awesome loot.

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Just wanted to wish everyone a happy Christmas (Christian or religious or not), and hope everyone gets a nice holiday break and some awesome loot.
Thanks,
Same here, enjoy your holiday and be safe.
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A safe and merry Christmas to all!
@VBH - We're very close here, but I don't anticipate we'll be through by Saturday. If you don't need the Chronicle for this by Saturday, please feel free to use VBH. I don't foresee any major conditions or death before we wrap.

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BTW, as annoying as the deeper darkness was, it's even worse - it was an 'at will'. It chewed up Zoathris's standard action, but he'd have just kept making more... :\
@VBH - looks like I'll be able to get Chronicle sheets out by Friday afternoon after all... thanks to a timely crit by your friendly neighborhood Paragon of Good and Justice.

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Info for me:
PFS 5,274-7
Silver Crusade
Day Job (Heal): 1d20 + 9 ⇒ (2) + 9 = 11 <+5 gp>
I'm Level 3, so Out of Tier GP is 1,205 (unless we played the Sub-tier 4-5, I forget)
buying a Remove Curse for Vas (150GP)
1,205 + 5 - 150

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39578 -2
Andoran
Day Job: 1d20 + 7 ⇒ (5) + 7 = 12

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"Remove curse for Vas" ?
Wow, totally mixed up two games and characters. Nevermind that. I'm buying a Remove Curse for another character in another game so he doesn't get reported as dead.

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@Ka - I've got you down for 2 PP for a wand CLW. Is that still right? So when i report this your PP 'net' will be 0, though your fame should still advance 2. clear as mud?
...and S&S proceeds apace. I've certainly got plenty of folks to fill the two tables. I haven't gone deeper and started evaluating submissions in detail yet. Unfortunately my wife won't be joining us as we push off into the madding seas... she decided she can't commit to the pace I'd put on those. Maybe some other interesting folk from different corners of Paizo-land though :)

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Chronicles here. If there are any discrepencies, please let me know. I'll be reporting the results to the Gamesday folks by Saturday.

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What's the "pace" you are expecting in that?
Actually the scroll's price is 25 gp, but I've already fixed it in the .odg file. A weird choice, by the way.

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that would be because I uploaded the wrong set... now there's a nice shiny set of PDFs out there... (including the correction for yours, Ka).
openoffice will import the PDFs after I've sliced the Chronicle page out of the electronic of the scenario/module. I can then annotate. It'll also let me cleanly export back to pdf. Works out nicely altogether, but I have to remember to upload the PDFs, not the ODGs....

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yah, a little bit. The title doesn't survive well. And the logo gets a bit mangled. As soon as I plump for Adobe Pro, or a scanner, I'll get concerned about the cosmetic...