Sir Holton

Garinol's page

627 posts. Organized Play character for Beckett.

Full Name

Garinol <5274-7>


59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil)


, Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

About Garinol

Male human (Ulfen) inquisitor of Sarenrae 8.2
NG Medium humanoid (human)
Init +8; Senses Perception +14
AC 24, touch 16, flat-footed 18 (+8 armor, +5 Dex, +1 dodge)
hp 59 (8d8+16)
Fort +8 (+5 vs. cold weather, +2 vs. hot weather), Ref +7, Will +9
Speed 40 ft.
Melee +1 keen adamantine scimitar +12/+7 (1d6+6/15-20)
Ranged darkwood repeating light crossbow +12/+7 (1d8/19-20)

Special Attacks bane (8 rounds/day), judgment 3/day (2 simultaneous)
Inquisitor Spell-Like Abilities (CL 8th; concentration +11)
At will—detect alignment, discern lies (8 rounds/day)
Inquisitor Spells Known (CL 8th; concentration +11)
3rd (3/day)—dimensional anchor, heroism, magic circle against evil [ ] [ ] [ ]
2nd (5/day)—bloodhound, cure moderate wounds, invisibility, resist energy, see invisibility, shield other [X] [ ] [ ] [ ] [ ]
1st (5/day)—alarm, bless, burst bonds (DC 14), comprehend languages, cure light wounds, weapons against evil [ ] [ ] [ ] [ ] [ ]
0 (at will)—brand (DC 13), detect magic, disrupt undead, guidance, read magic, stabilize
Domain Conversion inquisition[UM]

Str 12, Dex 20, Con 14, Int 14, Wis 16, Cha 8
Base Atk +6; CMB +7; CMD 23

Feats Back To Back, Collective Recollection, Dervish Dance, Dodge, Mobility, Spring Attack, Weapon Finesse
Traits affable, armor expert

Skills Acrobatics +10 (+14 to jump), Bluff +7, Climb +6, Diplomacy +14 (+16 to gather information.), Disable Device +15, Disguise +13, Heal +16 (+20 dealing with humanoid pregnancy or birth, +19 to treat common animals, but +1 to treat other creatures), Intimidate +11, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +3, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +10, Perception +14, Perform (dance) +1, Ride +9, Sense Motive +12, Spellcraft +10, Stealth +12, Survival +10, Swim +5

Languages Abyssal, Aklo, Ancient Osiriani, Celestial, Common, Draconic, Infernal, Osiriani, Skald, Sylvan, Tengu, Thassilonian, Tien

SQ monster lore +3, solo tactics, stern gaze +4, swaying word, track +4

Combat Gear lesser extend metamagic rod, potion of cure light wounds, potion of cure light wounds, scroll of lesser (x4) restoration, scroll of remove curse (x2), scroll of remove disease (x2), scroll of remove fear (x2), scroll of remove paralysis (x2), wand of cure light wounds, wand of disguise self (50 charges), wand of endure elements (50 charges), acid, air crystal, alchemist's fire, alchemist's kindness[APG] (2), alkali flask[APG], antiplague[APG], antiplague[APG] (2), antitoxin (2), bloodblock[APG] (2), healer's kit, holy water, smelling salts[APG] (2), soothe syrup[APG] (2), stormstone; Other Gear +2 mithral mountain pattern armor[UC], +1 keen adamantine scimitar, darkwood repeating light crossbow, repeating crossbow bolts (20), belt of incredible dexterity +2, boots of striding and springing, handy haversack, hat of disguise, headband of inspired wisdom +2, bandolier[UE], bandolier[UE], basic maps, bedroll, belt pouch, candle (10), chalk (10), climber's kit, cold weather outfit, earplugs[APG], everburning torch, flint and steel, garlic, grappling hook, hammock[UE], holy text (Sarenrae)[UE], hot weather outfit[APG], ice skates[UE], ink, inkpen, journal[UE], mask of the tiger's eye (+2 intimidate) (worth 55 gp), masterwork backpack[APG], masterwork snorkel[UE], masterwork thieves' tools, mess kit[UE], midwife's kit[UE], mirror, mwk manacles, mwk manacles, mwk manacles, sack, scroll box[UE], sealing wax, sewing needle, signal horn[APG], signal whistle, signet ring, silk rope (100 ft.), smoked goggles[APG], snowshoes[APG], spell component pouch, tattoo holy symbol of Sarenrae[UE], veterinarian's kit[UE], waterproof bag[UE], waterproof bag[UE], weapon cord[APG] (2), whetstone, winter blanket, wooden holy symbol of Sarenrae (3), wrist sheath, spring loaded, wrist sheath, spring loaded, 10 platinum rings, focus for shield other (worth 900 gp), 1,513 gp, 7 sp, 5 cp
Tracked Resources
Acid [ ]
Alchemist's fire [ ]
Alchemist's kindness [ ] [ ]
Alkali flask [ ]
Antiplague [ ]
Antiplague [ ] [ ]
Antitoxin [ ] [ ]
Bane (+2 / 2d6, 8 rounds/day) (Su) [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Bloodblock [ ] [ ]
Discern Lies [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
DM Star Reroll +4 [ ]
Extend metamagic rod (lesser) [X] [ ] [ ]
Healer's kit [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Holy water [ ]
Midwife's kit [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Potion of cure light wounds [ ]
Potion of cure light wounds [ ]
Repeating crossbow bolts - 0/20
Second Judgment [ ] [ ] [ ]
Smelling salts [ ] [ ]
Soothe syrup [ ] [ ]
Stormstone [ ]
Swaying Word (DC 17) (Sp) [ ]
Teamwork Feat (change) [ ] [ ] [ ]
Temple - [ ]
Veterinarian's kit [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Wand of cure light wounds - 5/50
Wand of disguise self (50 charges) - 1/50
Wand of endure elements (50 charges) - 0/50

Special Abilities
Back to Back +2 to AC vs. flanking foes if adj to ally with this feat.
Bane (+2 / 2d6, 8 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Collective Recollection As a free action, aid another on knowledge check in 30 ft grants you same info as aided ally.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (8 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Stern Gaze +4 (Ex) +4 to Sense Motive and Intimidate.
Swaying Word (1/day, DC 17) (Sp) Spoken word of divine wisdom dominates one person for 1 min (Will neg).
Track +4 Add the listed bonus to survival checks made to track.
1.) First Steps 1
2.) First Steps 2
3.) First Steps 3
4.) The Icebound Outpost
5.) We Be Goblins
6.) The Voice in the Void <DM>
7.) Assualt on the Kingdom of the Impossible <DM>
8.) The Night Marches of Kalkamedes <DM>
9.) Darkest Vengence
10.) The Frozen Fingers of Midnight <DM>
11.) Citadel of Flame
12.) Before the Dawn 1 <DM>
13.) The Veteran's Vault
14.) The Pallid Plague <DM>
15.) Before the Dawn 2 <DM>
16.) Song of the Sea Witch <DM>
17.) Way of the Kirin <DM>
18.) The Traitor's Lodge <Wand of Endure Elements 2PP>
19.) The Lost Legacy <DM>
20.) Karma Reclaimed <DM>
21.) By Way of Bloodcove <DM>
22.) Thralls of the Shattered God <DM>
23.) The Darkest Abduction

Debt of the Kirin: You possess a series of letters of credit and a trade agreement between
any holder of that agreement and a group called the Way of the Kirin.
Kayle’s Blessing: You gain a +1 luck bonus on any saving throw against a dragon’s breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. [] [] []
You Be Goblin!: You have special insight into the distractible and sadistic mind of a goblin. You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins.
Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet. You may cast aid, detect thoughts, lesser restoration, or see invisibility. []
Natalya Yagevna: The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.
The Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount.
Exemplar of Falcon’s Hollow: You have saved the town of Falcon’s Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.
Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.
True Ally of the Lantern Lodge: Amara Li recognizes your invaluable contribution in ensuring a strong alliance with the Way of the Kirin, and she promises to assist you in the future. Whenever you spend 1 Prestige Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5. If you are in Goka, the bonus instead increases to +6.
The Kirin’s Debt Repaid: If you have the Debt of the Kirin boon from a previous adventure, Iko Tsuneo offers to purchase back the ancient letter of credit in return for one of his organization’s treasures. Choose one item worth up to 5,500 gp . When you next purchase the chosen item, you do so at a 25% discount. When you use this boon, cross both it and the Debt of the Kirin boon of their respective Chronicle sheets.
Blessing of Malikeen: You gained a statuette of a yeti cradling a child that has absorbed psychic energy from Malikeen Heartsong, which you can discharge to protect yourself from the dangers of high mountains. You may activate the figurine as a standard action to gain the effects of the endure
elements spell against cold only, and to treat your altitude zone as one category lower—that is, to treat a high peak zone as a low peak zone, and a low peak zone as a low pass altitude zone. The benefits of this boon last until the end of the scenario.
Ley Line Scholar: You attuned yourself to the ley line passing through the relics of Bakten’s former lives. This line travels through Amanandar, Jinin, Wanshou, and Zi Ha. Whenever you are within the borders of any of these countries, you gain a +1 bonus to your effective caster level for all spells and spell-like abilities.
Spirits of the Past:: You can channel the spirit of one of Sharaheen’s past lives. If you do not have medium class levels, you can cross this boon of the Chronicle sheet to use the medium’s shared seance ability for a legend of your choice.
Archmage: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
Champion: You gain a +2 bonus on all non-spell damage rolls.
Guardian: You gain a +1 bonus to CMD.
Hierophant: Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.
Marshal: Choose a seance boon from any of the other legends to benefit from. When using the shared seance class feature, each participant can choose a different boon.
Trickster: Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.
Valais’s Wisdom: You helped Valais overcome Laktharis’s control. In return, she taught you some of her tricks for resisting demonic influence. When you fail a saving throw against a demon’s compulsion or possession effect, you can cross this boon of your Chronicle sheet to reroll the saving throw.
Victory of Souls: You convinced a group of Sarkorian cultists to turn away from the worship of a demon. You gain a +2 bonus on Diplomacy checks to convince non-evil NPCs not to perform evil actions. You can cross this boon of your Chronicle sheet to cast atonement or dispel evil, using your character level as your caster level. You must still provide any material component the spell normally requires.
Heartwood Restored: You recovered and purified the heartwood staff and can purchase it.
Victory of Souls: You convinced a group of Sarkorian cultists to turn away from the worship of a demon. You gain a +2 bonus on Diplomacy checks to convince non-evil NPCs not to perform evil actions. You can cross this boon of your Chronicle sheet to cast atonement or dispel evil, using your character level as your caster level. You must still provide any material component the spell normally requires.
Blaispear Hero: By solving the recent abductions in Karcau without stepping on anyone’s toes, you have upset the unfair Ustalav notion that Pathfinders are merely troublemakers. Blaispear Plaza and its famous statues of heroes stretch before the Cloisoi Theater, and several of its granite pedestals remain vacant; however, the people of Karcau have agreed to create a statue in your image to display here. If your Fame score is lower that twice your XP total when you gain this boon, your Fame score increases by 1. If your Fame score is instead lower than your XP total, your Fame score increases by 2.
Soldier of Peace:You reduce the penalty on attack rolls to deal nonlethal damage with lethal weapons by 2; if you already suffer no penalty on such an attack, you instead deal 1 additional point of nonlethal damage. Once per adventure before casting a spell, you may choose to replace half the lethal damage dealt with an equal amount of nonlethal damage.
Miracle Worker: Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed. (4th)


Aura faint transmutation; CL 5th
Slot none; Price 7,015 gp; Weight 2 lbs.
Alignment neutral good; Senses 30 ft.
Intelligence 10, Wisdom 11, Charisma 10; Ego 2; Language speech (Common)
This glittering blade is clearly defective, and a rippling break runs from its tip to its hilt like a crack in a broken window. Gamin is a +1 allying mithral longswordAPG with the permanent broken condition, and when held he can cast guidance on his wielder at will. Only a master swordsmith might repair Gamin’s imperfections, and the Pathfinder Society does not have access to such a resource at this time.
Requirements Craft Magical Arms and Armor, guidance, magic weapon