0-7 Among the Living
(Inactive)
Game Master
Gilthanis
Map Link
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Round 1
The cleric will make a double move to enter into the room.
Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
With so many melee combatants in the area, Narad eschews the opportunity to move forward. Instead he examines the room for other possible dangers. Traps, hidden enemies, etc. Perception: 1d20 + 10 ⇒ (1) + 10 = 11
round 2
Narad: checks for trap, none present
Riceak: go
Kailun: arrow misses
Phred: miss AOO but hit regular
Me: (13 damage) waiting
Lini: Droogami AOO miss
Varian:
Narad, being leery of more traps and hazards decides to take a look around the room. To his surprise there are none. Phred and Droogami both whiff on the attack afforded by the enemy's lack of grace, but Phred hits solidly as he approaches him once more. Kailun's arrow goes wide and smashes against the wall.
Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Lini and Varian you can post your actions now if you want. I will adjust as needed
Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Thudnerstomp's Trip: 1d20 + 1 + 3 ⇒ (19) + 1 + 3 = 23
Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Lini moves through the small spaces between his companions, and plagues in that bizarre creature's direction: geeeet DOWN!
After this, she stomp her foot hard on the ground, creating a ripple of power until the damned creature, making it difficult for him to stand!
Amiri casts Thunderstomp. If the CMD of the creature is lower than 23, he is tripped.
Then Droogami charges and tries to bite the enemy.
Droogami's bite: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d4 + 1 ⇒ (3) + 1 = 4 +4 on atk if the enemy falls prone because of the spell.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Varian eagerly hustles forward, and attempts to bean the beast with his quarterstaff.
Staff: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 8 ⇒ (4) + 8 = 12 damage.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
Pre-posting next round's action:
Free action: "Oh, this thing is definitely undead, you say?"
Move Action: Draw another holy water
Standard Action: Ranged touch minus melee: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13, Damage: 2d4 ⇒ (1, 4) = 5
will: 1d20 + 2 ⇒ (17) + 2 = 19
phred: 1d20 + 3 ⇒ (18) + 3 = 211d4 + 1 ⇒ (4) + 1 = 5
fort save Phred with a -4 to it. Fail = 1 con damage
Riceak channel and the enemy resists the worst of it as its body sizzles at the radiance of Riceak. The creature slams its body against Phred, inflicting a minor cut and Phred's body fights to keeps its intestinal strength. Lini casts a spell as the creature toppled over. Droogami and Varian than swoop in to deliver two rapid strikes. As the creature dies, it dissolves into a bloody cloud of mist. There is a sense of calm as the creature fades away.
You head back to the Oppara office to report your findings. You get a good job from the BC and you each head your separate ways.
---
Game done. It has been reported and sheets should be out in the next couple days.
Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
Thank you for running the game, Stylz.
Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Thank you. This is such a great series. WI you be running another?
HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2
Thanks for running.
I'll skip the fort save since it's just damage and will go away.
Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
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