0-7 Among the Living (Inactive)

Game Master Gilthanis

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I saw that you fizzed the code from your previous post, which is what I meant. I will however let you keep the roll/crit attempt for next rounds action since I find that to be fair :)

I just realized that Droogami is standing on the stairwell leading down, and Lini is stuck behind the wall. It didn't matter for the aid, but I moved Lini to be not behind the wall, and moved Droogami back from the stairs since the zombies went before her in round 1

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Ok, sir! :)

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun moves carefully into the room and attempts to interfere with the zombie facing off against Riceak so it has trouble attacking him.

Aid another to improve Riceak's AC: 1d20 ⇒ 16

Nice, +2 AC for you, Riceak!

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Round 2: Holding action due to the cluster of bodies in the small space.

I might re-enter initiative in round 3.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Keep slashing away.

power attack (NW target)
to hit: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Round 2

Drogami hits the red zombie with all of his attacks, while Lini aids him in the trip attempt.

Lini's aid another: 1d20 - 3 ⇒ (17) - 3 = 14

[ooc]I'll use the roll/crit attempt to Droogami's bite atk, ok?[/b]

Crit confirmation: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 ⇒ 19
claw, claw: 1d20 + 7 ⇒ (14) + 7 = 211d2 + 1 ⇒ (2) + 1 = 31d20 + 7 ⇒ (10) + 7 = 171d2 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Round 1:

Numair exits via the door into the main room, and climbs up onto the stage, ready to open-up a second front.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will channel calling on Sheyln to smite down this plague of zombies.

1d6 ⇒ 3
DC 12


will, +3 each, red, green, blue: 3d20 ⇒ (4, 20, 8) = 32

Tracker Round 1-2

Phred: go round 3
Narad: Go round 3
red zombie: 3 damage; wil post actions soon
Green zombie: will post round 2 attack in a second, then dies at fangs of Droogami
Kailun: go round 2
Lini/Droogami: done, bite hit round 2
Riceak: go round 2
Varian: go round 2
blue zombie: waiting round 2 , 3 damage

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Still having an opportunity to hack things up, which he finds probably too satisfying, he continues slashing away.

"This really beats breaking knee caps. "

power attack
to hit: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d6 + 6 ⇒ (4) + 6 = 10 meh

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun draws his longsword and slashes at the red zombie around the corner.

Longsword attack: 1d20 - 4 ⇒ (3) - 4 = -1
Longsword damage: 1d8 ⇒ 8


green zombie at Phred before it dies by Droogami: 1d20 + 4 ⇒ (13) + 4 = 17
damage of it hits: 1d6 + 4 ⇒ (6) + 4 = 10

red zombie at Riceak: 1d20 + 4 ⇒ (18) + 4 = 22
damage if it: 1d6 + 4 ⇒ (4) + 4 = 8

The final zombie lumbers forward, but is unable to attack due to its staggered nature. One zombie lunges at Phred, but clangs off his armor, while one slams at Riceak, leaving a nasty cut on his forearm.

Tracker Round 1-2

Phred: swing and miss round 3
Narad: Go round 3
red zombie: 3 damage;, waiting round 3
Kailun: round 2 swing and miss
Lini/Droogami: done, bite hit round 2
Riceak: go round 2; 8 damage
Varian: go round 2
blue zombie: waiting round 2 , 3 damage

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Varian's idea is a great one! :)

Round 3
Double move to give Phred a flank.

- Move Action: Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27 (To move THROUGH the red zombie's square.)

- Move Action: Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21 (To move AROUND the blue zombie's square. Though, even if I have to go through blue, I believe I make it. The DC is 5+ZombieCMB+2 since he is an additional opponent.)

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Round 2:

Varian opens the doors, and steps into the room.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I noted that I had channeled for a possible 3 damage

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
Phred the charmer wrote:
"This really beats breaking knee caps. "

:-) "Break kneecaps often?"

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"It's a living. "

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

LOL! "You get dental with that? I'm a merchant and the overhead is rough."

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"More of a commission basis. Not a lot of benefits other than loving your job. "

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

"I guess it's true what they say: love your job and you'll never 'work' a day of your life."


update coming later today

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Waiting to post on round 3. =)


Tracker Round 3-4

Phred: go round 4
Narad: Go round 4
Kailun: go round 4
Lini/Droogami: go round 4
Riceak: go round 3; 8 damage
Varian: go round 3
blue zombie: waiting round 3, 6 damage

Riceak channels hiss deity, once again, hoping to inflict serious pain.

will red, blue, +3 each: 2d20 ⇒ (5, 6) = 11

The zombie nearest Phred tries to slam into the mighty fighter, but bounces off his armor.

blue at Phred AC 20: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (3) + 4 = 7

Narad and Phred then work as a team and together take out the zombie as the zombie has to worry about two threats.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian steps into the room, and attempts to clobber the remaining zombie.

Quarterstaff: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22, for 1d6 + 8 ⇒ (1) + 8 = 9 damage.


Tracker Round 3-4

Phred: go round 4
Narad: Go round 4
Kailun: go round 4
Lini/Droogami: go round 4
Riceak: go round 3; 8 damage
Varian: smacks zombie for 4
blue zombie: waiting round 3, 10 damage

Varian smacks the zombie hard, but it still stands.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred continues, seemingly in vain, to try to chop down the zombie in front of him.

power attack
to hit: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 6 ⇒ (1) + 6 = 7

Mind you, I typed the 'in vain' comment before I saw the roll.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun pokes at the zombie with his longsword, not attempting to deal any damage, just trying to distract it so Phred can land a killing blow.

Aid another for Phred: 1d20 ⇒ 3


Kailun is unable to assist Phred in obliterating the final zombie, but Phred has no trouble clanging his sword on the opera house walls as he swings high overhead the zombie.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

- Non-Action: Five-foot-Step
- Standard Action: Attack+Flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Crit?: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 (Probably not.)
Damage: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (4, 5) = 13
- Free Action: "Nighty-night, Mr. Zombie."


Barely kills it, but yes

Narad moves a few feet to get a better position, then clubs the zombie as hard as he can. It slumps to the ground, foul odor filling the air.

combat over

You see a set of stairs flanking the doors opened by Varian, they lead down.

Heal up as needed before going down, will set scene now though

-----------

Your group heals up before heading downstairs, into a storage room used primarily to store larger set pieces no longer used. This musty basement is now the home to a dig project that extends into the bedrock east of the room. This room is well lit by standing lamps. You proceed forward into the cave tunnels, glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.

Initiative
Kailun: 1d20 + 3 ⇒ (17) + 3 = 20
Lini: 1d20 + 1 ⇒ (8) + 1 = 9
Narad: 1d20 + 10 ⇒ (20) + 10 = 30
Phred: 1d20 + 2 ⇒ (15) + 2 = 17
Riceak: 1d20 + 2 ⇒ (12) + 2 = 14
Varian: 1d20 + 4 ⇒ (18) + 4 = 22
ME cleric, thug, zombie: 1d20 - 1 ⇒ (9) - 1 = 82d20 ⇒ (10, 9) = 19

Tracker: round 1
Narad: go
Varian: go
Kailun: go
Phred: go
Riceak: go

thug:
zombie:
Lini:

cleric:

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian raises an eyebrow upon seeing what can only be described as ... the artifact.

"Why, hello! I wonder whether *every* Taldan opera house has something like this lurking in the basement; it is amazing what can get lost between the cracks, and piles of old scenery..."

Not needing to be asked twice, Varian moves forward, and delivers a powerful blow to the skull of the first human opponent he sees!

Quarterstaff: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 8 ⇒ (4) + 8 = 12 damage.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred moves forward also and decides to double up on Varian's target (if it is still standing) to make sure it goes down. If down, it shift to the other target.

power attack
to hit: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 6 ⇒ (4) + 6 = 10

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Ready to step up, if one of my allies goes down or retreats.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Struggling to get enough elbow room with all of his companions packed into the tight quarters, Kailun squeezes in next to Lini. "This will only take a moment, pardon me."

Mumbling arcane words under his breath, he once again calls on an extraplanar creature to aid him in battle.

Summon Monster I

Sorry, Lini! I'll get out of your space next round, but I need line of sight right now! :)


Tracker: round 1
Narad: delaying if ally drops/moves
Varian: clubs the thug to death
Kailun: summon monster I
Phred: its zombie hard, but still standing
Riceak: go

zombie:
Lini:

cleric:

The quick-footed Varian and Phred converge on the enemies. Varian clubs the thug to death with one decisive blow. Phred leaves a nasty gash on the lone zombie, but it still stands hoping to rend flesh from bone. Kailun invades Lini's space, and casts a spell, which is very intricate and takes some time to complete.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb
Kailun wrote:
Struggling to get enough elbow room with all of his companions packed into the tight quarters, Kailun squeezes in next to Lini. "This will only take a moment, pardon me."

"Wow, hey! You're so rude, uh!?"

No problem. :P

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will invoke the blessing of Shelyn to give the half-orc a bit o luck.

Goddess, hear my prayer and give us your fortune.

Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Should be the zombie's turn, right? DM Stylz?


Sorry, had to crash after work. long day at work

The zombie, lunges forward and tries to slam its body against Phred, but misses badly.

slam: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (4) + 4 = 8

Tracker: round 1-2

Lini: go round 1
Cleris: waiting round 1
Narad: go round 2
Varian: go round 2
Kailun: finishes SM 1, go round 2
Phred: go round 2
Riceak: touch of luck on Phred
zombie: done attackng Phred

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

As Kailun finishes his earlier spell, a golden eagle appears next to the enemy cleric. Without missing a beat, the elf casually transitions into his next spell, splashing a thin layer of slippery grease all over the floor around the cleric. Assured that his spells will do the rest of the work, he casually steps back out of Lini's way.

Grease Ref DC 17 or else fall prone.

The eagle holds its action until the grease spell goes off, so all of these attacks may or may not have +4 to hit (for being prone) depending on if the cleric makes his save or not. Either way, it uses its smite evil power.

Eagle attack: 1d20 + 3 ⇒ (13) + 3 = 16
Eagle damage: 1d4 + 3 ⇒ (1) + 3 = 4

Eagle attack: 1d20 + 3 ⇒ (14) + 3 = 17
Eagle damage: 1d4 + 3 ⇒ (1) + 3 = 4

Eagle attack: 1d20 + 3 ⇒ (14) + 3 = 17
Eagle damage: 1d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian attacks the zombie...

Quarterstaff: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d6 + 8 ⇒ (4) + 8 = 12 damage.

...slamming his quarterstaff into its torso with a satisfying 'thud'.

If that takes out the zombie, he will move up to engage the cleric.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Likely the zombie drops from that. Phred will move up to engage the cleric and attack.

power attack
to hit: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d6 + 6 ⇒ (4) + 6 = 10

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Remember you have the touch of luck for d20 rolls

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Round 1

Droogami runs ignoring the zombie and bites the cleric.

Lini tries to follow him "hey, Droogie, don't be so fast! I have short legs, remember?!", while she tries to skip from any attack from the zombie.

Droogami's acrobatics - Move Through Threatened Squares: 1d20 + 5 ⇒ (7) + 5 = 12
Droogami's bit, trip if hit: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 1 ⇒ (2) + 1 = 31d20 ⇒ 9

Lini's acrobatics - Move Through Threatened Squares: 1d20 + 1 ⇒ (8) + 1 = 9


zombie aoo on Droogami: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Cleric reflex: 1d20 - 1 ⇒ (16) - 1 = 15 after his normal action

attack Droogami: 1d20 + 2 ⇒ (1) + 2 = 3

The zombie tries to slam Droogami, but is to slow to react. Droogami then tries to bite the cleric and gets a mouthful of armor.

The cleric then tries to attack Droigami but fails almost dropping his weapon. Varian cats a spell under his feet and he falls to the floor. Then out of nowhere a eagle bathed in an amber glow springs into existence. It rips and tears at the cleric flailing about on the floor. As the flurry of attack cease, the cleric still clings to life. That is until Phred comes in and with a decisive blow chops the evil clerics head from its shoulders.

The only thing left is the strange crystal next to the cleric.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Man, Varian keeps getting credit for my sweet moves. :)

"Well, well, what do we have here? Ideas, anyone?" Kailun steps closer to it, but doesn't touch the crystal.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Narad looks at Phred. "Wanna smash it?" He shrugs his shoulders, unable to suggest anything more clever.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun peers at the crystal...

Appraise, Knowledge (Arcana), Knowledge (History), and Spellcraft are all +9.

Various: 1d20 + 9 ⇒ (16) + 9 = 25


Kailun figures the locked doors, and undead are tied together with the strange stone. Phred, after a few minutes is able to smash the stone to bits. You hear a large crash from above be in the opera house. You go to examine the noise, and you see the few patrons still alive are rushing out the doors and you are now able to escape.

That wraps the scenario. I will get the game reported and sheets out, but it may be a few days since the work schedule sucks. Thanx for the game guys.


Thanks for running.

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