
DM Stylz |

The group pounds and pounds on the doors. No matter how much they bang and try to bust out, there is no give. It seems there is some sort of magical ward keeping the theateroers and Pathfinders inside the opera house.
The sounds of battle have seem to died down, but there are dead nobles mixed in with rotting zombie corpses strewn throughout every room you are in.
more coming tomorrow

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"We should search the rest of the opera house for survivors, saving whoever was alive before this attack and putting the ones who were dead back to rest." Kailun signals that someone should lead the way through the door, keeping his bow readied.

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Varian coughs weakly as he regains consciousness, then sighs as more healing energy washes over him. Regaining his feet, he picks up his quarterstaff, and gingerly runs a finger across the new scar tissue tracing a path across his neck.
"That... was unpleasant. Let's see if we can find more of these zombie-spawn..."

DM Stylz |

map ready
Initiative
Kailun: 1d20 + 3 ⇒ (1) + 3 = 4
Lini: 1d20 + 1 ⇒ (14) + 1 = 15
Narad: 1d20 + 10 ⇒ (20) + 10 = 30
Phred: 1d20 + 2 ⇒ (20) + 2 = 22
Riceak: 1d20 + 2 ⇒ (11) + 2 = 13
Varian: 1d20 + 4 ⇒ (1) + 4 = 5
boss, thugs: 1d20 ⇒ 101d20 ⇒ 10
stealth + mod: 1d20 ⇒ 4
Initiative Tracker: round 1
Narad: go
Phred: go
Lini/Droogami: go
Riceak: go
Boss:
Thug 1:
Thug 2:
Varian: FF
Kailun: FF
Narad's honed ears detect movement coming from somewhere west of him. He opens the door and sees a woman standing there, heavy pick in hand. In the hallway you see bodies of nobles littering the floor, rotting zombies mixed in with them.

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It's comforting to know that it's not just me rolling like crap, that other people can roll like crap on Kailun's behalf, too. :)
Please, don't all rush up and block the door so the rest of us can't do anything!

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Free Action: "What have you done? Why attack these people?"
Move Action: Move forward, next to Phred.
Standard Action: Throw a dagger at the lady with the heavy pick: Attack: 1d20 + 6 ⇒ (10) + 6 = 16, Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (3, 3) = 10

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Lini uses the scroll of magic fang (claws) on Droogami, who cross the room and try to bite the woman.
Bite, trip if hit: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 1 ⇒ (4) + 1 = 51d20 ⇒ 10

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critical confirmation: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 1 ⇒ (4) + 1 = 5

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Wow!

DM Stylz |

Initiative Tracker: round 1
Narad: sneak hit
Phred: readied attack
Lini/Droogami: cast spell, crit
Riceak: go
Thug 1:
Thug 2:
Varian: FF
Kailun: FF
Narad, moves up and hucks a dagger at the woman. She isn't prepared and gets a puncture wound to the lung. It hurts quite a bit, and as she grimaces at the pain, it gives Droogami an opening to move up and bite into her leg. The fluffy friend manages to find the femoral artery, blood soaks into her fur as the leader crumples to the ground in a bloody heap.
Both thugs look at each other, then look back to the Pathfinders. They seem quite pissed off that you took out the boss in such quick fashion.
Riceak you are there as far as I know

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I am on my phone and can't move my figure which is back, hooray! I want to move bybthe half orc by kitty.

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He will attack the bad guy with the glaive.
1d20 + 1 ⇒ (14) + 1 = 15
1d10 + 1 ⇒ (10) + 1 = 11

DM Stylz |

Initiative Tracker: round 1-2
Narad: go round 2
Phred: go round 2
Lini/Droogami: go round 2 (6 damage Droogami)
Riceak: go round 2
Thug 1: waiting
Thug 2: waiting
Varian: go round 1
Kailun: go round 1
Riceak pokes at the thug behind the door frame, and narrowly misses him as he gets his shied up in time.
The two thugs, move to either side of the door frame and take a swing at Droogami. The first thug narrowly misses the cat as his pick hits the door frame. The second thug however connects with Droogami's side, missing any vital organs luckily.
red: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (5) + 1 = 6
orange: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (5) + 1 = 6
crit?: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (3) + 1 = 4
Damage:

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Dashing through the room on light feet, Kailun maneuvers around the pillars in the foyer to get a good line of sight on one of the thugs, rattling off a practiced spell as soon as he's in range.
Daze at the north (red) thug, Will DC 15

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Round 2
Move Action: Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
Standard Action: Attack: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Free Action: "Surrender! You cannot defeat us."

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Here he goes again to poke
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (15) + 1 = 16
if it does not confirm 1d10 + 1 ⇒ (4) + 1 = 5
If it does:
1d10 ⇒ 6
1d10 ⇒ 5
1d10 ⇒ 5
Total 17

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Round 2
Lini moves to Drogami and use one charge of the wand on him.
The snow leopard takes a 5-foot step and hits the dazed thug with all of his strength.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Droogami's bite, trip (if hit): 1d20 + 7 ⇒ (8) + 7 = 151d4 + 1 ⇒ (4) + 1 = 51d20 ⇒ 10
Droogami's claw, claw: 1d20 + 7 ⇒ (15) + 7 = 221d2 + 1 ⇒ (2) + 1 = 31d20 + 7 ⇒ (18) + 7 = 251d2 + 1 ⇒ (2) + 1 = 3
4 charges of the wand.

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Hey, sorry - the Paizo website going down caused me problems...
Varian confidently moves forward, and takes a swing at one of the thugs from around the corner.
Quarterstaff: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 8 ⇒ (5) + 8 = 13 damage.

DM Stylz |

Initiative Tracker: round 2-3
Narad: go round 3
Phred: go round 3
Lini/Droogami: go round 3
Riceak: go round 3
red thug: waiting (6 damaage)
Varian: go round 2
Kailun: go round 2
Varian moves and takes a swing at one of the thugs. He almost connects but the door frame manages to get in the way just enough to give the thug enough time to bring his shield up.
Pred than moves in, ignoring whatever the thugs have planned. Luckily for him one thug got dazed mere seconds earlier and is unable t swing and the other thug misses and digs his pick into the wall.
He attacks, but hits the curtains behind the thug, shredding them. Narad moves up and stabs at the unfazed thug, and hits for a minor wound, but it causes enough distraction to allow Riceak to decimate the thug from sternum to head. He falls to the ground, spliced in two.
Lini heals her friend, which then proceed to claw the thug in a stupor twice, but cannot connect with the bite.
AOO Phred: 1d20 + 2 ⇒ (13) + 2 = 15
if hit AC 20: 1d6 + 1 ⇒ (3) + 1 = 4

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Round 3
The cleric will say a prayer for the deceased man that he killed. He will hold his action in case something else pops up.

DM Stylz |

You open the next door, to methodically search the opera house. You see various parts of a dozen corpses lie strewn about the floor. Blood and gore stain everything, making the floor slick and filling the room with a metallic aroma. Bodies lie askew, mouths hanging open in silent screams, faces contorted in fear.
Perception
Kailun: 1d20 + 7 ⇒ (10) + 7 = 17
Lini: 1d20 + 9 ⇒ (5) + 9 = 14
Narad: 1d20 + 10 ⇒ (15) + 10 = 25
Phred: 1d20 + 1 ⇒ (9) + 1 = 10
Riceak: 1d20 + 2 ⇒ (18) + 2 = 20
Varian: 1d20 + 10 ⇒ (6) + 10 = 16
Initiative
Kailun: 1d20 + 3 ⇒ (12) + 3 = 15
Lini: 1d20 + 1 ⇒ (11) + 1 = 12
Narad: 1d20 + 10 ⇒ (10) + 10 = 20
Phred: 1d20 + 2 ⇒ (20) + 2 = 22
Riceak: 1d20 + 2 ⇒ (10) + 2 = 12
Varian: 1d20 + 4 ⇒ (8) + 4 = 12
zombie, zy: 2d20 ⇒ (16, 2) = 18
Initiative Tracker: surprise round (single move or standard action)
Narad: go
Kailun: go
red zombie:
green zombie:
orange zombie:
Riceak
Varian
blue zombie
Round 1:
Phred:
Narad:
red zombie:
green zombie:
orange zombie:
Kailun:
Lini/Droogami:
Riceak:
Varian:
blue zombie:

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Raising his bow and taking aim, Kailun hopes to fire not just before the zombies can react, but before his companions all crowd in and block his line of sight.
Longbow attack at orange zombie: 1d20 + 3 ⇒ (19) + 3 = 22
Longbow damage: 1d8 ⇒ 2
Kailun will take the arrows we found in the previous room and gladly split them with any other archers in the group.

DM Stylz |

Initiative Tracker: surprise round (single move or standard action)
Narad: go
Kailun: attack hit, DR eats it
red zombie: prone, will stand on initiative
green zombie: prone, will stand on initiative
orange zombie: prone, will stand on initiative
Riceak: go, versus standing zombies
Varian: go versus standing zombie
blue zombie: prone, will stand on initiative
Round 1:
Phred: moves in, attacks zombie when round 1 starts, will adjust icon to best advantage
Narad:
red zombie:
green zombie:
orange zombie:
Kailun:
Lini/Droogami:
Riceak:
Varian:
blue zombie:

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The half elf will move up one and attempt to hit the closest zombie.
1d20 + 1 ⇒ (11) + 1 = 12
1d10 + 1 ⇒ (3) + 1 = 4

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Surprise Round
Move Action: Draw Flask of Holy Water
Round 1
Move Action: Move 2 squares south
Standard Action: Throw flask at central enemy to splash as many as possible: Ranged Touch: 1d20 + 6 ⇒ (6) + 6 = 12, Damage: 2d4 ⇒ (2, 1) = 3

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"With me, Droogie!" screams Lini, while moves in the back of the snow leopard, who tries to hit the orange zombie with the druid's help.
Lini's aid another on atk roll: 1d20 - 1 ⇒ (6) - 1 = 5
Droogami's bite, trip if hit: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 1 ⇒ (4) + 1 = 51d20 ⇒ 13

DM Stylz |

sorry, got swamped with work momentarily. Back now :)
The zombies begin to move and stand up. Najaf and Kailun are quick to act. Narad grabs a vial while Kailun shoots an arrow at a zombie. He hits it, but it makes a sickening thud as the rubbery flesh absorbs the blow. The zombies muster to their feet. Rice am then slices one across the abdomen while Varian moves closer to the fray.
Phred moves up and kills off the zombie Riceak slashed moments ago. Narad lobs the vial of holy water, singing the central zombie and zombies surrounding it.
The couple remaining zombies converge on Phred. One tries to slam him, but clangs off his armor. Lini tries to help her friend, but fails. Droogami then tries to bite the zombie, and rips flesh from its bones.
green Phred: 1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 4 ⇒ (3) + 4 = 7
Tracker Round 1-2
Phred:go round 2
Narad: go round 2
red zombie: 1 damage; waiting
green zombie: 3 damage; waiting
Kailun: go round 1
Lini/Droogami: done, bite hit.
Riceak: go round 1
Varian: go round 1
blue zombie: waiting round 1

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Rerolling the attack:
Droogami's bit, trip if hit: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 1 ⇒ (1) + 1 = 21d20 ⇒ 11

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Droogami's crit confirmation: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 1 ⇒ (2) + 1 = 3