0-7 Among the Living (Inactive)

Game Master Gilthanis

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Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will help as well 1d20 + 1 ⇒ (9) + 1 = 10


The group pounds and pounds on the doors. No matter how much they bang and try to bust out, there is no give. It seems there is some sort of magical ward keeping the theateroers and Pathfinders inside the opera house.

The sounds of battle have seem to died down, but there are dead nobles mixed in with rotting zombie corpses strewn throughout every room you are in.

more coming tomorrow

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"We should search the rest of the opera house for survivors, saving whoever was alive before this attack and putting the ones who were dead back to rest." Kailun signals that someone should lead the way through the door, keeping his bow readied.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian coughs weakly as he regains consciousness, then sighs as more healing energy washes over him. Regaining his feet, he picks up his quarterstaff, and gingerly runs a finger across the new scar tissue tracing a path across his neck.

"That... was unpleasant. Let's see if we can find more of these zombie-spawn..."

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Leading the way with stealth. We're out of combat so I'll take 10 on both stealth and perception getting a 20 for each.


map ready

Initiative
Kailun: 1d20 + 3 ⇒ (1) + 3 = 4
Lini: 1d20 + 1 ⇒ (14) + 1 = 15
Narad: 1d20 + 10 ⇒ (20) + 10 = 30
Phred: 1d20 + 2 ⇒ (20) + 2 = 22
Riceak: 1d20 + 2 ⇒ (11) + 2 = 13
Varian: 1d20 + 4 ⇒ (1) + 4 = 5
boss, thugs: 1d20 ⇒ 101d20 ⇒ 10

stealth + mod: 1d20 ⇒ 4

Initiative Tracker: round 1

Narad: go
Phred: go
Lini/Droogami: go
Riceak: go
Boss:
Thug 1:
Thug 2:
Varian: FF
Kailun: FF

Narad's honed ears detect movement coming from somewhere west of him. He opens the door and sees a woman standing there, heavy pick in hand. In the hallway you see bodies of nobles littering the floor, rotting zombies mixed in with them.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

It's comforting to know that it's not just me rolling like crap, that other people can roll like crap on Kailun's behalf, too. :)

Please, don't all rush up and block the door so the rest of us can't do anything!

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will move up and ready an action if a zombie gets in attacking distance.

power attack
to hit: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 6 ⇒ (2) + 6 = 8

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I tried to move my figure and he disappeared.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Free Action: "What have you done? Why attack these people?"
Move Action: Move forward, next to Phred.
Standard Action: Throw a dagger at the lady with the heavy pick: Attack: 1d20 + 6 ⇒ (10) + 6 = 16, Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (3, 3) = 10

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Lini uses the scroll of magic fang (claws) on Droogami, who cross the room and try to bite the woman.

Bite, trip if hit: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 1 ⇒ (4) + 1 = 51d20 ⇒ 10

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

critical confirmation: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Wow!

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Nice! If both of us hit, she just took 20 HP of damage. :-)


Initiative Tracker: round 1

Narad: sneak hit
Phred: readied attack
Lini/Droogami: cast spell, crit
Riceak: go
Thug 1:
Thug 2:
Varian: FF
Kailun: FF

Narad, moves up and hucks a dagger at the woman. She isn't prepared and gets a puncture wound to the lung. It hurts quite a bit, and as she grimaces at the pain, it gives Droogami an opening to move up and bite into her leg. The fluffy friend manages to find the femoral artery, blood soaks into her fur as the leader crumples to the ground in a bloody heap.

Both thugs look at each other, then look back to the Pathfinders. They seem quite pissed off that you took out the boss in such quick fashion.

Riceak you are there as far as I know

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

am I back on the map

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Are you going to do anything, Riceak?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I am on my phone and can't move my figure which is back, hooray! I want to move bybthe half orc by kitty.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Okay, moved you. You should be able to poke that bad guy through the doorway with your glaive.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He will attack the bad guy with the glaive.

1d20 + 1 ⇒ (14) + 1 = 15
1d10 + 1 ⇒ (10) + 1 = 11


Initiative Tracker: round 1-2

Narad: go round 2
Phred: go round 2
Lini/Droogami: go round 2 (6 damage Droogami)
Riceak: go round 2
Thug 1: waiting
Thug 2: waiting
Varian: go round 1
Kailun: go round 1

Riceak pokes at the thug behind the door frame, and narrowly misses him as he gets his shied up in time.

The two thugs, move to either side of the door frame and take a swing at Droogami. The first thug narrowly misses the cat as his pick hits the door frame. The second thug however connects with Droogami's side, missing any vital organs luckily.

red: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (5) + 1 = 6
orange: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (5) + 1 = 6
crit?: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (3) + 1 = 4

Damage:

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will take his chances and move past the thugs into the room, provoking from both.

Then he will try to take out the north one.

power attack
to hit: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Dashing through the room on light feet, Kailun maneuvers around the pillars in the foyer to get a good line of sight on one of the thugs, rattling off a practiced spell as soon as he's in range.

Daze at the north (red) thug, Will DC 15


red will: 1d20 ⇒ 8

The thug's head is muddled. He is in a daze.


Initiative Tracker: round 1-2

Narad: go round 2
Phred: go round 2
Lini/Droogami: go round 2 (6 damage Droogami)
Riceak: go round 2
red thug: dazed for round 2
orange thug: waiting
Varian: dazed red thug
Kailun: go round 1

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Round 2
Move Action: Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
Standard Action: Attack: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Free Action: "Surrender! You cannot defeat us."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Here he goes again to poke
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (15) + 1 = 16

if it does not confirm 1d10 + 1 ⇒ (4) + 1 = 5

If it does:
1d10 ⇒ 6
1d10 ⇒ 5
1d10 ⇒ 5
Total 17


Initiative Tracker: round 1-2

Narad: action resolves after Phred
Phred: action resolves after Kailun
Lini/Droogami: go round 2 (6 damage Droogami)
Riceak: action resolves after Narad
red thug: dazed for round 2
orange thug: waiting
Varian: dazed red thug
Kailun: go round 1

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9
DM Stylz wrote:

Varian: dazed red thug

Kailun: go round 1

Kailun dazed the thug. We're waiting on Varian's round 1 action.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Round 2

Lini moves to Drogami and use one charge of the wand on him.

The snow leopard takes a 5-foot step and hits the dazed thug with all of his strength.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Droogami's bite, trip (if hit): 1d20 + 7 ⇒ (8) + 7 = 151d4 + 1 ⇒ (4) + 1 = 51d20 ⇒ 10

Droogami's claw, claw: 1d20 + 7 ⇒ (15) + 7 = 221d2 + 1 ⇒ (2) + 1 = 31d20 + 7 ⇒ (18) + 7 = 251d2 + 1 ⇒ (2) + 1 = 3

4 charges of the wand.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Hey, sorry - the Paizo website going down caused me problems...

Varian confidently moves forward, and takes a swing at one of the thugs from around the corner.

Quarterstaff: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 8 ⇒ (5) + 8 = 13 damage.


Initiative Tracker: round 2-3

Narad: go round 3
Phred: go round 3
Lini/Droogami: go round 3
Riceak: go round 3
red thug: waiting (6 damaage)
Varian: go round 2
Kailun: go round 2

Varian moves and takes a swing at one of the thugs. He almost connects but the door frame manages to get in the way just enough to give the thug enough time to bring his shield up.

Pred than moves in, ignoring whatever the thugs have planned. Luckily for him one thug got dazed mere seconds earlier and is unable t swing and the other thug misses and digs his pick into the wall.

He attacks, but hits the curtains behind the thug, shredding them. Narad moves up and stabs at the unfazed thug, and hits for a minor wound, but it causes enough distraction to allow Riceak to decimate the thug from sternum to head. He falls to the ground, spliced in two.

Lini heals her friend, which then proceed to claw the thug in a stupor twice, but cannot connect with the bite.

AOO Phred: 1d20 + 2 ⇒ (13) + 2 = 15
if hit AC 20: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will try again on the same target.

power attack
to hit: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 6 ⇒ (5) + 6 = 11 nevermind

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Knowing it's a longshot hitting his target through all the chaos, Kailun goes for it anyway.

Longbow attack: 1d20 + 3 - 8 ⇒ (5) + 3 - 8 = 0
longbow damage: 1d8 ⇒ 6

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Round 3
Move Action: Move up next to thug.
Standard Action: Club: 1d20 + 3 ⇒ (18) + 3 = 21, Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian again attempts to attack around the door frame.

Quarterstaff: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d6 + 8 ⇒ (1) + 8 = 9 damage.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Round 3

The cleric will say a prayer for the deceased man that he killed. He will hold his action in case something else pops up.


With the combined efforts of Varian and Narad, the group manages to take down the last thug.

On the bodies you find the following:
potion of cure light wounds, chain shirt armor (x3), heavy steel shield (x3), masterwork heavy pick (x3), shortbow (x3) with 60 arrows


You open the next door, to methodically search the opera house. You see various parts of a dozen corpses lie strewn about the floor. Blood and gore stain everything, making the floor slick and filling the room with a metallic aroma. Bodies lie askew, mouths hanging open in silent screams, faces contorted in fear.

Perception

Kailun: 1d20 + 7 ⇒ (10) + 7 = 17
Lini: 1d20 + 9 ⇒ (5) + 9 = 14
Narad: 1d20 + 10 ⇒ (15) + 10 = 25
Phred: 1d20 + 1 ⇒ (9) + 1 = 10
Riceak: 1d20 + 2 ⇒ (18) + 2 = 20
Varian: 1d20 + 10 ⇒ (6) + 10 = 16

Initiative
Kailun: 1d20 + 3 ⇒ (12) + 3 = 15
Lini: 1d20 + 1 ⇒ (11) + 1 = 12
Narad: 1d20 + 10 ⇒ (10) + 10 = 20
Phred: 1d20 + 2 ⇒ (20) + 2 = 22
Riceak: 1d20 + 2 ⇒ (10) + 2 = 12
Varian: 1d20 + 4 ⇒ (8) + 4 = 12
zombie, zy: 2d20 ⇒ (16, 2) = 18

Initiative Tracker: surprise round (single move or standard action)
Narad: go
Kailun: go
red zombie:
green zombie:
orange zombie:
Riceak
Varian
blue zombie

Round 1:
Phred:
Narad:
red zombie:
green zombie:
orange zombie:
Kailun:
Lini/Droogami:
Riceak:
Varian:
blue zombie:

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Raising his bow and taking aim, Kailun hopes to fire not just before the zombies can react, but before his companions all crowd in and block his line of sight.

Longbow attack at orange zombie: 1d20 + 3 ⇒ (19) + 3 = 22
Longbow damage: 1d8 ⇒ 2

Kailun will take the arrows we found in the previous room and gladly split them with any other archers in the group.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred moves in, and out of the way of the doorway so others can engage. He then tries to chop down a zombie.

power attack
to hit: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 6 ⇒ (5) + 6 = 11


Initiative Tracker: surprise round (single move or standard action)
Narad: go
Kailun: attack hit, DR eats it
red zombie: prone, will stand on initiative
green zombie: prone, will stand on initiative
orange zombie: prone, will stand on initiative
Riceak: go, versus standing zombies
Varian: go versus standing zombie
blue zombie: prone, will stand on initiative

Round 1:
Phred: moves in, attacks zombie when round 1 starts, will adjust icon to best advantage
Narad:
red zombie:
green zombie:
orange zombie:
Kailun:
Lini/Droogami:
Riceak:
Varian:
blue zombie:

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Surprise Round:

Jarlaxle sighs, and moves over to the main doors.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half elf will move up one and attempt to hit the closest zombie.
1d20 + 1 ⇒ (11) + 1 = 12
1d10 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Surprise Round
Move Action: Draw Flask of Holy Water

Round 1
Move Action: Move 2 squares south
Standard Action: Throw flask at central enemy to splash as many as possible: Ranged Touch: 1d20 + 6 ⇒ (6) + 6 = 12, Damage: 2d4 ⇒ (2, 1) = 3

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Round 1, continued
Free Action: The rogue thinks to himself, "More of these things?" He mutters out loud, "Ugh! How did so many of them get in here?"

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

"With me, Droogie!" screams Lini, while moves in the back of the snow leopard, who tries to hit the orange zombie with the druid's help.

Lini's aid another on atk roll: 1d20 - 1 ⇒ (6) - 1 = 5

Droogami's bite, trip if hit: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 1 ⇒ (4) + 1 = 51d20 ⇒ 13


sorry, got swamped with work momentarily. Back now :)

The zombies begin to move and stand up. Najaf and Kailun are quick to act. Narad grabs a vial while Kailun shoots an arrow at a zombie. He hits it, but it makes a sickening thud as the rubbery flesh absorbs the blow. The zombies muster to their feet. Rice am then slices one across the abdomen while Varian moves closer to the fray.

Phred moves up and kills off the zombie Riceak slashed moments ago. Narad lobs the vial of holy water, singing the central zombie and zombies surrounding it.

The couple remaining zombies converge on Phred. One tries to slam him, but clangs off his armor. Lini tries to help her friend, but fails. Droogami then tries to bite the zombie, and rips flesh from its bones.

green Phred: 1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 4 ⇒ (3) + 4 = 7

Tracker Round 1-2

Phred:go round 2
Narad: go round 2
red zombie: 1 damage; waiting
green zombie: 3 damage; waiting
Kailun: go round 1
Lini/Droogami: done, bite hit.
Riceak: go round 1
Varian: go round 1
blue zombie: waiting round 1

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Rerolling the attack:

Droogami's bit, trip if hit: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 1 ⇒ (1) + 1 = 21d20 ⇒ 11

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Droogami's crit confirmation: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 1 ⇒ (2) + 1 = 3

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