Serill Elamaer |
As for magic items. I would like my Blade to be intelligent. Either Serill makes it that way or it always was but it only awakens when a warrior 'powerful enough' wields it. So basically when I have enough gold to afford such an upgrade.
Serill Elamaer |
For the blade I'm writing a bit of history to base it's purpose around. Is there any elven specific lore for the world that would help with that. I'm obviously wanting to make it's alignment Neutral with the purpose of defending elves.
Anduriel Silverthorn |
I'm wondering why you didn't just pick Magus since Bladebound has that all built in to the class.
Serill Elamaer |
Because i wanted to be a wizard. He focuses magic through the sword similar to a magus i know but his magic is different. And the idea for the secretly intelligent blade came later after I had written him as a wizard.
Anduriel Silverthorn |
Makes sense.
Anduriel Silverthorn |
Alistair is crazy obsessed with everyone being in exactly the same place at once.
Alistair Wellington |
He would rather work alone or with one other person, but the last two times the group was off doing their own separate things...well it did not go well. So now he would like to keep the group together to limit that amount of time we are off doing our own things.
I have been playing D&D for a LONG time and it never ends well when the party splits into several groups...lol
thelizardwizard |
alright, let me know who goes to meet him, and who goes stealthily, everyone going stealthily make a stealth check in your post when you do so.
also, if you think going the stealth option is a good idea, may I suggest you all take a long look at the teamwork feat - stealth synergy?
Anduriel Silverthorn |
Smh
Anduriel Silverthorn |
That's what I was thinking. And you're playing off as if you knew about the mind blitz and it just did't work which is also not true.
Anduriel Silverthorn |
Nice!
Anduriel Silverthorn |
People start randomly appearing...subtle message......If you cross us, you'll never see it coming.
Posh Nanjet |
Sorry for the wall of text... Been drinking a bit of whiskey and got on a roll there.
Anduriel Silverthorn |
LMAO
(GETTING IN CHARACTER) are we?
Alvin Timo |
How do natural 1's with skills work with you Lizardwizard?
Does my roll still count towards completing the challenge or does rolling the 1 mean an automatic fail?
In other words, if my total roll had been below the DC, would I have suffered the disease AND been nauseated?
Also, I only just realized I'd completely forgotten we're using Automatic Bonus Progression :P I'll update Alvin accordingly!
Damari Wilder |
Hey guys.
I'm in the middle of moving and getting utilities and stuff set up. The next couple post are probably going to be inconsistent for a bit.
apologies for the inconvenience.
Anduriel Silverthorn |
Where's the link to the map again?
Dreadguard Lienhol |
Keep in mind that according to the Orcs only those who pass the trial will be allowed to the meeting. It's a stretch, but if one of use were able to succeed multiple trials we could pressure them into allowing all of us in.
Depending on how sassy War decides to be if he wins I may challenge him, just to shut him up.
Posh Nanjet |
We could humiliate him further with the gnome...
Quick! Someone teach me how to fight! :-P
Alistair Wellington |
DM
It is your game, and as such I will stand by your ruling.
I have my opinion on it..lol
The spell does not state it is a trap or that it is not...
It is one of those spells that does not fully explain it...which does happen.
The rogue has the ability to disarm magical traps and this spell is (once again my opinion) designed to be just that a trap. It is not warding against fire or cold it is design to ward against a person from entering a certain area with out there knowledge...trap..but then again it is my opinion..lol
A glyph of warding can by disarmed by using a disable device check and that wards an area that goes off when you enter it...so how is it that a 1st level spell is able to thwart a rogue who is trained in removing magical traps...It does not state in the skill Disable Device that you are limited to disabling a trap that is on an object only...
It does not make sense that a 1st level spell caster is able to defeat the talents of a high level rogue..
**I am not trying to start an argument, please there is enough of that going on in game play..I am just stating my opinion. **
Anduriel Silverthorn |
A trap causes harm to the person triggering it. It's a passive offensive spell like the glyph and symbol spells. An alarm spell has no harmful effects on the person setting it off, which is the very definition of a trap
Alistair Wellington |
I can see where you are coming from..I do
but
I still do not see it as such...
what is a trap with a tangle foot bag...
or a trap with the entangle spell in it....
or Sepia Snake Sigil is a trap spell that you place on a book...it does not harm you...how is it not a trap then...
what is a snare trap that has invisibility on it that is place in a path that you step into...it does not directly harm you so therefor if I detected it I still can not disable it?
Anduriel Silverthorn |
It does when you set it off. Those all in some way impose a negative condition on the person setting them off. Harm is more than just hp loss.
Alistair Wellington |
1 person marked this as a favorite. |
and an alarm spell has no negative condition what so ever....it does not harm physically but it can harm your condition...maybe not directly but it can harm you
Alistair Wellington |
I can see your point and it is valid as is my point (in my own opinion).
I have been looking on the different boards out there on the internet, we are saying the same things that they are.
We are beating a dead horse from both sides it would seem.
lol
thelizardwizard |
I am going to say no. It doesn't count as a trap. Here is my reasoning-
The disable device section calls out specific spells that function as traps, Alarm is not on that list. Most spells that function as traps state so in their description, Alarm does not.
Also, most, if not all, of the other spells have some focal point of the magic as well. I just don't see how someone could basically dispel magic without something to tamper with. It would be similar to letting you dispel a metal or force wall in my opinion, or other such area effect.
Dalen Felder |
GM, if you don't mind, I'd like to make a counter argument.
First, though the Alarm spell is not on the list, I'd argue that it is a trap, or at least a trap trigger. The rules can't cover all of the spells, which is why they give a formula for disabling spell traps. Also, just because the spell doesn't cause damage directly doesn't mean it's not a trap. I would also argue that it does have a negative impact on the PCs and qualifies as a trap since it alerts the caster to your presence and allows them to prepare, which in turn makes the encounter more difficult.
Second, the game makes no assumptions on how the spell functions. It could be that there's a faintly glowing wall of runes that demarcates the area and smells faintly of strawberries and something that is not like, but very similar to, tea. It could be that putting in a certain tool just so into the "wall" disrupts the flow of magic and disables the spell.
Third, the alarm spell is basically a magical tripwire. It's used to alert the caster when intruders activate it and/or act as the trigger to a trap. Rogues are specifically trained in disabling magical traps, which includes the alarm spell, in my opinion. Otherwise, what's the point of trapfinding if any schmuck with a spell book can defeat the rogue who's robbed lords and ladies blind for years?
Anyway, that's my take on it, and as Alstair said, I'll stick by any ruling you make. I jsut feel that it's kinda dumb to say that an experienced rogue can't get around what is for all intents and purposes a simple tripwire.
Serill Elamaer |
1 person marked this as a favorite. |
It's used as trap triggers doesn't make it a trap itself. If it's not part of a trap and is just the spell cast on an area I have to say I'm with the GM. I understand a trap that is triggered then the alarm spell goes off should be disabled. But if this is just the alarm spell emanating inside the cave. It's already cast. You would need dispel magic or something.
I have an idea though regarding passing the spell or 'disabling' it. An emanation, like a burst can be thwarted by full cover. I assume the magicy people in the party would know this. So if we could build some sort of screen we could perhaps then make a box that covers the point in space it is centered on and come and go as we please.