About Dalen Felder
Male human fighter 4
LN Medium humanoid (human)
Init +1; Senses Perception +3
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 48 (4d10+16)
Fort +8, Ref +3, Will +3 (+1 vs. fear)
Speed 30 ft. (20 ft. in armor)
Melee +1 greatsword +9 (2d6+5/19-20) or
. . gauntlet (from armor) +7 (1d3+3) or
. . mwk gladius +8 (1d6+3/19-20) or
. . unarmed strike +7 (1d3+3 nonlethal)
Ranged mwk composite longbow +6 (1d8+3/×3)
Str 17, Dex 12, Con 16, Int 14, Wis 12, Cha 12
Base Atk +4; CMB +7; CMD 18
Feats Cleave, Power Attack, Scholar[ISWG], Squire, Toughness, Weapon Focus (greatsword)
Traits affable, eye for quality
Skills Acrobatics -4 (-8 to jump), Appraise +10, Climb +3, Craft (alchemy) +6 (+8 on Craft (alchemy) checks to produce alcoholic beverages), Diplomacy +7 (+9 to gather information.), Handle Animal +6, Intimidate +5, Knowledge (local) +10, Knowledge (nobility) +7, Perception +3, Profession (cook) +5, Profession (merchant) +6, Profession (peddler) +7, Ride +1, Sense Motive +3, Survival +5
Languages Common, Dwarven, Elven
SQ armor training 1
Combat Gear healer's kit, masterwork brewer's kit, oil (6); Other Gear +1 half-plate, +1 greatsword, arrows (20), mwk composite longbow (+3 Str), mwk gladius[UC], ale (per gallon) (4), ale (per gallon) (4), ale (per gallon) (4), ale (per gallon) (4), applejack (per gallon)[UE] (4), applejack (per gallon)[UE] (4), barrel, barrel, bedroll (8), blanket[APG] (10), canvas (10'x10'.) (2), cold weather outfit (2), courtier's outfit (2), cutting board, wooden (2 lb), explorer's outfit (2), feed (per day) (49), flint and steel (2), grappling hook (2), honey (per jar)[UE] (4), jewelry[UE], jewelry[UE], knife, cutting (0.5 lb), ladle (0.5 lb), masterwork backpack[APG], mead (per gallon)[UE] (4), mess kit[UE] (8), pot, rags to make fuses for lamp oil flasks (6), riding saddle, riding saddle, sack, sack, sack, sack, sack, sack (5), saddlebags, saddlebags, seasonings, local (0.5 lb), silk rope (100 ft.), skewer (1 lb), skillet[UE], small cask 1 (worth 0.5 gp, 10 lb), small cask 2 (worth 0.5 gp, 10 lb), small cask 3 (worth 0.5 gp, 10 lb), small cask 4 (worth 0.5 gp, 10 lb), small cask 5 (worth 0.5 gp, 10 lb), small cask 6 (worth 0.5 gp, 10 lb), small cask 7 (worth 0.5 gp, 10 lb), soap (2), tent, large[APG], tent, large[APG], tinder packet (0.5 lb), trade goods (worth 150 gp, 1,000 lb), trail rations (10), trail rations (10), trail rations (10), trail rations (10), trail rations (9), tripod, iron (3 lb), wagon, medium[UC], waterskin (8), light horse, bit and bridle, light horse, bit and bridle, 1 sp
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scholar (Knowledge [local], Knowledge [nobility]) +2 bonus on two Knowledge skills
Squire (Base Score 5) You attract a squire to aid you in your knightly endeavors.
Born the youngest son of four brothers, and the youngest child of eight siblings, Dalen was almost an afterthought in many ways. His eldest brother would inherit the family's fortune and main businesses while the younger siblings were each groomed to aid in growing that same fortune or the family's influence. By the time Dalen was born, the Felders really only had one thing left for their youngest son, to join the Brotherhood and help the family get a foothold there. So, after a childhood of learning all of the niceties of high society, Dalen was apprenticed as a squire at the age of fourteen.
Dalen found that he was well suited to the physical demands of his job, and the knight assigned to mentor him was impressed with his strength and toughness. So much so that he began to test Dalen to see how he handled different situations. The affable young man rose to the challenge with tact, charm, and wit. The knight, Sir Aldon Rhodes, fast tracked Dalen and did his best to teach his young squire all he knew and how to navigate the politics of the Brotherhood.
Unfortunately for Dalen, Sir Aldon's second squire, Frodericke Holton, felt that the commoner, however well off his family may be, had no place in the Brotherhood. Using his family's connections, he delayed Dalen's trials until he could take them as well. Dalen's success, and the praise Sir Aldon and his peers laid upon him, rankled the young noble's nose and had begun to blame Dalen for any bit of ill fortune that came his way. Dalen, who had no idea why the noble hated him so, tried to mend the rift between them, but was rejected in a rather spectacular fashion. If he could, Frodericke would have Dalen expelled from the Brotherhood and find some way to make him pay for every perceived slight.
Now that Dalen has succeeded his trials, however, Frodericke is unlikely to succeed without more dangerous methods. Dalen's parents have also been pulling strings to have Dalen mentor a squire of his own now that he is to be a full knight, and their influence helps shield their youngest son somewhat from Frodericke's ire. Given the praise he received and the influence his family had over trade, the Brotherhood felt it best to assign a squire to him. Dalen, always obedient, accepted, with misgivings, and now awaits the day he is officially a knight.
Dalen's Personality and Appearance:
Dalen is a genial sort. He gets along with just about everybody, though he can be a stickler for the rules. There are a few things that do get him into a foul mood, his parents, his squire, and moneychangers. Those that get to know him, or are assigned to the same mission as he is find that he is a shrewd businessman and often makes money on the side by selling and buying goods in the towns he visits along the way.
Despite his normally genial personality, nothing gets him riled up more than murderers and bandits who try to justify their actions, he approaches combat with brutal efficiency, and when facing these foes, he becomes downright ruthless. He feels emotions strongly, and this is most evident in his temper, which is terrifying to behold.
Despite his image as a moonlighting merchant, he does look the part of a man at arms if not a knight. He stands at 6 foot 4 inches and possesses a thick torso and arms. His hair is black and his eyes are green.
Felder Family Relations:
The Felder family is fairly large given its upper class status. Dalen has a number of aunts, uncles, and cousins not listed here. Dalen also hasn't met many of them.
Brother Joplen (Hop-LIN)
Female human ranger 1
LG Medium humanoid (human)
Init +5; Senses Perception +6
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
Speed 30 ft.
Melee mwk longsword +3 (1d8+1/19-20) or
. . unarmed strike +2 (1d3+1 nonlethal)
Ranged mwk composite longbow +5 (1d8+1/×3)
Special Attacks favored enemy (monstrous humanoids +2)
Str 13, Dex 16, Con 12, Int 12, Wis 14, Cha 13
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits bastard, reactionary
Skills Climb +5, Handle Animal +5, Heal +6, Knowledge (geography) +5, Knowledge (nature) +5, Perception +6, Profession (trapper) +6, Ride +7, Sense Motive +7, Stealth +7, Survival +6
Languages Common, Sylvan
SQ track +1, wild empathy
Other Gear mwk studded leather, arrows (40), mwk composite longbow (+1 Str), mwk longsword, masterwork backpack[APG]
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs. Favored Enemy (Monstrous Humanoids) foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Elaina was born in Aldune as the result of a tryst between two foolish adolescents on the cusp of adulthood. Her father, an unsuccessful blacksmith's apprentice and her mother, a lazy scullery maid, soon learned how large of a mistake they made when their families could not support them and their newborn daughter. Rather than face starvation, the two abandoned the infant to the woods. She was discovered by one of the better trackers and hunters in Aldune and he took her in as his own. He taught her the skills she needed to be able to survive, and for fifteen years, everything seemed to be going right. That was until one of the knights of the Brotherhood came and called on the tracker's services as a hunting guide.
The knight got drunk one night in the camp and made advances towards Elaina, which were rejected. The knight grew furious, but the tracker swiftly knocked him out. The next morning the tracker was informed that there was a penalty for striking a knight, but the knight would be merciful and only take his adoptive daughter instead. Unable to do anything, the tracker could only apologize to Elaina before she was dragged back to the capital and pressed into the Brotherhood.
The knight lied about how Elaina had come to accompany him back to the capital city, and promised to go back and make her watch while he slowly tortured her adoptive father to death if she didn't play along. She did and feared that she would be stuck with the corrupt knight, but was surprised to find herself apprenticed to a young knight named Dalen. In the few months since her time as a squire began, she's come to see Dalen as her older brother, though she would never admit it to him. Teasing him is too much fun after all.
Elaina's Appearance and Personality:
Elaina is wise beyond her years, and can see things from both sides. She is a skilled archer and tracker and will likely surpass her adoptive father in time. While reserved most of the time, she possesses a rapier wit that comes out when people annoy her, or she's around Dalen. One of the things she hates the most is being called a kid or child, which is very easy to do given her red-haired, blue-eyed, freckled face looks a year or two younger than her sixteen years to most people.
Elaina stands only a little over five feet tall and is all lean, wiry muscle. Her boyish figure, like her freckled face, does little to help