Damari Wilder's page

78 posts. Alias of Boss Zog.


Human Cleric 4 | HP: 20/30 | AC 20/13/17 | F+5 R+4 W+8 | Per: +10 | Init: +3 (+5 in Surprise)| Channels 2/4 | Spells: 1st (3/3) 2nd (2/2) | Arrows (50) Blunt Arrows (10)

About Damari Wilder


Demari Wilder
Crusader Cleric of Erastil
LG Medium Human
Init +3|Senses: Perception(+10) Sense Motive (+10)
HP 30/30
AC 20 (MWK Breastplate) Touch: 13 Flat: 17 (Dex +3, Armor +6, Attunement +1)
Fort +5, Ref +4, Will +8
Defensive Abilities: n/a
Speed 30 ft. (20 ft in Armor)
Melee Gauntlet: +5 (1d3+2/18-20)| Dagger: +5 (1d4+2/18-20) | Spear: +5 (1d8+2/x2)
Ranged Adaptive Comp. Longbow: +8 (1d8/x3) [+1 ATK & DMG at 30ft Range] (Attuned)
Special Attacks: Deadly Aim
Str 14, Dex 16, Con 12, Int 12, Wis 18, Cha 10
Base Atk +3; CMB +5; CMD 15
Traits: Beast Bond, Exalted of Society
Campaign: Combat Expertise
Human: Boon Companion
Crusader 1: Precise Shot
1st Level: Point Blank Shot
3rd Level: Deadly Aim

Skills: 20 pts
Diplomacy: +4 1 rank
Ride: +10 3 ranks
Heal: +8 1 rank
Spellcraft: +8 4 ranks
Perception: +10 1 rank
Survival: +5 1 rank
Sense Motive: +10 3 ranks
Kn(Religion): +8 4 ranks
Kn(Planes): +5 1 rank
Kn(Nature): +5 1 rank

Background Skills
Handle Animal: +8 (+12 with Grey Hoof)
Craft (Bow): +8 (+10 w/ tools)

Languages Common, Celestial, Sylvan

Explorer Outfit
Soldier Outfit
Travler Outfit
Leather Armor
Healer's Kit (10/10)
Master Bow Craft Tools
Pack Saddle (Grey Hoff)
*Large Tent
Efficient Quiver
*Arrows (60)
*Blunt Arrows (60)
*Tangle Foot Arrows(5)
Cleric Kit
*Cheap Holy Text
*Bow & Arrow Brooch (Holy Symbol)
*Bow & Arrow Cross (Holy Symbol)
*Spell Component Pouch
*Belt Pouch
*Flint & Steal
*Iron Pot & Mess Kit
*Rope & Grappling
*Sunrods (5)
*Candles (10)
*Torches (10)
*Rations (5)

Gold = 456.67
Racial Traits
Skilled: +1 Skill Point per LVL
Bonus Feat: Extra Feat at First LVL
Special Abilities
ABP: +1 Resistance, +1 Attunement
Cleric Domain: Animal (Feather Subdomain)
*Eyes of the Hawk: 1/2 LVL Bonus to Perception & +2 Init in Surprise Rd
*Animal Companion: Dire Elk (Megaloceros)
*Domain Spells: Spells available every day
Channel Positive Energy: 2d6 Channel (4/Day)

Grey Hoof:

Favored of Erastil (Animal Companion)
LG Medium Medaloceros
Init +3|Senses: Low Light Vision, Scent
HP 32/32
AC 19 (Mwk Studded) Touch: 13 Flat: 16 (Dex +3, Nat.Armor +3, Studded Leather +3)
Fort +6, Ref +9, Will +3
Speed 50 ft.
Melee Gore (1d8+1/x2)
Str 13, Dex 18, Con 14, Int 12, Wis 15, Cha 5
Base Atk +3; CMB +3; CMD 16
Campaign: Combat Expertise
1st: Power Attack
2nd: Improved Overrun
Acrobatics: +8
Perception: +7
Survival: +6
Languages Common (Understands, but does not speak)
Link: Handle Animal as Free Action, or Push as a Move Action. +4 to HA
Share Spells: Cast Personal Spells on Companion
Evasion: Save and take no DMG
Combat Trained: Knows (Attack, come, defend, down, guard, and heel)
Exclusive: Companion disregards commands from other handlers
Track: Uses scent ability to track
Deliver: Have Companion deliver an object
"Get Help!": Designate up to 3 people as help to bring to Master
Maneuver: Overrun

Personality & Appearance:

Demari is ever the pragmatic. The Simple and Straightforward solution is his way. Yet, he is very relaxed when anyone seeks his advice. Hoping that his guidance and forthrightness will be an example for those around him. For he hopes to do the most good for those around him.

He is a stocky build with some height. Rugged features, with well kept short brown hair. He tries to keep to his faith in his fashion, often wearing simple leather garb with green motifs. A bow and arrow clasp for his ever present cloak.


In the emerald expanse of the frontier, the residents of Aldune must be hardier than most. The Wilder Family knew this, and have for generations have produced some of the most skilled Rangers and Foresters. Demari hoped to take up the mantle, like his father and sisters before him. A protector of the people.

But he was good with a spear, but not great. Great with the animals, yet horrible with the traps. And always seemed to get lost in the forest, left doused in colored by the pixies.

However, he showed a wisdom beyond his years, took to horse back like he was born for it, and the Bow. His constant companion, a practical holy charm from the family's Deity. There for him whenever he needed it. Be it Fell Beast, or Haughty Fey; it seemed Old Deadeye would look out for him. So, it was decided. He would add a new standard for the family, Cleric of Erastil.

He flourished in the lodge of the Erastil; they showed him ways with the bow, the vast domain of the hunter, and blessings he offered to his clergy. The simple virtues he espoused always seem to make so much sense for Demari. But still he wanted to be out in the Wild, a protector of the community, a Crusader for Erastil.

So on the day of his full anointing into the service of Old Deadeye, he ask the old god for a blessing. So that he may go out into the wide world, and show the Virtue of his ways. A wish that he may defend Aurli, and become a guiding shot in these darkening times.

Good heart in you boy, you might have made a great paladin. But I'll take you as you are.

Demari had his first communion with his God, and Erastil blessed him rightly. Erastil sent him a Dire Elk to be his companion, for it was skill in all the ways Demari was not. The lumbering Grey Hoof, was still but a child, but as it will grows with him. And as Grey Hoof grows in power and it will assist him in his cause.

Then Erastil told him that he will soon be needed, and that the Order will serve as his path.

Spells for the Day:

0ed: Read Magic, Detect Magic, Enhanced Diplomacy, Guidance
1st:(Calm Animal), Shield of Faith, Doom, Obscuring Mist
2nd:(Feather Fall), Communal Protection from Evil, [Open Slot]
*()Domain spell