
F. Castor |

Updated list.
D10 HD, Full BAB
CaptainFord: Maximo the "Brave", LG Male Kobold Paladin (Chosen One) of Apsu 3
Echos Myron: Edgar Rush, CN Male Human (Taldan, Vudrani) Brawler (Mutagenic Mauler) 3
Roycilo: Zemuth the Soul-Scarred, NE Female Catfolk Antipaladin (Dread Vanguard) of Lamashtu 3
Stratos/Ilir Olcana: Tosk Saladin, CG Male Half-Orc Paladin (Hospitaler) of Gorum 3
TurtSnacko: Vokrent, NG Male Human (Kellid) Fighter (Weapon Master) 3
____________________________________________________________________
D8 HD, 3/4 BAB
Calmlight: Nessessa, CN Female Fey Ninja (Unchained) 3
Dragoncat: Triel Siadon, CN Female Drow Spiritualist (Fractured Mind) 3
F. Castor: Alistair Cray, CG Male Human (Chelaxian) Kineticist (Void) 3
ginganinja/Viviana Masters: Zalika, N Female Human (Keleshite) Cleric (Ecclesitheurge) of Ptah 3
mechaPoet: Azorjka, CG Female Half-Orc Mesmerist 3
Mighty Glacier: Ilinica Vaduva, NE Female Human (Varisian) Cleric of Urgathoa 3
pippinTook: Kase Mursoon, N Male Human (?) Summoner (Unchained) 3
____________________________________________________________________
D6 HD, 1/2 BAB
None
____________________________________________________________________
Multiclass
Johnnycat93: Sotza Krevdal, LE Male Human (Ulfen) Alchemist (Promethean Alchemist) 1/Fighter (Brawler, Siegebreaker) 2

Mighty Glacier |

And so is the spreadsheet.
(The idea with this one is that whenever someone submits a character they'd also update the sheet to include their submission. That way it'd always be up-to-date.)

DekoTheBarbarian |

Unfortunately I'll have to drop out before I even submit a character. With my laptop on the fritz, and my phone not conductive to really using more than one window and not having my books, I'm not able to make the character sheet. Hopefully I can get it fixed at some point, and not have wasted $75 to get it fixed the first time, and can submit a character in case of a drop out.

oyzar |

Bah, I have such a hard time settling on a concept. I haven't actually played any of the APs all the way to the end so I don't really know all that much about the various places. My crunch is pretty much done, except for choosing race... I've narrowed it down to three choices, but with only a couple of sentences of fluff to go by on it's kinda hard to choose. It would be nice if I could get some more. I want to play all three though, so to save some work, you could just choose which one you think sound coolest and expand on that.
First is a refugee former prince of Kyonin, now a nobody working his way up among the free nations. Second is a Tiefling, spawned from the demons of the worldwound. Lastly another tiefling, this time from the Onis of Tian Xia.
Just making sure, but HP is average +1 and not half+1 right? So for a d8 it would be 5,5 per level after the first.

Mighty Glacier |

Technically speaking it's average rounded up, or at least that's what PFS uses like F. Castor pointed out. There is no half of d8, as d8 is just an array of different values (1,2,3,...,8). Their average is 4.5 and the average +1 is just 5.5.
If you want to get real complex, you could call it "average +1 rounded down".

The Faceless GM |

F. Castor's got it. It's essentially average rounded up. So it's 4 for a d6, 5 for a d8, 6 for a d10, and 7 for a d12. Plus any other modifiers of course.
And everyone remember to put your desired mythic path on the spreadsheet when you have a minute. It helps me with party balance to see who wants what role.

John Mac |
Stats: 4d6 ⇒ (2, 1, 4, 4) = 11 - 9
Stats: 4d6 ⇒ (1, 6, 5, 6) = 18 - 17
Stats: 4d6 ⇒ (3, 2, 6, 2) = 13 - 10
Stats: 4d6 ⇒ (5, 2, 2, 5) = 14 - 12
Stats: 4d6 ⇒ (2, 3, 4, 3) = 12 - 10
Stats: 4d6 ⇒ (4, 1, 3, 5) = 13 - 9
Less than 20
Stats: 4d6 ⇒ (4, 5, 4, 4) = 17
Stats: 4d6 ⇒ (2, 5, 6, 2) = 15
Stats: 4d6 ⇒ (2, 6, 3, 3) = 14
Stats: 4d6 ⇒ (6, 5, 1, 3) = 15
Stats: 4d6 ⇒ (6, 5, 2, 4) = 17
Stats: 4d6 ⇒ (1, 4, 3, 6) = 14

Roycilo |

Hmm... Are we allowed to put "Any"?
Far as I can tell, the Kineticist has no fitting Mythic Path, at least none that suits him as specifically as, say, Champion for the Fighter or Archmage for the Wizard. Besides, I am probably going to be investing in universal path abilities mostly anyway.
I'm right there with you, buddy. I love Champion for Zemuth, but there is a lot of good channel energy stuff in Hierophant. My worry is that I won't have ENOUGH good stuff. But of course, I imagaine a LOT more people are going to gravitate towards Champion.
I'm going to put down Hierophant, with a little trepidation, because I am running the archetype that gives up spells. I should be ok. Not trying for optimization; just don't want to run out of stuff I can take, you know?
On that note, Faceless, would you rather we picked a top 2 or 3, so that people aren't all clamoring for the same path, or would that be too much work for you? Please feel free to say no; I know you have like 13 submissions already. Adding more may not help in the long run.
Edit: Nuts, I can't get the spreadsheet to realize I have the Sheets app on my phone, and I can't open Google Docs on the work computer. I will have to wait until I get home, I suppose.

Echos Myron |

I, too, am having a hard time choosing a mythic path.
Champion makes the most sense for Edgar Rush, *crunchwise*.
Personality-wise, Trickster could suit him too.
In terms of overall personal story arch and the idea that mythic levels could be based off of fate, I'd say he'd be chosen as a Guardian by the gods (which would conflict with his lightly-armored Brawler fighting style).
For simplicity's sake, I'll go with Champion.

The Faceless GM |

What about the specific restrictions for these prestige classes?
Evangelist
Pain Taster
Noble Scion
Evangelist is one of the few prestige classes I ban. It's kind of... over the top since it gives you a full class plus all of its own bonuses.
Pain Taster and Noble Scion are both fine, though you do have to meet all of the requirements, including the fluffy ones. So a Pain Taster either needs to either be tortured during the game or have a seriously nasty backstory. A Noble Scion needs to be an actual noble or become one. Of course, if someone wants to take one of these, I'm perfectly happy to talk things out and work the necessities into the story.
Hmm... Are we allowed to put "Any"?
Far as I can tell, the Kineticist has no fitting Mythic Path, at least none that suits him as specifically as, say, Champion for the Fighter or Archmage for the Wizard. Besides, I am probably going to be investing in universal path abilities mostly anyway.
Try to pick a favorite at least. If it's not finally, that's fine, but I'd at least like an idea.
Also, there is the Dual Path Mythic Feat that can be taken at 1st Tier. So if you're undecided between two, feel free to pick both and clarify that you're taking Dual Path at 1st Tier.

oyzar |

Bah, I have such a hard time settling on a concept. I haven't actually played any of the APs all the way to the end so I don't really know all that much about the various places. My crunch is pretty much done, except for choosing race... I've narrowed it down to three choices, but with only a couple of sentences of fluff to go by on it's kinda hard to choose. It would be nice if I could get some more. I want to play all three though, so to save some work, you could just choose which one you think sound coolest and expand on that.
First is a refugee former prince of Kyonin, now a nobody working his way up among the free nations. Second is a Tiefling, spawned from the demons of the worldwound. Lastly another tiefling, this time from the Onis of Tian Xia.
I'm sorry, but did you miss my actual question due to the discussion of HP? Thanks for clearing that up though!

The Faceless GM |

Yes, I think I did. Honestly, I'd rather not pick one since it's really your character to build. It would feel weird to pick one. But if you're interested in more fluff, I can provide a number of details to help you flesh things out.

Mahorfeus |

Funny that you mention that. :P
The gnome fighter thing didn't work out, but here's my current work in progress. Still needs loot and stuffs.
LE Small humanoid (halfling)
Init +3; Senses Perception +2
DEFENSE
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 size)
hp 17 (3d6+3)
Fort +4, Ref +6, Will +5; +2 vs. fear
OFFENSE
Speed 30 ft.
Melee
Ranged
Special Attacks shift (5 ft., 6/day)
Wizard Spells Prepared (CL 3rd; concentration +6)
2nd (3/day)-glitterdust (DC 16), summon monster II (2)
1st (4/day)-grease (DC 15), mage armor, magic missile
0 (at will)-acid splash, detect magic, prestidigitation, read magic
Specialization conjuration (teleportation); Opposition Schools enchantment, illusion. necromancy
STATISTICS
Str 9, Dex 16, Con 12, Int 16, Wis 11, Cha 15
Base Atk +1; CMB -1; CMD 12
Feats Alertness, Augment Summoning, Scribe Scroll, Spell Focus (conjuration)
Skills Bluff, Knowledge (arcana), *Knowledge (nobility), *Linguistics +9, Knowledge (planes), Knowledge (religion), Spellcraft
Languages Abyssal, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Infernal
SQ arcane bond (familiar [bat named Grugert]), aura, fleet of foot, pact, summoner’s charm
Traits Diabolical Dabbler, Liar’s Tongue
Combat Gear; Other Gear
Spellbook Contains all 0-level spells except those from the enchantment, illusion, and necromancy schools; 1st-endure elements, enlarge person, grease, infernal healing, mage armor, magic missile, obscuring mist, unseen servant; 2nd-glitterdust, summon monster II
Short, dark and handsome, Wilcrim is easy on the eyes. His hair is dark and well-groomed. Despite considering himself a lowly servant, he always wears finely embroidered clothing, colored in black and red, as well as numerous rings.
2. What is your character’s personality?
Wilcrim considers himself a slave at heart. That is not to say that he is craven or submissive, but he believes that his powers and his very existence are of greatest use in the hands of a capable master. Capability, of course, being something that he himself is the judge of. He does not tolerate masters that are dysfunctional or weak-willed; such aspects are what spelled his first master’s doom. Wilcrim is generally friendly and pleasant to be around, largely because he believes that such a demeanor is most suitable for a servant. He does have a massive cruel streak however, particularly when it comes to his enemies.
3. Where is your character from? Golarion has changed a lot in the last few years. Where you are from can mean a lot about who your character is.
Wilcrim was born in Kintargo, where the minor noble house of Stroivan had resided for many years.
4. Why does your character have the class, feats, weapon, etc. that they do? Where and how did they learn to fight? What made them take up this path?
Broken and submissive, Wilcrim’s family had given up any hopes of being free generations ago. Early in his life, he came to acknowledge his status as a slave as his true being. There was a place for everyone, and his was to serve. He fell easily to the edicts of diabolism, which his late master was a dabbler in. Vinicius Stroivan sought to reverse his fortunes by binding a powerful devil and selling his soul; doing so however, would require great skill. As Lord Stroivan’s favorite servant, Wilcrim assisted him in his planar research, studying the rituals that would be necessary to accomplish his goal. Wilcrim, as it seemed, was a quick study. Without his master’s knowledge he inevitably learned the basics of binding, conjuration, and naming, skills necessary for calling forth a devil. But it would not be until after his master’s untimely death that he would cultivate his arcane skills, with the help of a new diabolic patron; he believed that he could accomplish what his master could not. Grugert the bat is in reality an imp, keeping tabs on Wilcrim’s every move, and slowly guiding him towards damnation.
5. Is your character religious? If so, who do they worship and why?
Wilcrim is an atheist, though he follows the philosophy of diabolism. He venerates order, epitomized by the flawlessly rigid structure of Hell. He acknowledges Asmodeus as the Lord of Hell, and follows his divine rule without question. Still, it is more the ideal of Hell and less the individual archdevils that appeal to him.
6. How has your character's life changed in the last few years? What has the changing world done to your character and what do you intend to do about it?
As the most powerful force in Cheliax, it is no wonder that Wilcrim sought to pledge himself to House Thrune. But while he is in a position to admire the empire’s ever growing resemblance to the inferno, he is also well aware of the events going on beyond its borders. The Worldwound in particular, is the antithesis of what he stands for. It is chaos manifest, and a force that must be stopped. On a broader, more ideological scope, he believes that the status quo currently upheld by the growing powers in the Inner Sea is doomed to fail.
Planning on eventually going into the diabolist prestige class.

Maximo the "Brave" |

You know, looking at it, I should've made Maximo a Sacred Hunstmaster Inquisitor of Apsu with a giant weasel companion. The biggest reason that it would be hilarious to see a giant or demon trying to shake off a zealous kobold and weasel from his arms, but also because that would be a terrifying combo tactically. A kobold and weasel who pincer a bigger prey, blood draining his CON while tripping him with a sickle, all while using Precise Strike?
Still, a kobold paladin is a pretty deadly foe, I have no doubt.

F. Castor |

F. Castor wrote:Hmm... Are we allowed to put "Any"?
Far as I can tell, the Kineticist has no fitting Mythic Path, at least none that suits him as specifically as, say, Champion for the Fighter or Archmage for the Wizard. Besides, I am probably going to be investing in universal path abilities mostly anyway.
Try to pick a favorite at least. If it's not finally, that's fine, but I'd at least like an idea.
Also, there is the Dual Path Mythic Feat that can be taken at 1st Tier. So if you're undecided between two, feel free to pick both and clarify that you're taking Dual Path at 1st Tier.
Good point. So, I think I will go for either Archmage (the closest supernatural Mythic Path to the Kineticist) or Trickster (since it deals with Stealth and such). I will probably be taking the Dual Path Mythic Feat and go with both though, so his mythic abilities will be a mix of Archmage (such as Eldritch Breach, Enduring Armor, Mirror Dodge), Trickster (e.g. Shadow Stealth, Transfer Magic) and Universal (like Longevity, Mythic Sustenance, Sleepless).
I have updated the spreadsheet accordingly and will probably include them in my own list as well. :-)

Robert Henry |

hey "The Faceless GM" That's really long can we call you 'Faceless' or 'The FGM' or 'TFG' or something?...maybe Aisha? Sorry I digress, anyway.
Putting together a Human Bloodrager Spelleater (celestial) with a twist for my 'swordsman.' May we use the trait Berserker of the Society for Bloodragers also?

Robert Henry |

...However, the tainted Abyssal energies released by the corrupted lands mean that spontaneous tiefling births in nearby regions (the north regions of the Free Nations, eastern Irrisen, the eastern borders of the Whispering Realm) have spiked.
Working on the backstory for my bloodrager, Elek Kardforgató. He is the last descendant of a Chelish nobleman Lord Kardforgató, who upon the death of Aroden, along with several other Chelish noblemen, went to the worldwound to fight the evil there. After several generations I will do the math eventually of constant struggle, their numbers waning, the fifth crusade took the rest of this storied company. The sole survivor was Elek.
That's the background in broad brushstrokes, he learned the sword from his father who learned it from his father who learned it from ...you get the idea. What I realized when I read your above quote was that he could be born a tiefling because of the corrupted lands. If I decide to go that route could he age at a normal human rate or would he have to age at the regular tiefling rate?

DekoTheBarbarian |

Mmkay, was able to get most of the crunch done before I took my laptop in to get looked at. Presenting Varinx, the Strix knife master from the Infernal Nation of Cheliax. Raised on the streets of Westcrown after the Devil's Peak was razed to the ground, Varinx knew he would have to only rely upon himself. Everybody else were merely tools to be used as so many used him. Learning the intricacies of knife fighting, he quickly made a name for himself in the Chelish underground as someone who could get things done. But he never forgot about what was done to his home and people. When he heard about a conclave to discuss the growing encroachment of the demonic board from the Worldwound, he knew that this might be a good opportunity for revenge.
All I have to do is finish out his equipment and get another feat I believe. Oh, and get traits. Otherwise, I'm good to go.

DekoTheBarbarian |

Forgot about the questionnaire you had up, here it is.
Varinx is 5'2, weighing in at around 110lbs. He has long black hair worn straight down to his shoulders, and his eyes have a light yellow tint to them. He normally keeps his wings folded against his back, looking like a long cloak, but when they're expanded he has a large wingspan.
2. What is your character’s personality?
He's very aloof, taking time to get to know any companions he may travel with. He tends to view people around him as a means to an end, though if he deems them worthy he is loyal.
3. Where is your character from? Golarion has changed a lot in the last few years. Where you are from can mean a lot about who your character is. Varinx is from Westcrown in Cheliax.
4. Why does your character have the class, feats, weapon, etc. that they do? Where and how did they learn to fight? What made them take up this path?
He grew up on the streets and had to protect himself.
5. Is your character religious? If so, who do they worship and why?
Not religious. After only relying upon himself for years, he believed that relying upon anybody else is a weakness, even the gods.
6. How has your character's life changed in the last few years? What has the changing world done to your character and what do you intend to do about it?
He witnessed the destruction of his homeland, and grew up on the streets of Cheliax. Now he wants revenge against the ones who destroyed his life as a child.

Mighty Glacier |

Okay, I think I can call my submission complete now. In the end I used my rolled stats (42-point buy, sigh) because man, necromancer clerics are MAD. And hey, everyone else are doing it. Also revised the six questions, and selected different spells.
Question for GM: Would you allow Ilinica reanimating a few skeletons before the campaign begins? I'd pay the material costs, of course, and they'd be the regular human skeletons from Bestiary 1. Just a thought.

The Faceless GM |

If I decide to go that route could he age at a normal human rate or would he have to age at the regular tiefling rate?
Blood of fiends(or was it Angels) modifies the tiefling rate of aging for Golarion to be like that of half-elves.
I allow either this or pre-errata version of their aging where planetouched age like elves. Whatever fits a backstory best. However, the vast majority of tieflings do indeed age as a half-elf would, so the ones that are abnormally long-lived are the outliers rather than the rule.
Question for GM: Would you allow Ilinica reanimating a few skeletons before the campaign begins? I'd pay the material costs, of course, and they'd be the regular human skeletons from Bestiary 1. Just a thought.
Since I'm allowing pre-game crafting, sure. Just don't go overboard with it. Limit it to just a couple of servants/bodyguards.

Rynjin |

Finally have some time to work on this character more in-depth. Decided to go with the Pain Taster idea. I'm thinking Unchained Rogue, and going into that at 6th.
Are we using the Fractional BaB rules? I don't think it would apply here (3/4 BaB class going into Full BaB class), but could be nice to know.

RubyRose3141 |

4d6 ⇒ (1, 4, 2, 2) = 9-1=8
4d6 ⇒ (5, 2, 3, 4) = 14-2=12
4d6 ⇒ (3, 1, 5, 6) = 15-1=14
4d6 ⇒ (1, 6, 6, 1) = 14-1=13
4d6 ⇒ (6, 1, 1, 3) = 11-1=10
4d6 ⇒ (3, 2, 5, 6) = 16-2=14
13 point buy
4d6 ⇒ (6, 3, 6, 1) = 16-1=15
4d6 ⇒ (1, 2, 4, 5) = 12-1=11
4d6 ⇒ (2, 1, 1, 5) = 9-1=8
4d6 ⇒ (2, 6, 3, 2) = 13-2=11
4d6 ⇒ (4, 1, 1, 6) = 12-1=11
4d6 ⇒ (1, 6, 3, 3) = 13-1=12
10 point buy
4d6 ⇒ (1, 3, 6, 4) = 14-1=13
4d6 ⇒ (4, 5, 3, 1) = 13-1=12
4d6 ⇒ (2, 3, 4, 5) = 14-2=12
4d6 ⇒ (3, 3, 6, 3) = 15-3=12
4d6 ⇒ (3, 2, 5, 5) = 15-2=13
4d6 ⇒ (3, 3, 4, 4) = 14-3=11
13 point buy again
4d6 ⇒ (5, 2, 5, 5) = 17-2=15
4d6 ⇒ (4, 4, 4, 4) = 16-4=12
4d6 ⇒ (3, 6, 4, 4) = 17-3=14
4d6 ⇒ (3, 1, 1, 2) = 7-1=6
4d6 ⇒ (1, 4, 3, 3) = 11-1=10
4d6 ⇒ (6, 2, 2, 2) = 12-2=10
8 point buy I think, wow
4d6 ⇒ (4, 5, 1, 6) = 16-1=15
4d6 ⇒ (3, 1, 1, 1) = 6-1=5
4d6 ⇒ (3, 3, 1, 3) = 10-1=9
4d6 ⇒ (5, 6, 6, 5) = 22-5=17
4d6 ⇒ (5, 6, 1, 4) = 16-1=15
4d6 ⇒ (1, 1, 6, 4) = 12-1=11
18 point buy I think, getting closer
4d6 ⇒ (5, 4, 2, 3) = 14-2=12
4d6 ⇒ (5, 5, 6, 3) = 19-3=16
4d6 ⇒ (2, 4, 5, 4) = 15-2=13
4d6 ⇒ (5, 1, 4, 6) = 16-1=15
4d6 ⇒ (4, 2, 5, 5) = 16-2=14
4d6 ⇒ (6, 1, 2, 4) = 13-1=12
29 point buy, I can definitely work with that.

Viviana Masters |

The Faceless GM, I just wondering, seeing as the world has kinda gone to hell on a handcart, is it best to be "moderate" within working alongside a typical 'evil" BBEG (ie Whispering Tyrant, Runelords) in the face of greater evil, such as Ascended Deskari, or are all the typical BBEG "going down" so to speak. If this gives away important plot points then feel free to ignore this, but I was really just wondering how "moderate" or open minded you would recommend a PC should be heading into a situation like this.

The Faceless GM |

One major idea of this story is going to be some of the more 'moderate' evils being willing to work together against something that's they have a mutual hatred of and is a threat to all of them. Deskari is a great example of someone that most of the rest of the world is willing to unite against simply because he's that much of a threat. I would recommend being willing to work with someone evil, but that of course doesn't mean you have to approve of them being evil.

DekoTheBarbarian |

Varinx is 5'2, weighing in at around 110lbs. He has long black hair worn straight down to his shoulders, and his eyes have a light yellow tint to them. He normally keeps his wings folded against his back, looking like a long cloak, but when they're expanded he has a large wingspan.
2. What is your character’s personality?
He's very aloof, taking time to get to know any companions he may travel with. He tends to view people around him as a means to an end, though if he deems them worthy he is loyal.
3. Where is your character from? Golarion has changed a lot in the last few years. Where you are from can mean a lot about who your character is. Varinx is from Westcrown in Cheliax.
4. Why does your character have the class, feats, weapon, etc. that they do? Where and how did they learn to fight? What made them take up this path?
He grew up on the streets and had to protect himself.
5. Is your character religious? If so, who do they worship and why?
Not religious. After only relying upon himself for years, he believed that relying upon anybody else is a weakness, even the gods.
6. How has your character's life changed in the last few years? What has the changing world done to your character and what do you intend to do about it?
He witnessed the destruction of his homeland, and grew up on the streets of Cheliax. Now he wants revenge against the ones who destroyed his life as a child.
Mmkay, got them both in one post for ya! Happy to make things easier.