Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts
Artemis Entreri

Alistair Cray's page

203 posts. Alias of F. Castor.

Profile

Facebook Twitter Email
Full Name

Alistair Cray

Race

Human

Classes/Levels

Jedi 5th

Gender

Male

Size

5 ft. 10 in., 172 lb.

Age

29 yr.

Special Abilities

Force Sensitivity, Use the Force, Force Training, lightsaber combat, martial arts

Alignment

Light Side

Location

Cato Neimoidia, Darga the Hutt's palace

Languages

Basic, Iktotchese

Occupation

Jedi, adventurer, warrior, explorer, diplomat

Strength 10
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 15
Charisma 14

About Alistair Cray

Destiny: 4/5
Force: 7/7
Dark Side: 0

Senses: Perception +9
Initiative: +9

Hit Points: 63/63
Threshold: 17

Melee: Lightsaber, +8 (2d8+4, 20/x2)
Melee: Unarmed, +7 (1d8+2, 20/x2)

Defenses: Fortitude 17, Reflex 20 (flat-footed 16), Will 18; Block, Deflect
Resistances: +5 equipment bonus to Fortitude against extreme heat or cold
Immunities: None

Base Attack Bonus: +5
Grapple: +5

Size: Medium
Speed: 6 squares

Human Species Traits:
Bonus Trained Skill - Humans choose one additional trained skill at 1st level.
Bonus Feat - Humans gain one bonus feat at 1st level.

Jedi Class Features:
Defense Bonuses - At 1st level, Jedi gain a +1 class bonus to their Fortitude, Reflex and Will Defenses.
Lightsaber - Jedi start play with a lightsaber provided by their Master.
Starting Feats - At 1st level, Jedi gain Force Sensitivity, Weapon Proficiency (Lightsabers) and Weapon Proficiency (Simple Weapons) as bonus feats.
Bonus Feats - Martial Arts I, Martial Arts II
Talents - Block, Deflect, Weapon Specialization (Lightsabers)

Trained Skills:
Acrobatics +9, Initiative +9, Perception +9, Use the Force +9

Feats:
Force Sensitivity, Force Training (Mind Trick, Move Object, Surge), Martial Arts I, Martial Arts II, Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)

Talents (Lightsaber Combat):
Block - As a reaction, Alistair may negate a melee attack by making a successful Use the Force check.
Deflect - As a reaction, Alistair may negate a ranged attack by making a successful Use the Force check.
Weapon Specialization (Lightsabers) - Alistair gains a +2 bonus on melee damage rolls with lightsabers.

Force Powers:
Mind Trick [Mind-Affecting] - Alistair may use the Force to alter a target's perceptions or plant a suggestion in its mind.
Move Object [Telekinetic] - Alistair may telekinetically move a target up to 6 squares in any direction using the Force.
Surge - The Force enables Alistair to jump great heights and distances as well as move quickly.

Weapons: Lightsaber (blue)
Armor: None
Possessions: All-temperature cloak, concealed holster, utility belt (contains aquata breather, credit chip, energy cell x2, glow rod, lightsaber energy cell, liquid cable dispenser (15 meters) with small grappling hook, medpac, mesh tape, power pack, ration pack (5 days), short-range comlink, tool kit)

Credits: 1,515 (4,000 to team funds)

Experience Points: 10,000

Appearance and Personality:
Alistair stands five feet and ten inches tall, his athletic physique the result of years of training. Of somewhat fair complexion, he has gray eyes and black hair, the latter usually kept arranged in a ponytail that falls down to almost between his shoulderblades. Despite his status as a Jedi -or perhaps because of it- Alistair tends to dress in simple functional clothing, though he takes care to choose items that do not restrict his movements. Almost always his attire includes a black coat reaching down to his knees, a shoulder pack for his few belongings and, when the situation requires it, an all-temperature cloak of dark gray. The only weapons readily apparent are a sporting blaster pistol holstered next to his right hip and a non-descript knife in a sheath next to his left, while his lightsaber remains hidden in a concealed holster in the small of his back.

Trying to keep a low profile and not arouse anyone's interest or suspicion, Alistair tends to avoid confrontation and makes it a point to seem as harmless as possible, preferring words and diplomacy to fighting and even feigning cowardice if need be. He does this out of necessity, knowing that the Jedi that are still left in the Galaxy are too few and each and every one of them is needed. In reality, although still a friendly and laid-back individual with a smile or a joke just around the corner so to speak, he wishes he could start honing his skill again and hopes for the opportunity to wield his lightsaber once more.

Background:
Alistair had been apprenticed to an Iktotchi Jedi Knight since the age of twelve and yet, after almost twelve years of being a Padawan, he had still not been ordained a Knight. He knew that he was trying his best and that he was capable enough to achieve knighthood, but he could not help but wonder why it was that he was still only an apprentice. His Master, always stoic, would simply tell him that he was not ready yet and would leave it at that. At least I get to travel all around the Galaxy, the young man, ever the optimist, would think and console himself, for Master Xaeree would travel from planet to planet, from the Inner to the Mid to the Outer Rim. And wherever he went, his Padawan followed of course. Until one day that changed.

One day the Knight told his apprentice, now a man of almost twenty-five, that he would leave, but that Alistair would not follow this time. Despite questions and more than a little arguing, Xaeree simply and calmly stated that "this was how it should be and how it must be". Although Alistair did not really understand, he accepted his Master's decision, wondering if this had something to do with the Iktotchi's precognitive abilites; he was not to leave the planet until word was given. One might note though that there was something akin to sadness in the way the Iktotchi Jedi looked at his apprentice for the last time.

About a year after their separation, the Clone Wars began. They ran their course and they ended and during that time the man named Alistair Cray heeded his Master's words and remained at that world, thus avoiding any participation in the Wars regardless of his personal desire to do his part. And during those years, the Padawan's abilities dulled somewhat; he did try to train by himself, but without an instructor and without challenges progress was difficult if not non-existent. And then one day, a few months after the end of the Wars, the word came; the word was "Go", spoken in his Master's voice during a prolonged Force trance Alistair had entered to seek guidance concerning the events that took place during and after the Wars' end and the deaths of so many of his brethren.

And Alistair Cray took with him his lightsaber and what few things he thought he would need, left his Jedi robes behind, got to the first transport he could find and simply... went.

Destiny:
Alistair possesses the Rescue destiny. He is destined to save a person from death or an object from destruction.

Adventuring Companions:
Allerick Hosh
Colvin Dashwind
Eamch Stone
IG-MDz
Tamara Kess
Toby Tolen

Campaign:
Dawn of Defiance
Dawn of Defiance Discussion



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.