Myrrh, Frankincense, and Steel: Kurald Galain's Guide to the Magus


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Volkard Abendroth wrote:
Mythic Improved Critical is extremely powerful given most magi use a 15-20/x2 weapon. Combine with Critical Perfection and, eventually, Weapon Master to finish out with a 15-20/x5 critical profile.

Decapitate and Kensai can also provide an additional crit multiplier, knocking that up to x7.


Got a silly question while we're talking about faith-specific stuff.

Can Dervish Dance be taken and used by people who don't worship Sarenrae? I'm presuming the answer is "yes" since I see nothing precluding it, but I don't have the book immediately handy to double-check. I know there have been some cases where the spell or feat text in a book has no restriction, but the chapter of the book it's in provides a broad restriction. For example, "the spells in this chapter are only able to be used by worshippers of this deity" (paraphrased)

For example, can a worshipper of Yuelral take Dervish Dance? The feat text doesn't preclude it, but does the chapter it's in have such a restriction?


Dervish Dance is not exclusive to Sarenrae believers... but, that's just more interesting when you can also use the "Divine Fightning Technique: Way of the Mercyful" on the top of it, which is exclusive to Sarenrae (or an equivalent deity if you play in another campaign setting)


Okay, in that case I have a few other questions!

First off, how truly necessary is it to have Wayang Spellhunter and/or Magical Lineage? There are other traits I'd like to pick up for flavor purposes. However, I have to wonder if one could do well in PFS play without a Magical Lineage Shocking Grasp and instead just do regular Level 2 Intensified Shocking Grasps instead. Is this one of those things that makes-or-breaks a Dex Magus where you just have to have it or TPKs will ensue because your character wasn't doing their job, or does the Magus get by without it?

(EDIT: Second question is revoked, turns out the paragraph right after what I was reading answers it. My bad.)


Wayang Spellhunter and/or Magical Lineage are only useful if you plan on doing an Intensified Shocking Grasp or Rimed Frostbite build.

There are plenty of other, less common, build ideas for the magus.


They aren't required for PFS. PFS "requires" a magus with a 14 attack stat and minimum caster level. Everything above that is just more effective but not necessary.


I'm a big fan of PREFERRED SPELL at level 5 for the Shocking Grasp Magus. If you go this way you don't really need Magical Lineage/Wayaing Spellhunter. You're not committing to a 2nd level spell-slot at the beginning of the day, you're just using one when it becomes necessary (and if it's necessary then you won't regret it). Intensified SG as a 1st level spell would still be an upgrade, but if you have another use for that trait then you can do that insted.

*For the record, Preferred Spell takes 2 feats to achieve. If you don't have 2 feats you could instead spend 1 feat on the ADITIONAL TRAITS feat. Now you can have your other traits and ML/WS.


Those are reassuring replies. Thank you! I think I'll sink those traits into building up some social abilities on my character design in that case... I think adding Diplomacy and Perform without taking Bard levels would be very fun and give them things to do besides 'hit enemy with scimitar or magic.'

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RickDias wrote:
I have to wonder if one could do well in PFS play without a Magical Lineage Shocking Grasp and instead just do regular Level 2 Intensified Shocking Grasps instead. Is this one of those things that makes-or-breaks a Dex Magus where you just have to have it or TPKs will ensue because your character wasn't doing their job, or does the Magus get by without it?

One of the reasons why I wrote this handbook is to show that the Magus is a very versatile class, and do not NEED any one particular trick to play an effective one. Indeed, you can play a Magus who doesn't even cast Shocking Grasp, ever (which should be a fun surprise for numerous PFS players). SG is a good trick, but by no means the only good trick.


Kurald Galain wrote:
RickDias wrote:
I have to wonder if one could do well in PFS play without a Magical Lineage Shocking Grasp and instead just do regular Level 2 Intensified Shocking Grasps instead. Is this one of those things that makes-or-breaks a Dex Magus where you just have to have it or TPKs will ensue because your character wasn't doing their job, or does the Magus get by without it?
One of the reasons why I wrote this handbook is to show that the Magus is a very versatile class, and do not NEED any one particular trick to play an effective one. Indeed, you can play a Magus who doesn't even cast Shocking Grasp, ever (which should be a fun surprise for numerous PFS players). SG is a good trick, but by no means the only good trick.

My bladebound kensai rarely, if ever, used Shocking Grasp, and never took any metamagic feats. His focus lay elsewhere and I seldom had cause to regret it.


...I have this odd feeling that Pathfinder 2.0, just recently announced, will kind of put the kibosh on all this anyway. It was fun while it lasted, though.


RickDias wrote:
...I have this odd feeling that Pathfinder 2.0, just recently announced, will kind of put the kibosh on all this anyway. It was fun while it lasted, though.

Can you give a URL to the announcement? Everything I have read says no 2.0 in the immediate future.


Saint Bernard wrote:
RickDias wrote:
...I have this odd feeling that Pathfinder 2.0, just recently announced, will kind of put the kibosh on all this anyway. It was fun while it lasted, though.
Can you give a URL to the announcement? Everything I have read says no 2.0 in the immediate future.

The Paizo front page, the playtest forums, the most recent blog post ...

It looks like they are using the Revised Action Economy rules from Unchained, which renders the Magus DOA unless there is significant revision.


Volkard Abendroth wrote:
Saint Bernard wrote:
RickDias wrote:
...I have this odd feeling that Pathfinder 2.0, just recently announced, will kind of put the kibosh on all this anyway. It was fun while it lasted, though.
Can you give a URL to the announcement? Everything I have read says no 2.0 in the immediate future.

The Paizo front page, the playtest forums, the most recent blog post ...

It looks like they are using the Revised Action Economy rules from Unchained, which renders the Magus DOA unless there is significant revision.

More than that the magus won't exist on launch unless it's an archetype for a core class.


There are a couple of posts in the blog that imply a magus like character will be possible so I am not worried.


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It may take some modifications following playtesting to get the magusoid workable though, so make sure you sign up if you want to remain unworried.


I'm toying currently a lot with the Magus Spiritualist archetype "Phantom Blade" which is a mix between the Mindblade, Esotric and Bladebound magus, except the spell list is quite weaker (no Shocking Grasp, no Blade Rush... sigh)

This is quite original however, because you can do silly things that the true Magus cannot do to the weird combination of unarmed bonus, spell combat, blackblade and weapon morphing...

I felt to share a small story about it:
-----
I started the combat using Spell Combat for Ghoul Touch, and took a 5ft step to punch a target in the face with my monk-like fists.
The target failed its saving throw and became paralyzed, so the second turn, I had an idea and manifested the blackblade in form a Scythe with a swift action, to perform a Coup de Grace, scoring an automatic x4 critical hit (yes, this is not the best move possible here, a paralyzed creature being no treath anymore, but I couldn't resist the fun of the idea)
But the third turn, I had that scythe in hands... then wondered myself what to do with that it, since didn't truly pick any feat to make it efficient.... so, I though "oh, well..." and used the ectoplasmic pool points to give it the "Throwing" property, and litteral throwed it in the face of a second enemy... and since I was at it, I used Spell Combat to cast a Shield on myself.
Then, I used the Quick Recall to return the weapon in my character's mind to recover its power into his fists, and thrown another Spell Combat/Spellstrike on the foe that charged me...
-----

My party was all... "huh, what the heck is that??? lol" and my DM was actualy saying "huh, let me take some medicine for my headache, I don't even know if this is legal or not anymore"

So, I wanted to ask a few questions, and since it's Spell Combat-relevant and kinda something a Mindblade could do too, I'm going to ask it here:

1- Can use use Spell Combat to perform a Spellstrike, then use a swift action to manifest a 2-handed Mindblade, and perform the rest with of the full-attack round with that 2-handed weapon?

2- If you use a weapon that you can throw, can you start your full-round action with a spellstrike, than the end of your full-round action with a ranged attack, throwing the weapon?

3- Can you actualy decide to use Spell combat to cast a spell as the LAST attack of your full-round action? Like, doing all the normal attacks of full-round attack action, then at the end True Strike to prepare the next round move?

4- Actualy, touch attacks rules state that if you didn't deliever the charge of a touche spell, you can retain the charge to deliever it later... does it means that the extra attack of Spellstrike miss, you can still deliver the effect of the touch spell with the next hit of your full-round attack ?


1. No as I understand it, at least until 13th level Mindblade. This full attack is part of the spell combat action and that requires a hand free, even if you don't use it for spellcasting.
2. Yes
3. Yes
4. Yes


Well, I do have a hand free when I cast the spell, the 2h weapon appear after that, so... it's a bit complicated to see if it works or not the way Spell Combat is described.


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Moonheart wrote:
Well, I do have a hand free when I cast the spell, the 2h weapon appear after that, so... it's a bit complicated to see if it works or not the way Spell Combat is described.

Using that logic a player could say:

1. I cast shocking Grasp as part of spell-combat
*2. I use a free action to switch my grip to 2-handed
*3. I deliver the free touchweapon-attack for shocking grasp
4. I deliver the rest of my attacks for spell-combat

(*swapping steps 2 and 3 may seem less cheezy but it's basically the same thing)

The answer is:
You have to have 1 hand free for the entire full-round action.

The MINDBLADE archetype gets a special ability that allows them to use spell-combat with a 2-handed weapon:

Dual Manifest (Su) wrote:

At 13th level, a mindblade can manifest two psychic weapons with the same action. She must pay the cost for both weapons. Also, when wielding a weapon two-handed, she can use her spell combat ability as though she had a hand free.

This ability replaces heavy armor.

... So after level 13 sure that works.


Moonheart wrote:
1- Can use use Spell Combat to perform a Spellstrike, then use a swift action to manifest a 2-handed Mindblade, and perform the rest with of the full-attack...

Just to clarify this as well, you don't need "Spellstrike" to deliver a touch spell with an unarmed/natural attack. Obviously won't matter much with this character, but it might help in the future knowing that you can "Spell-punch" someone as any class in the game.

GRICK'S GUIDE TO TOUCH SPELLS in case you're interested in a refresher.


MrCharisma wrote:
Just to clarify this as well, you don't need "Spellstrike" to deliver a touch spell with an unarmed/natural attack. Obviously won't matter much with this character, but it might help in the future knowing that you can "Spell-punch" someone as any class in the game.

It does matter, not to deliever the spell itself, because it actually transform the free touch action you get from casting the touch spell into an extra unarmed attack.

Thanks for the link, anyway, it cannot harm to have such a refresher.

---

For the former question, I do think you're right about the intent of the rule.

It just mix truly weirdly with psychic magic that the Mindblade and the Phantom Blade use, because psychic magic to not use hands to cast spells, so.... why exactly Spell Combat still need a free hand to work with psychic magic... that's the true mystery for me.

Won't prevent me to have fun with the archetype however, because Magus-like characters brings so much fun combos... and in some way, the Phantom Blade brings even weirder ones :)
I'm thinking to do the Scythe-manifestation-coup-de-grace again later... but with the Divine Fightning Technique added on top of it.

I also want to mess once with a foe, casting Jaleous Rage on him, then starting to whack his allies with Virtue Spellstrikes. ;)


avr wrote:
It may take some modifications following playtesting to get the magusoid workable though, so make sure you sign up if you want to remain unworried.

I wonder if this will act as a true Magusoid, or more like an Eldritch Knight (which is not bad, but not the same thing). Although if you rely mainly on spells that give multiple Spellstrikes per casting (like Chill Touch and Frostbite), so that you only infrequently need Spell Combat, this would hurt a lot less.


Moonheart wrote:
MrCharisma wrote:
Just to clarify this as well, you don't need "Spellstrike" to deliver a touch spell with an unarmed/natural attack. Obviously won't matter much with this character, but it might help in the future knowing that you can "Spell-punch" someone as any class in the game.
It does matter, not to deliever the spell itself, because it actually transform the free touch action you get from casting the touch spell into an extra unarmed attack.

Oh yeah totally overlooked that =P

If you're having trouble imagining why you can't cast still/psychic spells without using your hand, remember that "Spell-Combat" is "two weapon fighting" but for casters. it's a specific technique that requires you to cast a spell from one hand while using a weapon with the other. Whether you're using somatic components or not, the spell comes out of your hand.
(If you're still having trouble after that remember that this rule was put in place for balance reasons rather than realism ones, so it doesn't have to make sense =P )


Chess Pwn wrote:
More than that the magus won't exist on launch unless it's an archetype for a core class.

Eventually the plan is to reintroduce every PF1 class in PF2, but the core is just going to be the current core plus the Alchemist, but since they'll bring back all the classes I doubt "Magus" is gonna be an archetype of anything. Magus is going to end up looking a bit different since now everybody is able to cast a spell (which might grant an attack) and also attack in the same round.


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The PF2 fighter can get a feat to do a 'Sudden Charge' which is two moves and an attack combined into two actions. It'd be three actions without the feat. I wouldn't be surprised to see spell combat use a similar mechanic.


MrCharisma wrote:
Moonheart wrote:
MrCharisma wrote:
Just to clarify this as well, you don't need "Spellstrike" to deliver a touch spell with an unarmed/natural attack. Obviously won't matter much with this character, but it might help in the future knowing that you can "Spell-punch" someone as any class in the game.
It does matter, not to deliever the spell itself, because it actually transform the free touch action you get from casting the touch spell into an extra unarmed attack.

Oh yeah totally overlooked that =P

{. . .}

Speaking of Touch Attacks, the Accurate Strike Magus Arcana lets you resolve your melee weapon attacks as Touch Attacks. This is really good if you can do a Combat Maneuver, or especially a Greater Combat Maneuver on a melee weapon attack, such as a Shield Slam (updated Tank Magus build) (and Combat Reflexes makes it even better).

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I'm actually surprised that, for all the classes initially appearing in Pathfinder 2.0, Paizo has not chosen a magical warrior / gish class (such as the Magus, but could also be the warpriest or bloodrager or whatnot). That's the primary archetypical character that core classes have never covered.

Silver Crusade

Kurald Galain wrote:
I'm actually surprised that, for all the classes initially appearing in Pathfinder 2.0, Paizo has not chosen a magical warrior / gish class (such as the Magus, but could also be the warpriest or bloodrager or whatnot). That's the primary archetypical character that core classes have never covered.

I was actually disappointed they didn't include the Magus. I rarely see Alchemist builds on the Advice forum, but multiple Magus builds. I have a sneaking suspicion the Alchemist was a "developer favorite".


Perhaps didn't they want to include any hybrid at first...?


I guess this means that Alchemist and Bard will initially be the only 6/9 (7/10?) casters.


I am starting to wonder if Cantrips are going to be relabeled as 1st level spells instead of 0th level spells.


I wonder how set in stone the class list is? Could we lobby for the Magus' inclusion?


FangDragon wrote:
I wonder how set in stone the class list is? Could we lobby for the Magus' inclusion?

My guess would be chiseled in 10 foot high letters in granite.

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Yes, we could certainly lobby for the Magus (or failing that, a gish archetype of some kind). Please join this thread.


Volkard Abendroth wrote:
I am starting to wonder if Cantrips are going to be relabeled as 1st level spells instead of 0th level spells.

Buried somewhere in the threads about Pathfinder 2nd Edition, I saw that Cantrips(*) will still be 0 level spells, and non-Cantrip spells will go all the way from 1st level to 10th level. I don't know exactly what they're doing, but I was already myself thinking about how some spells should be level-bumped but not simply eliminated, and was thinking of some extra spell levels to make room for that, so maybe they're thinking the same thing, although I'm not convinced that just 1 more level is enough.

(*)Replace with Orisons or Knacks as needed for the corresponding spellcasting family.


Kurald Galain wrote:

Thanks for the suggestions!

Nimble armor is a good find. Nimble elven chain is +5 AC / +6 dex, and is a lot cheaper than celestial armor (+4 AC / +8 dex). I don't think that a silk bodysuit is compatible with a material that requires leather, fur, or hide, though.

I just found the reference for nimble armor. The downside of nimble elven chain is it adds 5 lbs to the weight, so nimble elven chain weights 25 lbs instead of normal 20 lbs. Of course, if you have a dexterity of 22 and want to wear elven chain then nimble is the way to go. Going from +6 AC /+4 dex to +5 AC / +6 dex is worth the extra weight and cost.


Just noticed that the guide still says that Hexcrafter and Puppetmaster archetypes can be combined. These both alter spellcasting, so Rules As Written, they aren't actually compatible, even though they both only add to this without taking anything away.


Been spending my time in the PF2 play test board. There is some serious animosity towards goblins and paladins. The posts on dex to damage looks like it will be interesting when the magus comes up for play test again.

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Since the question comes up a lot, I've added a section on adventuring with a low strength score. Turns out that it's entirely feasible to play a melee combatant with an 8 or 10 strength, assuming Weapon Finesse.

Also, added Liquid Glass and Alabaster Trapping from Merchant's Manifest; basically every melee build is going to want both of these.

I'll keep an eye out for the playtest, but from the news so far looks like we won't see any Magus until the non-core books for P2 come out, which I estimate to be in 2020.


Suppose you wanted to build a magical assassin for a homebrew political intrigue game (starting around say level 5), could you build a good one using the Magus or one of the pseudo Magus archetypes? Stealth and bluff would be important, as would a strong nova. I know you can pick up stealth with a trait, and cast invisibility but suppose I wanted to double down on stealth, would I regret the opportunity cost of Eldridge Scion & Eldridge Heritage: Umbral? Or what about optimizing for the moonlight stalker feat chain? I'm not sure if the Magus gets them but there are spells that make darkness the caster can see through. Flavour is as important as crunch but I don't want to neglect crunch :) Thx!

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Silas Hawkwinter wrote:
Suppose you wanted to build a magical assassin for a homebrew political intrigue game (starting around say level 5), could you build a good one using the Magus or one of the pseudo Magus archetypes?

Yes, you could. I suggest the Cunning Liar trait (bluff using intelligence), and the Fey Thoughts racial ability (for various races; add either bluff or stealth as a class skill). Dex-based, of course. The mindblade archetype makes you a psychic caster, meaning your spells are harder to detect.

I would normally recommend Eldritch Scion for this, but its main downside is lack of skill points, and in a political campaign that sounds problematic. I don't think Eldritch Heritage Umbral is worth two feats, and Weapon Focus + Weapon Spec are easier than Moonlight Stalker. Rather, use spells for your nova.

Don't overlook the utility of Silent Image and Unseen Servant in political situations, and the spell Assumed Likeness to boost your social skills. And you probably want a familiar with this. HTH!


Oh I've not seen Assumed Likeness before that's pretty neat, thanks! Yeah I think you're right re skillpoints too.


My PFS half-elf strength magus is coming up on 3rd level. I have not really concentrated on critical fishing with shocking grasps. Debating between weapon focus (to set up for weapon specialization later) or arcane strike for my feat. Do you have any recommendations of what would be a better feat.

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Saint Bernard wrote:
My PFS half-elf strength magus is coming up on 3rd level. I have not really concentrated on critical fishing with shocking grasps. Debating between weapon focus (to set up for weapon specialization later) or arcane strike for my feat. Do you have any recommendations of what would be a better feat.

You have lots of uses for your swift action each turn, so you only rarely have one to spare for arcane strike. So WF is better.

That said, WF/WS isn't very good either. I'd recommend a good mobility feat instead, like Lunge or Step Up.


Kurald Galain wrote:
Saint Bernard wrote:
My PFS half-elf strength magus is coming up on 3rd level. I have not really concentrated on critical fishing with shocking grasps. Debating between weapon focus (to set up for weapon specialization later) or arcane strike for my feat. Do you have any recommendations of what would be a better feat.

You have lots of uses for your swift action each turn, so you only rarely have one to spare for arcane strike. So WF is better.

That said, WF/WS isn't very good either. I'd recommend a good mobility feat instead, like Lunge or Step Up.

I will take a look at both Lunge and Step Up.


Two questions for a build I'm working on:

1) Given ABP, is Bladebound still worth it? Seems like the interaction there would be..weird, at best.

2) For an elf, is Arcane Focus or Overwhelming Magic better? I'm going Kensai, so losing weapon proficiencies is no big deal. Arcane Focus is generally held in higher regard, but seems like it might be redundant given how good Magi are at defensive casting, and Spell Focus does open up some options...

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Ouachitonian wrote:
1) Given ABP, is Bladebound still worth it? Seems like the interaction there would be..weird, at best.

The interaction isn't weird: the bonuses simply do not stack. That said, Bladebound does get the enhancement bonuses earlier than ABP does, and it has several other benefits and pretty low cost; so yes it's still worth it.

Quote:
2) For an elf, is Arcane Focus or Overwhelming Magic better?

Since most of your spells don't give saving throws, AF is better. I'm not sure what "other options" for Spell Focus you're referring to.


It seems like kind of a waste to have two sets of scaling bonuses that don't stack. I guess you could put the ABP bonuses on a backup weapon or something.

Mostly just things like Spell Specialization, Varisian Tattoo, etc that have Spell Focus as a prerequisite. Magi can always use an extra feat or two, and taking OM gives you a jump on that.


What is ABP?

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