UnArcaneElection |
Sure, but I'm not trying to say that Phantom Blade is better than bladebound, just that if VMC multiclassing is allowed phantom blade is improved greatly. Being able to access both a second pool and magus arcana greatly improve a Phantom Blade. Spellstrike at level 11 is redundant, but it does mean that you can now Spellstrike with a weapon other than your phantom weapon.
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Good catch. I forgot about the redundant Spellstrike, and VMC makes no provision for non-stacking redundant abilities. (Of course, VMC needs a fix, but that isn't going to happen since 2nd Edition is replacing all that . . . unless somebody else decides to make 1.5th Edition.)
Advantages of a Phantom Blade:
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Conversely can be charisma based of combined with the fractured mind archetype
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At first glance, it looks like the archetype rules would allow these archetypes to combine, but I'm not sure if it really works, because some Fractured Mind features depend upon Emotional Focus, which refers to Phantom, which Phantom Blade replaces, so implicitly these archetypes are incompatible, even though they are not explicitly stated to modify or replace any top level class feature in common with each other.
Disadvantages of a Phantom Blade:
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Spell combat is hard to utilize before level 4 when you get enteric focus.
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Judicious use of beans, prune juice, and spices should provide a serviceable workaround.
Kurald Galain RPG Superstar 2009 Top 32 |
A dip into bloodrager or using the Raging Blood feat, let's you grab Blooded Arcane Strike. This means you dont need a swift action to use Spell Cartridge.
Yeah, that works. So you spend one level, and then the feats Mad Magic + Arcane Strike + Blooded Arcane Strike + EWP Firearm + Spell Cartridge + Riving Strike... that's a pretty steep cost though.
The Phantom Blade is slightly weaker than a bladebound magus. It trades away striking ability for tankyness. It is one of the few ways to make a spontaneous "magus" and allows wisdom or charisma based casting. The progression is more linear, less exponential. You don't have to worry as much about low AC at low levels of strength based, but this is wasted if going dex based.
Thank you for writing the summary. I'd like to add the drawback that the Spir pays twice as many pool points to enchant his weapon. Requiring a swift action to concentrate is still an issue, the Magus has a lot of competition for his swift actions. And since you credit the Spir's will saves, you should likewise note the Magus has "very good" knowledge skills. By my count, a mid-level Magus is ahead by four feat/arcana slots (which could e.g. give him higher will save, perception, medium armor, and ghost touch).
It strikes me that adding the Fractured Mind archetype simply means you get no benefit from Emotional Power (since you don't actually have an emotional focus); you just lose the four SLAs. But they're very situational and mostly for flavor anyway, so that's not a big deal. This is nice since the other way of playing a charisma Magus (i.e. Eldritch Scion) does not stack with Bladebound.
Overall this suggests that a green rating is a fair assessment for the Spir Phantom Blade.
Reduxist |
Anyone take a look at Infused Spell Cartridges yet? It’s a little redundant compared to spellstrike, but you’re still firing a force bullet and a spell at the same time. That ought to do something positive for your action economy.
Kurald Galain RPG Superstar 2009 Top 32 |
Anyone take a look at Infused Spell Cartridges yet? It’s a little redundant compared to spellstrike, but you’re still firing a force bullet and a spell at the same time. That ought to do something positive for your action economy.
Well it doesn't work with spell combat (since it's a standard action) so I don't see this as very useful for a Magus. And yes, it's pretty redundant to spellstrike.
UnArcaneElection |
^It does give you a way to get effectively a Ranged Spellstrike if you didn't take a Magus archetype that already gives you one. If you mainly want to be a melee Magus and don't want to take the Myrmidarch archetype, and want an occasional ranged Spellstrike, and have a feat to spare, and somehow already have proficiency with a firearm (Human Martial Tradition alternate racial trait, maybe? . . . or obviously a 1 level Gunslinger dip) and have an enchanted one(*), this might be for you.
(*)Needed to make this better than just firing off the ranged spell in the normal way; however, if you're going to use a firearm at all for any other reason, eventually you're going to want to get an enchanted firearm anyway.
Too bad they made it so specific to firearms and didn't let it work with ranged weapons more generally.
Kurald Galain RPG Superstar 2009 Top 32 |
UnArcaneElection |
Well if you're a melee Magus who wants to occasionally make a ranged attack, I don't think you're going to invest three feats in that. Either a rod of Reach Spell or simply casting a ranged spell is going to be more effective.
Well, you wouldn't want to invest 3 feats just for that, but if you had the prerequisites for some other purpose, it might be worthwhile. Admittedly, the prerequisite of Arcane Strike (which is mostly a trap) slipped my mind in my last post.
Kurald Galain RPG Superstar 2009 Top 32 |
Kurald Galain RPG Superstar 2009 Top 32 |
Magus (Heroes of Golarion pg. 6): Add 2 rounds to the duration of the magus’ arcane pool enhancements.
Thanks, I missed that (wow, that race is weird). But it's not very good: without this ability, pool enchant already reliably lasts through one combat, and with this ability it still doesn't reliably last through two combats.
do you have a version from last October?
No, I don't.
MrCharisma |
This fcb does give up to 6 minutes of Arcane Pool as opposed to 2 minutes for other races. Perfect for setting up ambushes and for Armor versions of Arcane Pool.
I count it as 5 minutes.
Also the ENDURING BLADE arcana already kinda does this but better (I guess if you combine them you end up with 24 minutes duration). I like that arcana more than Kurald does, but this FCB doesn't really keep up.
For me it comes down to: "how often will this actually be useful?" - Even at level 10 with a 3 minute duration the answer seems like: "not very often."
Temperans |
Temperans wrote:This fcb does give up to 6 minutes of Arcane Pool as opposed to 2 minutes for other races. Perfect for setting up ambushes and for Armor versions of Arcane Pool.I count it as 5 minutes.
Also the ENDURING BLADE arcana already kinda does this but better (I guess if you combine them you end up with 24 minutes duration). I like that arcana more than Kurald does, but this FCB doesn't really keep up.
For me it comes down to: "how often will this actually be useful?" - Even at level 10 with a 3 minute duration the answer seems like: "not very often."
I also counted the Bladed Magic trait that increases the base time from 1 to 2 minutes. So 2 minutes + 20*2rds (4 minutes) = 6 minutes; with the arcana it would be 24 minutes still.
As to how useful it really depends on the campaign, if you are constantly fighting (say a horde of mooks) then it becomes great.
MrCharisma |
<Other Stuff (snipped for space)> As to how useful it really depends on the campaign, if you are constantly fighting (say a horde of mooks) then it becomes great.
Yeah there are circumstances where it could be good, but you can re-cast your weapon enhancement as a swift action, so it's not that hard to get by without this trait/arcana/fcb anyway. If you're in a campaign where you're having long fights consistently then it's 100% worth it, but if it only comes up once every couple of levels you're probably better off with more hp or more skill points (or a different trait/arcana).
I like Enduring Blade a little more than Kurald does, but the trait/fcb don't add enough to reliably get through 2 fights without re-buffing.
Kurald Galain RPG Superstar 2009 Top 32 |
As to how useful it really depends on the campaign, if you are constantly fighting (say a horde of mooks) then it becomes great.
Well of course it depends on the campaign, but I've never even heard of a campaign (or adventure path) where it you fight hordes of mooks for more than 10 rounds in a row AND use your swift action on other things during all that time.
Even if I did have such long combats, personally I'd rather have the +20 hit points, considering Wyrwood doesn't have a con bonus.
Kurald Galain RPG Superstar 2009 Top 32 |
Kurald Galain RPG Superstar 2009 Top 32 |
Kurald Galain RPG Superstar 2009 Top 32 |
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And the new Magus Capstone? Chronicle of Legends is out and there is a capstone for the magus: Legendary Blade. Someone know what it does?
The new capstone gives you two more pluses when enchanting your weapon; which is decent but nothing special. A better option (open to all classes) is to boost your strength or dex by eight points. And really, the most fitting capstone for a Magus is one that changes your weapon into an artifact with customized properties.
Also the book added some PrC feats. Eldtrich Knight might become more viable.
There are two feats that give the EK a lesser spellstrike ability; but this doesn't help the Magus any.
PossibleCabbage |
It's sort of odd that the new magus capstone is "you can use arcane pool to increase your weapon's enhancement bonus up to +7" whereas the new fighter capstone is "your weapon training goes up by 2", considering the latter is always on and is involved in a bunch of things via advanced weapon training.
I guess the fighter needs it more. I feel like the original capstone is better than the new one for the magus generally.
Kurald Galain RPG Superstar 2009 Top 32 |
Interestingly, archetypes that trade out the True Magus ability may not pick an alternative capstone. That means kensai, myrmidarch, and puppetmaster. Now kensai's capstone is actually pretty good, but it's sad for the other two.
It's sort of odd that the new magus capstone is "you can use arcane pool to increase your weapon's enhancement bonus up to +7" whereas the new fighter capstone is
Oh, it's pretty obvious that some capstones are much better than others. Not that balance particularly applies at level 20 anyway :)
The familiar boosting is also an option for capstones, but it takes a wizard/sorcerer/arcanist to utilize the full potential (Wish as SLA) of that.
Case in point. Yeah, that probably wasn't intentional.
The first Eldritch Knight feat could be useful for a Myrmidarch or Thrown weapon magus.
How do you envision that? Why would you take a prestige class and a feat to gain spellstrike, on a class that already has spellstrike?
Temperans |
Because Eldricth Archer and Myrmidarch dont have melee spellstrike? Which means it enables switch hitter builds to an extent. It also might help archetypes that trade away spellstrike (sigilus, puppetmaster and spellblade).
I'm not saying it needs to get a better review, but a brief mention might be nice for those builds.
Temperans |
1 person marked this as a favorite. |
I always read Eldritch Archer as losing the ability to melee spellstrike.
But yes, I was wrong about Myrmidarch, it replaces spell recall not spellstrike. Card Caster on the other had does fit better for what I mean to a lesser degree: It depends on whether thrown ranged weapon means ranged attack only.
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I am sorry, about misreading Myrmidarch.
UnArcaneElection |
As far as I know, Myrmidarch is the only Magus archetype that has both melee and ranged Spellstrike, and no Magus archetype has both melee and ranged Spell Combat. (Given that Myrmidarch has only the normal melee Spell Combat, it would be better if it didn't have Ranged Spellstrike and instead kept Spell Recall -- then it would be approaching a solid archetype, although still hurting from not getting anything in exchange for diminished spellcasting.)
Kurald Galain RPG Superstar 2009 Top 32 |
I always read Eldritch Archer as losing the ability to melee spellstrike.
I concur; but an archer probably doesn't want to spend a prestige class and a feat to get back melee spellstrike. The puppetmaster, maybe.
(Given that Myrmidarch has only the normal melee Spell Combat, it would be better if it didn't have Ranged Spellstrike and instead kept Spell Recall -- then it would be approaching a solid archetype, although still hurting from not getting anything in exchange for diminished spellcasting.)
I'm afraid myrm got another slap in the face from being unable to take alternative capstones...
baggageboy |
Kurald, thoughts on the new options for the magic trick feat as it relates to magi? Most of not all the spells are choices for a magus.
Magic trick unseen servant seems like a pretty good choice.
Kurald Galain RPG Superstar 2009 Top 32 |
Kurald, thoughts on the new options for the magic trick feat as it relates to magi? Most of not all the spells are choices for a magus.
Good question. I've looked over them and concluded they're all overpriced, since they're either situational or require additional feats that you wouldn't normally take, or both. Do tell if I've overlooked something.
I take it you're referring to Unseen Warrior? That's +2 to hit (for your first attack each round only) for the price of a spell slot and a feat... that's about equivalent to Weapon Focus which is fairly unimpressive on a Magus.
baggageboy |
baggageboy wrote:Kurald, thoughts on the new options for the magic trick feat as it relates to magi? Most of not all the spells are choices for a magus.Good question. I've looked over them and concluded they're all overpriced, since they're either situational or require additional feats that you wouldn't normally take, or both. Do tell if I've overlooked something.
I take it you're referring to Unseen Warrior? That's +2 to hit (for your first attack each round only) for the price of a spell slot and a feat... that's about equivalent to Weapon Focus which is fairly unimpressive on a Magus.
True, but you also can use the decoy or combat casting use as well all while getting extra utility out of a very useful utility spell.
The fireball and daylight tricks also looked like they might have some use to a magus.