Do people tend to avoid warrior-types in PFS?


Advice

Grand Lodge

Just wondering. I'm pretty new to PFS, having just completed my third session today (yay 2nd level, here I come!).

I have played a Paladin for 2 of my 3 sessions. I liked it a lot.

One thing I've noticed is, in three different groups (two players listed below were the same for 2 of my 3 games), was a considerable lack of warriors.

I've seen:

1 Barbarian
2 Wizards - same player
2 Druids
1 Sorcerer
1 Magus - my first session
2 Monks - same player
1 Rogue
1 Summoner

Is this normal? I mean, is there more of a trend to avoid warrior-type characters in PFS?

Silver Crusade

5 of those listed are "warrior" type. what do you mean by warrior? pure martial? fighter? no magic?

Scarab Sages

Varies completely from lodge to lodge, and within lodges over time. At one point we had about five people playing archer rangers. There were several barbarians at one point. Only seen two druids ever, and only one or two rogues. Point is, give it time, have fun. If you happen to be the only one in a role at a table, it'll give you more to do. If you've got others, it can be it's own fun. I remember one social and roleplay heavy scenario I went through with a table of four barbarians. It was one of the more sessions I've had.


You'll see pretty much everything.

Paladin, Ranger, Barbarian, Bloodrager, Cavalier, Slayer, Brawler, Gunslinger, and Swashbuckler all see play.

PFS, due to its focus on lower levels and the limitations on both Crafting and buying Magic Items leads to it tending to favor bulkier characters and those with higher BABs.

Therefore, you're actually more likely to see 6/9 spellcasters (who all have 3/4 BAB), Monks, Ninjas, Rogues, and Divine full-casters than you are to see straight Wizards, Sorcerers, and Arcanists, but you still have plenty of players utilizing Arcane full-casters.

You're also very likely to see at least one person at every Table playing a full Martial, since they tend to have full BAB, and sometimes have minor spellcasting (Paladin, Ranger, and Bloodrager)

Grand Lodge

rorek55 wrote:
5 of those listed are "warrior" type. what do you mean by warrior? pure martial? fighter? no magic?

i guess I meant warrior in the "Full BAB sense" or maybe in the 2e AD&D sense (which is the game I'm most familiar with: Fighters/Paladins/Rangers (and Barbarians via kits).

Scarab Sages

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Krunchyfrogg wrote:

Is this normal? I mean, is there more of a trend to avoid warrior-type characters in PFS?

Simply put, no.


Krunchyfrogg wrote:
rorek55 wrote:
5 of those listed are "warrior" type. what do you mean by warrior? pure martial? fighter? no magic?
i guess I meant warrior in the "Full BAB sense" or maybe in the 2e AD&D sense (which is the game I'm most familiar with: Fighters/Paladins/Rangers (and Barbarians via kits).

Warriors abound in PFS, even in the sense you're thinking. You just haven't seen them much, yet - and you're not thinking about it in the right light.

From your own list, the barbarian fits nicely. Monks are also warrior types, and even though they're not a full BAB, the bonuses they get with flurry-of-blows is supposed to make up for that. The Magus is your classic fighter-wizard from 2E, basically a caster who buffs himself in order to melee attack. All these fit the warrior type nicely.

In my local region, Paladins, Rangers, and other classic warrior types abound. What I see as rare is the single-classed character. A lot of people in my region love trying to make a specific concet via multiple classes. Their goal is to make a character concept work, not play a specific class.


In my current group their are actually not any warriors. The closest thing we have is a monk unless you count the crazy goblin gunslinger as a warrior, or the rogue who seems to think he is a frontline fighter.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I see characters of all types. The community on a whole does not avoid any particular class.

Silver Crusade

TriOmegaZero wrote:
I see characters of all types. The community on a whole does not avoid any particular class.

I'd actually say the class I see the least is samurai. A grand total of 1

Shadow Lodge

I am used to seeing far more martial builds in my area, which is fine with me since I tend to play skilled caster types.


If anything I'd say that your more likely to see martials because of the level 12 cap. Spellcasters are starting to take over at this point but not so much that a martial is dead weight. Plus for all those lesser levels a martial character has more times to shine.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
rorek55 wrote:
TriOmegaZero wrote:
I see characters of all types. The community on a whole does not avoid any particular class.
I'd actually say the class I see the least is samurai. A grand total of 1

I've been thinking about running a ronin. Maybe reroll my bard/swashbucker gm credit baby.

Grand Lodge

Oh well.

Everybody near me wants to stand behind my Paladin. So much so, she's decided to pick up a shield!

Grand Lodge

There's currently a dearth of full casters at the low levels with my usual haunt, with no shortage of melee-focused characters.

Sovereign Court

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I've seen waves where there were a lot of melee types, then a shift to a lot of support types and lack of melee types, then going back to melee again.

People notice an "unfilled niche" in their environment, and a lot of them try to fill that niche at the same time. The system is in constant flux.

Grand Lodge

Ascalaphus wrote:

I've seen waves where there were a lot of melee types, then a shift to a lot of support types and lack of melee types, then going back to melee again.

People notice an "unfilled niche" in their environment, and a lot of them try to fill that niche at the same time. The system is in constant flux.

Yep.

Shadow Lodge

Ascalaphus wrote:

I've seen waves where there were a lot of melee types, then a shift to a lot of support types and lack of melee types, then going back to melee again.

People notice an "unfilled niche" in their environment, and a lot of them try to fill that niche at the same time. The system is in constant flux.

This is why the longer I play in society games the more I try to have a character for almost any role. My preference is still for casters, but I have a pretty fun dervish dancing paladin of Sarenrae to pull out when I need to be a front liner.

Scarab Sages

It really seems mixed to me, I do not see many fighters (unless someone is using the Valeros pregen), but I chalk that up to people wanting to have some more out of combat options (skills, social, disarming traps, healing, etc). I don't blame them, it kinda gets boring when you have difficulty contributing (mechanically) for large portions of the game.


When I played PFS I saw mostly martials and mixed martial/caster types as well as melee-focused divine casters. So, there were rogues, barbarians, fighters, and then you had your beat-their-face-in style clerics. My friend and I were two of the very few "support" style characters - him playing a buffing cleric and me playing an Aid Another focused Fighter (Tactician).

I've been looking at getting back into PFS play with a better version of the aforementioned fighter.


Barbarian, Fighter, Paladin, Ranger, Cavalier, Antipaladin, Samurai, Gunslinger, Bloodrager, Brawler, Slayer, Swashbuckler - 12 full-BAB Classes

Cleric, Druid, Oracle, Shaman, Wizard, Sorcerer, Witch, Arcanist - 8 full-Caster Classes

Monk, Rogue, Ninja - 3 3/4 BAB Scrapper-type Classes

Bard, Summoner, Magus, Skald, Inquisitor, Hunter, Warpriest, Alchemist, Investigator - 9 3/4 BAB, 2/3rd-Caster Classes

So basically the breakdown is that you have a fair spread between Full-BAB Martials, Full Casters, and 3/4 BAB classes (the bulk of whom follow the Bard design of 6th-Level spellcasting).

---

Therefore, you can expect, in theory, in a party of 8 or 2 Parties of 4 Combined:

3 Full-BAB frontliners
2 9th-level Casters
3 3/4 Scrappers and/or 6th-level Casters


In the campaign I am currently playing in we have:

1 Barbarian
1 Fighter
1 Rogue
1 Cleric
1 Illusionist


In our region, new players generally start out with a martial character while more experienced players are often experimenting with something wacky. Then the new players see what the old hands are doing and start trying off the wall builds themselves, so a couple old timers will start building characters to fill gaps, and so on and so forth. That means we tend to go in waves of having a lot of martials and then having almost none, and back.


We have a good mix here locally, but sometimes a table will be all one type. I have been stuck at a table of Investigator, Summoner, Sorcerer, Wizard with both the sorcerer and wizard going all in on mind effecting because it was first level, then zombies attacked and it was almost a TPK. I have also been at a table of Barbarian, Bloodrager, Fighter, Swashbuckler, Swashbuckler and everyone had to spend hundreds of gold on cure potions because nobody had an Infernal Healing wand and nobody could use a CLW wand.

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