deceptive characters


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Dark Archive

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I'm wondering how many people are like me, and keep details of their characters secret from the other players? several of my characters don't fit an archetypal role, and it amuses me to leave the other players at the table wondering how I pulled it off (I always make sure the GM knows what's going on).

I've found these characters are the most fun to play, and I'm always entertained when other players use similar tactics.

as long as I'm contributing, do you care that my "cleric" is actually a bard, or my "depressed klown" is an alchemist? the results are the same, and there's usually a unique backstory as to how that PC ended up in the society.

Sovereign Court

I used to know some who did that. Sometimes it's just the player's wish to keep the mechanical tidbits hidden so people wouldn't start asking about them and derail the gameplay or something rather, and sometimes the character concept demands a certain level of secrecy. For example I know a character, or characters, that consists of two identical humanoids clad in dark robes. Both characters use falchions and so. I used to call them "the twins of Norgorber". It's easily deductable what the character class is, but denying others to see your character sheet... well, you don't know which is which.

I personally don't mind... well actually my curiosity would kill me. I often check before the game what characters might be coming and what's their schtick.


It can be a little annoying not knowing what you're dealing with until after you've got your spells memorized. If my druids know they have a monk or brawler in the party for example then I know to prep spells for two animal companions.

Dark Archive

mechanically, my characters do what they claim. my "cleric" of RAZMIR is an effective healer, he just doesn't use divine spells. my klown really is a clown. he folds balloon animals and has maxed out social skills (but only a +3 perform comedy), and tends to hand off cartoon bombs with deceptive exchange.

I have left other players shaking their heads in confusion, and even temporarily broken some GMs with unusual tactics (leaving them speechless for a few seconds), but I've yet to get any actual complaints.

I just don't know how common such gameplay is, or if other people actually appreciate the efforts.

Sovereign Court

melferburque wrote:
he folds balloon animals and has maxed out social skills (but only a +3 perform comedy), and tends to hand off cartoon bombs with deceptive exchange.

That sounds like a boss from MDK. Or Crash Bandicoot.

Silver Crusade

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I could go on about how crazy my world is.

I'm a schizophrenic gnome who views all my party members as random 'fey' creatures. Mostly Leshy's. On the off chance, I like to eat butterflies because they look like cookies flapping around.


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I don't really have a problem with your characters lying to my characters, but when you as a player refuse to tell me what your character does it feels...I'm not sure what the word I'm looking for is...adversarial? selfish? It's more important for you to hold your secret over my head and get a reaction than it is to be open in the spirit of full cooperation.

I like to play a lot of support characters. That's a lot easier when I know what I'm trying to support.

It just feels like you're being less of a team player. It's not much different to me than a GM who doesn't trust me to not meta-game (or at least do my best).

Anyway, not a big deal. But it does kind of bug me, and my reaction is usually to roll my eyes and wait for the show to be over so we can continue.


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I usually show my character to all the other players whether they want to see it or not.


I often introduce one of my characters as a cultural attache to the Tian embassy.

Somehow, nobody seems to believe me.

:)

-j


melferburque wrote:
I'm wondering how many people are like me, and keep details of their characters secret from the other players?

As a GM I would quickly grow bored of you lying to your table mates and instruct you to stop. The slogan of PFS includes cooperate for a reason.

As to handing off bombs with deceptive exchange? so what? Bombs don't explode simply because they leave your person. And why would you want to simply hand a bomb off anyway? Bombs must detonate the turn created or become inert. So you are basically taking damage from your own bombs. Note that a delayed bomb always explodes the instant anyone else touches it so that discovery won't let you do what you want.

Sovereign Court

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I can certainly empathize with not saying race, class, level, role in introductions.

For instance, I introduce Baldwyn as a hulking man with a long hammer. And also a reach weapon. Who cares whether I'm a fighter or a ranger with a certain combat style? Point is, I hit things till it don't move no mo'.

Similarly, I introduce Quinn as a nimble kitsune who will dance around the fight and offer flanks for those who need it. Everyone makes a fuss asking if I'm a Dervish Dancer bard or fighter. I answer simply "I'm no bard, I just love the dance of it all." Then they get confused when I start casting spells and stuff.

Why don't I just say I'm a dervish dancer bard? Because all anyone hears when you say the b-word is "BUFFS! INSPIRES! I WON'T DO ANY DAMAGE IN COMBAT!" Just like when someone says they're a cleric, everyone automatically thinks "HEALS! USELESS IN COMBAT! HEALS!!!"

If it's in character and not overly crucial to the overall group dynamic, why must we introduce our characters with such descriptors? It's not like we're just saying "I'm a mysterious stranger that no one likes...". But if a gnome comes up and starts going on about fire, who cares if he's a wizard, sorcerer, magus, druid, or whatever. Point is, he's gonna burn stuff.


Quote:
Similarly, I introduce Quinn as a nimble kitsune who will dance around the fight and offer flanks for those who need it. Everyone makes a fuss asking if I'm a Dervish Dancer bard or fighter. I answer simply "I'm no bard, I just love the dance of it all." Then they get confused when I start casting spells and stuff.

While I definitely understand the frustation (As I have one Kitsune Swashbuckler with a dash of Dervish dancing bard, And a Kitsune Dervish Dancing bard who will likely have a dash of swashbuckler) if you said you were a rogue I'd throw you a greater magic fang to bring your bite's to hit up to credible threat levels. Many people aren't aware what other classes can do for their own class if they're willing.

Sovereign Court

Yes, but then I face the assumption that I have sneak attack, which I don't. Probably should have dipped last time I leveled, but wanted the spells, hahaha.

Shadow Lodge

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I like describing my characters in terms they would use to describe themselves, rather then mechanical terms. But I always answer if directly asked about mechanical aspects ooc. Refusing to answer just makes one seem pretentious. I find when I answer nonchalantly, cause it's not a big deal to me, then others wont make a big deal of it. But if I try to avoid answering, then I'm making it a big deal and others get upset with me.

Silver Crusade

I often introduce my characters by the role they fill and a little about their personality. I will reveal their classes if it is important for other people at the table to know what to expect, but otherwise I don't mention it. I am also happy to show my build to anyone at the table who asks. (I've only been asked a few times, though.)

A couple of examples:
The Princess is a human gish character. Think magus. She wears light armor and wields a scimitar and spells in combat. She will try to set up flanks for anyone who wants it, but she moves around a lot in combat, so don't be surprised if she provides flanking for you one round and then moves on to help someone else the next. She is haughty and aloof.

No need to know that she is a swashbuckler/sorcerer. By telling the other players that she plays like a magus, I am giving them a familiar image to base their expectations on.

The Professor is a nearsighted halfling know-it-all. Imagine Indiana Jones crossed with Cliff Claven. He often uses both his sword (that talks back) and his whip, but he prefers to avoid melee if possible. When the straits get dire, he turns to his trusty sidearm. In most combats he is happy to use a bless spell on the party followed by repeatedly aiding his allies with his whip. If your characters have any questions about any topic, the professor will provide the answer (whether he knows it or not). He can provide a little bit of healing for the party, but not very much.

I usually tell people to think of the professor mostly as a bard, as that is closest to his role. Most of his levels are in oracle, however. (I actually just had to look this up, because I couldn't remember what his build was. I think of him as a bard.)

Boomer is always in disguise as another race. With his Disguise bonus, it is very difficult to see through the ruse. But I tell the other players at the table what his real race is. Their characters might not know what race Boomer is, but there is no reason to keep that information secret from the players. In fact, I think it is more fun for everyone at the table if we share those little tidbits.

Silver Crusade

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There is at least one other reason to at least consider being more open.

This game is insanely complicated sometimes, ESPECIALLY when you go for unusual characters. The more the other players know, the better chance they have in catching errors that you may make. Which I think is a good thing.

Liberty's Edge

For a while, I tried to keep the affiliation of my first Pathfinder Society character a secret, despite the occasional GM attempting at outing him on it.

To me, I think that we should not be so secretive about our characters that it makes it difficult to cooperate with each other. (For example, not every player will be familiar with dhampir, so I dread the thought of a dhampir character who is knocked unconscious and is dying who gets a cure light wounds spell from an uninformed but well-meaning ally.)

Silver Crusade

My knee jerk reaction was to tell everbody who obscures the OOC stuff from the other players is a terrible person and should stop it.

After reading the thread a bit longer, my opinion changes somewhat, but of course there a mechanical implementations that could be quite troublesome. If my (among other things) Paladin hands her wand of CLW to the level 1 0 XP "cleric" only to learn later that the "cleric" in question has to use UMD to use it... and just rolled a natural 1... well that player will have to face consequences, especially if this results in the death of another player.

That is just one example, when the game is littered with rules, that sometimes have funny interaction, clarity is quite important.

Oh and when there are two player characters lying on the ground, paralyzed and about the be eaten by ghouls, chances are I am going to rescue the more useful character. If I have no idea what your character is/can do, chances are, that you are going to get eaten.

Grand Lodge

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I really don't care if a player wants to withhold info like class, feats, magic items, etc., but you owe it to the other players to at least tell them what to expect from your character. Are you a martial? An offensive spell caster? A healer? A support caster? Skillful? Whatever it is the players at the table are entitled to know what you bring to the party so everyone can interact appropriately and have reasonable expectations. In fact, such information is often better than class, etc since describing yourself in mechanical game terms could lead to misunderstandings. As has been expressed above, not all bards are skill-monkey, diplomats who buff during combat. I would hate to find out in the middle of combat the party cleric has channel negative rather than positive energy.

Explore! Report! Cooperate!

The Exchange

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I have mixed feelings about this concept.

Mostly I don't like it.

I can play my role better when I know how my PC should be responding to her surroundings - and other PCs are a main part of that.

Want to fool her (my PC)? Let me in on the joke, and we can enjoy it much more together.

Want to fool me (the player)?
at worst, I'll be offended that you didn't trust me enough to want to let me in on the game...
at best, I'll never notice... (or if I do, YOU'LL never know, turn about after all...).


What you see is a halfling with two knives, leather armor, and necklace made up of bones. What I say is my name is Buddy, the Elf. I'm an atheist and I really despise the undead as much as I despise children. I make them dead with a vengeance. I'm from way up north. My step-dad's a toymaker, and I am looking for my real dad. Are you my Dad. Do you want to be?

Maybe you can figure out I am Rogue with the Knife Master archetype and a worshiper of Pharasma. Maybe you can't, but what should be clear is that I am not exactly in my right mind.

I really like eating butterflies because they look like cookies with wings. But perhaps not for this character.

Maybe not exactly what the OP was about, but kinda the direction the thread took, and this is my quarter's worth.

Silver Crusade

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This might be unpopular, but I would like to judge people based on their actions.

If my paladin and another player's character are in melee combat, he gets hit (even better when said character didn't wear armor for RP reasons) and cries for healing, so my paladin has to drop her sword, take out her wand of CLW and heal the other character.

So far no real problem there, it only becomes one, if/once I learn that said player is actually playing a cleric and could have used his own wand/resources to heal. But of course hitting people is more fun, especially while not wearing armor to show everyone your physique (it worked for Conan the Barbarian apparently).

It this case I am less inclined to be helpful.

As always I don't require every player to have read and memorized all the basic powergaming documentation, but when your behavior threatens the group...

Other corner cases could come up when, e.g. a player character can't receive divine/arcane spells and the bard/cleric turned out to be a cleric/bard.

Oh and quite often, it turns out that characters with obscure class abilities are doing something wrong.

Disclaimer: This hasn't actually happened to me, usually when I ask a player a direct question, I get a direct answer. However, if someone lies to my character in character about his ability to use that scroll of raise dead.. that has OOC consequences.


Deceptive characters are always more interesting to me. I wouldn't even call them deceptive. I would call then normal. In reality, people don't tell everyone their life story and every facet of their skills and abilities. It is also unlikely that anyone who immediately tells you his/her life story is accurately portraying themselves. Some are braggarts, overstating their abilities. Some are humble and understate their powers. No real person openly states that they have below average intelligence, even though half of us are. Every character I've ever had has claimed to be smart. Some had an Int of 8, some were near 20. It's just more natural. When we start handing our character sheets to each other, it takes away the mystery and really takes me out of the fantasy of the game. It becomes a simple war game and not a role-playing game.

Dark Archive

Jessex wrote:


As to handing off bombs with deceptive exchange? so what? Bombs don't explode simply because they leave your person. And why would you want to simply hand a bomb off anyway? Bombs must detonate the turn created or become inert. So you are basically taking damage from your own bombs. Note that a delayed bomb always explodes the instant anyone else touches it so that discovery won't let you do what you want.

I don't think you understand the rules. I hand my bomb off to the bad guy, I exclude myself from splash damage (as well as any allies), and he takes the brunt of it. I laugh as a bomb literally goes off in his face as a direct hit.

Dark Archive

William Ronald wrote:


To me, I think that we should not be so secretive about our characters that it makes it difficult to cooperate with each other. (For example, not every player will be familiar with dhampir, so I dread the thought of a dhampir character who is knocked unconscious and is dying who gets a cure light wounds spell from an uninformed but well-meaning ally.)

I have a dhampir that I don't introduce as such. I say he's pale and has an aversion to healing, and if he ever goes down he has a potion on his belt. if he dies because he's stubborn, so be it.


Sebastian Hirsch wrote:
This might be unpopular, but I would like to judge people based on their actions.

That would be ideal, but a few of the realities of organized play make that difficult.

-The adventure was not made for your characters. If your characters defining trait is "I really hate the aspis" you can go months, years, or well, ever, without running into them. If your defining trait is greed there's little opportunity to actually be underhanded to get more money: Its like the script was written without taking the characters into account.

-You're going on this adventure. In a home game your character can express an interest in a side quest or notable feature they'd like to see come up and the DM can have it come up.

-Its episodic. If you see my Roguey druid getting someones autograph on his pathfinder chronicles collection once it looks like some random faction mission. If you see him do it repeatedly its pretty clear that he geeks out whenever he meets famous pathfinders because he's a pathfinder fan boy. But that pattern can't emerge if you only play with that character for one scenario. The rotating cast gives each character less screen time.

-Loads and loads of characters: tables tend to be a bit crowded. Getting 7 people through the adventure AND their moment in the spotlight can be a bit tricky.

Shadow Lodge

I always ask players (abstracting as if my character is asking) what class they are at the beginning of a game.

If they want to tell me they're a cleric, and they're actually a bard, that's fine - so long as when an encounter falls, they don't leave the party hanging with poor tactics or teamwork.

The Exchange

melferburque wrote:
Jessex wrote:


As to handing off bombs with deceptive exchange? so what? Bombs don't explode simply because they leave your person. And why would you want to simply hand a bomb off anyway? Bombs must detonate the turn created or become inert. So you are basically taking damage from your own bombs. Note that a delayed bomb always explodes the instant anyone else touches it so that discovery won't let you do what you want.
I don't think you understand the rules. I hand my bomb off to the bad guy, I exclude myself from splash damage (as well as any allies), and he takes the brunt of it. I laugh as a bomb literally goes off in his face as a direct hit.

I've ... got to comment on this.

Did the Alchemist roll an attack? He cannot just "hand a bomb" to someone. It is an attack roll. If he DOESN'T roll an attack, the bomb... doesn't work. If the Alchemist rolls an attack and hits the target he can exclude a number of squares from the splash for each point of INT bonus he has - if he has Percise Bomb discovery. But this doesn't work on misses. Did the Alchemist hit the target that he "handed his bomb of to"? i.e. Did he even roll an attack? if he did, did the target get an AOO?

This sounds like a guy that wants to roll damage with his great sword, because he was going to "hand the sword off to the bad guy - point first". Lot of things happening here....

before we "correct" someone, we should make sure that we are doing it right. But perhaps I am missing something in this exchange... I am coming in after it appears to be over...

Edit: Redward gives points out that I may not have all the facts in this example. As always - I can easily be wrong.

The Exchange

melferburque wrote:
William Ronald wrote:


To me, I think that we should not be so secretive about our characters that it makes it difficult to cooperate with each other. (For example, not every player will be familiar with dhampir, so I dread the thought of a dhampir character who is knocked unconscious and is dying who gets a cure light wounds spell from an uninformed but well-meaning ally.)
I have a dhampir that I don't introduce as such. I say he's pale and has an aversion to healing, and if he ever goes down he has a potion on his belt. if he dies because he's stubborn, so be it.

do you ask the other players to make a Knowledge roll to recognize your PCs racial type? Would that be Knowledge Religion?

In PFS even more than in home games, we rely on Player knowledge to tell the story of the game. Every bit of knowledge I keep from my fellow players is one more item they are overlooking in the game... one more interaction that can be overlooked in the corse of play.


re: bombs:

Quote:

Deceptive Exchange

You trick an adversary into grabbing an object you hand them, even in the midst of combat.

Prerequisite: Int 13, Combat Expertise, Improved Feint.

Benefit: If you successfully feint an opponent, you can trick that opponent into accepting a one-handed object you are holding instead of denying that opponent its Dexterity bonus to AC against your next attack. The opponent must have appendages capable of holding the object you offer, and it must have one such appendage free to take the object.

Special: An alchemist who has the delayed bomb alchemist discovery can use this feat to hand an enemy a delayed bomb. Such a delayed bomb detonates at the end of the alchemist’s turn. If the bomb is in a creature’s square at the end of the alchemist’s turn, the bomb deals that creature a direct hit.

I'm assuming he's an alchemist with the delayed bomb discovery and is following the special rules listed above.

The Exchange

redward wrote:
** spoiler omitted **

Thanks redward!

Dark Archive

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Avatar-1 wrote:

I always ask players (abstracting as if my character is asking) what class they are at the beginning of a game.

If they want to tell me they're a cleric, and they're actually a bard, that's fine - so long as when an encounter falls, they don't leave the party hanging with poor tactics or teamwork.

my level 9 "cleric" of razmir is ten times as effective at healing as my level 10 cleric of torag. and that includes the ability to channel in combat if necessary, or raise dead without chance of failure. and it's real healing, not that temporary hp crap (that's just mean). if the GM wants to see how I do it, I'm fine with that. if the other players want to know how I pull it off, I tell them the true believers of razmir are divine and can back up my claims.

if I told everyone how I did it, that would ruin the fun of being a false prophet.

The Exchange

melferburque wrote:
Avatar-1 wrote:

I always ask players (abstracting as if my character is asking) what class they are at the beginning of a game.

If they want to tell me they're a cleric, and they're actually a bard, that's fine - so long as when an encounter falls, they don't leave the party hanging with poor tactics or teamwork.

my level 9 "cleric" of razmir is ten times as effective at healing as my level 10 cleric of torag. and that includes the ability to channel in combat if necessary, or raise dead without chance of failure. and it's real healing, not that temporary hp crap (that's just mean). if the GM wants to see how I do it, I'm fine with that. if the other players want to know how I pull it off, I tell them the true believers of razmir are divine and can back up my claims.

if I told everyone how I did it, that would ruin the fun of being a false prophet.

I have many times gotten a rule wrong. I have even shown my wrong logic to a judge and had him beleave me - to go "sounds good to me" and we start to go with the rules that were wrong. Another player at the table (or here on the boards) corrected us... and we started playing it correctly.

If we conceal things from the players for no other reason than to keep secrets... perhaps we shouldn't be playing with the people we are keeping secrets from? I know I would think twice about playing with someone who wanted to exclude me from the fun he was having - or worse yet, seemed to be having fun at my expense. But this is after all, just my opinion.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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I used to tell people my PCs' classes.

With my first character, I used to say "I'm a fighter". But then people kept assuming he was stupid, despite his 13 INT and 12 WIS.

With my kitsune arcane duelist bard who has no ranks in any Perform skills, I used to say "bard". But then people would keep getting in front of me and blocking me from attacking. I switched to saying "arcane duelist bard", and it helped a little, but I'd still have people ask "And are you still singing?" even though the character has nothing to do with music at all and I literally howled out loud at the table to initiate Inspire Courage. Eventually I switched to just saying "arcane duelist" and hoped they didn't ask what that was.

With my melee cleric of Iomedae, I used to say "cleric", but then (like with the bard), people kept trying to relegate me to the back rank, even when I had the highest AC and attack bonus at the table (which did happen sometimes). Then I tried saying "melee cleric" or "battle cleric". Not much changed. A couple of times, I tried just introducing him as "Thomas the Tiefling Hero!" and giving a physical description with emphasis on armor and weapons, and relying on short attention spans to get people to move on without noticing I hadn't mentioned his class. Those were sometimes my smoothest games, despite occasionally being referred to as a paladin.

I'm still trying to decide how best to introduce my bloodrager, so I've been defaulting to "bloodrager". Then I get weird looks when I act like a human being and have the best Diplomacy at the table, and occasionally even have people preemptively trying to protect NPCs and/or their personal property against the reckless destruction they seem to assume will be coming out any second.

Some of the people in this thread say it's not "cooperative" to withhold your class name from your tablemates, but my experience says that only applies if you're playing the same tired cliches that people lazily associate with each class. Play anything else, and telling your class name can actually be disruptive.

YMMV.

Silver Crusade

melferburque wrote:
William Ronald wrote:


To me, I think that we should not be so secretive about our characters that it makes it difficult to cooperate with each other. (For example, not every player will be familiar with dhampir, so I dread the thought of a dhampir character who is knocked unconscious and is dying who gets a cure light wounds spell from an uninformed but well-meaning ally.)
I have a dhampir that I don't introduce as such. I say he's pale and has an aversion to healing, and if he ever goes down he has a potion on his belt. if he dies because he's stubborn, so be it.

What exactly do you tell other players? Having another player walk to you (maybe eat an AOO for their trouble), retrieve the potion from your dying body, and then force that potion into you... that take a huge amount of time and endangers the other players.

Without a pretty clear disclaimer (don't use healing stuff on me, that will kill me) I can imagine a number of scenarios where players will just cast that CLW right now rather than using more actions to use your potion. Or a cleric choosing not to exclude you in their channel energy.

And if you die, that is hardly just your problem. You dead in the first encounter of a challenging scenario is a burden on other players.

melferburque wrote:
Avatar-1 wrote:

I always ask players (abstracting as if my character is asking) what class they are at the beginning of a game.

If they want to tell me they're a cleric, and they're actually a bard, that's fine - so long as when an encounter falls, they don't leave the party hanging with poor tactics or teamwork.

my level 9 "cleric" of razmir is ten times as effective at healing as my level 10 cleric of torag. and that includes the ability to channel in combat if necessary, or raise dead without chance of failure. and it's real healing, not that temporary hp crap (that's just mean). if the GM wants to see how I do it, I'm fine with that. if the other players want to know how I pull it off, I tell them the true believers of razmir are divine and can back up my claims.

if I told everyone how I did it, that would ruin the fun of being a false prophet.

"Dear GM would be please audit that false prophet after the game, some of his claims seem just plain wrong, and I would not be surprised if some of his claims were based on some questionable rules interpretations." If would not be surprised to hear someone saying this after playing with such a "mysterious character" players and GMs misunderstand stuff all the time.

While I was back in school, is was imperative for us to show our math, rather than just writing down the right answer, and someone who is unwilling to show his work is very suspicious.

Also players might actually unintentionally hobble their mysterious characters, by not understanding things, that can be beneficial to them.

Dark Archive

nosig wrote:
melferburque wrote:


if I told everyone how I did it, that would ruin the fun of being a false prophet.

I have many times gotten a rule wrong. I have even shown my wrong logic to a judge and had him beleave me - to go "sounds good to me" and we start to go with the rules that were wrong. Another player at the table (or here on the boards) corrected us... and we started playing it correctly.

If we conceal things from the players for no other reason than to keep secrets... perhaps we shouldn't be playing with the people we are keeping secrets from? I know I would think twice about playing with someone who wanted to exclude me from the fun he was having - or worse yet, seemed to be having fun at my expense. But this is after all, just my opinion.

I've had my "cleric" audited by three GMs and always explain my shenanigans at a table with a new GM. everything about him is legit and legal. but he's a cleric of razmir. razmir isn't divine. I spent a lot of time working on the character concept, and I'm proud of it. I use him as an evangelist for razmir, hoping every cure light wounds I spam (be it NPC or PC) might convert them to razmir's faith.

some of the most memorable and fun PCs I've played with haven't been transparent, but they've been memorable. I'm not sure why people have such a problem with that, but this thread has confirmed that's the case.

I say I'm a healer. I'll keep you alive. if I do my job, why does it matter that I don't tell you how I do it?


So because people didn't fully understand your character concept after such brilliant descriptions like "fighter" or "cleric," you've decided to tell them less?


melferburque wrote:
nosig wrote:
melferburque wrote:


if I told everyone how I did it, that would ruin the fun of being a false prophet.

I have many times gotten a rule wrong. I have even shown my wrong logic to a judge and had him beleave me - to go "sounds good to me" and we start to go with the rules that were wrong. Another player at the table (or here on the boards) corrected us... and we started playing it correctly.

If we conceal things from the players for no other reason than to keep secrets... perhaps we shouldn't be playing with the people we are keeping secrets from? I know I would think twice about playing with someone who wanted to exclude me from the fun he was having - or worse yet, seemed to be having fun at my expense. But this is after all, just my opinion.

I've had my "cleric" audited by three GMs and always explain my shenanigans at a table with a new GM. everything about him is legit and legal. but he's a cleric of razmir. razmir isn't divine. I spent a lot of time working on the character concept, and I'm proud of it. I use him as an evangelist for razmir, hoping every cure light wounds I spam (be it NPC or PC) might convert them to razmir's faith.

some of the most memorable and fun PCs I've played with haven't been transparent, but they've been memorable. I'm not sure why people have such a problem with that, but this thread has confirmed that's the case.

I say I'm a healer. I'll keep you alive. if I do my job, why does it matter that I don't tell you how I do it?

Heaven forbid they might want to learn from you and play a similar fun concept.


Just to be clear: my comments refer to speaking out of character. How your character describes him or herself is a different matter.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Durngrun Stonebreaker wrote:
So because people didn't fully understand your character concept after such brilliant descriptions like "fighter" or "cleric," you've decided to tell them less?

I'm trying to figure out which of the descriptions in my post were "less" than the class names. Perhaps you could point out which ones you mean?

Also, in an effort to keep my post from getting even longer than it already was, I left out the parts where:
1) I would try "[class] who does [competencies]" and discover once the game started that they stopped listening after "[class]", or
2) When I gave them a full description, they'd respond with "But what class?" and, upon being told, completely disregard everything I'd said and go back to their base assumptions.

Dark Archive

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Durngrun Stonebreaker wrote:


Heaven forbid they might want to learn from you and play a similar fun concept.

if someone legitimately wanted to build a similar character, I would gladly share my "secrets" - though they aren't difficult to figure out.

for me, maybe it is a little bit of trolling to the players that just try to break things, of which we have a few in my area. all they want to know is the game mechanic and how they can exploit it, and they don't care at all about the fluff.

the funniest character along these lines I've ever seen was a dragon disciple with an invisible dragon familiar. the familiar didn't exist, it was all role play. the PC had split personalities and the "familiar" would roll his skill checks and "tell" him the results.

we had one "breaky" player at the table that burned through several resources trying to figure out how the dragon disciple did it. detect magic. invisibility purge. throwing a net at the square. anything he could think of. it was hilarious watching him bash his head into the table because he just couldn't comprehend a bit of creative role-playing. a couple of us were in on the character concept. everyone else just thought it was great, because the player is a great role player.

so yeah, my cleric is along those lines. maybe I am having fun watching people contort their brains, trying to figure out how razmir has produced such an effective healer. but in the end, I do what I say I do and I'm good at it.

if they're really that concerned, they can ask me or read up on prestige classes, archetypes and razmir in general. most people don't seem to actually care, they just want to know how I do it. I don't think it's wrong to deny them that info and make them figure it out themselves.


Ah, fun at other people's expense. Now I get it.

Silver Crusade

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Jiggy wrote:

I used to tell people my PCs' classes.

With my first character, I used to say "I'm a fighter". But then people kept assuming he was stupid, despite his 13 INT and 12 WIS.

With my kitsune arcane duelist bard who has no ranks in any Perform skills, I used to say "bard". But then people would keep getting in front of me and blocking me from attacking. I switched to saying "arcane duelist bard", and it helped a little, but I'd still have people ask "And are you still singing?" even though the character has nothing to do with music at all and I literally howled out loud at the table to initiate Inspire Courage. Eventually I switched to just saying "arcane duelist" and hoped they didn't ask what that was.

With my melee cleric of Iomedae, I used to say "cleric", but then (like with the bard), people kept trying to relegate me to the back rank, even when I had the highest AC and attack bonus at the table (which did happen sometimes). Then I tried saying "melee cleric" or "battle cleric". Not much changed. A couple of times, I tried just introducing him as "Thomas the Tiefling Hero!" and giving a physical description with emphasis on armor and weapons, and relying on short attention spans to get people to move on without noticing I hadn't mentioned his class. Those were sometimes my smoothest games, despite occasionally being referred to as a paladin.

I'm still trying to decide how best to introduce my bloodrager, so I've been defaulting to "bloodrager". Then I get weird looks when I act like a human being and have the best Diplomacy at the table, and occasionally even have people preemptively trying to protect NPCs and/or their personal property against the reckless destruction they seem to assume will be coming out any second.

Some of the people in this thread say it's not "cooperative" to withhold your class name from your tablemates, but my experience says that only applies if you're playing the same tired cliches that people lazily associate with each class. Play anything else, and...

... if in doubt just hand them your character and let them read. Or be useful and describe your character in a way, that is useful for other characters.

Something like: I am playing a fighter, and since he somehow is the most intelligent character in the group, I am the leader. Who wants to argue with the guy with the big sword? ^^

Or: I am playing a kitsune arcane duelist buffer, I am a frontline character and might inspire your characters with my awesome heroics. If you are standing in front of me, chances are that I won't be able to have heroics to inspire you, so please be considerate.

Or: I am playing something like a warpriest, I can heal in combat, but I really don't want to, so don't try to force me by ruining your AC. My character is confident in her ability to enter melee and support the other front line characters, and will actively try to support you there.

Or: I am playing a very nice character with apparently some serious anger problems and some kind of bloodline. I can use a useful range of wands from level 1, and might even be able to use surprise our enemies with my cool bloodline powers. Please don't assume, that I will fit the cliche of the stupid unlearned barbarian, cause that will not be me.

Something like this, but I think the bigger issue is not answering properly to straight questions.

Dark Archive

Durngrun Stonebreaker wrote:
Ah, fun at other people's expense. Now I get it.

I doubt that. there are as many layers to my "fun" as there are to my characters.

not all of us feel the need to show everyone everything, "whether they want to see it or not."

Silver Crusade

BigNorseWolf wrote:
Sebastian Hirsch wrote:
This might be unpopular, but I would like to judge people based on their actions.

That would be ideal, but a few of the realities of organized play make that difficult.

-The adventure was not made for your characters. If your characters defining trait is "I really hate the aspis" you can go months, years, or well, ever, without running into them. If your defining trait is greed there's little opportunity to actually be underhanded to get more money: Its like the script was written without taking the characters into account.

-You're going on this adventure. In a home game your character can express an interest in a side quest or notable feature they'd like to see come up and the DM can have it come up.

-Its episodic. If you see my Roguey druid getting someones autograph on his pathfinder chronicles collection once it looks like some random faction mission. If you see him do it repeatedly its pretty clear that he geeks out whenever he meets famous pathfinders because he's a pathfinder fan boy. But that pattern can't emerge if you only play with that character for one scenario. The rotating cast gives each character less screen time.

-Loads and loads of characters: tables tend to be a bit crowded. Getting 7 people through the adventure AND their moment in the spotlight can be a bit tricky.

I apparently wasn't very clear in my previous post, I have no problems with the things you suggested. My problem lies with people who play barbarians without wearing armor (and not using Mage armor) and expecting the armored clerics to spend their actions keeping him alive.


melferburque wrote:
Durngrun Stonebreaker wrote:
Ah, fun at other people's expense. Now I get it.

I doubt that. there are as many layers to my "fun" as there are to my characters.

not all of us feel the need to show everyone everything, "whether they want to see it or not."

Fair enough.

Scarab Sages

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Look if I sit down to a table of PFS and somebody refuses to even tell me what class they're playing, I might not know what class the character is, but I'm pretty sure that the player has class levels in jerk. I'm not asking for your fricking social security number, lighten up. It's a social activity to have fun, not an excuse for you to get off on calling rudeness an air of mystery.

Dark Archive

Duiker wrote:
Look if I sit down to a table of PFS and somebody refuses to even tell me what class they're playing, I might not know what class the character is, but I'm pretty sure that the player has class levels in jerk. I'm not asking for your fricking social security number, lighten up. It's a social activity to have fun, not an excuse for you to get off on calling rudeness an air of mystery.

I told you. I'm playing a cleric of razmir. I'll keep you alive, do everything a cleric is supposed to do, and I'll also spend the entire time evangelizing about razmir's awesomeness. you know, ROLE PLAY.

how does that make me a jerk?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Duiker wrote:
Look if I sit down to a table of PFS and somebody refuses to even tell me what class they're playing, I might not know what class the character is, but I'm pretty sure that the player has class levels in jerk. I'm not asking for your fricking social security number, lighten up. It's a social activity to have fun, not an excuse for you to get off on calling rudeness an air of mystery.

Tell you what: if I tell you my class you can still remember the other things I said in the same sentence, then I'll keep telling you my classes in future games. If you can't, then you're the jerk, not me.

Scarab Sages

Roleplay in character all you want. Out of character, lying to other players when asked simple questions about what you're playing is the very epitome of being a jerk.

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