Nicolaz's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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And people wonder why some don't bother with reporting their characters to Piazo, and instead, just simply rely on chronicle sheets. Yes, I know it depends on the GM and on the area one is in, but really, this is one option out of many for some of us. Too much hassle and egos and technicalities and oh, well. But hey, gaming is fun (and somewhat addictive), so whatever.


What you see is a halfling with two knives, leather armor, and necklace made up of bones. What I say is my name is Buddy, the Elf. I'm an atheist and I really despise the undead as much as I despise children. I make them dead with a vengeance. I'm from way up north. My step-dad's a toymaker, and I am looking for my real dad. Are you my Dad. Do you want to be?

Maybe you can figure out I am Rogue with the Knife Master archetype and a worshiper of Pharasma. Maybe you can't, but what should be clear is that I am not exactly in my right mind.

I really like eating butterflies because they look like cookies with wings. But perhaps not for this character.

Maybe not exactly what the OP was about, but kinda the direction the thread took, and this is my quarter's worth.


Oh, and as far as the worry that Core is somehow PFS lite and that somehow it distracts from the versatility of the ACG and other resources, really? As I understand it, you play normal mode, you have versatility. Great. You play core mode, you play scenario x-y, you still can have another character play the same scenario x-y, and get credit from it. So, play core and, if you want versatility, play normal. You want both? Well, hell, play both.

I look forward to the versatility. I like Ranger. I like Rogue. Hey, there's a cool Class I can play in the normal mode. Or, I can multi-class in core like I use to do back several decades ago. Why the hell not? One for normal. One for core. And I can get credit for both.

Might be fun to replay scenarios one has played in normal mode in core mode, for the challenge, especially if they play them as average or above average build verses optimized.

In video games I try to over-level sometimes, but I am the only one playing. In society, I want to play with a somewhat equal balanced party. Most new people, I suspect, would.

Might be nice if the GM was given a chance to have an optimized opponent automatically roll an initiative one point above that of the optimized player and that npc has an attack and destroy geas against that particular player, class, look, whatever. One per overly optimized PC. Just sayin.


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My daughter (13) and I are new to PF and PFS. I played 3.5 in HS a few times. I don't know the d20 system. Optimized and power-build characters really took much of the fun out of it for my daughter. That, and the b+#+%ing about technicalities over rules made her not to want to come back. I made mention of this and was told in a rather condescending way that he wasn't at fault but that our character build was. Excuse me? Maybe many want only life-time players with extensive experience in the gaming world around (and often they seem to get it) and not play with nubbies, but really?

I do look forward in the Core games to being able to learn the game without too many low level PCs with static hit point damage in multiple of tens. My daughter would like to play her Elven Fighter with her rapier and have fun. Why the hell should she not have fun? Damn the aismer barbarian who somehow has damage potential of I think upwards to 60. He gets initiative and my daughter might as well not show up. Which has happened, her not showing up because she wasn't allowed to play. PCs saying I got initiative, f%&+ you. I rolled and confirmed and add bonuses and the level 4 or 5 NPC is silly putty and your 6pts of damage meant squat. Buhwahahahaha! So, she decided not to come back for awhile.

People like that may very well play core, but at least we will be on a more level playing field and my daughter and I may very well see some cool things from experienced players that we emulate. All this, without reading more than a couple of resources.

Want people to come and play? Give them reason to stay and come back. Overwhelming them with power-builds and saying all you have to do is read the following resources (which would equal a 4 hour college course) is bull-s@+* - especially for a 13 year old girl who sees many gamers as fitting the stereotype. (Fortunately, we have identified several regulars who aren't creepy and who understand boundaries when it comes to females, and especially to children.)

What will we not miss is the question, though. Many of the situations that lead up to the above b@*+! session, I hope.