I need a weapon that uses ranged touch attacks.


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Hey guys!
I am looking for a weapon that uses ranged touch attacks (or touch att). I need to be able to add sneak attack damage to it.
It cant be strait element damage.
It can't be a magic attack like a ray or chill touch.
It can't be Brilliant energy.
Does such a thing exist?
Is there a feat combo or class ability combo that lets you do it?

EDIT: Can't use firearms either......


Firearms hit touch in the first range increment. That said, what exactly are you trying to build?


Firearms are exactly what you are looking for. AFAIK there is no other way to do it without magic.

Are you fighting a golem?


chaoseffect wrote:
Firearms hit touch in the first range increment. That said, what exactly are you trying to build?

Right, probably cant be fire arms either.

But....

Bolt Ace gets to use a grit point to make all his crossbow attacks that round touch attacks..... Which is good....
But I need a bit more than that...


Blakmane wrote:

Firearms are exactly what you are looking for. AFAIK there is no other way to do it without magic.

Are you fighting a golem?

Might be a Tarrasque...or some version of one. They usually have crazy AC but it's all from Natural Armor...


-Markus- wrote:
Blakmane wrote:

Firearms are exactly what you are looking for. AFAIK there is no other way to do it without magic.

Are you fighting a golem?

Might be a Tarrasque...or some version of one. They usually have crazy AC but it's all from Natural Armor...

The biggest problem when fighting a Tarrasque is it's unbeatable regeneration and immunity to nearly everything. Hitting one isn't difficult, actually damaging one is.


Your choices are Monowhip, Rail Gun, and Rocket Launcher. If you can't get firearms there's no way in @#$% you're getting these though.


-Markus- wrote:

Hey guys!

I am looking for a weapon that uses ranged touch attacks (or touch att). I need to be able to add sneak attack damage to it.
It cant be strait element damage.
It can't be a magic attack like a ray or chill touch.
It can't be Brilliant energy.
Does such a thing exist?
Is there a feat combo or class ability combo that lets you do it?

EDIT: Can't use firearms either......

Level 1: Gunslinger 1: Rapid Reload

L2: Gunslinger1 Ninja1: Sneak Attack Damage 1d6
L3: G1N2: Vanishing Trick, feat

When you Vanish, you turn invisible. Invisible, everyone who can't see you loses their Dex Mod. No Dex Mod = Yes Sneak Attack Damage.


Scythia wrote:
-Markus- wrote:
Blakmane wrote:

Firearms are exactly what you are looking for. AFAIK there is no other way to do it without magic.

Are you fighting a golem?

Might be a Tarrasque...or some version of one. They usually have crazy AC but it's all from Natural Armor...
The biggest problem when fighting a Tarrasque is it's unbeatable regeneration and immunity to nearly everything. Hitting one isn't difficult, actually damaging one is.

In 3.5, I seem to recall the Terrasque was not immune to acid. In Pathfinder, it seems that thee Tarrasque is not immune to cold.

The OP might try being an Arcane Trickster with levels in Wizard and Ninja, Vanishing to lock in the Sneak Attack Damage and using the Wizard's Swiss Army Knife of ranged touch attack Cantrips: Ray of Frost, Acid Splash, etc. until he finally finds the one that gets through.

Scythia wrote:
The biggest problem when fighting a Tarrasque is it's unbeatable regeneration and immunity to nearly everything. Hitting one isn't difficult, actually damaging one is.

I think the best way to beat the Tarrasque is therefore to Grapple it and Tie it Up.


Bob Bob Bob wrote:
Your choices are Monowhip, Rail Gun, and Rocket Launcher. If you can't get firearms there's no way in @#$% you're getting these though.

If the DM is throwing the Tarrasque at him, it's only fair that he gets a Rocket Launcher or something.


No Dex Mod does nothing to help them with +35 Natural Armor, which is why they wanted touch attacks. Magic, meet SR 36 and immunity to cones, lines, rays, and magic missile. Brilliant energy suffers the same problems as no dex mod, +35 Natural Armor. Oddly enough the tarrasque is only immune to acid and fire so electricity and cold still work provided there's a way to get sneak attack with them and they have SR: No. The closest I can find is Gozreh's Trident but it still has SR: Yes. Bottled Lightning might work if your GM rules it's not actually a line attack (it's technically a ranged touch, the line effect is separate).


A 9th level Magus can use the Accurate Strike Arcana to resolve all his attacks that round as Touch Attacks, but it requires 2 Arcane Pool points a pop.


Bob Bob Bob wrote:
No Dex Mod does nothing to help them with +35 Natural Armor, which is why they wanted touch attacks.

Yes. That's what the level in Gunslinger is for. Guns make ranged touch attacks. I thought that recommending a level in Gunslinger made it implicit that I was recommending he would be using a gun.

So my character by level 3 will be getting a ranged sneak attack against their flatfooted, touch AC every round. Pretty cool, anyway.


Gunslinger was suggested, yes. It led to this edit:

-Markus- wrote:
EDIT: Can't use firearms either......

Which is why they need some other method of ranged touch attacks.


Brilliant energy ignores armor. In the last discussion about cheezy uses of brilliant energy ammo someone came up with a quote that a brilliant energy ranged weapon transfers its quality to its ammo as well.
That ain't cheap though, but you shouldn't be getting near a Tarrasque if you're not at a career point where you should afford that.

Grand Lodge

StDrake wrote:

Brilliant energy ignores armor. In the last discussion about cheezy uses of brilliant energy ammo someone came up with a quote that a brilliant energy ranged weapon transfers its quality to its ammo as well.

That ain't cheap though, but you shouldn't be getting near a Tarrasque if you're not at a career point where you should afford that.

Brilliant Energy ignores armor, not natural armor, so it's completely worthless against something like the Tarrasque.


Brilliant Energy doesn't work against natural armor. Unless the terrasque is wearing full plate, it won't help you much.

Edit: Ninja'ed.


Bob Bob Bob wrote:
Gunslinger was suggested, yes. It led to this edit:
-Markus- wrote:
EDIT: Can't use firearms either......
Which is why they need some other method of ranged touch attacks.

Touche.

So we've suggested

Firearms
Brilliant Energy
Bolt Ace, that Crossbow-Gunslinger thing
Bottled Lighting and Gozreh's Trident, but the OP said energy attacks won't work, so I said,
Wizard Cantrips: maybe there is 1 kind of energy attack that will go through
Accurate Strike Magus Arcana: I like guns better, because you can get them earlier, but the OP can't use guns, maybe, and if he's fighting a Tarrasque, one would hope he's at least 9th level.
Monowhip, Railgun, Rocket Launcher

Did I miss anything?

It sounds like Accurate Strike Magus Arcana is the way to go for the OP, but maybe the OP should tell us more.

Markus, tell us more: why can't you use guns? Just what do you need? It sounds like you don't know exactly what monster your party is about to face: what do you know? What is the makeup of your party: levels, classes, feats?


Hooded Champion gets an ability similar to the Bolt Ace's, but with a bow.

It seems like the issue here is getting a touch attack in a low tech game on short notice (ie, without building for it).

If no energy type at all will work, then it seems you're out of luck. Maybe a wand of Gloomblind Bolts, Force Anchor, or even Reach Stricken Heart?

Grand Lodge

Honestly, Bolt Ace using a Minotaur Double Crossbow, with Signature Deed to make Sharp Shoot free is probably your best non-spell, non-gun option.

Shadow Lodge

The Pinpoint Targeting feat works.
Archery Rangers can get it by 10th level.


But wait, there's more! This requires the Underground Chemist archetype; with 4 levels of this archetype, you can sneak attack with the first splash weapon attack of the round. Combine this with the Launching Crossbow to fire alchemical weapons in style. Just make sure to put some of those manifold Rogue skill points into Craft (alchemy) and you can mix potent concoctions with a Hybridization Funnel.


Ah! I found another one!

There is a psionic feat called Fell Shot. You expend your psionic focus and make the next attack a touch attack. the melee version of this is called Deep Impact.

The prerequisites are Psionic Shot, good feat, Point Blank shot, a necessary feat, and a BAB of +6.

If you take the psionic feat Meditative Focus, you can regain your focus as a Move action instead of as a Full-Round Action.

I have another suggestion that may not be to the point, but may nevertheless be useful. How about the True Strike Spell?

Grand Lodge

Kinetisist blasts use touch AC if I am not mistaken.

Scaling damage too, so it should meet up with sneak easily enough.


of current released stuff.. (cause kineticist)

non gun..
official paizo?

it's gonna be bolt ace, or alchemist bombs (not sure if they can add sneak to that. since it's a splash type--You'd have to dip rogue for Underground chem allowing some sneak to it. Or use explossive missle discovery. assuming you had bombs and not vivi)

at lv 11 bolt ace can take sig deed feat and i think get free vs touch ac at first increment.
If you had some in underground chemist or alchemist + bolt ace you could get some fun usuages of various crossbows in.
do note a 1 dip into inspiried swashbuckler can get grit/panahce to run off Int wis or cha (technically all three)

Over all it almost sounds like Kinetcist (if it had been more finished) would've been your prime (well no sneak attack but its similar)
though it's been updated again (not pfs officially) in hte occult playtest thread


Scott Wilhelm wrote:
Bob Bob Bob wrote:
Your choices are Monowhip, Rail Gun, and Rocket Launcher. If you can't get firearms there's no way in @#$% you're getting these though.
If the DM is throwing the Tarrasque at him, it's only fair that he gets a Rocket Launcher or something.

A rocket would do an average of 6 damage to the tarrasque, lol.


Sauce987654321 wrote:
Scott Wilhelm wrote:
Bob Bob Bob wrote:
Your choices are Monowhip, Rail Gun, and Rocket Launcher. If you can't get firearms there's no way in @#$% you're getting these though.
If the DM is throwing the Tarrasque at him, it's only fair that he gets a Rocket Launcher or something.
A rocket would do an average of 6 damage to the tarrasque, lol.

Ha, Or something, then.


Alchemist Bombs are supernatural touch attacks, so SR doesn't count against them. With Force Bombs you'd bypass energy resistances and immunity. Unfortunately I don't think that you would be able to get sneak attack on them, but the bombs themselves do pretty good damage.

I took a peak at the weapons from the Technology Guide and find it particularly wonderful that carrying a running chainsaw only gives you a -10 on Stealth. I kind of want to make a Chainsaw Ninja now.


Scott Wilhelm wrote:
Scythia wrote:


The biggest problem when fighting a Tarrasque is it's unbeatable regeneration and immunity to nearly everything. Hitting one isn't difficult, actually damaging one is.

In 3.5, I seem to recall the Terrasque was not immune to acid. In Pathfinder, it seems that thee Tarrasque is not immune to cold.

The OP might try being an Arcane Trickster with levels in Wizard and Ninja, Vanishing to lock in the Sneak Attack Damage and using the Wizard's Swiss Army Knife of ranged touch attack Cantrips: Ray of Frost, Acid Splash, etc. until he finally finds the one that gets through.

I think the best way to beat the Tarrasque is therefore to Grapple it and Tie it Up.

Good luck finding a cold spell that will affect it (given its spell type immunities and SR), that can be spammed for many rounds, and also does over 40 damage.

What would you tie it up with? It would find the burst DC trivial for most materials.


Scott Wilhelm wrote:
Bob Bob Bob wrote:
Your choices are Monowhip, Rail Gun, and Rocket Launcher. If you can't get firearms there's no way in @#$% you're getting these though.
If the DM is throwing the Tarrasque at him, it's only fair that he gets a Rocket Launcher or something.

It is immune to rays :(


Scott Wilhelm wrote:
Bob Bob Bob wrote:
No Dex Mod does nothing to help them with +35 Natural Armor, which is why they wanted touch attacks.

Yes. That's what the level in Gunslinger is for. Guns make ranged touch attacks. I thought that recommending a level in Gunslinger made it implicit that I was recommending he would be using a gun.

So my character by level 3 will be getting a ranged sneak attack against their flatfooted, touch AC every round. Pretty cool, anyway.

Pretty sure there is a rule someplace that says guns can't do sneak damage, though you could do it with a crossbow in the new class, but it costs grit every time.


Nope. Nothing of the sort.


Avoron wrote:

Hooded Champion gets an ability similar to the Bolt Ace's, but with a bow.

It seems like the issue here is getting a touch attack in a low tech game on short notice (ie, without building for it).

If no energy type at all will work, then it seems you're out of luck. Maybe a wand of Gloomblind Bolts, Force Anchor, or even Reach Stricken Heart?

The problem here is three fold.

1 my GM reads these forums, so I dont want to attract his attention.
2 I am not sure what hybridized, bastardized version of the beast we are going up against. So I am not sure just what I need exactly.

And 3 I am playing a wiz/rogue/swashbuckler/trickster And guns are just something he will not use. I am not so much min/maxing here as I am looking for ideas and options. I am not willing to break character to win, but I am not above curbing things a little as long as they fit the concept.
I was basically hoping for a weapon that I could use to help get through the natural armor, and allow me to use my sneak damage....

I think I need the Glaive from Krull....


Tomos wrote:

The Pinpoint Targeting feat works.

Archery Rangers can get it by 10th level.

That has potential if I take some of the other feats that increase or max damage as well... Only 1 att per round though.... hard to beat the min 40hp regen with that...


Scott Wilhelm wrote:

Ah! I found another one!

There is a psionic feat called Fell Shot. You expend your psionic focus and make the next attack a touch attack. the melee version of this is called Deep Impact.

The prerequisites are Psionic Shot, good feat, Point Blank shot, a necessary feat, and a BAB of +6.

If you take the psionic feat Meditative Focus, you can regain your focus as a Move action instead of as a Full-Round Action.

I have another suggestion that may not be to the point, but may nevertheless be useful. How about the True Strike Spell?

I am trying to get multiple attacks of sneak damage, so just one is not enough to help. Greater invisibility at will is a trickster power, so all my attacks can have sneak damage....Or I can flank.


-Markus- wrote:
Scott Wilhelm wrote:
Bob Bob Bob wrote:
Your choices are Monowhip, Rail Gun, and Rocket Launcher. If you can't get firearms there's no way in @#$% you're getting these though.
If the DM is throwing the Tarrasque at him, it's only fair that he gets a Rocket Launcher or something.
It is immune to rays :(

Don't need to tie it up, just drown it, it can't regenerate without air.


Your a wizard?

If it were me, I would just use Snowball (a wand of it, probably) and hope that my GM didn't randomly decide to give the creature immunity to cold.

It's a first level spell that gives a touch attack that doesn't allow Spell Resistance. It's probably the best chance you have, as an arcane trickster.

If you want to be able to make a full attack against touch AC, though, you'll probably just have to get into melee range and use Elemental Touch.


Lets try a different tactic..

Is there a spell that removes or diminishes or otherwise bypasses Natural armor, that is not a ray or element based spell?


Wait...are you now asking for spells that actually get rid of natural armor for your later attacks?
I don't think there are any.

But there are several damaging touch spells that aren't elemental or rays. I just can't think of any that don't allow spell resistance. Is that a requirement?


-Markus- wrote:

Lets try a different tactic..

Is there a spell that removes or diminishes or otherwise bypasses Natural armor, that is not a ray or element based spell?

Looks like this might work....

http://www.d20pfsrd.com/magic/all-spells/u/undead-anatomy-i#undead-anatomy- iv


That would work.


Avoron wrote:
That would work.

I love this community, and I love how we all solve puzzles together. And I always appreciate help from other outside the box thinkers.

But I also love figuring it out for myself. :P

I will let you all know how it goes, and I will post characters and stats.

We play with RAW (rules as written) Though the GM fudges a bit for story sometimes.

I am honestly pretty excited.


I'm not sure that actually does work. Unless you have a way to cast personal spells on a terrasque. Or I'm probably missing something here. Perhaps an explanation is in order?


Lanitril wrote:
I'm not sure that actually does work. Unless you have a way to cast personal spells on a terrasque. Or I'm probably missing something here. Perhaps an explanation is in order?

Undead Anatomy IV lets you take on the form of an incorporeal undead, in exchange for much shorter duration. Incorporeal undead resolve their attacks as touch attacks. (So they would use the spell on themself, not the Tarrasque)

I recall one strategy for wearing the Tarrasque down was using Allips. This could work.


The crossbows actually do similar damage to guns if you use the Ace Bolt. At low levels and facing Big T you will likely have to be creative instead of try to use brute force. That is just asking to die.

Other than the Allip strategy I dont have too much else to offer.

Since each version depends on the GM to decide how to kill it you might want to do some research to see if you can figure out how to keep it dead.

PS: Lantern Archons. I think they target touch attack and they bypass DR. They won't win the fight but they can do draw attacks and do some damage


-Markus- wrote:
Avoron wrote:

Hooded Champion gets an ability similar to the Bolt Ace's, but with a bow.

It seems like the issue here is getting a touch attack in a low tech game on short notice (ie, without building for it).

If no energy type at all will work, then it seems you're out of luck. Maybe a wand of Gloomblind Bolts, Force Anchor, or even Reach Stricken Heart?

The problem here is three fold.

1 my GM reads these forums, so I dont want to attract his attention.
2 I am not sure what hybridized, bastardized version of the beast we are going up against. So I am not sure just what I need exactly.

And 3 I am playing a wiz/rogue/swashbuckler/trickster And guns are just something he will not use. I am not so much min/maxing here as I am looking for ideas and options. I am not willing to break character to win, but I am not above curbing things a little as long as they fit the concept.
I was basically hoping for a weapon that I could use to help get through the natural armor, and allow me to use my sneak damage....

I think I need the Glaive from Krull....

When you say "swashbuckler," I guess you don't mean Swashbuckler, which in the Advanced Class Guide which kind of is a gunslinger, like the 3 Musketeers.

You you are a wizard and a trickster: an Arcane Trickster? You get to make 1 Impromptu Sneak Attack like 1/day. And then there is the Vanish/Sneak Attack combo you can make with Wizard Cantrips again and again. I am talking about just the pure energy touch attacks you were not wanting to do. But as a Wizard you have a whole Swiss Army Knife of energy attacks: Jolt, Acid Splash, Ray of Cold, etc. You can use them again and again and decide which one works, and you can use your Sneak Attack for those. If you have some feat like Energy Substitution, after you've figured out what works against the monster, you can cast your big spells, like Fireball or Meteor Swarm, substituting the base energy for the one that you found works.

"It fears daisies!"

"Ray of Daisies!"

If you are taking on some kind of big superdestructive monster that everything you throw at it seems to bounce off of, it's probably not the smartest foe you've ever fought. You're a trickster: can you trick it? How do you think your character's Bluff Check compares with the Monster's Sense Motive Check? Lead it into some kind elaborate trap. Create a big illusionary city for it to think it is ravaging while the party--this could be you--figures out the thing that hurts it. Then lead it into your deadly trap: a great big swimming pool full of daisies (or whatever).

Did you say it needs air to breathe? Can you teleport it to the bottom of a Lake or into outer space? How about teleporting it into a Bag of Holding? "Oh, no!" I hear you ask, what if the Bag is too small to hold the monster and the bag gets destroyed? Well then don't the contents get lost into some other alternate dimension like the Astral Plane or something? I'd usually count that as a kill. And I only mean teleport, not Teleport, if you get me.

Perhaps the monster has some kind of motivation, like the mayor stole one of its eggs, or it was sent by an insane deity to scour the land until found 3 spiders crying. Maybe you could find out why the monster is there or find out what the monster wants and then either use that against it or help it fulfill its purpose so it would peacefully return to its home under the waves, into its volcano, back to the stars or wherever.

Perhaps your role as the wizard/trickster in the story is NOT to destroy the beast in a storm eldritch forces and cruel technology, but to help the world work together to find enlightened solutions to its problems. Maybe it is.


If you can dip into arcanist you can take the sonic attack as your first exploit. Not much damage, but sneak, and it is a supernatural ability, so no spell resist.


For the cost of a weapon that could do all this you could just buy a Wish and teleport the Tarrasque to the bottom of the ocean. It won't reach the surface before it drowns and regeneration doesn't heal drowning damage.


Pathfinder Adventure Path Subscriber

Heh FL beat me to it.

The Tarrasque is not immune to drowning or suffocation effects.

I suppose if we're talking this tier of play you have access to some hefty resources.

A brass dragon's alternate breath weapon (sleep) is a good way to keep it slumbering if you have to transport it manually. If you can contact and ally with a few that would help.

And then summon a few very strong fliers and drop the Tarrasque into the ocean.

Though I like the Wish method as well. Why bother with the ocean? Try the core of a star. Even if the Tarrasque is always brought back to life, he's not going anywhere.


There used to be some rules which said that Wishing somebody dead wouldn't work out well for the person making the Wish. I don't see that in the current description of the Wish spell, but I wouldn't be surprised if a DM made you wish you hadn't made that Wish.

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