I need a weapon that uses ranged touch attacks.


Advice

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You aren't wishing the Tarrasque dead, just to a different location. Besides, the Tarrasque normally requires a Wish ready once it is dead, to KEEP it dead. One could argue that monsters aren't people, so you avoid the karma related (if any)

Anyways, I've accidentally derailed the topic, no more discussing Wish. :) Back on topic!


Alchemist bombs, alchemical flasks, nets (with the right feats), and crossbows with the gunslinger bolt ace archetype.


Yamiten wrote:
Alchemist bombs, alchemical flasks, nets (with the right feats), and crossbows with the gunslinger bolt ace archetype.

Unless I'm missing something, only the last one allows sneak attack which was one of the requirements.


Well, what kind of resources do you have available? Can you buy/create magic items to help you?

If you want an "outside the box" strategy, you don't really need to kill the Tarrasque, just make it go away. It seems like the kind of target appropriate for the old-school "dimension bomb" tactic - drop a portable hole into a bag of holding while adjacent to it. Every creature within 10' is sucked into the Astral Plane.

Either figure a way to trigger the dimension bomb remotely, or have a planeshift scroll handy. :p


The Tarrasque only has an AC of 40. Just saying, if you're building a character to do damage, they're going to be able to hit that EASILY at the sorts of levels you'll be fighting a Tarrasque and expecting to win even temporarily.

With a 20 <Attack Stat> and 20 BaB you already only need a 15 and that's the bare minimum.


http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe- of-needles


OK...

Round 1. haste from boots (move action) use ki to activate flurry of stars (swift action) cast transformation. (action) use imp invisibility(trickster class) (free action)
Round 2. activate arcane strike (swift action) Activate shadowform (move action) Attack with 11 ranged touch attacks each one doing max sneak att damage from rogue talent (underhanded). So if they all hit (+30X7, +25X2, +20X2 ranged touch....)
They do 759-803 points of damage.
Clustered shot means damage reduction is only taken off the first attack....

Transformation gives me a fighters base att bonus (+25, +20, +15, +10)
two weapon fight, imp, 2 wep, and gr 2 wep gives me 3 more attacks.
Haste gives me +1 attack
Rapid shot +1 attack
Ninja talent flurry of stars, 2 more attacks.
Total 11
I take a -10 from all the extra attacks, but they are touch attacks from Shadow form...
Damage is 1d2+5 magic +1 sharpened+2 strength, +1d4 splinter weapon (bone) +12 deadly aim (-6 to hit) +5 arcane strike,
=1d2+1d4+25 +7d6 sneak att maxed(42)
=1d2+1d4+67 X11

=759-803 damage.

Edit: it might be a little less because I forgot to halve the damage from my off hand attacks...


In round 2, you are performing a move action and a full-attack.
What's more, underhanded doesn't work there, because it only works during a surprise round.


Boots if Speed are a Free action.


Indeed. And, shadowform is actually a swift action (assuming you mean the belt), although you can activate it ahead of time.
You would need to do something like:

Before combat: Transformation (standard), Activate Shadowform Belt (swift)
Surprise round: Arcane Strike (swift), Attack (standard)
First round of combat: Flurry of Stars (swift), Full-Attack (standard)

And whether you can even use Underhanded on your single surprise round attack is unclear, because as far as I know the tangled mess of shuriken rules doesn't account for the action it takes to draw hidden shuriken.


Devilkiller wrote:

Alchemist Bombs are supernatural touch attacks, so SR doesn't count against them. With Force Bombs you'd bypass energy resistances and immunity. Unfortunately I don't think that you would be able to get sneak attack on them, but the bombs themselves do pretty good damage.

I took a peak at the weapons from the Technology Guide and find it particularly wonderful that carrying a running chainsaw only gives you a -10 on Stealth. I kind of want to make a Chainsaw Ninja now.

Goblin chainsaw ninja. At first level, with a revved chainsaw and an 18 Dex, you can wrangle a +6 overall. It only gets better from there.


Avoron wrote:

Indeed. And, shadowform is actually a swift action (assuming you mean the belt), although you can activate it ahead of time.

You would need to do something like:

Before combat: Transformation (standard), Activate Shadowform Belt (swift)
Surprise round: Arcane Strike (swift), Attack (standard)
First round of combat: Flurry of Stars (swift), Full-Attack (standard)

And whether you can even use Underhanded on your single surprise round attack is unclear, because as far as I know the tangled mess of shuriken rules doesn't account for the action it takes to draw hidden shuriken.

Yeah I messed up the order a bit, I was writing it from memory :/ Also it will be slightly less damage because I think that my off hand attacks only count half the str bonus for damage and half of the deadly aim bonus. I could be wrong though, don't have the books in front of me.

As for drawing the shuriken, I can actually hide them in a spring sheath and I have quick draw. They are hidden there so as long as the super tarasque can't see inv and cant beat my sleight of hand check and see that I have spring loaded shuriken up my sleeve, I should be OK. Also I can do all of round one prep, before I actually go into combat, meaning that "round 2" is actually the surprise round.


Devilkiller wrote:
There used to be some rules which said that Wishing somebody dead wouldn't work out well for the person making the Wish. I don't see that in the current description of the Wish spell, but I wouldn't be surprised if a DM made you wish you hadn't made that Wish.

The PF version has no such clause, nor did the 3.5 version.

Besides why be that DM? Just use/make the rules of the spell for such a wish, fort save, death effect, instant death on a failed save, some d6 damage (and maybe stagger or something) on a successful save, if you want have it also to go through SR.


leo1925 wrote:
Devilkiller wrote:
There used to be some rules which said that Wishing somebody dead wouldn't work out well for the person making the Wish. I don't see that in the current description of the Wish spell, but I wouldn't be surprised if a DM made you wish you hadn't made that Wish.

The PF version has no such clause, nor did the 3.5 version.

Besides why be that DM? Just use/make the rules of the spell for such a wish, fort save, death effect, instant death on a failed save, some d6 damage (and maybe stagger or something) on a successful save, if you want have it also to go through SR.

It was in 1st Edition, maybe 2nd, too.

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