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So I had a fun Idea for my next character. Eldritch knight, I know people like the magus but I want more of a utility caster who can fight. I like super versatile characters.
Basic Idea: (In order)
LG Human (Dual Talent)
stats: 20 PB
18 Str, 14 Dex, 13 Con, 17 Int, 9 Wis, 7 Charisma
Gendarme Cavalier 1/Scryer wizard 1/Eldritch knight 3/Hellknight 1-3/Eldritch knight 4-10/Hellknight 4/Magaambyan Arcanist 1-4
16 BAB, 18th level wizard casting
Grabbing Student of Philosophy and Magical Knack
The reason for magaambyan arcanist is the couple of neat perks and getting heal for a gish seems cool.
For feats I was thinking:
1 Extra traits: (reactionary, Nethys for UMD (for my familiar, also my dm is super leniant with mimicing class features so lots of good things to grab) Cavlier Bonus- Power Attack
3 Craft Wonderous Item, EK bonus- Arcane Armor training
5 Furious Focus
7 Improved Familiar, EK Bonus- Weapon Focus: Falchion
9 Weapon Specilization- Falchion Hellknight Bonus: Arcane Armor Mastery
11 Scholar
13 Spell Mastery
15 Quicken Spell
16 Eldritch knight bonus- Critical Focus
17 Bleeding Critical
19 ?
do you think its worth it? or should I just stick with hellknight. My dm says we may go mythic later but thats not something I can rely on.

Renegadeshepherd |
It is worth it but I'm unsure if your wanting to be more martial or more caster. If you seek to be more martial then I respectfully submit going a wizard is the wrong way as a sorcerer would allow your charisma to be more than high enough to go down the eldritch heritage chain to gain more and more strength on top of a free feat. Arcane bloodline would even get you a familiar.

Renegadeshepherd |
...Just a question. What is your intelligence? The starting is 9. You need intelligence to cast spells. Oh, and also, you need to cast 3rd level spells to get to EK. The minimum level to get access to it, if I'm not mistaken, is 7th (without cheesy things like racial spell-like abilities).
He has 17.

Vritra |

Yeah, he has it set up so that the number is listed before the stat. He's also using the Scryer Wizard's special ability to jump in early (as it's first-level ability counts as a 3rd-level spell).
I'd suggest checking with your DM if you haven't already done so to ensure that the two of you are clear on the rules. Otherwise, I do have a bit of questioning for your Wis being 9 (aside from the obvious point-buy). What is the trait you're using for the UMD boost you have listed at first level?
Mostly, it depends on what you expect your damage output and to-hit is once you reach higher levels. If you're not getting enough to-hit, then switching out your Magambyan levels for Hellknight will help with that. Since you get up to level 4 at the end, you'll basically just have a bit more versatility than the standard character. I'd have recommended it more for a pure caster, but it just depends on if you're hitting your probable targets. Build out your character and calculate compared to the standard bestiary statistics, and you'll be able to see how well it'll work in combat.

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Well I'm hitting 16 bab which was my goal, my dm banned aasimar so sorcerer is unappealing since I can't enter ek early. The main thing I'm wondering is whether the 4 magaambyan arcane st levels are worth it over hellknight. 1 bab and 2 feats for some spontaneous spells and 1 min prep for open spells lots seems worth it in addition to adding 4 druid spells to my list (heal is awesome) 16 bab and 18 level wizard spells.
So how are the feats? Any must haves I missed? Does it seem solid?

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...Just a question. What is your intelligence? The starting is 9. You need intelligence to cast spells. Oh, and also, you need to cast 3rd level spells to get to EK. The minimum level to get access to it, if I'm not mistaken, is 7th (without cheesy things like racial spell-like abilities).
6th actually, unless your using the semi-exploit of spell like abilities I believe that was ruled legal but requires a DM who allows a race or class that does it. Normally it'd be something like Wizard 5 (3rd level spells) + 1 level of a class that grants all martial weapons (ranger or fighter) to get the attack requirement. Of course different caster classes modify that e.g. arcanist with its 1 level delay is 7th and you can only take 1 level of the full BAB while getting 9th level spells as opposed to the 2 for a wizard 18/Fighter 2 say.
That said your build seems to have ALOT of classes in it I'm a bit lost as to what your trying to create as well, particuarly since I don't recognize half of them. I'm assuming Hell Knight doesn't give spellcasting based on what I know of the order so it looks like you've got a maximum caster level of 14 (I assume the magambayan arcanist is a variant on the arcanist class and stacks with the others but yegods what a mess. For one thing the arcanist has a delayed spell level progression so umm . . .
Scryer Wizard: 1
+ Eldritch Knight (Cast class scryer wizard): 9
= 10th caster level scryer wizard with 2 free spells for first level (eldritch knight sadly doesn't get them) so 5th level spells from that class list.
Magambyaan Arcanist 4 = 2nd level spells from the arcanist spell list and a caster level of 14 for both.

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Magambyaan Arcanist is a prc as well, progresses wizard casting.
Hmmm I think I'd object to that as a GM, the 2 base classes ok although the whole dodging the pre-reqs is a bit annoying to me personally but then you've got 3 different prestige classes. I wouldn't neccessarily rule against it but I would insist on serious ingame justifications for these choices. If your a hellknight why are you studying these magambyaan techniques? For that matter are you fulfilling your duties AS a hellknight and magambyaan arcanist? Not to mention I have never even heard of hellknight signifiers and Magambyaan arcanists, if they're 3rd party suppliments then your in a whole other set of problems.

Cap. Darling |

Treemystic wrote:Magambyaan Arcanist is a prc as well, progresses wizard casting.Hmmm I think I'd object to that as a GM, the 2 base classes ok although the whole dodging the pre-reqs is a bit annoying to me personally but then you've got 3 different prestige classes. I wouldn't neccessarily rule against it but I would insist on serious ingame justifications for these choices. If your a hellknight why are you studying these magambyaan techniques? For that matter are you fulfilling your duties AS a hellknight and magambyaan arcanist? Not to mention I have never even heard of hellknight signifiers and Magambyaan arcanists, if they're 3rd party suppliments then your in a whole other set of problems.
You May look at the SRD before giving advice since the questions you seem to ask is answered there.
And to the OP. I think you will find that you will lag behind in figthing and that you will be a second class spellcaster with Too little BaB. If you want to figth you risk needing several buff rounds to get worth anything and if you want to cast you will be as good as the cohorts of your friends.This character is a great "do it all" but he risk being a few levels behind in effectiveness.
Almost hitting and almost having the rigth Spell is a sad way to spend your actions in battle.
But i May be totally off here.
I am curious how it goes so do get back and tell the tale.

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Senko wrote:Treemystic wrote:Magambyaan Arcanist is a prc as well, progresses wizard casting.Hmmm I think I'd object to that as a GM, the 2 base classes ok although the whole dodging the pre-reqs is a bit annoying to me personally but then you've got 3 different prestige classes. I wouldn't neccessarily rule against it but I would insist on serious ingame justifications for these choices. If your a hellknight why are you studying these magambyaan techniques? For that matter are you fulfilling your duties AS a hellknight and magambyaan arcanist? Not to mention I have never even heard of hellknight signifiers and Magambyaan arcanists, if they're 3rd party suppliments then your in a whole other set of problems.You May look at the SRD before giving advice since the questions you seem to ask is answered there.
And to the OP. I think you will find that you will lag behind in figthing and that you will be a second class spellcaster with Too little BaB. If you want to figth you risk needing several buff rounds to get worth anything and if you want to cast you will be as good as the cohorts of your friends.
This character is a great "do it all" but he risk being a few levels behind in effectiveness.
Almost hitting and almost having the rigth Spell is a sad way to spend your actions in battle.
But i May be totally off here.
I am curious how it goes so do get back and tell the tale.
I did, I could find a Hellknight commander and a Hellknight Enforcer but not a Hellknight Signifier or Mambayaan Arcanist. Which is why I suspected they were from a 3rd party source. However since I couldn't find anything on them I was doubtful they would work together as they sound like they're from different orders. I tend to treat my players characters as being organic parts of the world so while I don't demand they train I do want them to justify if they're say in the wilds of Tian in a campaign based in Tian and prestige class into a Hellknight which is a very specific order in another land.

Blakmane |

I did, I could find a Hellknight commander and a Hellknight Enforcer but not a Hellknight Signifier or Mambayaan Arcanist. Which is why I suspected they were from a 3rd party source. However since I couldn't find anything on them I was doubtful they would work together as they sound like they're from different orders. I tend to treat my players characters as being organic parts of the world so while I don't demand they train I do want them to justify if they're say in the wilds of Tian in a campaign based in Tian and prestige class into a Hellknight which is a very...
The SRD, not the OGC. The PFOGC renames copyright protected content (mostly golarion specific information) to avoid lawsuits.
This suggests to me you haven't read the various fluff segments of the prestige classes (considering the OGC does not contain them), making it a bit difficult to justify your stance that the build doesn't work for fluff reasons.

ElterAgo |

It depends upon your group, GM, and goals.
You will not be as good of a martial as a fighter.
You won't be as good of caster as wizard.
You won't be as good of gish as a magus.
Does the group usually optimize for DPR? you will tend to fall behind on that.
However if what the group needs is a bit of second rank martial capability, the ability to prep the proper spell when needed, and access to lots of utility spells... well then you got that just fine.
Check with your GM. Some get a bit touchy about early entry to PrC's and I've seen disagreement on how to handle a free hand for casting along with using the two-handed weapon.
Arcane armor training (and mastery), quicken spell, spell critical, etc...
All use your limited swift actions. You will especially be rarely able to quicken a spell unless it doesn't have somatic components.
Most EK's that I have seen chose one of the following.
Spells for defense (mage armor, ablative armor, and mirror image being favorites) and don't wear armor other than a haramaki (or maybe go for a 5% spell failure chance).
Full plate armor along with still spell and/or spells without somatic components.
Arcane armor training without anything else that would need a swift action like quicken spell.

revaar |

I did, I could find a Hellknight commander and a Hellknight Enforcer but not a Hellknight Signifier or Mambayaan Arcanist. Which is why I suspected they were from a 3rd party source. However since I couldn't find anything on them I was doubtful they would work together as they sound like they're from different orders. I tend to treat my players characters as being organic parts of the world so while I don't demand they train I do want them to justify if they're say in the wilds of Tian in a campaign based in Tian and prestige class into a Hellknight which is a very specific order in another land.
For your reference:
Magaambyan Arcanist= Collegiate ArcanistHellknight Signifier= Hell Knight Enforcer
He can qualify for the alignment bits of both by being LG, since Hellknights are Lawful and Magaambyan Arcanists need to be Good.
In Golarion specific fluff, the two organization would indeed probably not get along, since Hellknights are very pro-civilization and ruthless, while Magaambyan Arcanists are all about being in balance with nature and altruism. Although, come to think of it, a follower of Erastil could hit all those points fairly well.
However, that is Golarion specific fluff, that may not even be relevant to the OP's character. In my group, we tend to see classes and PrC's as collections of abilities, and the characters themselves can determine the fluff.

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I've already talked to my GM about fluff, prereqs, multiple PRCs and the like and I have already made a cool backstory for this character. My reason for eldritch knight is I play in a persistant world and often times I dont know who or what im going to be grouped. I really dont think if played correctly Ill even be behind a fighter after level 8 or so and this campaign is going into the higher levels so im fine with having a weaker early game (which I dont think is that weak tbh, im an 18 strength 3/4 bab guy with some spellcasting, not the worst).
Armor wise the plan is to were mithral kikko at 3 with arcane armor training, then switch to mithral fullplate at 10 when I have 3 hellknight levels. After I get spell critical Im going for mithral studded leather (GM is fine with it) which with the innate 5% spell failure reduction from hellknight means I wont have to deal with spell failure.
Hellknight 8 would allow me to have mithral kikko armor again as it does go down to 10% spell failure chance.
My main question for this was is the Collegiate Arcanist benefits worth it over hellknight 8. And any feat suggestions, I want this guy to be a arcane buffer, with some side skills, and focus on polymorph type spells for most of his offense.

Snow_Tiger |

Senko wrote:I did, I could find a Hellknight commander and a Hellknight Enforcer but not a Hellknight Signifier or Mambayaan Arcanist. Which is why I suspected they were from a 3rd party source. However since I couldn't find anything on them I was doubtful they would work together as they sound like they're from different orders. I tend to treat my players characters as being organic parts of the world so while I don't demand they train I do want them to justify if they're say in the wilds of Tian in a campaign based in Tian and prestige class into a Hellknight which is a very specific order in another land.For your reference:
Magaambyan Arcanist= Collegiate Arcanist
Hellknight Signifier= Hell Knight EnforcerHe can qualify for the alignment bits of both by being LG, since Hellknights are Lawful and Magaambyan Arcanists need to be Good.
In Golarion specific fluff, the two organization would indeed probably not get along, since Hellknights are very pro-civilization and ruthless, while Magaambyan Arcanists are all about being in balance with nature and altruism. Although, come to think of it, a follower of Erastil could hit all those points fairly well.
However, that is Golarion specific fluff, that may not even be relevant to the OP's character. In my group, we tend to see classes and PrC's as collections of abilities, and the characters themselves can determine the fluff.
Ya I think it's named weirdly because of copyright stuff. I think both of those prc's are in paths of prestige

ElterAgo |

Sounds good then.
I would drop the quicken spell since you still can't use it with the arcane armor training unless you pick a spell with no somatic components.
I actually like persistent spell better anyway. A persistent glitterdust or persistent spiked pit is simply amazing.
Although you said arcane buffer, so extend spell to make the buffs last longer may fit the concept better.
I can't see the list right now, but I thought a couple of those traits were in the same category. Not sure.
I would go for even ability scores (if that is point buy) rather than 4 odd abilities.
I'm not really a fan of 'bleeding critical.' I feel like by the time you can get it, any creature that you allow to keep fighting long enough for bleeding to make a difference is casting/chopping you into dog meat. But that is personal preference kind of thing. I know some people love it.
Seriously consider Iron Will. I know it is boring, but it often makes a difference.
Consider the valet archtype for your familiar and a couple of teamwork feats like Shake it Off, Allied Caster, and Lookout to share with your familiar.

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Yeah valet was one I was seriously considering, hellknight would actually let me use quicken while wearing mithral studded leather/mithral kikko (If I go hellknight 8) so I do want it around the time I get those and spell critical.
I dot like those feat suggestions though, Iron will is a big consideration considering my eldritch knight levels dont give will (why...)
Exhausting critical was one I was thinking of as well.

ElterAgo |

... hellknight would actually let me use quicken while wearing mithral studded leather/mithral kikko (If I go hellknight 8) so I do want it around the time I get those and spell critical.
...
Can you use the retraining rule to replace the arcane armor training at that point?
... Iron will is a big consideration ...
Valet and Shake it Off are better in my opinion. But I would consider both since they stack.
... Exhausting critical was one I was thinking of as well.
I do like that Exhausting better than Bleeding for a twohanded build like yours.
Bleeding I've usually seen with guys that are doing the twin small blade / low damage / death by a thousand cuts type builds.
If you can't tell, I like defensive considerations in my builds. Especially to saves even more than AC. At some point (unless you really specialize in it) you AC just doesn't seem to matter all that much. You are going to get hit by almost everything except the 4th iterative attack anyway. So saves are hugely important to me. Some way to generate miss chance, DR, SR, or energy immunities are only slightly less important than saves.
I have a 10th level sorcerer with an AC of 11. That is rarely all that hurt. He spends a lot of his time invisible or mirror imaged and with protection from whichever energy is incoming. One of the guys he's been adventuring with a lot recently likes blood money stoneskin on several of us. I actually ran up to be meat shield to protect the paladin recently. I only took about 20 points of damage from the things that had nearly killed the paladin.

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Senko wrote:I did, I could find a Hellknight commander and a Hellknight Enforcer but not a Hellknight Signifier or Mambayaan Arcanist. Which is why I suspected they were from a 3rd party source. However since I couldn't find anything on them I was doubtful they would work together as they sound like they're from different orders. I tend to treat my players characters as being organic parts of the world so while I don't demand they train I do want them to justify if they're say in the wilds of Tian in a campaign based in Tian and prestige class into a Hellknight which is a very...
The SRD, not the OGC. The PFOGC renames copyright protected content (mostly golarion specific information) to avoid lawsuits.
This suggests to me you haven't read the various fluff segments of the prestige classes (considering the OGC does not contain them), making it a bit difficult to justify your stance that the build doesn't work for fluff reasons.
As I said I was suspicious given the nature of the build and the fact I couldn't find anything on them but I might be willing to allow it if he could justify it and from the sounds of it he has got a backstory that satisfies his gm. Although from the looks of the hellknight enforcer class one of the hardest prerequisites to meet is the must slay a devil and be witnessed doing so by a hellknight depending on where the campaign takes place that could be nearly impossible to meet

Lavawight |

Shouldn't be too terribly hard, depending on what level it's attempted; summon monster is a thing, and though I don't have the list in front of me, I think there are some devils available. Additionally, in the fluff the Hellknights frequently summon devils to fight as part of their training; I'd imagine they might do the same for new recruits.