Dwarf Wizard

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Pathfinder Adventure Path Subscriber. Organized Play Member. 421 posts. 2 reviews. No lists. No wishlists. 1 Organized Play character.


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Dotting this

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Dotting because yes that would awesome Dox

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Dotting

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Once again, kudos on the formatting. It seems to be a trend.

So far it looks great and cannot wait to see more of it. I read over it and everything looked great but I will get back at it tomorrow when I sleep since cake is a lie at 3am.

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Yes he does =)

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It is in fact Dirty Tactics Toolbox. For some reason the that link is locked behind some permissions, I know it wasnt earlier today when this topic was posted.

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Xethik wrote:
I haven't had a chance to give it a spin, so please let me know how it goes! I've got a feat/level list on my notepad at home. If I remember, I'll dig that up and give it a post.

Most definitely. If I can I will give it a playtest spin as well assuming all goes well.

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Xethik wrote:

One of these days, I'll write up a guide I can copy-paste for this. I consider myself a pretty big AT fan, so I try to keep up to date with the best entry options. Really excited there has been a lot of buzz lately. Currently, you are looking at:

Start Snakebite Striker Brawler with Variant Multiclass Rogue and the Accomplished Sneak Attacker at 1st level.

Then, take Wizard for 3 levels.
You'll have a Snakebite Striker 1/Wizard 3 that can enter Arcane Trickster. At 7th level (Wizard 3/Brawler 1/Arcane Tricker 3), retrain Snakebite Striker Brawler into Wizard, which will take 7 days and 490 gold. You now have a Wizard 4/Arcane Trickster 3 at 7th level.

In your case, you could delay Arcane Trickster by a level and use Sorcerer or Arcanist instead.

If retraining rules are off the table, another option is to go Sorcerer/Wizard 7 and then AT

I'm loving the AT idea with the VMC rules and Accomplished Sneak Attacker. AT can get off the ground even earlier now so its a win win.

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I was playing a Switch Hitter Ranger in a RotRL campaign alongside a Zen Archer Monk and we typically worked together very well thinning the herds with no toe stepping. If anything, it was more work on the GM because his monsters couldn't get close enough. If they did then the Paladin and Warpriest made short work of them. Long story short, as long as you have a good group dynamic between players then you can make it work until that sweet bow or Bracers of Falcons Aim shows up in the loot.

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Tomos wrote:

I agree with a lot of the suggestions here. Having played it through, I can say that most of this is spot-on.

As usual, Fruian has excellent advice.

A few of my suggestions:
Swap out Mage Armor for Protection from Evil. +4 AC is irrelevant at this stage and PfE will be very handy.

Take Fireball. Buy lesser metamagic rods if you can't get the feats you need (Selective, Intensified, Empowered, etc.) We had two casters who dropped a ton of enhanced fireballs.

Definitely learn Dispel Magic. There will be a lot of things you will want to cast it on, and in general it's better vs. enemy casters than Blindness/Deafness.

Feeblemind is a powerful spell, but I think it made things a little boring/anticlimactic at times in our campaign. Better to learn Dominate Person and get some loyal giant buddies to follow you around.

I had never realized Feeblemind was a compulsion spell. Another amazing spell to add to my future list. So far everything has been awesome suggestions and definitely glad to get insight from others who have experienced this AP.

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More excellent advice. I almost wish I went Arcanist over Sorcerer because of the spell known issue but those enchantment DCs get pretty mean even at level 9. I really wanted Dispel Magic by now so will probably switch it out. Also Suggestion sounds effective. Enervation and Magic Jar have been on my "must have" list since I was deciding what kind of caster to play, it's just deciding on when to bring them into play.

So far I can say enchantments vs Giants is a blast. We currently have a "friend" we named BiL and he's been just a peach tearing into his former companions via Charm Person and some smooth fast talking.

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Bump

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lucky7 wrote:
This Halfling Summoner has an Eidolon with a high enough Disguise modifier for it to be able to appear as a stuffed toy.

Annie and Tibbers from League of Legends

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I absolutely love Orpheus. So much flavor and fey like fun all in one build. Would be an absolute blast to play one day I am sure.

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Helix7901 wrote:
This redhead Bard has a Magic Cloak enchanted with the Greater Shadow special ability given to him by a millenar Fey woman, and during his journeys he ended up dipping a few lvl's in Monk while training in a foreign country.

Seen this one unanswered from back in May, but the answer is Kvothe from the Kingkiller Chronicles =)

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Hey RD, been a while since I have perused these so glad to see they are still up and running. Do you have any enchantment specialists? I seem to remember at least one but the list has grown and I got a bit lazy looking ;)

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So far excellent advice. The reason for Blindess/Deafness was for enemy casters who were not giants or somehow had mind affect immunity. So far that hasn't been an issue but you never know.

Also to Snowblind I do in fact have those Vestments on my character.

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Hey all, I am currently playing an Enchantment based Sorcerer (Fey Bloodline) in a RotRL campaign and was hoping to get some spell choice advice because I see TOO many good spells and not enough room to take them all. Currently I have just leveled up to 9 and cannot decide on spells and can rework my spell list around if need be. Currently my list looks like this:

1st- Entangle*, Charm Person, Enlarge Person, Mage Armor, Grease, Magic Missile.

2nd- Hideous Laughter*, Burning Arc, Glitterdust, Mirror Image

3rd- Deep Slumber*, Haste, Hold Person

4th- Poison*, Confusion

I still have a 2nd, 3rd, and 4th level spell to pick as well though I am leaning towards Blindness/Deafness(2), Fireball(3), Dimension Door(4) but have not settled on those yet. I've looked over many suggestions thus far but when it comes trying to shape my own list as a non-human favored class, you are a bit more limited on what you can choose. I am afraid there will be mind affecting enemies down the road that I cannot control, so I need some alternative options for when that happens.

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Hey all, I am currently playing an Enchantment based Sorcerer (Fey Bloodline) in a RotRL campaign and was hoping to get some spell choice advice because I see TOO many good spells and not enough room to take them all. Currently I have just leveled up to 9 and cannot decide on spells and can rework my spell list around if need be. Currently my list looks like this:

1st- Entangle*, Charm Person, Enlarge Person, Mage Armor, Grease, Magic Missile.

2nd- Hideous Laughter*, Burning Arc, Glitterdust, Mirror Image

3rd- Deep Slumber*, Haste, Hold Person

4th- Poison*, Confusion

I still have a 2nd, 3rd, and 4th level spell to pick as well though I am leaning towards Blindness/Deafness(2), Fireball(3), Dimension Door(4) but have not settled on those yet. I've looked over many suggestions thus far but when it comes trying to shape my own list as a non-human favored class, you are a bit more limited on what you can choose. I am afraid there will be mind affecting enemies down the road that I cannot control, so I need some alternative options for when that happens.

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master_marshmallow wrote:
What is your bloodline? Check out the Robes of Arcane Heritage.

Arcane Bloodline.

I actually forgot to list the Mnemonic Vestment on my items to get. And forgot all about the that Robe. I've been playing martials for a while so my "magic toy box"of ideas went out the window a while back haha.

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So I have a Level 8 PC coming in to replace my current character in the party and I rolled a Sorcerer. I will be starting with 33,000 GP and am also going to be the party crafter via Craft Wondrous Item. However I cannot start myself off with crafted gear so what is a Sorcerer to buy to get started on her adventuring career while holding enough gold back to start crafting for herself?

Cloak of Resist +1
Ring of Protection +1
Some Lesser Rods

Idk what else yet until I can craft cheaply. Thanks in advance =)

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That....is AWESOME!!!

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Quick typo fix for Sanguinary Charisma. "you may count your racial penalty of Charisma as 2 points [lower] for the purpose of calculating your blood scion class features". It was of course fixed in the explanation thank goodness, but it threw me off entirely for a second.

Still have only skimmed the surface and haven't delved into the meat of it just yet but so far I am impressed.

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Dotting

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We just finished up our next session tonight and addressed the issue. Currently we are going to be without a caster but 3 of us are rolling a backup for the potential case of death and with us at the end of book 2 it is possible.

The loss of the arcane for us was both huge and not at the same time because the guy running said caster could not do it and essentially the three of us rolling backups ran his character for him while he stared into space. But utility we had was pretty clutch when used effectively. We are still measuring our options with an NPC but will probably wait to see the conclusion of Book 2 before anything gets set in stone.

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Sounds good. We just finished up our next session and 3 of us are all rolling up an Arcane backup and a normal build just in case something happens next session...which is likely but we will see.

Sounds good Fruian, I appreciate it and yeah the biggest appeal of Arcanist is his spell prep and execution methods.

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This is actually my first attempt at an Int caster as well so I'm stoked. Used to spontaneous casting so leaning towards Arcanist...I will eventually go full wizard.

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Thanks Fruian. As usual your advice is what I wanted to hear. Control caster it is then. Either Conjure Wizard or School Savant Arcanist TBD when I roll him/her up.

And this is a home campaign based out of the hotel I work in. Otherwise I would welcome you to play, unless you love in the SW Virginia area.

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Currently 6 nearing the final stretch of Skinsaw where death is highlying potential.

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Well the Arcanist would probably focus more on the control aspect of it anyhow and just sling some stellar Dazing Fireballs later in his career. But yeah Anvil is what I am looking to fill.

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Posted in Advice Section as well but figured why not =)

Okay recently our group ran into a snag with some "people incompatibility" causing one of our group members to leave taking our merry little band down to four and without an arcane caster. Currently our party is a Paladin of Cayden, Warpriest of Torag, Zen Archer and me the Ranger. We had an Arcanist in the group in the hands of someone who should not have ran a caster, but thats neither here nor there, and now we are without certain useful tools.

So Im thinking of retiring my Ranger, though I really don't want to, to fix our merry little band but what to play is the question of the hour. Me being the Ranger, was always the switch-hitting scout with a backpack that would make McGuyver proud, and I would like to incorporate that kind of playstyle but cover some more support ground.

The two I am considering would either be a Bard or a Reincarnated Druid/Gray Warden but the lack of arcane power bothers me a bit so if I go that route then Wizard or Arcanist that will play as an Admixture Blaster type. I've read the Forge of Combat and every guide over the years and have plenty of builds floating around in my head but mechanically I'm torn on which way to go.

So I come to you all in the boards for some friendly advice if any are ready to give it =D

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Okay recently our group ran into a snag with some "people incompatibility" causing one of our group members to leave taking our merry little band down to four and without an arcane caster. Currently our party is a Paladin of Cayden, Warpriest of Torag, Zen Archer and me the Ranger. We had an Arcanist in the group in the hands of someone who should not have ran a caster, but thats neither here nor there, and now we are without certain useful tools.

So Im thinking of retiring my Ranger, though I really don't want to, to fix our merry little band but what to play is the question of the hour. Me being the Ranger, was always the switch-hitting scout with a backpack that would make McGuyver proud, and I would like to incorporate that kind of playstyle but cover some more support ground.

The two I am considering would either be a Bard or a Reincarnated Druid/Gray Warden but the lack of arcane power bothers me a bit so if I go that route then Wizard or Arcanist that will play as an Admixture Blaster type. I've read the Forge of Combat and every guide over the years and have plenty of builds floating around in my head but mechanically I'm torn on which way to go.

So I come to you all in the boards for some friendly advice if any are ready to give it =D

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Zen Archer Monk all the way. Class is extremely front loaded, getting pretty much all of the core archery feats by 6th level. Every level past that is just icing on the cake, plus great saves and a ki pool.

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Dotting. Dont have time to pick at it yet but I like the concept.

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No official one but there is a 3pp archetype for the Gunslinger in Kobold Press' New Paths Compendium called the Black Hat if I recall correctly. I'm at work and dont have my books with me. Fantastic book btw if you're looking for 3pp materials.

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Anyone else??

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I've never actually paid attention to the Elemental Bloodrager line since I've always felt it to be a somewhat subpar Sorcerer bloodline but the Rager really has all the right toys to make it happen though he definitely needs some levels of Brawler in there.

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Okay so when it comes to converting One Piece to the Pathfinder world, many know its pretty outrageous and new impossible BUT I think its possible to make some of the characters before the power levels get RIDICULOUS ala Gear 3 Luffy and the like.

Ace is a huge fan favorite of the series who's only real schtick is martial arts (Monk/Brawler) and channeling huge amounts of fire out...typically through his fists. However there isnt a sufficient way of scaling up that fire that I can think of without magic and at the cost of losing his martial prowess. So I come to you of the boards to see if others have tried this out yet plus while we are at it we can also discuss other One Piece characters if one so chooses.

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DottING this

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Cannot find the FAQ. Can you link it Chess Pwn?

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Fruian Thistlefoot wrote:

Yes this!!!! Expendables are your best friends.

Now if only my current Arcanist would learn this. Me the Ranger and my buddy the Warpriest in our own RotRL campaign treat expendables like golden puppy treats of glory and the full caster would rather throw an acid splash or acid jet than cast Enlarge Person or use his items. Well okay he does use a Wand of Magic Missile religiously BUT MM is about to stop being useful soon.

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You the Cleric was not carrying happy sticks (Wands of CLW) and topping off between encounters when low on HP? Wands and Scrolls are a casters best friend to have on their persons. But back to your question, either of those classes would suffice to fill in the gaps your group needs.

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Bump for the hopes of a pristine up to date PDF copy.

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Dotting

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The Azata can use wands for one thing which just adds extra utility overall.

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Grippli Paladin based off of Frog from Chrono Trigger. Be the knightly sort to vanquish evil plus Lay on Hands with your tongue with that 10ft reach!!!

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Dotting due to my intrigue =)

Also Lich Bard his INT is actually 17. Also the Scryer Wizard's (Sp) Send Senses counts as a clairvoyance spell which is 3rd level thus qualifying early entry into the PrC.

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Oh man I absolutely love the possibilities of potential ideal parties. So many options but if I had to choose I would say:

Ranger: Switch-hitter/Scout
Cleric: Evangelist/Controller
Alchemist: Ranged Bomber/Skill Monkey/Trap Person
Sorcerer: Arcane Power/Party Face

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Sorry for the necro but I just had to get this marked down in case I forget it.

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Dotting since my love of clerics is high!!!

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