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We know that kasathas have a cultural taboo against showing their mouths. According to pathfinder, this has been true for millennia.
But... have we ever seen what their mouths actually look like? Are they humanlike? Or are they more alien? Is there a picture somewhere in some pathfinder (or starfinder!) book? ![]()
Set wrote:
Eh, I don't remember the details, but I believe somebody noticed that in some module (Second Darkness AP maybe?) there was a picture implying Elvish knowledge of planets not of this star system, and told J Jacobs on this forum. Jacobs said it was not a mistake and that they put it in intentionally. IIRC there was some talk about how Castrovel might not be elves' original birthplace after all, but just a REALLY old colony founded a long time ago by elves coming from the stars. So yeah... EDIT: it seems I can't find that exchange in particular but here are two instances of JJ saying that he thinks the birthplace of the elvish race might not be Castrovel ![]()
Ventnor wrote:
I think Amedras meant that those vampires and ghouls are thinking that the WW will never actually succeed, but in its current struggle it is a fine and helpful "pro-undead" organization. ![]()
Blymurkla wrote: Oread. How do you pronounce that? I'm not overtly great at english and it has always confused me. I suppose that since they're earth elemental-descendants their name could be formed from the word 'ore', which would give a pronunciations like or-aad or or-add. But, in my eyes, it could also be oh-reed or oh-red. /ˈɔːriˌæd/ or /ˈɔːri.əd/ .It's from ancient Greek. ![]()
Well since it's more of a Golarion setting rule than a rule baked in the Pathfinder System I'd say either don't put the nation on Rovagug's Cage in the first place or since you are houseruling anyway... Reduxist wrote:
the worm that walks is not undead. Granted, with template stacking you might make undead ones but... ![]()
Irranshalee wrote:
Linen and cotton are also potentially interesting crops. They need to be woven, too, which could become a local industry - or not. ![]()
Under "Range" Quote:
Quote:
Some spells like plane shift allows for up to 8 people to join hands instead, but in those cases it's a fixed number. With teleport you can bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per 3 caster levels.Since it says Quote: All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. at 18+ CL you can bring 7+ companions. ![]()
Melkiador wrote: We could really use a template that can be added to animals, beasts and the such which just makes them smart and capable of speech. So mostly like awaken, but there are magical beasts who might have something to say too. Lands of the Linnorm kings has this http://www.d20pfsrd.com/bestiary/monster-listings/templates/fey-animal ![]()
the race builder isn't the most balanced system but I'd say it's about as good. Sure, it doesn't have the drawbacks, but I suspect that the RP cost for large is that high because it gives you access to reach, that by itself only costs a measly 1 RP. There is also the matter that for a big character with a humongous weapon Strength is probably more important than Dexterity, so the +2Str -2Dex from Large should be considered a bonus that Powerful Build lacks. ![]()
I think your reptoids are in quite a pickle. The reptoids shtick is being able to pass as other humanoids via an alter self-like change shape ability, but on your world that functionally means dromites, orang-pendaks and (plain-dwelling) catfolk.
Furthermore, alter self doesn't turn you into plants so ghorans never were an option in the first place. I'd like to hear your thoughts about this and reptoid culture in general. You wrote that you were thinking that lizardfolk would work (but now you don't). Why wouldn't they? they are strong, but hardly better than reptoids. I believe you could use both of them as related races, a bit like dwarves and duergar or gnomes, svirfneblin and wayangs. XLordxErebusX wrote: I mean, the word 'Golarion' means 'cage', if I'm remembering correctly... The (off-planet) nickname for the world is "the cage" but I don't think it is the actual translation of its name. ![]()
What Drahliana said. If you just want your character to be the descendant of an angel, well, lots of "standard" aasimars with the "+2Wis+2Cha; daylight" have angels in their family tree, it's just that in their case it is not quite as obvious as in an Angel-Blooded's case. If you really want a custom Aasimar with +2Str, +2Cha and daylight, just ask your GM; after all, Aasimars with variant abilities do exist. ![]()
Moto Muck wrote:
Yup. Luckily, a simple alter self is enough to turn your familiar in a halfling if you need them to have a pair of hands. (and if you can live with looking like a slave-owning noble from Cheliax, I suppose.) Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). ![]()
Small animals don't speak. Not even if they are familiars.
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kestral287 wrote:
You can't suffocate Old Squidface - Great Old Ones do not need to breathe (it's in the subtype, under Immortality (Ex)). ![]()
In the bestiaries monsters with racial HD and no class levels are assumed to be perfectly average member of their species. They pretty much have average ability scores (11 11 11 10 10 10) modified by their "racial" traits. Adding the +4, +4, +2, +2, +0, and -2 adjustment roughly gives them a 15 point buy (12 point buy + those three 11) We can say that nixies' ability score racial traits are -4 Str, +6 Dex, +2 Con, +2 Int, +2 Wis,and +8 Cha. Give your druid the point buy you find appropriate (15 should be fine) ![]()
Ewal wrote:
1st, 1st (human), 3rd, 5th, 7th, 9th, Combat Trick, Finesse Training, Weapon Training. Nine feats. You're right about the kukris though. Knife master does not give you you proficiency with those. ![]()
I'd just make her a cuteness-weaponizing Oracle with low Wis. Witch could also work, especially with the bonded witch archetype (which uses a bonded object instead of a familiar - you will have to reflavour a couple things, like the fact that it's supposed to be an archetype for half-elves, but mechanically you can use it as it is). ![]()
I'm Hiding In Your Closet wrote:
please explain what happened to your link because if it's some kind of joke I'm completely lost. ![]()
I "buy" spells using the cheaper of the two options (that is, paying a fee to copy spells from somebody else's spellbook). I do so because consuming scrolls and paying copying fees are not the only ways a wizard can acquire new spells (beyond the usal 2 free ones per level): taking the spellbooks of other mages that happened to die in your general vicinity for whatever reason during some kind of quest is a time-honored tradition. This is, of course, pretty financially convenient.
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Actually according change shape (B1 page 289) Quote: This ability functions as a polymorph spell, the type of which is listed in the creature’s description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their description. they adjust their ability scores as noted in their description not adding the beast shape II bonuses on top of them. Quote: Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature’s stats, a lycanthrope’s ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope’s ability scores are unchanged from the base creature’s form. In animal and hybrid form, the lycanthrope’s ability scores are the same as the base creature’s or the base animal’s, whichever ability score is higher.
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http://paizo.com/threads/rzs2kvto?Glitterdust-Effects#20 It negates invisibility without dispelling it. I'd rule the gaze attack is still offline, especially since getting the dust in your eyes makes keeping them open rather difficult and not getting it in your eyes (via a successful saving throw) leave your eyes invisible. ![]()
Ravingdork wrote:
That would be nice, yeah. Also some rules about what a simulacrum of a specific guy knows, and how to make less/more complete simulacra (so that if you make a simulacrum of your buddy with his full collaboration you get a copy that knows where the secret doors in your buddy's castle are, but if you make a simulacrum of the big bad it will not be able to spill his secrets). Ashiel posted a houserule to make simulacra a little less powerful and more standardized, but still awesome. ![]()
Ravingdork wrote:
Indeed. Now, the author wanted that spell to loose the ST, but as written... Wow Such Doge wrote: If a character using the spell is neutrally aligned, is the spell still blocked by protection from evil? Ravingdork wrote: I'm pretty certain that is the case, yes. Note that other, similar wards, such as protection from good would block you as well. I think it's literally the GM's call: Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion. ![]()
I think the intent is that you can "save" new spells in your head. Let's take a wizard. Taking Perfect Preparation, he "saves a copy" of his spellbook in his head. From now on, he can prepare those spells from memory.
Remember that he has a +2 to the second check if his favored school matches the spell's and that if he's "copying" a scroll it will disappear at the end of the process. ![]()
And we have another extremely silly ruling. I'm disappointed, paizo.
(It might be slightly more sensible, if not entirely satisfying, if the rules clearly allowed to activate the item with a peculiar but innocuous way - like turning the ring of invisibility around your finger or tapping your forehead five times for the hat of disguise.
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You're doing a wonderful job, Astral Wanderer! Thanks! Anyway, I think that this Astral Wanderer wrote:
was done 100% on purpose. Astral Wanderer wrote:
Pathfinder Player Companion: People of the Stars, page 9. The Kasatha Spinal Sword is a light one-handed sword covered in bony spines that make it easier to poison opponents. The save DC of a nonmagical injury poison applied to a kasatha spinal sword increases by 2.50 gp, ld6/x3, Piercing or Slashing. It weighs 3 pounds and has the fragile weapon quality. Kasathas treats its as a martial weapon. ![]()
James Sutter wrote:
Interesting. Then it wouldn't surprise me if both kinds of tidally locked planets (that is, the stormy kind and Verces-like kind) existed in the real world (and in the Material Plane as well). James Sutter wrote: But yeah, there's certainly still a fair amount of magic and handwavium going on in the setting. I was heavily *inspired* by real science, but ultimately, "how much fun would it be to adventure here?" was my primary concern. :) And you did the right thing! Distant Worlds is a fantastic book. ![]()
This is very nice thank you for sharing! Anyway, I was contesting the much wider assertion that the planets "behave according to normal scientific principles". Liavara and Bretheda have moons with liquid oceans - of water, on their surfaces. Triaxus doesn't get as cold as it should traveling so far from its star. Verces laugh in the face of meteorology. Etc Etc.
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