
Chris Lambertz |

Credits Page of the Advanced Race Guide:
Special Thanks: Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!
Second emphasis mine.
This has been corrected and should be synced to your downloads shortly.

Liz Courts Contributor |
1 person marked this as a favorite. |

Credits Page of the Advanced Race Guide:
Special Thanks: Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!
Second emphasis mine.
We're already aware of this error, please see Wes's post here regarding it.
Edit: Gah! Ninja'ed by a Robot! How will I live!?!
*prepares to commit seppuku*

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Hey, I know that most of the folks that have subscriptions get early access to the PDFs.
Those of us that do not, we going to have to wait for the 20th to get access to this? I sort of experienced a similar problem when I was subscribing to the adventure paths. Even if I get a subscription now, will I have to wait until the 20th for access to download the pdf?

Veiled Nail |
1 person marked this as FAQ candidate. 1 person marked this as a favorite. |
The Draconic Glide kobold feat (pg.136) under special states
Special: If you have the gliding wings
racial trait, instead of the above abilities,
your base speed increases to 30 feet.but Kobold base speed is already 30 so what is this feat intended to do do?
Gliding Wings most likely lowered your base speed during one draft.
So, either Draconic Glide needs correcting or Gliding Wings needs it.
JiCi |

Might not be an "error" per se, but there are missing information for the new weapons presented: their descriptions all don't say in which weapon group(s) they belong, like for instance, the Dwarven Longaxe (p.17) is technically supposed to be an axe and a pole arm... but this isn't written in the description nor elsewhere in the book.

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2 people marked this as FAQ candidate. |

Pg. 158 - Wind Listener Wizard Archetype:
Wispy Form (Ex): At 10th level, the wind listener gains
the ability to become airy and translucent as a standard
action, gaining DR 10/magic and the effects of improved
invisibility for a number of rounds per day equal to his level....
Since there's no spell called improved invisibility, I'm pretty sure they meant greater invisibility.

Foghammer |
1 person marked this as FAQ candidate. 1 person marked this as a favorite. |

pg. 232 - Offense Racial Traits, Standard: Breath Weapon
"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."
"Powerful Breath: The breath weapon deals half damage on a failed saving throw."
Emphasis mine. The ability is already 'all-or-nothing.'

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Page 249 - Age tables:
Tieflings are stated as being in the 60 - 150 - 200 - 250 years tier (as are all other native outsiders).
Blood of Fiends stated them to have human-like lifespans.Which one is correct?
Blood of Fiends is setting specific (Golarion). The ARG is setting neutral.

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4 people marked this as FAQ candidate. |

race builder - pg 223
exalted resistance is listed as a 3 RP cost with prerequisites and offers a 6 + character level of spell resistance only against evil spells or spells from evil outsiders yet...
spell resistance is listed as only a 2 RP cost with no prerequisites and offers spell resistance 6 + character level...and greater for the same cost as above (3 RP) for 11 + character level.
WHY WOULD ANYONE EVER TAKE EXALTED RESISTANCE. I realize this book only just came out, and there is a ton of material in here, and that this is a section of rules never before attempted. I'm just curious if this is simply a rules over-site, or if this is intentional for some reason I cannot understand. Is exalted resistance supposed to be 1 RP, or should regular spell resistance be 4 RP and greater 6 RP?

Pomkin |
I'm reading the Fiend Flayer archetype, and it says
in this way, his arcane pool increases by 1 point. Any arcane
pool points gained in this way and not spent disappear the
next time the magus prepares his spells.
My friends and I might be dumb, but it appears to us the wording implies if you spend all the points at the end of the day, your arcane pool permanently increases by 1.

Odraude |

pg. 232 - Offense Racial Traits, Standard: Breath Weapon
"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."
"Powerful Breath: The breath weapon deals half damage on a failed saving throw."
Emphasis mine. The ability is already 'all-or-nothing.'
From what I read, it looks like that you can augment your breath weapon to do half damage on a save instead of nothing.

Midnight_Angel |
1 person marked this as a favorite. |

Page 250 - Height and Weight.
Changeling, female
Base Height: 4 ft. 2 in.
Base weight: 85 lbs.
Height modifier: 2d4
Weight modifier: ×5 lbs.
is in stark contradiction to
Page 184 - Changelings (3rd sentence)
"Typically tall and slender..."
Per the table, changelings tend to be much shorter than human females - while being considerably weightier (by 15 pounds) than a human of the same size.
Deviation of 2d4 also seems a tad strange for a medium sized race.
(Hmm... should it have been 5'2" for the base height?)

Toadkiller Dog |

Page 15 - Forgemaster
"Forgemasters are priestly dwarves who are ritual casters and expert enchanters, able to produce their rune-graven armaments with astonishing speed."
Page 17 - Helmet, Dwarven Boulder
"A dwarven boulder helmet can be enchanted as a weapon (not as armor, despite providing some protection)."
Page 45 - Unfettered Step
"At 7th level, a wild shadow’s woodland stride class feature functions in any difficult terrain within any of his favored terrains, even in areas that are enchanted or magically manipulated to impede motion."
As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.
These are the three ocurrences that I found while skimming the book, but there are probably more.

Foghammer |

I'm reading Half-blood Extraction, pg 59, and I see it's got a duration of instantaneous. Should it be instantaneous? Since it's a polymorph, shouldn't it be permanent? It works either way, I think, but I'm still asking.
IIRC, spells with instantaneous duration ARE permanent if they change something physically as in the case of this spell. I'm 99% sure I read that somewhere but can't remember where.

Foghammer |
2 people marked this as FAQ candidate. 1 person marked this as a favorite. |

Foghammer wrote:From what I read, it looks like that you can augment your breath weapon to do half damage on a save instead of nothing.pg. 232 - Offense Racial Traits, Standard: Breath Weapon
"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."
"Powerful Breath: The breath weapon deals half damage on a failed saving throw."
Emphasis mine. The ability is already 'all-or-nothing.'
I'm sure that was the intent, but that is not what the book says.
If your targets made saving throws and failed, you would deal full damage. If they succeeded they would take none (which, btw, I find incredibly...well I don't like it).
If you added powerful breath on, then when they succeed they still take no damage, but if they fail, they only take half. So it goes from all or nothing to half or nothing.
It should read "The breath weapon deals half damage on a successful saving throw."

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Odraude wrote:Foghammer wrote:From what I read, it looks like that you can augment your breath weapon to do half damage on a save instead of nothing.pg. 232 - Offense Racial Traits, Standard: Breath Weapon
"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."
"Powerful Breath: The breath weapon deals half damage on a failed saving throw."
Emphasis mine. The ability is already 'all-or-nothing.'
I'm sure that was the intent, but that is not what the book says.
If your targets made saving throws and failed, you would deal full damage. If they succeeded they would take none (which, btw, I find incredibly...well I don't like it).
If you added powerful breath on, then when they succeed they still take no damage, but if they fail, they only take half. So it goes from all or nothing to half or nothing.
It should read "The breath weapon deals half damage on a successful saving throw."
AH, I see now. I was wondering what you guys were talking about with that one. Yeah that's definitely an error.

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1 person marked this as FAQ candidate. |
Pg.142 under Orc Weapon Expertise feat
Disrupter: Add +3 to opponents' concentration checks to cast a spell within your threatened area.
I'm quite sure this was intended to add +3 to the DC of opponents' concentration checks, but as it is now it's a really, really bad ability to choose, funny as it is to think of an orc so fierce he actually calms enemy spellcasters he threatens.

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James Jacobs feels that the Tiefling/Aasimar age thing should be errata'd.
Link's Adventure

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3 people marked this as FAQ candidate. |

Dwarves and Duergar have a racial trait called slow and steady (20 ft. speed but speed never modified by armor or encumbrance). The custom race rules don't have this trait, however, but instead the Slow Speed trait found at the top of page 219 says that Medium races with the slow speed trait have this feature; their speed is never reduced by armor or encumbrance. This would mean that the Oread, a Medium race with the Slow speed trait, would have this feature. Well, it doesn't specifically say it does, and what's worse the Oread has a racial feat, Dwarven Blood, that grants this instead of it being automatic like the custom race rules state it should be.
My opinion? The Oread SHOULD automatically have slow and steady. Nevermind the custom race rules say so, it makes sense thematically and when compared to his other elemental brethren (the Ifrit, Sylph, and Undine) he needs a little boost.

Captain Sir Hexen Ineptus |

Dragons are incapable of being Immune, Resistant, or Vulnerable to energy types.
Page 222
Energy Resistance (1 RP): Prerequisite: Outsider (native)
with ties to an elemental plane;
Page 224
Elemental Immunity (4 RP): Prerequisite: Outsider
(native) with ties to an elemental plane;
Page 237
Elemental Vulnerability (–2 RP): Prerequisite: Outsider
(native) with ties to an elemental plane;

Sean K Reynolds Contributor |
1 person marked this as a favorite. |

As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.
Sadly, I had to give up championing that one, it's too pervasive and most people don't care.

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Toadkiller Dog wrote:As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.Sadly, I had to give up championing that one, it's too pervasive and most people don't care.
I care Sean...I care...