Advanced Race Guide (Potential Errors)


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Scarab Sages

Gnome is listed on both tables 5-4 "Core Race Aging Effects" and 5-5 "Featured Race Aging Effects"

Jon Brazer Enterprises

1 person marked this as FAQ candidate.

Credits Page of the Advanced Race Guide:

Special Thanks: Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!

Second emphasis mine.


Dale McCoy Jr wrote:

Credits Page of the Advanced Race Guide:

Special Thanks: Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!

Second emphasis mine.

This has been corrected and should be synced to your downloads shortly.

Contributor

1 person marked this as a favorite.
Dale McCoy Jr wrote:

Credits Page of the Advanced Race Guide:

Special Thanks: Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!

Second emphasis mine.

We're already aware of this error, please see Wes's post here regarding it.

Edit: Gah! Ninja'ed by a Robot! How will I live!?!
*prepares to commit seppuku*

Jon Brazer Enterprises

Ahhh ok. Glad it is known already.

Grand Lodge

The "Amazing Tools of Manufacture" item on page 37 says the Craft skill is determined randomly, but then references the "selected" Craft skill.

Lantern Lodge

Hey, I know that most of the folks that have subscriptions get early access to the PDFs.

Those of us that do not, we going to have to wait for the 20th to get access to this? I sort of experienced a similar problem when I was subscribing to the adventure paths. Even if I get a subscription now, will I have to wait until the 20th for access to download the pdf?

Grand Lodge

p. 66, Lucky Healer feat: doesn't specify whether the rerolled healing is received, given, either, or both. As written, you could interpret it to give a free self-heal when you cast a cure spell on someone else.


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The Draconic Glide kobold feat (pg.136) under special states

Special: If you have the gliding wings
racial trait, instead of the above abilities,
your base speed increases to 30 feet.

but Kobold base speed is already 30 so what is this feat intended to do do?

RPG Superstar 2010 Top 32

pg 9 - Foehammer archetype not listed under Dwarves.

pg 18 - Flavor text from Goblin Cleaver feat appears to be incorrectly duplicated for the Cleave Through feat.


pg 218 the Centaur lists monstrous humanoid as being worth 2 points else where it is referenced as being 3 points


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Wildmonsters wrote:

The Draconic Glide kobold feat (pg.136) under special states

Special: If you have the gliding wings
racial trait, instead of the above abilities,
your base speed increases to 30 feet.

but Kobold base speed is already 30 so what is this feat intended to do do?

Gliding Wings most likely lowered your base speed during one draft.

So, either Draconic Glide needs correcting or Gliding Wings needs it.

Dark Archive

Shouldn't Claw Blades p. 93 have a weapon equipment entry instead of a standard equipment entry?
The magic item "Rending Claw Blade" p. 95 are a set of +1 keen claw blades, so it is treated as a magical weapon and since it is a weapon it should have a weapon equipment entry.

Dark Archive

The spell "Nine Lives" p. 95 is missing the Components section


page 217 and 218

Monstrous Humanoid (3 RP) on page 217

but listed as 2 RP on page 218 (centaure entry)

Dark Archive

"BLACK JADE RAVEN (FIGURINE OF WONDROUS POWER)" p. 166

Figurines Of Wondrous Power in the past have been named with this syntax "Figurine Of Wondrous Power (black jade raven)"

RPG Superstar 2010 Top 32

pg 226- Lizardfolk statblock- "Movement Racial Traits" should be italicized.

pg 235- Toxic / Paralytic Venom- "DC 10 + the 1/2 user’s Hit Dice" should be "DC 10 + 1/2 the user’s Hit Dice"

pg 236- "Blindsense 30 Feet (4 RP):" should be in boldface.

Liberty's Edge

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The Advanced Traits under Feats and Skill Traits are completely superfluous.

Static Bonus Feat (2RP) is a Basic Trait which subsumes both of these so-called "Advanced" Traits, for the same RP cost.

RPG Superstar 2010 Top 32

pg 226 / 231 - Swim is listed at 1 RP in Lizardfolk sample, but at 2 RP in Movement Racial Traits list.


pg 53 - Mystic ... They have the shaman’s apprentice and tribal tattoo alternate racial traits.

I think it should be sacred tattoo and not tribal tattoo.


Page 249 - Age tables:

Tieflings are stated as being in the 60 - 150 - 200 - 250 years tier (as are all other native outsiders).
Blood of Fiends stated them to have human-like lifespans.

Which one is correct?


Pg 136 Draconic Breath (Kobold racial Feat)

see attached thread


Might not be an "error" per se, but there are missing information for the new weapons presented: their descriptions all don't say in which weapon group(s) they belong, like for instance, the Dwarven Longaxe (p.17) is technically supposed to be an axe and a pole arm... but this isn't written in the description nor elsewhere in the book.

Grand Lodge

Pg. 206 - Vanara racial traits

In their Normal Speed line, change "Climb speed of 30 feet" to "Climb speed of 20 feet."

This is the speed listed on their Bestiary 3 page and has been confirmed as an error by James Jacobs.

Grand Lodge

Pg. 12 - Stonesinger alternate racial trait.

I believe there was discussion for this alternate racial trait when it was originally presented in the APG that the deep earth bloodline should also be included in its repertoire.

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as FAQ candidate.

Pg. 158 - Wind Listener Wizard Archetype:

Wispy Form (Ex): At 10th level, the wind listener gains
the ability to become airy and translucent as a standard
action, gaining DR 10/magic and the effects of improved
invisibility
for a number of rounds per day equal to his level....

Since there's no spell called improved invisibility, I'm pretty sure they meant greater invisibility.


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pg. 232 - Offense Racial Traits, Standard: Breath Weapon

"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."

"Powerful Breath: The breath weapon deals half damage on a failed saving throw."

Emphasis mine. The ability is already 'all-or-nothing.'

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Midnight_Angel wrote:

Page 249 - Age tables:

Tieflings are stated as being in the 60 - 150 - 200 - 250 years tier (as are all other native outsiders).
Blood of Fiends stated them to have human-like lifespans.

Which one is correct?

Blood of Fiends is setting specific (Golarion). The ARG is setting neutral.

Dark Archive

4 people marked this as FAQ candidate.

race builder - pg 223
exalted resistance is listed as a 3 RP cost with prerequisites and offers a 6 + character level of spell resistance only against evil spells or spells from evil outsiders yet...

spell resistance is listed as only a 2 RP cost with no prerequisites and offers spell resistance 6 + character level...and greater for the same cost as above (3 RP) for 11 + character level.

WHY WOULD ANYONE EVER TAKE EXALTED RESISTANCE. I realize this book only just came out, and there is a ton of material in here, and that this is a section of rules never before attempted. I'm just curious if this is simply a rules over-site, or if this is intentional for some reason I cannot understand. Is exalted resistance supposed to be 1 RP, or should regular spell resistance be 4 RP and greater 6 RP?


1 person marked this as FAQ candidate.

I'm reading Half-blood Extraction, pg 59, and I see it's got a duration of instantaneous. Should it be instantaneous? Since it's a polymorph, shouldn't it be permanent? It works either way, I think, but I'm still asking.


I'm reading the Fiend Flayer archetype, and it says

Fiend Flayer:
For every 2 points of Constitution damage the fiend flayer takes
in this way, his arcane pool increases by 1 point. Any arcane
pool points gained in this way and not spent disappear the
next time the magus prepares his spells.

My friends and I might be dumb, but it appears to us the wording implies if you spend all the points at the end of the day, your arcane pool permanently increases by 1.


It just means if you don't spend the point you don't get to keep it. If its spent its spent.

Dark Archive

Gnomes max lifespan is not reliant on time, but interest, and power. That is all.


Foghammer wrote:

pg. 232 - Offense Racial Traits, Standard: Breath Weapon

"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."

"Powerful Breath: The breath weapon deals half damage on a failed saving throw."

Emphasis mine. The ability is already 'all-or-nothing.'

From what I read, it looks like that you can augment your breath weapon to do half damage on a save instead of nothing.


havoc xiii wrote:
It just means if you don't spend the point you don't get to keep it. If its spent its spent.

I dunno. It does say it increases it. Even if that's how it works, I'd houserule that it can't permanently increase it, but the wording could be a bit clearer.


pg. 50. Illustration is obviously way too hot to be a half-orc. :P

Seriously, she needs to be an iconic.


Viktyr Korimir wrote:

pg. 50. Illustration is obviously way too hot to be a half-orc. :P

Seriously, she needs to be an iconic.

I feel she would have been better for the orc female picture, while the female orc picture they have looks more human and probably would be better as the half orc female.


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Page 250 - Height and Weight.

Changeling, female
Base Height: 4 ft. 2 in.
Base weight: 85 lbs.
Height modifier: 2d4
Weight modifier: ×5 lbs.

is in stark contradiction to

Page 184 - Changelings (3rd sentence)

"Typically tall and slender..."

Per the table, changelings tend to be much shorter than human females - while being considerably weightier (by 15 pounds) than a human of the same size.
Deviation of 2d4 also seems a tad strange for a medium sized race.

(Hmm... should it have been 5'2" for the base height?)


Page 15 - Forgemaster

"Forgemasters are priestly dwarves who are ritual casters and expert enchanters, able to produce their rune-graven armaments with astonishing speed."

Page 17 - Helmet, Dwarven Boulder

"A dwarven boulder helmet can be enchanted as a weapon (not as armor, despite providing some protection)."

Page 45 - Unfettered Step

"At 7th level, a wild shadow’s woodland stride class feature functions in any difficult terrain within any of his favored terrains, even in areas that are enchanted or magically manipulated to impede motion."

As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.

These are the three ocurrences that I found while skimming the book, but there are probably more.


Borthos Brewhammer wrote:
I'm reading Half-blood Extraction, pg 59, and I see it's got a duration of instantaneous. Should it be instantaneous? Since it's a polymorph, shouldn't it be permanent? It works either way, I think, but I'm still asking.

IIRC, spells with instantaneous duration ARE permanent if they change something physically as in the case of this spell. I'm 99% sure I read that somewhere but can't remember where.


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Odraude wrote:
Foghammer wrote:

pg. 232 - Offense Racial Traits, Standard: Breath Weapon

"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."

"Powerful Breath: The breath weapon deals half damage on a failed saving throw."

Emphasis mine. The ability is already 'all-or-nothing.'

From what I read, it looks like that you can augment your breath weapon to do half damage on a save instead of nothing.

I'm sure that was the intent, but that is not what the book says.

If your targets made saving throws and failed, you would deal full damage. If they succeeded they would take none (which, btw, I find incredibly...well I don't like it).

If you added powerful breath on, then when they succeed they still take no damage, but if they fail, they only take half. So it goes from all or nothing to half or nothing.

It should read "The breath weapon deals half damage on a successful saving throw."

Silver Crusade RPG Superstar 2014 Top 16

Foghammer wrote:
Odraude wrote:
Foghammer wrote:

pg. 232 - Offense Racial Traits, Standard: Breath Weapon

"All creatures within the affected area must make a Ref lex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save take no damage from the attack."

"Powerful Breath: The breath weapon deals half damage on a failed saving throw."

Emphasis mine. The ability is already 'all-or-nothing.'

From what I read, it looks like that you can augment your breath weapon to do half damage on a save instead of nothing.

I'm sure that was the intent, but that is not what the book says.

If your targets made saving throws and failed, you would deal full damage. If they succeeded they would take none (which, btw, I find incredibly...well I don't like it).

If you added powerful breath on, then when they succeed they still take no damage, but if they fail, they only take half. So it goes from all or nothing to half or nothing.

It should read "The breath weapon deals half damage on a successful saving throw."

AH, I see now. I was wondering what you guys were talking about with that one. Yeah that's definitely an error.

Grand Lodge

1 person marked this as FAQ candidate.

Pg.142 under Orc Weapon Expertise feat

Disrupter: Add +3 to opponents' concentration checks to cast a spell within your threatened area.

I'm quite sure this was intended to add +3 to the DC of opponents' concentration checks, but as it is now it's a really, really bad ability to choose, funny as it is to think of an orc so fierce he actually calms enemy spellcasters he threatens.


Half-Orc alternate racial traits, Plagueborn seems to be missing. The others from APG are there, but not Plagueborn.

Grand Lodge

James Jacobs feels that the Tiefling/Aasimar age thing should be errata'd.

Link's Adventure

Grand Lodge

2 people marked this as FAQ candidate.

Movement Racial Trait section lists Climb Movement as cost 2 RP, but the Grippli and Vanara's examples list the cost at 1 RP.

Grand Lodge

3 people marked this as FAQ candidate.

Dwarves and Duergar have a racial trait called slow and steady (20 ft. speed but speed never modified by armor or encumbrance). The custom race rules don't have this trait, however, but instead the Slow Speed trait found at the top of page 219 says that Medium races with the slow speed trait have this feature; their speed is never reduced by armor or encumbrance. This would mean that the Oread, a Medium race with the Slow speed trait, would have this feature. Well, it doesn't specifically say it does, and what's worse the Oread has a racial feat, Dwarven Blood, that grants this instead of it being automatic like the custom race rules state it should be.

My opinion? The Oread SHOULD automatically have slow and steady. Nevermind the custom race rules say so, it makes sense thematically and when compared to his other elemental brethren (the Ifrit, Sylph, and Undine) he needs a little boost.


Dragons are incapable of being Immune, Resistant, or Vulnerable to energy types.

Page 222
Energy Resistance (1 RP): Prerequisite: Outsider (native)
with ties to an elemental plane;

Page 224
Elemental Immunity (4 RP): Prerequisite: Outsider
(native) with ties to an elemental plane;

Page 237
Elemental Vulnerability (–2 RP): Prerequisite: Outsider
(native) with ties to an elemental plane;

Contributor

1 person marked this as a favorite.
Toadkiller Dog wrote:
As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.

Sadly, I had to give up championing that one, it's too pervasive and most people don't care.

Sczarni

Sean K Reynolds wrote:
Toadkiller Dog wrote:
As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.
Sadly, I had to give up championing that one, it's too pervasive and most people don't care.

I care Sean...I care...

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