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Hi! well first sorry it took me so long to (I hope) sort out my card not going through. took a while for those tw...*ahem* fine gentlemen to find a possible reason as to why it was declined. I manage to purchase a gift card to cover the total bill do I need to do something to make the two orders debit from this or will it sort itself out next time it tries to go through ? i also had to change my address to reflect who will pick up the parcel while i'm abroad could you check it will be sent with the correct one (initials JHV)? thank you for your time and help ![]()
First thank you for your answer Diego, Well with a bit of luck i'll still be able to catch it there if it left today as it usually take 2 weeks for a parcel to be delivered (gotta stay positive), thank you for trying through!
thanks for your time and help, sincerely, Kage. ![]()
Hello, and sorry to bother you so late in the month due to a pest infestation in my building i was asked by my landlord to move out more than a month in advance, in a few days actually and i can't access my "my subscriptions" page to change the address there, i get this message:
message:
Sorry, there was a problem handling your request. The system administrator has been notified.
Please contact webmaster@paizo.com if you continue to have difficulties. Click here to return to paizo.com is it possible to change my address for my pending order and subscriptions to my old address in colombes, france? it should still be registered or at least stop the pending order from leaving until i can change it my self because it would be hard for me to go there retrive my parcel if it goes to the netherlands :/ thank you for your time. ![]()
Hi I'm in a pinch, I received mails telling me that 2 parcels are going to be send by Friday. Except I moved to an other country and the change in subscription address doesn't seem to have made it on those shipments. Is it still possible to rectify it on the two parcels that are ready and the pending one ? Thanks for your time. ![]()
Hi I come to you because I got hit with import taxes a few times in the past 6 month or so (3 times for around 60 euro each) and there is a way out of it but I don't know if it can be done: is it possible to group separately subscription whose content is tagged as "games" and "toys and figures" in the shipping manifest ? (pawns and pathcard mainly) as it is them who get the tax free cap much lower(around 100 euro down from 250 euro). That or would it be possible to specify a max value per shipment ? Thanks for your time. ![]()
Today, we had a big argument at my table about the meaning of the supplies needed to provide long-term care with the heal skill our gm asked for 2 charges of healer's kit as you might imagine the one with the skill said forget it in a more colorful manner sparkling a 2hours argument . Is there any ruling about that issue? ![]()
Mirwalk wrote:
okay that can be described as cool... ![]()
Liz Courts wrote:
don't doubt it, Paizo CS never failed me and i never saw an angry customer's rant anywhere saying they failed him/her so i'll keep faith. on a side note one of my friends wanted to join the PSACG but put that on hold cause there's no paladin class deck, any chance we get a idea of when other classes' decks are gonna come out (for the paladin i guess worst case scenario that would be start of season 1 since it's WotR) ![]()
i second Hawkmoon269's question for those of us with a pre-order added to our subscriptions shipment will the pre-order be moved back to the sidecart or might it stuck the shipment till September? (got one added to my subs shipment by CS last week because of an error on my part and that worries me and i'm probably not the only one) ![]()
kitsune fighter and take a lot/all kitsune feats plus skill focus disguise and the one that gives +2 disguise and an other skill (don't remember which one) and tada! you're anyone and everyone and get the cool trick of full attack on a charge^^ pimp your sense motive and bluff and use smoke bombs to impersonate your enemies in combat (sense motive and bluff to copy what they're saying as they're saying it) if you manage to pimp your Cha you can even take the 2nd to 9th tails and have some cool spells for more mayhem! ![]()
James Krolak wrote: Here's the crazy thing about Evangelist's Aligned Class ability: it doesn't state that the class has to be a core or base class. So, conceivably, you could be Wizard 3, Cleric 3, take 1 level of Mystic Theurge, and THEN start on Evangelist--choosing Mystic Theurge for your Aligned Class. And this is how you end up double-dipping (or is that triple-dipping?), in a sense, on class abilities. actually this create a tiny problem: what if you use Aligned Class on the Exalted or Sentinel prestige class? you get boons for both classes? ![]()
Karui Kage wrote:
If i remember correctly the kensai considers is full kensai levels as fighter's.(if it's not that archetype i'm 90% sure there's one) The problem is RAW, the fighter as no class ability that make him qualify for feats that require fighter levels, unlike some archetypes, so a stubborn RAW fanatic GM could rule that evangelist-1 levels don't stack with fighter levels for those. As for the exalted maybe the expended portfolio was meant to make exalted levels stack for the propose of domains from the selected divine spell-caster class whose spell-caster level increase with exalted level? would certainly fit the name better. ![]()
Karui Kage wrote:
you forgot the strangest result of the Evangelist, RAW an evangelist kensai(or any archetype that have a class feature that count it's levels as fighter levels for feats requirements) have more fighter levels for feats than an evangelist fighter. ![]()
dunno if it's been translated in English but Metal Factor is quite the stealthy deadly meat grinder. here's why since i doubt it's available in anything else that french:
and since the players will use those dice in an hyper drive battle to enhance their piloting tests cause a single failure can wipe-out the whole team instantly... well you probably get the point ]:D from more conventionnal games how about dark heresy? you'r always one shoot from death or irreversible debilitation. ![]()
James Jacobs wrote:
Ok i think i finally understood Hamatula strike correctly: if i hit i can impale then on the next turn as a standard action i make a grapple check to maintain the grapple if i success i deal damage with the impaling weapon that's it, if i have greater grapple i'll be able to make an other grapple check but if i use it to damage my opponent i'll have to do it with a weapon allowed by grappling rules, is that it ? btw rapid grappler came from Ultimate Combat, sorry i forgot to say that . i don't know if the PC i had in mind would really be "Overspecialized", i was thinking of creating an absolutely gruesome fighting style thanks to hamatula strike feat, one where i'd make blood and gore fly with my bare hands ^^, and to make it more terrifying doing it with a female character with a sweet personality who'd still me smiling sweetly as she tear her enemies apart :D. well that was the idea. thanks for your time and sorry to have bothered you ^^. ![]()
James Jacobs wrote:
First thanks for your time and insights. just a few more questions since it seems I was to vague on some ^^ and one cause I want to be sure of understanding your answer. edit: plus one for a feat you seem to confused with an other. (For the ranged thingy it didn't shock me because the archer fighter archetype can grapple with his arrows ^^)Hamatula Strike + Greater Grapple: does this mean that I could grapple more than once with the weapon or that I could grapple once with the weapon and once the normal way? Hamatula Strike + high critical threat range: the question was more along the way of if my weapon crit on lets say 15-20, does a roll of 15 on the grapple check (with the impaling weapon i mean) is a critical threat?(since the grapple check is to damage with the weapon) Hamatula Strike + feats that let you strike with more than one weapon at once: i was thinking of feats like:
Tiger Claws (Combat):
You can sacrifice multiple attacks to make a single devastating strike. Prerequisites: Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th. Benefit: While you are using the Tiger Style feat and have both hands free, you can use a full-round action to make a single unarmed strike with both hands. Use your highest base attack bonus, rolling unarmed strike damage for each hand separately and multiplying both if you score a critical hit. If you use Power Attack in conjunction with this attack, can add half your Strength bonus to one of the damage rolls. If you hit, you can attempt a bull rush maneuver with a +2 bonus on the combat maneuver check. This bull rush attempt provokes no attack of opportunity from your opponent, but you cannot move with that opponent if your bull rush is successful. edit:
rapid grappler:: Benefit: Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check. ![]()
hi! while showing a feat from the cheliax companion to a friend i came upon this feat that i had completely forgotten: Hamatula Strike (Combat):
You can catch your opponents on your weapon and hold them in place. Prerequisites: Improved Grapple, Strength 13, Base Attack Bonus +7. Benefit: Whenever you damage an opponent with a piercing weapon, you can immediately make a grapple check; success means the opponent is impaled on your weapon and you both gain the grappled condition. While the opponent is impaled, as an attack action you may make a grapple check on your turn at a –4 penalty to damage the opponent with your weapon, even if your weapon cannot normally be used in a grapple. and it gave me an idea for a "plan b character"(back up character for when my current one die in the gutter he's in), but i'm not sure exactly how this feat works with other feats like greater grapple and rapid grappler or vital strike / two weapon fighting, or even impaling critical, and with high critical threat weapon like rapiers.
Also the feat don't restrict to melee hits can this be used to make porcupines out of enemies with a bow or crossbow?
sorry for the wall of text i can seem to organize my thoughts on this one :/ thanks for your time ![]()
hello!
Quote: Assuming he is still capable of doing so, he continues his actions once you complete your readied action. let's say that a PC fight 1 on 1 an NPC and both are melee combatant without ranged options nor reach. what happens if those two following situation arise? 1) the PC win on initiative and ready an attack with the trigger if some one try to strike me i'll strike him. the NPC charge, the PC strike him as the npc stops to hit him and take a 5 foot step backward. 2) same but without the charge, meaning the npc take a move action to get at melee range and the PC strike and step back. as long as the terrain allow it the pc will get strikes without getting it in return ? since the NPC had to move to get in melee range he wont be able to 5 foot step to follow the PC ... thanks for your time. ![]()
Cojonuda wrote:
from what i know only Pharasma is against abortion in any situation, in your case i'd rule the abortion a neutral act at worst and a good act eventually. i mean come on better the child not be born than be hated as a reminder of a rape (those tend to end up in child protection services after a lot of abuse in our world), and for the good part it's cause an half rotten pirate boat simply isn't a good environment to raise a child, even more true if we're speaking of the Wormwood. ![]()
James Jacobs wrote:
if you do publish it i'd immediately buy it, been craving for a post-apo game other than vermin and Z-corps for quite some time! ![]()
hi again!
1- does a melee weapon with a range increment can be enchanted with Special Abilities that "can only be placed on a ranged weapon"?(some questions assume the answer is yes, mainly because of the Ricochet Hammer) 2- what's the range increment of for example a dagger when enchanted with Distance and thrown by a character with a belt of mighty hurling? 30 feet or 40 feet? (since i thought about it i keep imagining a warrior throwing a pilum/spear/light hammer at some on the first floor of the Eiffel Tower from the ground floor :p) 2- about Designating:
3- now that i think about it, what about other Special Abilities like seeking? 4- would a rogue with a seeking dagger be able to sneak attack someone with concealment (like from dim light)? 5- about the ricochet hammer, what happen in the case of a, for example, level 11 fighter wielding 2 or 3 of them with those feats: rapid fire, two weapon fighting, improved two weapon fighting, greater two weapon fighting, quick draw? does he throw 3 hammers one coming back immediately and the other two will bounce up to 3 times each? or does he throw 2 hammers one bouncing 4 times the other 3 times? also can a ricochet hammer bounce back and forth between 2 targets? 6- about the Ring of Sustenance, doesn't the 2 hours thingy make a group of characters all wearing this ring (and their mounts too if they have any) effectively double their travel speed ? as they can make cycles of 8 hours walking 2x2 hours sleeping? or enabling them to craft as if not traveling each day while traveling if they have the right traveler's crafting kit? DISTANCE:
This special ability can only be placed on a ranged weapon. A distance weapon has double the range increment of other weapons of its kind. BELT OF MIGHTY HURLING, LESSER:
This thick leather belt is buckled with a bright bronze clasp in the shape of a fist. When worn, it grants its wearer a +2 enhancement bonus to Strength and allows him to apply his Strength modifier as a bonus on attack rolls instead of his Dexterity modifier when making ranged attacks with thrown weapons. Also, the range increment of any weapon thrown by the wearer gains a +10-foot bonus. Treat this Strength bonus as a temporary ability bonus for the first 24 hours the belt is worn. DESIGNATING, GREATER:
This special ability can only be placed on ranged weapons or ammunition. Each time a ranged weapon or ammunition with this ability hits a creature, its magic designates the target. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. Multiple successful shots fired at the same target do not increase the bonuses or their duration. RING OF SUSTENANCE:
This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind; its wearer only needs to sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself. RICOCHET HAMMER:
This +1 returning light hammer can strike multiple foes with a single throw. If the wielder has multiple attacks from a high base attack bonus, he may throw the hammer so it rebounds off the first target to strike at a second target, and so on for each of the wielder’s additional attacks. The distance to each target adds to the total range of the weapon, and range penalties apply. For example, a 6th-level dwarf fighter can throw the hammer using his +6 BAB at a target 20 feet away (within one range increment, no range penalty); if it hits, he ricochets it to attack using his +1 BAB at a second target 40 feet away from the first target (within three range increments for a –4 range penalty). The hammer can only ricochet if it successfully hits a target; if it misses, it stops ricocheting, has no further attacks that round, and returns as normal for a weapon with the returning property. Because ricocheting attacks are treated as separate attacks, modifiers that only apply to one attack roll (such as true strike) only apply to the first attack and not the others. The ricochet attacks count as the wielder’s additional attacks for that round Rapid Shot (Combat): You can make an additional ranged attack. Prerequisites: Dex 13, Point-Blank Shot. Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot. ![]()
James Jacobs wrote:
tried both already ^^ but since he call roll a saving throw it didn't produce the desired result :/ i'll just resign to my fate and let him have is fun by altering the encounters a bit to keep him busy while the others have fun ^^ ah there's one creature that give him a hard time ^^ the giant spider :D viva the web attack ^^ on an other subject here's 2 question on magical items with an command-word activation method: 1- can someone other than the wearer activate them if the command-word is known by the said person? 2- if multiples items or proprieties on the same item are linked to the same command-word will all of them activate at the same time if the said word is used ? ![]()
James Jacobs wrote:
for the first problem: thanks i'll keep doing that then ^^ for the second problem: I'll keep praying for you to be right it's been 10 sessions so far and he still live up to is legend. the worst part is that he's been building is character to soak up damage like beast from the start (read invulnerable rager with 18 const and toughness build up the stalwart feat chain and rage powers to be even more sturdy... he already breaks en hundred hit points while raging and nearly while not) TT_TT ![]()
dear James, today I come to ask for an advice as you being a writer, player and master all warped in the same mind might be the best person to direct this question to ^^ (hence why i didn't post it on the advice board) i'm currently running the kingmaker AP to a group, but two "problems" came to be.
the second problem is more universal, it comes from a player of mine at the same table, the problem is simple yet complicated, that player is a damned-luck-fiend... he plays a Barb wielding a greataxe, so far all's good, but he roll an average of 1 natural 20 once every 4 rolls and didn't roll under 10 on his hit dice for is last 5 level-ups at first i was thinking he was cheating but no I've carefully checked his rolls, made him roll with my own dices in case his' were loaded, nothing change. it was funny at first but now the other players quickly started to grow seriously tired with it, specialty since it take all the challenge out of the fights, like for instance when they first got out of oleg's post so lvl 1 i rolled an encounter with an owlbear as they were all mounted I naively thought why not it'll scare them a bit and make them more careful it's not a bad thing, he rolled a 20 on initiative and promptly charged the owlbear sending him meet is ancestors on the spot with an other natural 20.
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agnelcow wrote:
oups :D should have waited till i'd finish reading ultimate equipment to ask about that one ^^ ![]()
hi, my group and i have been trying to find a solution to a problem wealth related about an character, maybe you got an idea that would help. the character's concept is quite simple at first but problems start to surface at level 6 :/ the said concept is a character that throw daggers, simple right? with a bit of TWF so as to make it rain steel. the problem? first we're looking at 3 +1 returning daggers +2 every 6 lvl (or 8 if done with a medium BAB class) which doesn't even make the trick since a returning weapon come back at the hand of your turn and need to be catch so at lvl 6 asuming you managed to find the 40K gold for 5 daggers you'll throw 4 and 3 will fall at your feets :/ we thought of 4 ideas to work around the problem: 1- house ruling that returning weapon come back immediately so that the character needs only 2 daggers. 2- house ruling that a character with the quick draw feat can Sheathe a returning weapon as part of the free action to catch it when it return, that doesn't change the cost problem but at least the character can keep throwing his daggers after the first round. 3- creating daggers like the ricochet hammer, the character would only be able to make up to two attacks per enemy but at least if there's enough of them he'll get all his attacks for considerably less than idea Nb 2. 4- creating a pair of item (gloves,bracer or scabbard for example) that would be enchanted like a double weapon and would have the ability to spawn daggers (at the same cost in action as drawing a weapon) that last only till taken out of the target or something like that. or simply instead of being enchanted the pair of items could be able to spawn copies of daggers stored in it like in a 'glove of storing' but taking a ritual of sorts to store the daggers. i'm really hoping to hear your thoughts on that kind of character and those ideas, as you could be aware of implications that we didn't see on helping that kind of character, or that this kind of character isn't meant to be for a reason that we're not aware of, and you being a creative director and all might be the best one to answer or confirm such concerns. thanks for your time. ![]()
Maxximilius wrote:
the base damage is actually 55 and the damage would be 55-57 as without a monk's robe or the ninja master trick unarmed strikes will only do 1d3 damage :p then again the goal of sap master is to be able to OHKO animal guards and other high HP guards so that you can sneak in a guarded place to do your deed without blood shed. but your question rise a better one, so sorry James i'll bother you with yet another question (or two) :) can a concealed weapon be an unarmed strike ? how would one conceal such "weapon"? by concealing one unarmed martial training ? and would underhanded be usable if the enemy is not even aware of your presence? ha! or would that be the only way of using an unarmed strike as a 'concealed weapon that the opponent didn't know about'? ![]()
Gauss wrote:
that was what i thought to until an other player pointed out that flaming burst text say that a flaming burst weapon works like a flaming weapon not is a flaming weapon which open room for doubt edit:
would it be reasonable to reduce the price of igniting/flaming burst to +1 in the case where the other is already on the weapon as Gauss suggested? ![]()
James Jacobs wrote:
yeah you had answered on the multiple types of energy a while back but what about multiple same energy as with my previous example? the +X flaming igniting flaming burst sword?
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