
Feros |

Is there a feat fey version of the Dragon Heritage feat? That's all I really want to know. =)
Until we have more and better fey playable races, a "fey heritage feat" would be really useful.
(still praying to see a medium fairy-like playable fey race)
Nope. No fey version of Draconic Heritage. Sorry. :(

MYTHIC FEROS |
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So, are there any sorcerer bloodlines, oracle curses/mysteries, kineticist wild talents, witch hexes, psychic disciplines, phantom emotion foci, rogue talents, barbarian rage powers, bloodrager bloodlines, alchemist discoveries, cleric/druid domains/subdomains, warpriest blessings, or ranger combat styles?

MYTHIC FEROS |
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What are the race options(alternate racial traits, feats, race traits, etc.) in the book?
While there isn't an equivalent of the Dragon Heritage Feat, there are a number of Fey heritage alternate racial traits:
Elf: Fey-sighted replaces Elven Magic
Gnome: Fey-tongued alters Gnome Magic
Half-Elf: Disregarded replaces Keen Senses
Half-Orc: Shamanic Enhancement replaces weapon familiarity and intimidating
Halfling: Fey-quickened replaces fearless and keen senses
Human: Heart of the Fey replaces Skilled

MYTHIC FEROS |
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OK, my nasty subconscious seems to be surfacing so this will be the last one tonight:
Chronomancer Wizard Archetype: Wizards able to shift themselves between their past, present, and future selves
Deepwater rager Barbarian Archetype: Skilled at fighting in water
Fey prankster Bard Archetype: Learn tricks to cause opponents mishaps and disasters.
Feykiller Hunter Archetype: Hunters focused on killing fey in fey-plagued regions.
First World innovator Alchemist Archetype: Specializing in using First World substances. Rather volatile substances.
First World minstrel Bard Archetype: Stolen by the Fey then returned with magical musical knowledge.
Grasping vine Shaman Archetype: Has a plant-like creature as a spirit animal and are dedicated to the Green Mother.
Hermit Oracle Archetype: Recluse whose power comes from an isolated region.
Hooded knight Cavalier Archetype: Hooded protectors of travellers in the Material World and the First World.
Nornkith Monk Archetype: Emulate the threefold path of fate and hope to rise up and become norns themselves.
Seducer Witch Archetype: Dedicated to the Green Mother, they uses Charisma and magical wiles to achieve their goals.
Serpent herald Skald Archetype: Dedicated to Ragadahn, They have serpent powers and the ability to become serpents themselves.
Shadow scion Rogue Archetype: Count Ranalc worshipers who draw power from the shadows themselves.
Twinned summoner Summoner Archetype: As like Imbrex, the summoners Eidolon is identical to the summoner in appearance.

Eric Hinkle |

I am not Skeld, but I have gotten my copy. Sadly, I'm off to a Pathfinder Society session this evening, so I really haven't gotten to look too much at this, but I was able to make a list to whet a few appetites...it certainly looked intriguing, but I couldn't do much more than scan it.
** spoiler omitted **...
Oh, so many fun things in this one.
May we please get some information on the 'Embrace the Dark Fey' feat? And the 'Seducer' archetype and hex for the witch?

Luthorne |
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Okay, back, had fun, and before I go to bed I'll tackle a few.
For anyone with a pdf and time I'd be interested in hearing about:
1. The Sorrow Psychic discipline
2. Centered Spell metamagic
3. The Threefold spells
4. The Temporal spells
Threefold form splits you up into three of you, it basically acts like a combination of bilocation and threefold aspect, each at a different age.
Threefold sight lets you roll three d20s when performing certain kinds of rolls and pick the middle result (ie, excluding the highest and the lowest results; what happens if you get identical rolls is also covered.
Temporal regression lets you create something like a very short-lived save point, you don't exactly time travel but you to return yourself to the exact state and location you were in when you cast it, minus expended spells and such. Doing so gives you negative levels.
What can you say about the chronomancer?
What is the sorcerer and bloodrager bloodline like?
What is the new oracle mystery and curses like?
What do the gathlain's feats and alternate racial traits do?
Sorcerer can do more damage with unarmed strikes or claws, extend the duration of polymorph spells affecting yourself, assault people with sudden fleshy tentacle explosion, getting rider effects on polymorph spells affecting yourself and immunity to non-willing polymorph effects, and capstone is immunity to critical hits and sneak attacks, blindsight, DR, and if you get physically blinded or deafened you just grow some new sensory organs.
The pranked curse means fey are always playing pranks on you, making inappropriate sounds and smells, imitating your voice to f#*& with people, etc. You also take a penalty to initiative checks and have trouble recovering what you want to from your gear. You get some bonus spells. Possessed oracles can choose to take this instead of cursed.
The reclusive curse means you have trouble trusting anyone, and allies who hit you with touch spells have to make a successful touch attack and you have to attempt to save against all spells that you don't cast. You get bonuses when casting spells that affect only yourself, become immune to charm spells, and eventually gain spell resistance.
Body thorns means you have masterwork armor spikes if not wearing armor or bulky clothing; if sundered they grow back. Replaces spell-like ability.
Bower born means that you get a +2 bonus on Diplomacy and Handle Animal thanks to pheromones. Replaces natural armor.
Photosynthetic vision gives you a +2 bonus to Perception. Replaces low-light vision.
Sticky tendrils gives you nonmagical spider climb and feather fall and some limited gliding. Replaces fly speed.
Symbiotic imbalance increases fly speed at the cost of land speed.
Biological Lattice lets you store something in your vines. While in your vines you can't fly. You can get it back as a swift action, or drop it as a free action.
Hydroponic Adaptation lets you swap out your fly speed for a swim speed 1/day for an hour or until you end it early.
Step of the Flighty Fey gives creatures under the effect of your feather step spell-like ability small amounts of DR cold iron that scales a bit.
Strange Yield lets you take a fruit from yourself that has the effect of a random 1st-level potion or oil, which loses its power after 24 hours.
May we please get some information on the 'Embrace the Dark Fey' feat? And the 'Seducer' archetype and hex for the witch?
The seduction hex lets you fascinate a target for a round by using 'enthralling movements', which I presume means booty-shaking, which you can extend up to your level rounds by continuing to shake it. Will save negates, but the DC goes up if they think you're sexy. At higher levels it lasts a bit longer.

Luthorne |
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What does the Hooded Knight get?
Yey monk stuff!
Does the archie work with Unchained Monk?
Any other monk options?
Unfortunately it seems to only work with the base monk. And I believe I listed everything else already...nothing else for monk.

QuidEst |
2 people marked this as a favorite. |

Wow, this is amazing.
Barbarians get some mighty fine caster hate with a grapple that prevents speaking.
Summoners get a really neat twin archetype, which includes its own eidolon subtype. (For those of you still using the old Summoner, it works with that.)
Two new oracle curses, both of which are cool, a new mystery, and a new archetype. The mystery is really cool, without relying on charisma substitution like a lot of mysteries.
Psychic gets a really flavorful discipline.
Slayer gets an awesome archetype centered around Mirror Image and making the images do other things.
Bard gets an archetype that can grant fey abilities with their bard song, like swift action invisibility. Rogues will want to be friends.
Skald gets an archetype with limited wildshape.
Alchemist gets a cool random results archetype that trades some of your bombs rather than all of them.
Rogue gets an archetype with darkvision and standard action teleportation from a movement pool. No shadow-to-shadow requirements.
All around really good feats, story feats, and traits. (Teamwork feats were the only area that didn't have something that stood out.)
Four time-based spells! No longer stuck with just Timestop and the Haste/Slow family. They seem pretty balanced, too.
Annoyances

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So I was thinking of an idea using this book. It would be funny to get slayer (using the archetype from this book) to level 5 then the rest using the twin eidolon and have 4 of you running around.
But to make this work, is there a way to increase the eidolon level so it doesn't lag behind? Like boon companion?

QuidEst |

Yes I saw the outline.... I'm curious (in a morbid kinda way) to see it in its full completely unecessary OP glory!!
If you could be so kind Luthorne ;))
That'd be too much info. Yes, it's OP (not TOO bad, though- mostly padding out spells per day for save-or-suck casters). No, it doesn't stack with Exploiter.

Porridge |

Okay, back, had fun, and before I go to bed I'll tackle a few.
Plausible Pseudonym wrote:For anyone with a pdf and time I'd be interested in hearing about:
1. The Sorrow Psychic discipline
2. Centered Spell metamagic
3. The Threefold spells
4. The Temporal spells** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
[spoiler=Temporal...
...wow. That sounds amazing!

doc roc |

That'd be too much info. Yes, it's OP (not TOO bad, though- mostly padding out spells per day for save-or-suck casters). No, it doesn't stack with Exploiter.
Cheers!.... OP as I suspected
The problem is that when you have a base class already as powerful as the wizard there should never be a hint of OP associated.
Whereas having an OP Brawler, Rogue... etc archetype is highly unlikely to cause probs..... a lesson Paizo seem oblivious of it seems :((

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I like the strong archetypes for 9th level casters, since aside from their spells they don't have a lot to play around with in terms of class abilities. I like strong archetypes in general. I rather have a strong archetype than a boring one, if a GM thinks it's too strong then they can dissuade their player from taking it.
Let's give ALL the classes strong archetypes!

Eric Hinkle |
2 people marked this as a favorite. |

Thanks to Luthorne for what he shared. I'm stuck between delighted and laughing over the description of the Seducer witch and the Seduction hex. Between that and the earlier statement that they get their powers from the Green Mother, I envisage the Seducer as being Golarion's Pamela 'Poison Ivy' Isley.
That story feat is amazing too.
I'm definitely getting this book.

QuidEst |
1 person marked this as a favorite. |

QuidEst wrote:
That'd be too much info. Yes, it's OP (not TOO bad, though- mostly padding out spells per day for save-or-suck casters). No, it doesn't stack with Exploiter.
Cheers!.... OP as I suspected
The problem is that when you have a base class already as powerful as the wizard there should never be a hint of OP associated.
Whereas having an OP Brawler, Rogue... etc archetype is highly unlikely to cause probs..... a lesson Paizo seem oblivious of it seems :((
Don't worry too much about this one. "OP" was too strong of a word. Better than base wizard, but in reasonable ways like letting you focus on single target save-or-suck spells without minmaxing the DC. If you want awesome martial stuff, Slayer gets an archetype of comparable upgradeitude!

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doc roc wrote:Don't worry too much about this one. "OP" was too strong of a word. Better than base wizard, but in reasonable ways like letting you focus on single target save-or-suck spells without minmaxing the DC. If you want awesome martial stuff, Slayer gets an archetype of comparable upgradeitude!QuidEst wrote:
That'd be too much info. Yes, it's OP (not TOO bad, though- mostly padding out spells per day for save-or-suck casters). No, it doesn't stack with Exploiter.
Cheers!.... OP as I suspected
The problem is that when you have a base class already as powerful as the wizard there should never be a hint of OP associated.
Whereas having an OP Brawler, Rogue... etc archetype is highly unlikely to cause probs..... a lesson Paizo seem oblivious of it seems :((
Speaking of the Slayer archetype, does it stack with the Stygian Slayer?

QuidEst |

QuidEst wrote:Speaking of the Slayer archetype, does it stack with the Stygian Slayer?doc roc wrote:Don't worry too much about this one. "OP" was too strong of a word. Better than base wizard, but in reasonable ways like letting you focus on single target save-or-suck spells without minmaxing the DC. If you want awesome martial stuff, Slayer gets an archetype of comparable upgradeitude!QuidEst wrote:
That'd be too much info. Yes, it's OP (not TOO bad, though- mostly padding out spells per day for save-or-suck casters). No, it doesn't stack with Exploiter.
Cheers!.... OP as I suspected
The problem is that when you have a base class already as powerful as the wizard there should never be a hint of OP associated.
Whereas having an OP Brawler, Rogue... etc archetype is highly unlikely to cause probs..... a lesson Paizo seem oblivious of it seems :((
Conflict with stalker traded out by both, sorry.

Meraki |
5 people marked this as a favorite. |

Thanks to Luthorne for what he shared. I'm stuck between delighted and laughing over the description of the Seducer witch and the Seduction hex. Between that and the earlier statement that they get their powers from the Green Mother, I envisage the Seducer as being Golarion's Pamela 'Poison Ivy' Isley.
As the one who got to write the seducer archetype, that's actually not too far off from what I was picturing. ;-)

David knott 242 |
1 person marked this as a favorite. |

The Seducer Witch archetype definitely sounds like it works better as an antagonist than as a PC, it seems. It is very difficult, after all, for a PC to arrange to seduce and sleep with an enemy in advance of combat. The GM has a much easier time doing that with horny and insufficiently paranoid PCs.

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Rysky wrote:Conflict with stalker traded out by both, sorry.QuidEst wrote:Speaking of the Slayer archetype, does it stack with the Stygian Slayer?doc roc wrote:Don't worry too much about this one. "OP" was too strong of a word. Better than base wizard, but in reasonable ways like letting you focus on single target save-or-suck spells without minmaxing the DC. If you want awesome martial stuff, Slayer gets an archetype of comparable upgradeitude!QuidEst wrote:
That'd be too much info. Yes, it's OP (not TOO bad, though- mostly padding out spells per day for save-or-suck casters). No, it doesn't stack with Exploiter.
Cheers!.... OP as I suspected
The problem is that when you have a base class already as powerful as the wizard there should never be a hint of OP associated.
Whereas having an OP Brawler, Rogue... etc archetype is highly unlikely to cause probs..... a lesson Paizo seem oblivious of it seems :((
Fooie, I was wanting to get all magical sneaky-sneak up in here.

Luthorne |
What do the spells Ally/Army Across Time do?
Ribbon of the Three item?
Is the Hood of Privacy a permanent Mind Blank or something more complicated?

Luthorne |
What does the slayer archetype get / trade out?
At first level at-will you can create a single mirror image
that lasts indefinitely or until you dismiss it, doesn't stack with other mirror image like things. Later on you get a second one and can send them out to provide flanking and aid another, and at higher levels you get a third and can split up your actions between them, attacking with them as if it were you, then eventually get a fourth one and you can use them like unseen servants except with a higher Strength score. Then they trade out stalker for the ability to use see invisibility in 1-minute increments as a swift action. Quarry and improved quarry are altered so that they only work if you have a shadow double present, but they don't need to be a studied target, which is good since they don't have it.
And for a capstone you can release your shadow doubles to attack like independent quasi-real entities a fair number of times per day.

doc roc |

Don't worry too much about this one. "OP" was too strong of a word. Better than base wizard, but in reasonable ways like letting you focus on single target save-or-suck spells without minmaxing the DC. If you want awesome martial stuff, Slayer gets an archetype of comparable upgradeitude!
And there in lies the problem... the wizard is already the strongest class with the strongest spell list, ergo any archetype that upgrades the power level is by definition unbalancing and OP.
SOS spells are among the best spells in the game.... so these from a power and balance persepctive are the worst to focus on improving via an archetype.... unless there is SUITABLY COUNTERBALANCING force in the opposite direction.