Pathfinder Player Companion: Legacy of the First World (PFRPG)

4.60/5 (based on 7 ratings)
Pathfinder Player Companion: Legacy of the First World (PFRPG)
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Embrace the Fey

All the trickery and wild power of the fey are yours to command with Pathfinder Player Companion: Legacy of the First World. Let the wilderness inspire your heroes with a spectrum of new ways to play fey-touched characters, along with new powers for classes seeking to strengthen their bonds with nature. Choose whether you draw your might from the vitality of the land, the brutality of vicious beasts, or even your faith in the fey realm's inscrutable masters, the Eldest.

Inside this book, you'll find:

  • Character options for worshipers of the enigmatic Eldest, allowing members of all classes to manifest their god's influence in unexpected ways.
  • New racial options for both gnomes and gathlains, two player-character races closely tied to the First World.
  • A host of new archetypes, feats, magic items, spells, and other fey-inspired character options!

This Pathfinder Player companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-941-7

Note: This product is part of the Pathfinder Player Companion Subscription.

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4.60/5 (based on 7 ratings)

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No First World problems here.

5/5

I think this is the most would-play archetypes (plus mysteries, bloodlines, etc.) I've seen in a player's companion. That's combined with good traits and interesting story feats! A few racial options are a bit much (elf getting constant detect magic or bonus AC versus chaotic creatures is a nuisance for the GM, and gathlain kineticists do half again as much damage as other kineticists), but other than that, things are very nice.

Traits! Two particularly notable ones, but all good. Intelligence has been stealing charisma's thunder thanks to traits, so grab one of these to make your sorcerer as good at identifying spells as a wizard- or go for something fun, like crafting. Retry a hex against somebody once per day? Don't mind if I do.

Archetypes! There's an alchemist that gets a pool of points to spend on random effects (or rerolls for bad results). Very nice for anybody who wants a character with some gambling built in. Two new oracle curses, a new mystery, and an archetype! The mystery is great, with very cool and useful abilities that don't rely on charisma-to-everything. Swift action invisibility! Rod of Wonder effects! Move-action teleportation! Speaking of invisibility, there's a nifty bard archetype that trades out the usual inspire courage for handing out some fey abilities. The rogue will love having swift-action invisibility handed out! It's a versatile list. Ankou's Shadow is the first archetype to really make me want to play a slayer. At-will modified Mirror Image using your shadow, and as you level up, your shadow-selves become more and more independent. Oh, and the swift-action See Invisibility is really nice to have available too. Rogue with built-in darkvision and short-range teleportation is nice. Seducer is a charisma-based witch (still prepared casting) with hexes that get bonuses against anybody attracted. Twinned Summoner is a really classy option to have your eidolon fake being you. Nice to have an unkillable body-double! There's a very serious chunk of material dedicated to making this work even better with an unchained summoner. Psychics get a sorrow discipline, complete with their own private demiplane of solitude. Chronomancer is a wizard that can get back some spell slots when enemies made that save to negate or had good spell resistance, along with options for save rerolls and eventually more flexibility on contingencies.

Shapechanger bloodline for sorcerer gets its own section. It starts off with the underwhelming arcana of +1 CL to personal transmutations, and moves on to what seems like a mildly spiced-up version of the boring and generally useless first level "grow claws" power. Third level, though, is where it really hits. Once per day, boost a minute-per-level personal polymorph to ten minutes per level. That pushes it up into useful for social encounters, or a couple of combat encounters! Then at ninth, it becomes an HOUR per level. Since that stacks with extend spell, by the time you get Form of Dragon I at 12th, you can live your life as a dragon. The other abilities are really cool, too- transmuting yourself into an instantaneous AoE of claws and teeth, modifying your polymorphs with different movement forms, and a solid capstone in the vein of aberration bloodline. New favorite bloodline.

Spells! I don't care if it's not terribly effective- turning somebody's skeleton into jagged cold iron is awesome. Always love getting more fungal spells. The chronomancy spells are the star of the show, though, providing balanced time magic spells for a range of levels.

Feats! Hate teamwork feats? Have the opposite! 0-level Selective Spell metamagic… that only excludes you. Increase your channel's healing… when you exclude everybody else. Spend rage for extra attacks… so long as allies keep their distance. They're pretty cool, actually.

TLDR: You can be a dragon 24/7 now.


A Legacy Worth Remembering

5/5

After the combination train wreck/dumpster fire that was Legacy of Dragons, I was completely prepared to write this book off as a part 2 to the Legacy of Trash. Consider my complete surprise, then, when I found that this book was not only good, it was great. Just about everything in here oozes with Fey style, and mechanically just about everything holds their own. The only notable exceptions are the Seducer Witch, which unfortunately falls into the realm of "surprise villain archetype" due to how its class features work based on seduction, and the First World Innovator Alchemist, which is one archetype that I'm still debating over. The rest of the book is rock solid though.


Fun of The First World

4/5

This is a good solid book, not as good as legacy of dragons, but still worth while.


An excellent player companion

4/5

Noteworthy entries:

Some great alternate racial traits for core races, as well as some flavorful love for Gathlains that really play up their natural symbiosis.

A Cha focused witch that can hand out some hefty party bonuses if your party is willing to get frisky.

A flavorful slayer archetype, and a Shadowdancer-lite rogue archetype

some cool teamwork feats (Conduit Casting is begging for a blaster Sorc/Magus wombo combo)

some neat oracle options in the hermit archetype and reclusive curse, and new Loner feats give some use to team oriented abilities if the party isn't interested (Skalds in a party that doesn't want strength can get a larger bonus, for example)

a cool and flavorful monk archetype that tragically lacks an unchained version

Stealth horseshoes with 1/day invisibility. Your charge target literally won't know what hit it.

A time manipulation focused wizard and a host of potent temporal spells

All in all, quality work. Nothing's particularly stronger than existing content, but that's alright because it's interesting and makes you want to play it, and you won't feel weaker for it.

Some of the content is pretty bad though, and not including an unchained version of a monk archetype is pretty unforgivable, so it loses a star on that, but still, would recommend


Amazing

5/5

This book has lots of interesting, flavorful, and useful options for many classes. Very few useless options, and many that you'll want without feeling guilty or overpowered.


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Rysky wrote:
Dragon78 wrote:
New racial options for gnomes and gathlains sounds awesome. Too bad naiads came out a little late to be in this one.
... or did they?

Naiads are geniekin in Pathfinder, aren't they? Though I guess they do have the Nereid Fascination alt racial.

Speaking of Nereid, my pipe dream wish that I absolutely do not expect to see in this player companion but would flip for joy if it existed: Unearthly Grace for player characters. ...Preferably as a Sacred or Armor bonus so it actually does something.

Silver Crusade

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Tht would be the Undine.

The Naiads are a playable Fey race from Bestiary 6.


I Wonder if they'll add a swashbuckler archetype or new swash goodies, though if we do get a new archetype, i hope it will have some even/or better trade offs, i like the theme of the courser swashbuckler, but trading out Parry/riposte for dodge seemed pretty harsh.


I really like this cover


Yeah, I really like the cover as well.


Do we have any idea what classes should expect archetypes from this yet? :)
*crosses fingers for eldest themed cleric / warpriest archetype*


I hope the shaman is fairly represented in the spells. They were strangely left out of all but one of the spells in the First World book.


Getting closer!!! I can feel the bubble opening.


Pathfinder Starfinder Roleplaying Game Subscriber

From the description there seems like there's overlap with The First World: Realm of the Fey, particularly the section about the Eldest. Obviously if I ask "is it different" I'm going to get told "of COURSE it's different", but what's going to be added to it that the Obediences don't cover? Because the description sounds a lot like how the Obediences work.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Archetypes, traits, and feats I'm guessing.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Religion traits for each of the Eldest would be the business.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Woot!

Liberty's Edge

Fingers crossed for fey companion options

Contributor

1 person marked this as a favorite.
Kalindlara wrote:
Religion traits for each of the Eldest Abadar would be the business.

even *I* feel a little bad for making this pun


Just another week or two until PDFs drop, can't wait.


I thought the subscribers would have it by now...


2 people marked this as a favorite.
Thomas Seitz wrote:
I thought the subscribers would have it by now...

For some reason, the shipping date this month is a full week later than usual. Blame PaizoCon?! I don't know, but I'm eager to get this and Adventurer's Guide ASAP.


Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
Archetypes, traits, and feats I'm guessing.

Archetypes definitely aren't for "members of all classes", and I'm very skeptical if a trait would have that much of an effect. The feat already exists though. It's called Fey Obedience.


Well at least we only have like a week until we find out what is in this one.


Fingers crossed for additional information on the Bleaching and how it works.

Sovereign Court

I just want more good and neutral fey.

First World: land of evil, at the moment


2 people marked this as a favorite.
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GeraintElberion wrote:

I just want more good and neutral fey.

First World: land of evil, at the moment

Actually, going purely by the Bestiaries, there are more neutral fey than evil fey.

Fey by Alignment:
LG (0):
NG (4): Fastachee, Grig, Naiad, Pixie
CG (7): Domovoi (House Spirit), Dryad, Faun, Hamadryad, Muse, Nymph, Swan Maiden

LN (1): Norn
N (5): Barrow Hound, Brownie, Haniver (Gremlin), Nixie, Pech
CN (36): Alp, Alpluachra, Atomie, Bagiennik, Boggle, Calpina, Danthienne, Dvorovoi (House Spirit), Encantado, Erlking, Gathlain, Glaistig, Grimple (Gremlin), Huldra, Ijiraq, Kikimora, Korred, Lampad, Leanan Sidhe, Leprechaun, Liminal Spirit, Mockingfey, Nereid, Oceanid, Ovinnik (House Spirit), Pooka, Satyr, Seilenos, Shadow Collector, Sprite, Tunche, Wild Hunt Archer, Wild Hunt Horse, Wild Hunt Hound, Wild Hunt Monarch, Wild Hunt Scout

LE (4): Ankou, Mite, Svartalfar, Vexgit (Gremlin)
NE (16): Banelight, Bogeyman, Chaneque, Forlarren, Fossegrim, Hobkins (Gremlin), Kelpie, Lurker in Light, Nuckelavee, Nuno (Gremlin), Pugwampi (Gremlin), Redcap, Rusalka, Sangoi, Vilderavn, Whisperer
CE (11): Boggart, Cold Rider, Fuath (Gremlin), Jinkin (Gremlin), Kamaitachi, Monaciello (Gremlin), Nuglub (Gremlin), Quickling, Spring-Heeled Jack, Tooth Fairy, Twigjack

Evil: 31
Neutral (on Good/Evil axis): 42
Good: 11

Non-Evil: 53

Chaotic: 54
Neutral (on Law/Chaos axis): 25
Lawful: 5

Non-Chaotic: 30

So yeah, fey are - unsurprisingly - more tilted towards chaos than evil.

Though I don't really think a Player's Companion would have a bunch of new creatures in it anyways...maybe a Campaign Setting book...maybe.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luthorne wrote:
GeraintElberion wrote:

I just want more good and neutral fey.

First World: land of evil, at the moment

Actually, going purely by the Bestiaries, there are more neutral fey than evil fey.

** spoiler omitted **

So yeah, fey are - unsurprisingly - more tilted towards chaos than evil.

Though I don't really think a Player's Companion would have a bunch of new creatures in it anyways...maybe a Campaign Setting book...maybe.

Yep.

The First World, Realm of the Fey even had the Gerbie, which are CG.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Luthorne wrote:
GeraintElberion wrote:

I just want more good and neutral fey.

First World: land of evil, at the moment

Actually, going purely by the Bestiaries, there are more neutral fey than evil fey.

** spoiler omitted **

So yeah, fey are - unsurprisingly - more tilted towards chaos than evil.

Though I don't really think a Player's Companion would have a bunch of new creatures in it anyways...maybe a Campaign Setting book...maybe.

Yep.

The First World, Realm of the Fey even had the Gerbie, which are CG.

Yeah, it's not too uncommon for Campaign Setting books to have a small bestiary, usually with around three to five monsters. Player's Companions have had monsters in them, but they're few and far between, like the Animal Archive, Familiar Folio, and Monster Summoner's Handbook.

Though when it comes to fey not in the Bestiaries, man, the bagmen are such wonderfully horrible low CR monsters. So sad they didn't make the cut for Bestiary 6.


When folks get their PDFs, I'd love to hear what worshippers of the Eldest get in this!


QuidEst wrote:
When folks get their PDFs, I'd love to hear what worshippers of the Eldest get in this!

And I would love to be able to share it with you...sigh. Not yet.


Fourshadow wrote:
QuidEst wrote:
When folks get their PDFs, I'd love to hear what worshippers of the Eldest get in this!
And I would love to be able to share it with you...sigh. Not yet.

It's the first day of shipping. Give it at least a couple days...

Sovereign Court

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I suddenly had the urge to start singing "The Twelve Days of Shipping"

On the first day of shipping,
subscribers gave to me
the prereqs for a feat tree


QuidEst wrote:
Fourshadow wrote:
QuidEst wrote:
When folks get their PDFs, I'd love to hear what worshippers of the Eldest get in this!
And I would love to be able to share it with you...sigh. Not yet.
It's the first day of shipping. Give it at least a couple days...

But it's Tuesday...why would it be only the 1st day of shipping? Did PaizoCon screw things up that much?


Fourshadow wrote:
QuidEst wrote:
Fourshadow wrote:
QuidEst wrote:
When folks get their PDFs, I'd love to hear what worshippers of the Eldest get in this!
And I would love to be able to share it with you...sigh. Not yet.
It's the first day of shipping. Give it at least a couple days...
But it's Tuesday...why would it be only the 1st day of shipping? Did PaizoCon screw things up that much?

Second, then? I don't think I've seen people posting on the product thread about getting stuff on the first Monday before, so I don't count it towards impatience.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Fourshadow wrote:
QuidEst wrote:
Fourshadow wrote:
QuidEst wrote:
When folks get their PDFs, I'd love to hear what worshippers of the Eldest get in this!
And I would love to be able to share it with you...sigh. Not yet.
It's the first day of shipping. Give it at least a couple days...
But it's Tuesday...why would it be only the 1st day of shipping? Did PaizoCon screw things up that much?

It didn't. I blew up the power cables that lead to Paizo's warehouse. Sorry about that.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Pawns, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I have it, but my brain is mush. I'll answer any questions that haven't been answered by someone else tomorrow.


I knew it was Gorbacz's fault;)


Let's hope Skeld is feeling generous.


Is there a feat fey version of the Dragon Heritage feat? That's all I really want to know. =)

Until we have more and better fey playable races, a "fey heritage feat" would be really useful.

(still praying to see a medium fairy-like playable fey race)


So, are there any sorcerer bloodlines, oracle curses/mysteries, kineticist wild talents, witch hexes, psychic disciplines, phantom emotion foci, rogue talents, barbarian rage powers, bloodrager bloodlines, alchemist discoveries, cleric/druid domains/subdomains, warpriest blessings, or ranger combat styles?

Silver Crusade

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Dragon78 wrote:
So, are there any sorcerer bloodlines, oracle curses/mysteries, kineticist wild talents, witch hexes, rogue talents, barbarian rage powers, bloodrager bloodlines, alchemist discoveries, cleric/druid domains/subdomains, or ranger combat styles?

You forgot Warpriest Blessings.


3 people marked this as a favorite.
Rysky wrote:
Dragon78 wrote:
So, are there any sorcerer bloodlines, oracle curses/mysteries, kineticist wild talents, witch hexes, rogue talents, barbarian rage powers, bloodrager bloodlines, alchemist discoveries, cleric/druid domains/subdomains, or ranger combat styles?
You forgot Warpriest Blessings.

And Bardic Masterpieces! For shame...;P

Silver Crusade

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Fourshadow wrote:
Rysky wrote:
Dragon78 wrote:
So, are there any sorcerer bloodlines, oracle curses/mysteries, kineticist wild talents, witch hexes, rogue talents, barbarian rage powers, bloodrager bloodlines, alchemist discoveries, cleric/druid domains/subdomains, or ranger combat styles?
You forgot Warpriest Blessings.
And Bardic Masterpieces! For shame...;P

We do know there is at least one Masterpiece in here.


What are the race options(alternate racial traits, feats, race traits, etc.) in the book?


I think Skeld must be having sick day...


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

Or maybe he is planning to go to Paizo Con. Has he missed spoiling a May product in the past?


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I am not Skeld, but I have gotten my copy. Sadly, I'm off to a Pathfinder Society session this evening, so I really haven't gotten to look too much at this, but I was able to make a list to whet a few appetites...it certainly looked intriguing, but I couldn't do much more than scan it.

Legacy of the First World Rules Elements:
Alchemical Items
Chroma Grenade (75 gp)
Vine Tube (40 gp)

Alchemist Discoveries
Fey Mutagen
Grand Fey Mutagen
Greater Fey Mutagen

Alternate Racial Traits
Alert for Betrayal (Half-Elf)
Bleachling (Gnome)
Body Thorns (Gathlain)
Bower Born (Gathlain)
Disregarded (Half-Elf)
Heart of the Fey (Human)
Fey-Quickened (Halfling)
Fey-Sighted (Elf)
Fey-Tongued (Gnome)
Imposter-Wary (Human)
Nosophobia (Gnome)
Photosynthetic Vision (Gathlain)
Shamanic Enhancement (Half-Orc)
Sticky Tendrils (Gathlain)
Symbiotic Imbalance (Gathlain)
Vigilance (Elf)
Wanderer (Dwarf)

Archetypes
Ankou's Shadow (Slayer)
Chronomancer (Wizard)
Deepwater Rager (Barbarian)
Fey Prankster (Bard)
Feykiller (Hunter)
First World Innovator (Alchemist)
First World Minstrel (Bard)
Grasping Vine (Shaman)
Hermit (Oracle)
Hooded Knight (Cavalier)
Nornkith (Monk)
Seducer (Witch)
Serpent Herald (Skald)
Shadow Scion (Rogue)

Bloodrager Bloodline
Shapechanger

Cavalier Order
Order of the Blossom

Eidolon Subtype
Twinned Eidolon

Evolutions
Extra Feat (2-Point)
Shared Evolution (1-Point)
Shared Slot (2-Point)

Favored Class Options
Alchemist (Gathlain)
Bard (Gathlain)
Investigator (Gathlain)
Kineticist (Gathlain)
Mesmerist (Gathlain)
Oracle (Gathlain)
Rogue (Gathlain)
Sorcerer (Gathlain)
Twinned Summoner (Summoner)

Feats
Biological Lattice [Gathlain]
Centered Spell (Metamagic)
City-Locked (Story)
Conduit Casting (Teamwork)
Eerily Centered [Gnome - Bleachling]
Embrace the Dark Fey (Story)
Fascinated by the Mundane (Story)
Hydroponic Adaptation [Gathlain]
Improved Outflank (Combat, Teamwork)
Improved Precise Strike (Combat, Teamwork)
Introspective Performance
Selfish Channel
Spell Synergy (Teamwork)
Step of the Flighty Fey [Gathlain]
Strange Yield [Gathlain]
Unfettered Rage
Wild Speaker [Gnome - Bleachling]

Magic Items
Charm of the Thriceborn (2,400 gp, slotless)
Clandestine Horseshoes (6,000 gp, feet)
Hood of Privacy (120,000 gp, head)
Rod of the Thriceborn (2,500 gp (lesser), 6,500 gp (normal), 19,500 gp (greater), slotless)
Ribbon of the Three (60,000 gp, head)
Whispering Gloves (1,000 gp, hands)

Masterpieces
Ragadahn's Raqs Beledi (Dance)
Ragadahn's Spiraling Ascent (Act, Dance)

Oracle Curses
Pranked
Reclusive

Oracle Mystery
Whimsy

Psychic Discipline
Sorrow

Rage Powers
Master of the Deep
Suffocating Grip
Suffocating Grip, Greater

Shaman Hex
Silkstring Snare

Sorcerer Bloodline
Shapechanger

Spells
Alluring Spores (druid 2, shaman 2, witch 2)
Ally Across Time (bard 2, cleric 2, inquisitor 2, medium 1, psychic 2, ranger 1, sorcerer/wizard 2)
Army Across Time (bard 4, cleric 5, inquisitor 4, medium 3, psychic 5, ranger 3, sorcerer/wizard 5)
Cold Iron Fetters (cleric 5, inquisitor 4, occultist 5, ranger 3, shaman 5, sorcerer/wizard 5, summoner 4, witch 5)
Iron Spine (cleric 4, magus 3, sorcerer/wizard 3, witch 3)
Mortal Terror (antipaladin 2, bard 2, cleric 2, inquisitor 2, mesmerist 2, psychic 2, shaman 2, sorcerer/wizard 2, warpriest 2, witch 2)
Strand of the Tangled Knot (cleric 1, inquisitor 1, shaman 1, witch 1)
Temporal Divergence (psychic 7, sorcerer/wizard 7, witch 7)
Temporal Regress (9, psychic 8, sorcerer/wizard 8, witch 8)
Thirsting Entanglement (druid 4, ranger 4, shaman 4)
Threefold Face (medium 3, sorcerer/wizard 3, witch 3)
Threefold Form (druid 9, psychic 9, witch 9)
Threefold Sight (bard 3, medium 3, occultist 3, psychic 3, sorcerer/wizard 3, witch 3)

Template
Fey-Touched Creature (CR +0 or +1)

Traits
Accustomed to Trickery (Regional - Darkmoon Wood)
Fey Hex (Regional - Irrisen)
Fey Mediator (Regional - Grungir Forest)
Unstuck (Regional - Uringen)
Voices of Solid Thing (Regional - Witchmarket)

Witch Hexes
Mother's Eyes
Seduction

Quite a number of intriguing things...

Silver Crusade

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Oh my...

Luthorne wrote:
Deepwater Rager (Barbarian)

MOTHERF$&$ING RAGADAHN ARCHETYPE!!!!!!!!

And he gets TWO Masterpieces to his name?!?!

SQQQQQQQQQQQQQQQUUUUUUUUUUUUUUEEEEEEEEEEEE!


1 person marked this as a favorite.

I've no clue what the Chronomancer does and I already love it.


For anyone with a pdf and time I'd be interested in hearing about:

1. The Sorrow Psychic discipline
2. Centered Spell metamagic
3. The Threefold spells
4. The Temporal spells


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Rysky wrote:

Oh my...

Luthorne wrote:
Deepwater Rager (Barbarian)

MOTHERF@#$ING RAGADAHN ARCHETYPE!!!!!!!!

And he gets TWO Masterpieces to his name?!?!

SQQQQQQQQQQQQQQQUUUUUUUUUUUUUUEEEEEEEEEEEE!

The serpent herald archetype is his as well. As are the rage powers.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Archmage Variel wrote:
I've no clue what the Chronomancer does and I already love it.

They gonna f*%% up Time.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luthorne wrote:
Rysky wrote:

Oh my...

Luthorne wrote:
Deepwater Rager (Barbarian)

MOTHERF@#$ING RAGADAHN ARCHETYPE!!!!!!!!

And he gets TWO Masterpieces to his name?!?!

SQQQQQQQQQQQQQQQUUUUUUUUUUUUUUEEEEEEEEEEEE!

The serpent herald archetype is his as well. As are the rage powers.

F%%@ING SWEET! Thankies! ^w^

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oooooo, Unfettered Rage. I like the sound of that.

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