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Pathfinder Society Scenario #8-07: From the Tome of Righteous Repose (PFRPG) PDF

***** (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Andrew Hoskins.

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Product Reviews (14)
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Average product rating:

***** (based on 14 ratings)

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Wonderful Scenario


I got to play this with the author at a recent convention, and it was a real blast. One thing I love is that as a well prepared GM, you could literally have the party generate the scenario at the very beginning with dice rolls (something he did) that allows it to be truly a random adventure.

Something else I really loved about I think deserves spoiler tags but:

I loved how we had to actually do research to find the site; that we simply weren't told "here's the dungeon entrance, go kick in the door and murder hobo it!" It was cool to actually do some of the legwork for your own scenario, like I would imagine an actual Pathfinder agent would do! I even used the library rules for once!

Something else worth noting: Lastwall isn't the kind of place you'd think about having a gambling hall. Maybe you should ask the Venture Captain about that ;)

An evergreen that will have you wide awake with adrenaline


We've wanted a higher-level evergreen for a long time now and finally got one. The design here I think is ideal: focus on varied and seriously challenging encounters. There's still story, and actually with more variation than in for example the Confirmation. But the meat of this one is really in the tough as nails fights.

The author has been quite explicit that in this dungeon it should be possible to withdraw to recover and come back if needed - there's a lot of TPK stories of groups that tried to complete this one in a single day even though they'd already taken heavy beatings. Hoskins also meant this scenario as an instructional one, making sure most monsters have at least one "interesting" ability that you might run into more at higher levels. The dungeons are full of "you'd better learn to be prepared for this" things.

I like how the scenario gives the GM a lot of room to adapt it for his playes. Although you can roll randomly for the encounters, you don't have to, and the tables are sorted from easier to harder to brown pants scary. So a GM with less experienced players can also assemble a dungeon that's fair for them. But the scenario has also been able to challenge seriously experienced groups.

(Conversely, "it's not my fault you TPK'ed, I just rolled maximum scary on every table" is not an excuse - the GM is under no obligation to roll randomly or abide by rolls that turn out too extreme.)

Favorite Evergreen So Far


I've found my new favorite scenario to run for my local PFS group.

The amount of variation that this scenario offers is excellent, and I look forward to running this many times again in the future. My players also agreed and actually wanted to grab a second set of characters last night after we finished and play another round.

Everything is laid out for the gm, which is great. While it's definitely not a "pick up for the first time and run in an hour" kind of scenario, it does allow for the potential to have several different "scenarios" prepped after running a few times.

Also, the complaint that it's too deadly is kind of off. Yes, the monsters are tough, but that's nice. It finally gives a bit of a challenge, and because of the variety of monsters, you can almost tune it to the group.

In all, definitely a 5 star product aND a must get for any pfs gm to have in their "always available" group.

New Evergreen is BEST Evergreen


I have had the pleasure of running this twice in two different cities so far and it has been fun and exciting both times.

This scenario is a choose your own adventure book for GM's with a massive amount of personal alterations you can make in the form of enemies, traps, and story line. The extra large map and the fact that it isnt just a boring dungeon slog make this product well worth the time and money.

Some words of advice for those wishing to run this: you may think you can prep this 2 hours before go time, you cannot. well you can. but you shouldn't. this is a scenario that feels much more rewarding and enjoyable when you know exactly what rooms your monsters are in and what loot is where. take the time to prep this. I recommend roughly a full day in advance. putting monsters down is easy. making it mesh with the story and work with your players is the more difficult part.

all said, this evergreen is amazing. i give it a 5/7.

Build/bring your own dungeon


I had heard rumors this was both a good scenario and also a potentially lethal one. Rarely have been rumors been this true.

Let’s start with the storyline. First of all, it’s an evergreen. It, however, is not a standard evergreen as it’s for a higher level range. That itself means it has big shoes to fill. It has to be different every single in order to be replayable, but also challenging. Let me just say that it succeeded in spectacular fashion.

There are four different overarching themes, each with its distinct creatures and opponents for a GM to choose from. Even better is the fact that GMs get to decide where in the ‘dungeon’ they place the creatures, and together with the fact the ‘dungeon’ itself can be different as well, makes this scenario unique experience every single time.

I’ve only played the ‘bones’ path and I enjoyed immensely. The kind of creatures you face were perfect for my psychic funerary priest of Pharasma, so might be biased. Still, some of the creatures we fought were unlike anything I’ve ever faced. Just like the eidolon variety, unfettered phantoms are a huge pool of opportunity. The fact they now officially exist, makes me want to give this scenario bonuspoints.

I do have to say that the encounters are brutal. I can easily see people die here and even the occasional TPK. Not only is this an evergreen, but it’s also a showcase of how dangerous tier 3-7 can be. When I played it, our party only barely avoided a TPK and miraculously didn’t suffer a casualty. I can understand why people somewhat complain about the difficulty. I can only say that the path of bones with Michiko as the final boss was very, very lethal. Our GM guesses this might be the roughest potential fight to face, but the dice had decided to throw it at us anyway.

If the other potential BBEG’s and paths are similar, this is an amazing dungeoncrawl that’s really challenging. Even though we nearly died, I’m very curious as to what the other paths have to offer. This scenario really is that good and deserves the five stars I gave it.

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