A Pathfinder Society Scenario designed for levels 7–11.
Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining the expedition and put an end to the threat posed by these villains?
Content in “Vengeance at Sundered Crag” also contributes directly to the ongoing storyline of the Grand Lodge faction.
Written by Paris Crenshaw.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I agree with a lot of the other reviewers negative points but none of them lead to me not LOVING this scenario. I loved the amount of depth the scenario had. Yeah, it had a lot of what some players would consider extra content, but I had a blast in this scenario. My whole table did, we loved all the role playing and really had fun in the combats.
The storyline of this scenario only works well when your character has a connection to the villains. Without that you'll probably be left wondering why you are forced to chase down these random individuals that apparently are really dangerous, but that you have never heard of. But even if you have that connection, there might still be a chance you do not care that much about those two BBEGs. The plot, therefore, can be hit or miss and I can understand why some people didn't fully enjoy the scenario.
As for me, well, my cuddly, cheerful summoner is of a kind and forgiving nature, but when she was offered to opportunity to hunt down a certain individual in this scenario, she immediately accepted. That particular individual has done gruesome things and deserves to be punished in her mind. That individual is the only one she wants to die, so I as a player enjoyed the story a lot and felt immersed instantly.
The fights were challenging and at times rather rough. On multiple occassions I was wondering if we were going to survive this ordeal. Thankfully we managed to stay alive and even to get revenge. This was mostly due to some great teamwork and I have to admit that a big portion of how much I enjoyed the scenario was due to the other players.
If it wasn't for the other players, or for the fact that I had a connection of sorts with one of the evil guys, I think the scenario would have been rather plain. The fights are fine, and the atmosphere can be amazing, but it misses a plot that speaks to everyone. As a result, I'm hesitant to recommend this scenario.
We played this on the low tier with a 4-PC party due to some no-show players. We brought a L8 artillery alchemist, L8 support cleric, L7 archer and L7 paladin pregen. This turned out to be a reasonably good party for it.
This adventure has some environmental effects in it which can be really brutal. Next time I'm going into the worldwound, I'm bringing a wilderness survival expert. It's good the fights were number-wise not too tough because the adverse environmental effects had the potential to really nerf anything other than melee beatsticks into the ground.
The adventure is straightforward; chase down bad guys, beat them, chase down more bad guys, beat them. Sadly, the second target escaped because his tactics say he'll do so if sufficiently wounded. Irritatingly, this cost us quite a few of the rewards.
Spoiler:
In many adventures the primary aim is to stop the BBEG's plans, and chasing off the BBEG will do that. This time the goal is to stop his persistent meddling once and for all. So we got a bit screwed by his tactics, which deny you primary success if he gets a turn at which he's sufficiently wounded to flee.
If we'd first gotten rid of his goons, and then focused fire on him, we'd have probably gotten him. Instead, he used his goons to cover his escape.
Fortunately, the secondary goal is quite separate and we did achieve that one.
I didn't find this adventure to be the massive pileup that other people complain about. Part of that is group size I think; with three players and a pregen, and the 4-player scaling removing some enemies, the whole thing is much easier to oversee.
I did find it to be a bit heavy on the denial side of tactics, especially the (apparently optional) environmental effects. I'm not a fan of fights where all half the party can do is trudge through 2 squares of super-difficult terrain per round.
I do like the way this adventure is set up to give some closure on long-term opponents of the society. Even if one got away, grumble grumble.
Another point in favor is the choice of monsters; there were some original ones in there with some tactics I hadn't run into before.
I think the "big" combat is a little easier if the GM plays the "sides" correctly (not to go into any spoilers). Given the number of variables involved, dice can play a bigger role in this one than in many other events. The prep is a little bit heavy but not overloaded and I enjoyed the story. The end of the event seemed a little anticlimactic though. We finished in about 4.5 hours.
In the blurb the prize belongs to the Pathfinder Society, in this case using the shorthand of 'Pathfinders' to refer to the society as a whole, or many of its individual members. Since the prize does not belong to a single Pathfinder, it should be a plural possessive. "...to snatch away the Pathfinders' prize." rather than a single possessive "...to snatch away the Pathfinder's prize."
I think the question there John was that the release date says July 30th. When should we expect this and Assault on the Wound to be available to the public for conventions or game days?
When should gencon volunteers be expecting this? I have this as like half my tables and I'm wanting to start reviewing and prepping asap.
As has been the case for every PaizoCon that I can recall, we put a lot of effort into ensuring that GMs get the scenarios at least one weekend in advance. That means Friday's (6/27) our internal deadline for getting those out the door. Because several of these scenarios are on the complex side (e.g. large-scale interactive features, new-to-PFS mechanics, etc.), we're hoping to get one or more in GMs' hands a little earlier than that.
When should gencon volunteers be expecting this? I have this as like half my tables and I'm wanting to start reviewing and prepping asap.
As has been the case for every PaizoCon that I can recall, we put a lot of effort into ensuring that GMs get the scenarios at least one weekend in advance. That means Friday's (6/27) our internal deadline for getting those out the door. Because several of these scenarios are on the complex side (e.g. large-scale interactive features, new-to-PFS mechanics, etc.), we're hoping to get one or more in GMs' hands a little earlier than that.
Sweet! I'll call it a birthday gift if I can get it before the 28th. I've been sweating these 7-11ths since I found out it was half of what I was running and wanted to start prepping it asap.
As a player, I must ask: Is this adventure really supposed to start with an totally unavoidable explosion that killed me graveyard dead before I even rolled for initiative in the first encounter? I mean, I placed my figure on the map at the GM's command, and then failed my Reflex save and died. End of game.
I'm running this after the weekend. I have a question that probably won't affect anything, but it is bothering me something fierce: Who is "KV" (from the player handout)?
I'm running this after the weekend. I have a question that probably won't affect anything, but it is bothering me something fierce: Who is "KV" (from the player handout)?
Minor Seasons 4-5 Spoiler:
The common speculation is that it's a powerful outsider referenced several times during the latter half of Season 4 and the first half of Season 5. Unfortunately, knowing his exact name is a bit of a spoiler during another adventure, so I'm including that in a second spoiler below.