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Pathfinder Adventure Path #75: Demon's Heresy (Wrath of the Righteous 3 of 6) (PFRPG)
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Chapter 3: "Demon's Heresy"
by Jim Groves
The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons’ increasing attacks?
This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:
- “Demon’s Heresy,” a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves.
- A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds.
- A look at the unnatural horrors known as worms that walk, by Amanda Hamon.
- A journey to a crusader outpost inside the Worldwound in the Pathfinder’s Journal, by Robin D. Laws.
- Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-577-8
"Demon's Heresy" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6) (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
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Chapter 6: "City of Locusts"
by Richard Pett
The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the demonic armies of the Worldwound. As they return to Golarion from the Abyss, though, they find that their enemies are no longer sending minions after them—they've drawn the attention of not only the leaders of the Worldwound, but that of their demonic patron, Deskari, Lord of the Locust Host. The method for closing the Worldwound permanently lies within the heroes’ grasp, but in order to do so they must venture where no crusader has ever returned from intact. They must enter the crumbling City of Locusts to defeat its demonic ruler, but even this is but a stepping stone to the final battle against Deskari himself!
“City of Locusts” is a Pathfinder Roleplaying Game adventure for 18th-level characters who have gained nine mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. An exploration of the apocalyptic cult of Deskari, along with an article filled with suggestions for how to both continue this campaign and to launch a new one in the transformed Worldwound after the heroes succeed (or perhaps fail) round out this volume, along with a bestiary of several monsters (including the final demon lord to be presented during the campaign!) and part six of Robin D. Laws's Pathfinder Journal novella!
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-587-7
"City of Locusts" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
Print on Demand
Other Resources: This product is also available on the following platforms:
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Pathfinder Society Quest: Fane of Fangs (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Quest designed for level 5 characters written by Nathan King.
Long ago, the daemonic harbinger Anogetz nearly conquered Southern Fangwood with an army of mad beasts, but a miracle from the hunter god Erastil staved off disaster. Thieves made off with the holy relic keeping the daemoic energies sealed, and now it's up to the PCs to return the relic before the evil force awakens and marches once more.
Fane of Fangs utilizes content from Pathfinder Unchained and includes 4 pregenerated level 5 Unchained characters.
This Pathfinder Society Quest is designed for play in the Pathfinder Society Roleplaying Guild, but can easily be adapted for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #2-08: The Sarkorian Prophecy (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.
Written by Mark Moreland
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #5–13: Weapon in the Rift (PFRPG) PDF
Paizo Inc.
   
(based on 31 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.
Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Nathan King.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #5–24: Assault on the Wound (PFRPG) PDF
Paizo Inc.
   
(based on 38 ratings)
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A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society’s forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?
Content in “Assault on the Wound” also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.
Characters can benefit from numerous boons earned during other Season 5 scenarios, so players are advised to bring other earned Season 5 Chronicle sheets to the event—even if those Chronicle sheets are assigned to other characters.
Written by Thurston Hillman.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag (PFRPG) PDF
Paizo Inc.
   
(based on 19 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining the expedition and put an end to the threat posed by these villains?
Content in “Vengeance at Sundered Crag” also contributes directly to the ongoing storyline of the Grand Lodge faction.
Written by Paris Crenshaw.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #6–00: Legacy of the Stonelords (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
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A Pathfinder Society Scenario designed for levels 1-11.
At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while simultaneously driving off the squatters within. If they succeed, the Pathfinders may discover that the greatest prize is not the mountain fortress itself but the treasure that lies at its heart. The adventure concludes Season 5, Year of the Demon.
Written by Mike Shel.
Note: Legacy of the Stonelords is designed for play in the Pathfinder Society Roleplaying Guild. It may be run anywhere by anyone, as long as there are 5 tables playing the scenario simultaneously and are in contact with each other. To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.
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Pathfinder Society Scenario #7–17: Thralls of the Shattered God (PFRPG) PDF
Paizo Inc.
   
(based on 15 ratings)
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A Pathfinder Society Scenario designed for levels 5-9.
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.
Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Vanessa Hoskins.
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Pathfinder Society Scenario #8-03: Captives of Toil (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate.
Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.
This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Written by Mike Kimmel.
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Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) (PFRPG)
Paizo Inc.
   
(based on 13 ratings)
Chapter 2: Sword of Valor ... by Neil Spicer ... The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of...
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Pathfinder Adventure Path #75: Demon's Heresy (Wrath of the Righteous 3 of 6) (PFRPG)
Paizo Inc.
   
(based on 6 ratings)
Chapter 3: Demon's Heresy ... by Jim Groves ... The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold...
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Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6) (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
Chapter 6: City of Locusts ... by Richard Pett ... The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the...
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Pathfinder Society Quest: Fane of Fangs (PFRPG) PDF
Paizo Inc.
   
(based on 4 ratings)
A Pathfinder Society Quest designed for level 5 characters written by Nathan King. ... Long ago, the daemonic harbinger Anogetz nearly conquered Southern Fangwood with an army of mad beasts, but a miracle from the hunter god Erastil staved off disaster. Thieves made off with the holy relic...
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Our Price:
$3.99
Add to Cart
Pathfinder Society Scenario #2-08: The Sarkorian Prophecy (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart...
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Our Price:
$3.99
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Pathfinder Society Scenario #5–13: Weapon in the Rift (PFRPG) PDF
Paizo Inc.
   
(based on 31 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed...
|
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Our Price:
$3.99
Add to Cart
Pathfinder Society Scenario #5–24: Assault on the Wound (PFRPG) PDF
Paizo Inc.
   
(based on 38 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of...
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Our Price:
$3.99
Add to Cart
Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag (PFRPG) PDF
Paizo Inc.
   
(based on 19 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining...
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$3.99
Add to Cart
Pathfinder Society Scenario #6–00: Legacy of the Stonelords (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while...
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Our Price:
$3.99
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Pathfinder Society Scenario #7–17: Thralls of the Shattered God (PFRPG) PDF
Paizo Inc.
   
(based on 15 ratings)
A Pathfinder Society Scenario designed for levels 5-9. ... After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned...
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Our Price:
$4.99
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Pathfinder Society Scenario #8-03: Captives of Toil (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies,...
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