Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of
system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into
the new millennium.
The 256-page Pathfinder RPG Advanced Race Guide includes:
New rules and options to help you customize all seven of the classic core races, including new racial traits, racial
subtypes, and racial archetypes.
30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
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I really love this book. I've always enjoyed making new races and this book allows me to balance them out really well. There are many options and a variety of new races.
The biggest downside is that there aren't enough options. There are things that I've wanted to add to a race but it wasn't listed and I had to guess at cost. I realize that there are so many options out there, however, an "errata" or web edition with additional features might be nice.
This suppliment, while not vital, certainly returns your money's worth. With over thirty races covered, hundreds of ways to customize characters, and tons of new feats, spells, and magic items, it's a great way to spark the creative juices. Fixing Drow Noble "Innate" abilities makes it worth the cover price all by itself. Check out my full review Advanced Race Guide
Presented well with poor Race Builder and lacking options
Races and options within the Core, Featured, and Uncommon races are well presented and edited. Gives options and makes specific Archetypes easier with alot of builds and racial options to help you along the way.
The Racial Build options are listed adequately and easily presented. Not every race presented in the book is in the Core & Expanded Race Examples listing, as well as some more uncommon blocks as in Gnoll, Ogre, and Centaur is barely represented with unfilled stat blocks. The Examples and other stat block has misrepresented traits and poorly calculated totals, leaving to much page flipping and headaches.
The amount of options that are presented is adequate, but not inclusive of what has come before, for example Improved Low Light Vision or other basic traits.
Not a bad book by any means. Great for players, a bit of a headache for DMs who enjoy balancing races and abilities.
I mostly got Advanced Race Guide in order to have a single book with all the information pertaining to both the basic races and those not-so-basic but still typical choices, such as goblins and aasimar. All that is perfectly excecuted and with quite more depth than I was anticipating.
I was pleasantly surprised to see some unique and original ideas, however, and the book ended up having far more races available than I originally expected.
The races included are:
7 Core Races: This get the deepest treatment, and include Humans, Dwarves, Elves, Halflings, Gnomes, Hal-Orcs, Half-Elves.
16 Featured Races: Though not as detailed as the Core Races, they have a lot of stuff going on, including unique spells and special equipment. They include the Aasimar, Catfolk, Dhampirs, Drow, Fetchlings, Goblins, Hobgoblins, Ifrits, Kobolds, Oreads, Ratfolk, Sylphs, Tengu, Tieflings, and Undines.
14 Uncommon Races: Less detailed than above, but with enough information to be worth it. They include the Changelings, Duergar, Gillmen, Grippli, Kitsune, Merfolk, Nagaji, Samsarans, Strix, Suli-Jann, Svirfneblin, Vanaras, Vishkanyas, and Wayangs.
11 Additional Races: These are presented mostly as examples of the Race Builder, and consist of nothing more than a short explanation and the basic rules to use them as characters, being mostly monstrous creatures that probably won't fit in most campaigns. They include the Centaurs, Drider, Gargoyles, Gnoll, Lizardfolk, Ogres, Cathlain, Kasatha, Trox, Wyrwood, and Wyvaran.
So 256 pages dedicated to 48 races, their background, magic, gear, feats, and archetypes, as well as a pretty powerful Race Builder to make those not included.