I've seen threads where people have merged Rise and Shattered Star...
Has anyone tried merging any of the others?
My players seem to want a very long campaign, so i was thinking cut some of the superfluous encounters and link some APs together...but i can't think how to do it.
The APs are all designed to go low level to high level so going from one to another doesn't seem feasible.
Maybe i should just throw in some side quests and modules...
This. and/or make it cheap. Like really cheap. I held off buying for Ages because of the cost. But then went a bought B1, GMG, APG, ISG and a bunch of PC and CG books. And started my AP sub. Once people have the CRB they will probably buy other stuff too.
hence my questions...what should it have? Also is there only one way to have each class? That would be a bit naff. Optimisation? I was under the impression that PF was a ROLE playing game not a competitive wargame.
Just looking at damage progression for PAthfinder vs 13th age. Only looked at a few martial characters so far.
For Pathfinder i've only looked at the barbarian so far.
However, once i start going up levels this drops off. Partly because AC goes up quicker than BAB, but mostly because HP goes up every level and damage does not.
At L10, using Vital strike, PA, Rage, i can average 18 per round (average damage of 40 x 45% hit) or do 2 attacks but then i drop to 15 per round due to lesser chance of 2nd attack. This would take 14 rounds to kill an average L10 monster with 130 Hp. See HP is x 10, but damage is only doubled.
At L20, again using VS, PA, Rage i do 33.75 per round (70 x 45%)! but now the HP is upto 370 so i take 11 rounds. From L1 the damage is 30 times bigger, but my damage output is only about 4 times bigger.
Now i haven't used any magic items (because i didn't for my 13th age stuff either) but there is still a problem here.
Sure i could throw in some casters but they have single use spells.
What is the solution? I do not see any conclusion other than combats take longer as you level up because enemy HP is going up massively and your damage is not. You then get extra attacks, but the BAB is so low they can't hit, and feats like VS only give you increases of x2/x3/x4 when at same levels enemy hitpoint is x10/x20/x30.
Is this a standard flaw of Pathfinder or have i got something wrong? I haven't played to these high levels, i'm just doing the numbers. But having played a few sessions of 13th age and being able to throw 100hp monsters at L2 (L4 in PF) characters and them killing it in 3 turns, i'd like similarly quick fights in pathfinder...well maybe not that quick!
The order information for my preorder of the Bestiary Box gives me an order total of $43.53, including shipping to Denmark. Should I expect an increase in the shipping cost?
did you use the sidecart thing??
i just tried it again and got a total of $81.09 because its using USPS priority mail. i'd try the sidecart, but that wouldnt tell me shipping costs until later.
Liz Courts wrote:
Because of the shipping weight of the Bestiary Box, you're bumped into International Priority packaging, which is significantly more expensive (unfortunately). The only options I can recommend at this point is: ordering and shipping the product by itself (least expensive), combining it with subscription products (more expensive because of total shipping weight), or waiting for it to arrive locally. If you're going to order it from us, I would wait until we have a final shipping weight in the system so we have a more accurate idea of what shipping will be—I will post an update in this thread when we have final numbers.
Thanks for clearing that up. I guess i will get it locally.
Will the pdf be available seperately? And if so how much will it be ?
Liz Courts wrote:
This product is not a book, as well as substantially heavier than our normal products, which changes the shipping costs quite a bit, unfortunately (particularly for international customers). The final dimensions (and weight) have yet to get into our system—once that happens, we'll have a better idea of what shipping costs will be.
Thanks. I expected postage to be steep, but the main issue is that i cant select the normal shipping option i use, which hiked the price up. Should the normal shipping option be available? I would add it to go with my subs, but dont want to run the risk of it still costing that much.
I'm not mad at paizo. But it didnt let me use the normal shipping option, which is odd. And the shipping costs for my subs are normally reasonable. I don't know if its asize issue which is understandable or not.
Its just a general preference of mine. My players are always fine whatever.I just happen to like what they are going for with 5e where you will have a bigger range of monsters to fight. i could do it by simply dropping some monster AB, AC, HP and xp. It would have the same effect.
Starting at higher levels solves some of the problems though as you pointed out. I tend to avoid that to stop characters starting complicated. Although i dont think thats too much of a problem, my players just tend to ignore half their abilities anyway!
The idea of Bounded Accuracy in 5e has got me thinking About trying to do similar in Pathfinder (i'm not discussing merits of 5e here, simply this one idea)
My main bugbear withh PF is the BAB. I have all ese monsters i cant use to start withh becuase they have super high AC and AB. But by the time the PCs can fight them weaker foes are like instant hits.
So im contemplating fixing this by doing the following:
-Player AC stays as is, but there would be less need to bump it with magic items.
So thats the idea, but the problem is firstly how much to reduce things by, and secondly will it break the game horribly or be ok?
Jerry Wright 307 wrote:
Inspired by the playtest, I fully intend to "de-complicate" Pathfinder and run an old-school version of it this fall.
Anyone else considered something similar.I'm loving the bounded accuracy idea as it lets you fight proper monsters at low level.
How would reducing monster AC and AB and player BAB break pathfinder? Ideas?