Whether you're on the run or in hot pursuit, Chase Cards make hectic sprints about more than just movement speeds. This beautifully illustrated deck of 51 full-color cards gives you a new way to run chases and races in your Pathfinder Roleplaying Game adventures. Each card presents an obstacle in one of three classic adventure settings—a bustling city, a tangled forest, or a deadly dungeon—challenging heroes to overcome or fall behind. Get in the race with Chase Cards and don’t get left in the dust.
By laying a line of these cards down on your table, you can track each character's progress through a path fraught with perils—along with all of the die rolls needed to avoid or navigate these unexpected dangers. Lay out a desperate pursuit through a crowded city, a dangerous race through hostile wilderness, and a nerve-wracking run through deadly ruins and abandoned buildings—or mix and match the cards to create a chase that moves through multiple regions!
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I was in a campaign and the GM threw these at us. I was kind of lacking behind but I caught up to a guy caught at the pot hole in the road. So, I PUSHED HIM OVER and used him as a bridge. But I was nice on the next one where I turned around and give the guy a hand over the next obstacle. The GM gave us bonuses for working as a team... Team work... TEAM WORK!!!! :D
I used these cards for the first time in my campaign last session. The PCs started off the chase by finding the Half-Orc Kidnapper inside a building. The Kidnapper dived out the window with a sack containing the unconscious gnome Oracle into an allyway piled with boxes! [cluttered alleyway card] the PCs could follw him down the ally or go around the building into the crowded street [the Crowded street card]. They decided to split up. The bard and paladin going down the crowded street while the Barbarian, Druid and Sorcerer followed down the ally.
After that I placed a random card face down at each junction of possible routes. Some made sense others didn't. The Sorcerer finally caught up to the Kidnapper while both the Kidnapper and the Barbarian were trying to get past a gaggle of bakers in the street [the buffuddel bakers card] and she snatched the bag from him. So the chase then switched directions as the Kidnapper tried to get the bag back.....
As you can see there were some opportunities for hilarity in this chase at virtually every turn! It was great fun. The only thing was that since we were new to the chase cards they disrupted the flow of the story and plunged the players into a more board-game type of feel.
Even so, we enjoyed the heck out of these cards and will definitely use them again
I received my Chase Deck today via the Paizo Store and let me just say, these cards amazing! I got them just in time, as I plan to use them in my next game session. As usual, the quality that Paizo puts forth shines in these cards, with excellent art and design. A special thanks also must go out to the Paizo Shop team for a quick and easy purchase.
Quality and artwork are very good just like so many of their other products. And even though I loved the mechanic listed in the Gamemastery Guide. Without them, I always felt I was cheating the players coming up with my own obstacles when I was running "on the fly." It could use an expansion deck or two to diversify the terrains and mode of movements though.