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Classes/Levels

Barbarian (Unchained) 1 | HP 14/14 (0 NL) | AC 17 (T 13, FF 14) | F +6 R +5 W +4 | Init +3 | Darkvision, Perception +6, Sense Motive +2 | Active conditions: None

About Mokhai

Appearance:
Mokhai is a tall, powerfully built half-orc. His skin color is a deep bronze, taking after his human heritage there. His facial features are broadly orcish, but he doesn't have especially protruding canines (but when he smiles or opens his mouth wide, they are definitely more pronounced than a human's). He wears his straight black hair in a ponytail, and his eyes have yellow irises. He tends to dress in an straightforward, "functional" manner.

Mokhai has many tattoos on his arms and shoulders. Most of them are simply patterns (Think Maui from Moana) but there is a Jolly Roger rather conspicuously placed on his right forearm; he covers it with a leather bracer if he's worried that will cause problems.

Personality:
The brief time Mokhai spent as part of Captain Carver's crew left a deep impression on him. Prior to that, he'd been content drifting through whatever circumstances Fate threw at him. That is no longer an option for him. He wants to do something more meaningful than looting and piracy, but isn't yet confident in his own sense of right and wrong. This can lead to him sometimes appearing indecisive, as if he was waiting for some external sign of approval.

A notable exception to this is Mokhai's attitude toward Lila. He is deeply ashamed that he couldn't stop Carver from taking her eye (and he will brook no argument that this would have required him to stand single-handed against the entire rest of the crew), and he wouldn't hesitate to do something he considered to be in Lila's best interests. (For instance, Mokhai has come to think of their bouts in the Arena as a good thing, he feels it has put a little bit of spirit back into the young woman.) Naturally, anyone who makes the mistake of offending or threatening Lila will earn Mokhai's ire as well, and probably a few punches at the very least.

Backstory:
Mokhai was, in many ways, just another half-orc pirate in the Hold of the Sea Princes. He didn't have the streak of cruelty that many in that life had, but he was good with a blade and could handle himself on a ship, so he bounced between a couple of different ships as a crewman, utterly without incident.

Until Captain Carver brought the girl aboard. It wasn't the first time Mokhai had seen a woman brought aboard. For all he knew, the captain had won her in a card game, or bought her outright, but he knew better than to ask, or even show interest. But the sight of her stirred something in Mokhai's heart. Something he tried to ignore, but couldn't, in the way you can't ignore a cold wind no matter how heavy your cloak.

He might've been able to mind his own damn business, right up until the Captain put out the girl's eye. Mokhai saw that cruelty as an act of cowardice, spurring him to act. He spent most of what loot he'd accumulated bribing some of those left aboard to take the night off. Then, with a lot of luck and more than a little violence, he slew the remaining men, freed the girl, and did whatever quick damage he could to the ship in an effort to deter pursuit.

The two of them made their way down the docks until they found an unattended boat big enough for ocean travel, but small enough for the two of them to crew. As Mokhai was setting course for the Azure sea, the girl spoke up.

”South,” she said, shaking her head. ”Take us south.”

Mokhai frowned. ”What is to the south, girl, save the jungle?”

”Trust me,” she said. ”And it’s Lila. My name is Lila.”

And with that, Mokhai and Lila made their way down Jerlea Bay to find Sasserine.


Mokhai
Male half-orc unchained barbarian 1 (Pathfinder Unchained 8)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 14 (1d12+2)
Fort +6, Ref +5, Will +4
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee dagger +5 (1d4+4/19-20) or
. . dagger +5 (1d4+4/19-20) or
. . orc necksplitter +5 (1d10+4/×3)
Ranged dart +4 (1d4+4)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 18, Dex 16, Con 15, Int 13, Wis 14, Cha 14
Base Atk +1; CMB +5; CMD 18
Feats Power Attack
Traits:
Fate's Favored (all luck bonuses increase by 1)
Ship Aptitude (+1 trait bonus to Profession (sailor), and it's now a class skill)

Skills (ACP -2, impacted skills marked by **)
Acrobatics +3 **(+3 Dex, 0 ranks, +4 to jump if base move > 30)
Climb +8 **(+4 Str, +1 rank, +3 class)
Intimidate +8 (+2 Cha, +1 rank, +3 class, +2 racial)
Perception +6 (+2 Wis, +1 rank, +3 class)
Profession (sailor) +7 (+2 Wis, +1 rank, +3 class, +1 trait)
Swim +8 **(+4 Str, +1 rank, +3 class)

Languages Common, Giant, Orc
SQ fast movement, orc blood
Other Gear studded leather, buckler, dagger, dagger, dart (6), orc necksplitter, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 2 gp, 1 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 7 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sacred Tattoo +1 to all saves.