Added more green, a small forest, static grass for bushes and small stones for the coastline.
still struggling with a small pier for a rowboat. I think the scale is to tiny for this. So I have to make it larger than planned.
another option is a half sunken ship, but I have no idea for material that could be used for that..
I couldn't find a Map of windward Isle and eventually searched for a counterpart on Google Earth. It was the Caiman Island which was at least near to the Description and I decided to go one step ahead, building it as a 3D model:
The Rock itself still needs some color, the greens aren't finished yet and it's still lacking some trees and bushes, but my main 'problem' is:
How do you reach the Rock? Via rowboat on a small beach? A small wooden pier?
Thanks for everyones input. My Party (alchemist, twf rogue, fighter, skill monkey rogue all level three) entered riptide cove last night and faced the challenge of having no healer amongst them. They like it ! They call it 'the real feeling' and that makes it easy for me to let them beat up my monsters.
I think its always the question if you and your players have fun. They had fun with every encounter so far and we had 9(!) four hour sessions so far!
I agree, it's a nice alternative story, but you don't need to do it.
I used cottonwood/poplar plywood and made the masts from beech wood (16mm).
Balsa is indeed expensive. The plywood is much cheaper. The biggest expense was the map pack $10 I glued on the plywood.
I hope that answers your questions...
Yes, it's close to scale in length and width, but that's all imho.Playmobil figurines are approx. double the heigth of the 28mm scale Minis. In fact it is like a big rowboat...
It will look like this, if you place twenty pirates on the deck:
It's still a good option if you just want to add fun and 3D to your campaign. If you want the whole ship and play at all decks or give it a real feeling, then you have to use deck plans/maps or a real to-scale-model.
Thanks mirona that's it.
If I remember it correctly :
The first drink wasn't the critical one.
The mutagen is the problem. I doubt there is a second class which can copy this boost in level 2....
I can live with the STR boost. Hard work in the bilges plus long night before...
What pi**es me off are the three attacks. Basically.
Good point with the 'potion'. The fight started two hours after beginning of the shift.
My real problem is how to keep a balance with the other PCs...
But first thing first, i have to read the rules.
You know the Situation:
Well this time it turned out like this:
Fipps Chumlett and Aretta Benison drew their weapons and were closing in. The Alchemist drank one of his selfmade-potions and started with a better initiative.
He grew two claws and a bite-attackable head. He rolled a bit lucky and had three hits against AC 13.
W6+4=9 (Claw) Aretta countered with W4+2=4 and was dead after round 2...
Sooo, I tried to calm down, but that didn't worked out very well.
And for worse the next level improvements will be even more hilarious.
The Alchemist and the others who are just sitting there drinking beer/softdrinks and planning characters for the next campaign.
Where is the balance gone?
As you might know I have been building the wormwood to use it during the first twenty days on board and she has been sitting in the middle of the gaming table every time. One day I put her aside and my PC's were complaining about the removal and ordered me to put her back in place :-)
As soon as they reach Bonewreck Island, they will cross the Mire
and of course the Castaway's Stockade of Aaron Ivy:
Well that's it for now
I haven't started the campaign yet, but when i first read the AP it was obvious that simple ship tiles wouldnt help playing on board the ships.
The idea with the playmobil pirate ship is ok, but only for ship to ship Combat or simple on deck happenings.
That's why i love this forum, solutions and ideas for every possibility!
Snowheart, thank you for your inspiration. I want to share my version with the folks as I tried some improvements:
As you can see, its the Wormwood from the map pack. I left out the bilge because of stability reasons ( and it would have looked ugly). I considered using Black foam Board first, but took wooden boards instead. The stairs are made from the same material. I even made two stepholes in each of them to hold fighting combatants.
One Thing I learned from papermodel building is 'edging'.
A picture of the wormwood itself can be googled. You will see three different masts with rigging etc.
Using transparent rigging from Fat Dragon Games takes some space and could spoil the playing fun, but it looks much better than without any rigging. I defined the diameter from the crowsnest with the help of a regular D&D Minibase
Maybe I will even add some raised sails. And definitly a steering wheel ;-)
For stability: the three masts are very helpful, but I needed at least three wall-tiles for the main decks to avoid seasickness.
That's it. Two more days and the wormwood is ready for adventure.
Background Music in gaming sessions is often a problem. My own players say that they are easily distracted by everchanging themes.
What do you think? Is this an option worth trying?
Go to Mp3 kickstarter.
Thanks to all of you for your interest and helpful advise!
@3 yes we all have this teamwork feat
@1 I build this fighter with Treant Monk's Guide to Fighters. It's kind of complex, but I used tons of feats for this fighting style and of course have Improved and Greater Bull Rush too. Greater BR gives the AoO for my allies.
@2 yes, of course. My Shield attacks with +26/+21 and the attack roll is used instead of a CMB for the bull rush AND my push receives a +9 (+4 from Greater BR +5 from Impact weapon). This way most Allies are easily pushed backed even with a -5 for the '2nd' push.
Hi Grick, thanks!
The flanking situation is the simpliest possible:
If my Shield Slam/bull rush succeeds I push my enemy 5ft in direct line towards my ally (and follow the enemy doing this, still flanking him). This push triggers the AoO from my ally, wether I push him too or not.
Answer number 3) is my favorite (of course) and I would love to see my DM to agree with your point of view...
Just one more question on Lunge and this situation would be not so rare...
I have a Lvl 14 pure Fighter with improved TWF with three longsword and two nasty shieldbash attacks which allow me to push the enemy back as a free bullrush attempt.(yes, I have all feats needed and a heavy +5 spiked bashing / +1 menacing impact quickdraw mithral shield)
If I am right, you can use Lunge and gain a flanking bonus when your enemy is threatened by an ally. I will recieve the bonus, make my full attack and...
1) my allies gain the flanking bonus for their AoO from my successful bullrush attempt
Which answers are true?
Don't get me wrong, I love the game as it is, but with Outflank and a menacing weapon it would be a +6 bonus to my allies! and I think that's worth the question ;-)
While translating the naval slang I stumbled over The quartermaster.