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Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge (PFRPG) PDF

***( )( ) (based on 16 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.

Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.

Written by Joshua J. Frost

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (16)
1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

***( )( ) (based on 16 ratings)

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Could have been better.

**( )( )( )

Player review.
This scenario is just silly. It is nothing but an over the top combat fest with no roleplay or other problem solving. My group were successful but found the constant fighting far too harsh and repetative. There is a story element was cool but the mechanics surrounding it hurt the rest of us ultimately, which didn't help the situation. Ultimately the scenario needed something other than mass combat.

3.5 stars for plot

***( )( )

The plot is excellent, and the faction missions make sense for once.

However as other posters have noted, some of the combats get a bit silly or tedius. There is one super cool trick that almost makes this a 4 star, but It cant make up for combat-by-numbers.


***( )( )

It almost felt like if you make to a certain point you can't fail. Which is bad, I don't want to fell like no mater what I do I can't go wrong.



I have not run this--I have only played it--but oh man was it fun.

Highly Memorable but many rough edges means extra prep to do well

***( )( )

Point of view: GM 6 times.

The basic premise is good, and there are highly memorable moments for players and GM. However there are weak parts and several faction missions are not well thought out.

As a GM this is a difficult scenario to run (by low level scenario standards) and requires significant prep to do well.

The first encounter is difficult to make any sort of challenge for the party at both the lower sub-tiers, though there is a potential PC killing scary single moment.

Then there is a pacing issue while the main event is happening that is tricky to get right.

And the faction missions are all over the place. You need to come up with edge cases to justify some of them.

Overall this is "one that got away" as far as it being a well rounded scenario goes. Could have been epic...

With a heavily prepped GM this is potentially a 4 star player experience.

1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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