Cutthroat Lawyer

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*** Pathfinder Society GM. 26 posts (115 including aliases). 8 reviews. No lists. 1 wishlist. 31 Organized Play characters.



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Cool setup but just not enough here.

3/5

I played high tier with a diplomatically tooled party. I liked the setup but we finished in under 2 hours. When the gm told us we were done with the scenario I was shocked. It felt like there should have been way more to do.There’s just not enough here to fill a slot.


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Okay investigation, pathetic combat

2/5

I ran this scenario for a party of a level 3, two level 4's, a 6, and a 7.

The majority of the scenario is taken up by a serviceable investigation scenario. Nothing special but it was fine. It was open ended enough to let the players feel like they weren't railroaded but suffered from a lack of dialogue or to guidance for the npc's. If it were just the investigation and no combat at all, I probably would have given it 3 stars.

However, the combat was so pathetic that it actually made me enjoy the scenario less overall. There were only two fights, a softball mook fight and a laughably underpowered boss fight. The boss is hilariously underpowered as is and made weaker by good performance in the investigation. This on top of tactics which make home even weaker and assume the players are absolute idiots.

If you play this either handwave all the combat to avoid wasting your time or reserve it for parties that are absolutely terrible at combat. 2/5


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Accomplishing the impossible

5/5

I played through this scenario with a group of experiences players in the low tier.

I have enjoyed the "Azlant Ridge" scenarios so far and this does not veer from that pattern. There is a good mix of required skills as far as combat and skill checks and a variety of challenges to overcome in this dungeon crawl. It presents some interesting NPC's and set pieces and manages to do a lot with the dungeon crawl format.

Spoiler:

Pathfinder society scenarios often make use of what I like to call event fights. These are combat encounters where the combat is not the focus but really a backdrop to solving a puzzle or running through some skill checks. They are often not properly balanced for difficulty and I generally find them quite tedious. This scenario includes one of the only 2 such fights I have encountered that I can say I genuinely enjoyed. It is threatening and challenging but also represents a genuinely interesting confrontation. It takes work on the players parts to solve it but without being unfair. I'll spare additional details in the review.

There are some rough edges such as a very long run time with no optional encounter, but on the whole this scenario is wonderful, doubly so if you enjoy a challenge.


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Just Okay

3/5

I ran a group through this scenario in the low tier.

This scenario definitely has some good points. The start is unique and the setting is interesting and pretty unique. The combats also run to the difficult side but not overwhelmingly which is a plus.

That being said there are some definite negatives as well. The scenario is a painfully railroaded dungeon crawl at its core with basically no agency for the players. The only real choice is whether the players decide to punish themselves by actually exploring the more interesting set pieces. Spoiler details of negatives below.

Spoiler:

The Nyarlathotep trap is a huge negative for me. There are no long term consequences if you fall for it, but it forces many characters hit essentially sit out the scenario, especially a spell caster. Making people sit in the corner and not play for no real reason is just contrary to how I feel a game should be constructed.

Additionally the guidance on the encounter with the prison guard manages to be both overly vague and overly specific on different things such that it was a bit of a pain to run.

Overall it is a fine scenario. Nothing to write home about other than the setting but a group will likely walk away not feeling upset for having played it.


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Fun but a tad unbalanced

4/5

I have played and run this scenario.

At its core, this is a sort of investigation scenario but structured to let people use a huge variety of talents to get to the end goal. The story is interesting, the settings are cool, and there is really something here for every type of player.

That being said, the combat is not balanced as written and the low teir tactics will very likely kill multiple pc's if there aren't some real combat monsters in the party. Know what you are getting into.

All told, this scenario and its sequel together are my favorite thing that has been produced for PFS. If a little more care had been taken with the combat balancing I would have given this 5 stars.


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A resounding waste of a pile of great ideas

2/5

I played this scenario and then read through the file assuming the the gm had simply run something wrong. There is so much potential here. The setting is cool and the plot could if properly written play like a sort of outer limits episode. It could have been a ton of fun.

Unfortunately, the structure of the investigation is so poorly laid out that it basically just relied on the gm's ability to make things up and improvise to get the information into the pc's hands and then the investigation itself is rendered moot.

I feel like this could be re-written into a 4 or 5 star scenario but as is it is the least fun that I have ever had in a published scenario, notable only for the interesting setting.


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A little rough around the edges, but fun.

4/5

I played this in the high tier with a skill focused party.

I have a few complaints with the scenario, the largest being the huge variation in awareness points that comes from adding a new player. It causes the difficulty to be uncomfortably variable if you don't have the exact same party which to me feels contrary to the drop in/ drop out model of PFS play.

That being said, the adventure overall is wonderful and stands as one of my favorites. The fights feel unique, there is enough exploration and historical info to assuage the non combat minded, and there was one event which I will not spoil that had the players literally standing and cheering.

Overall I highly reccomend the scenario but I suggest playing part 1 first with same group to minimize the difficulty variability.


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Wonderful flavor

4/5

I played the high Tier with a pretty combat tweaked party. I could see how some people might not like the scenario because it is heavily skill check focused. The combats that we encountered were pretty weak but my understanding is that we bypassed the difficult ones.

That being said, I really liked the scenario. There was so much fantastic cultural information crammed into the scenario that it kept me entertained and focused throughout. The only real issue I had was that we were done in well less than 3 hours so it seemed short. If you have any intrest in Tien culture and are't a devoted hack and slasher there is a lot of fun here.