
Pathfinder Adventure Path #39: City of Seven Spears (Serpent's Skull 3 of 6) (PFRPG)
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Chapter 3: "The City of Seven Spears"
by James Jacobs, Kevin Kulp, and Rob McCreary
The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts and plants still dwell within the vine-choked ruins. Can the PCs be the first among five competing factions to claim the rights of discovery? Or will they become but the latest of Saventh-Yhi's victims?
This volume of Pathfinder Adventure Path includes:
- "City of Seven Spears," a Pathfinder RPG adventure for 7th-level characters, by James Jacobs, Kevin Kulp, and Rob McCreary, including an extensive appendix of magic items designed by Owen K.C. Stephens.
- A detailed look at the members of the five factions exploring the city, by James Jacobs and Rob McCreary.
- New powers and magic items from the sinister mystical tradition of juju, by Mike Shel.
- Deadly lion riders in the Pathfinder's Journal, by Robin D. Laws.
- Nine new monsters, by Jesse Benner, Patrick Renie, and Neil Spicer.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-274-6
Other Resources: This product is also available on the following platforms:
Archives of Nethys
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Pathfinder Adventure Path #40: Vaults of Madness (Serpent's Skull 4 of 6) (PFRPG)
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Chapter 4: "Vaults of Madness"
by Greg A. Vaughan
The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first?
This volume of Pathfinder Adventure Path includes:
- “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan.
- A dozen deadly new traps, by Gareth Hanrahan.
- An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan.
- Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws.
- Five new monsters of the jungle, by Jesse Benner and Jason Nelson.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-275-3
Other Resources: This product is also available on the following platforms:
Archives of Nethys
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Pathfinder Adventure Path #41: The Thousand Fangs Below (Serpent's Skull 5 of 6) (PFRPG)
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Chapter 5: "The Thousand Fangs Below"
by Graeme Davis
All the danger of Saventh-Yhi, the jungle city lost from the modern age, pales before the terrors that lurk below its shattered streets. Beneath the ancient ruins rots a realm of darkness and monsters over which Saventh-Yhi long stood guard. Into the eternal night of that realm below the adventurers delve, coming face to face with the degenerate inheritors of a lost empire, fiend-worshiping denizens of the dark, and the zealots of a decapitated god, all in the hope of saving Eando Kline, one of the greatest explorers the world has ever known. But even if they can manage to free Eando, will the PCs be able to escape his captors, the fanged legions of the serpentfolk?
This volume of Pathfinder Adventure Path includes:
- “The Thousand Fangs Below,” a Pathfinder RPG adventure for 13th-level characters, by Graeme Davis
- A foray into the mysterious realm of Ilmurea, a ruined city of dark magic and deadly poison, by Clinton Boomer
- A glimpse into the fractured mind of Nethys, god of magic, by Sean K Reynolds
- Jungle justice in the Pathfinder’s Journal, by Robin D. Laws
- Four new monsters of the jungle, by Jesse Benner and Sean K Reynolds.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-276-0
Other Resources: This product is also available on the following platforms:
Archives of Nethys
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Pathfinder Adventure Path #42: Sanctum of the Serpent God (Serpent's Skull 6 of 6) (PFRPG)
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Chapter 6: "Sanctum of the Serpent God"
by Neil Spicer
In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity. Only the heroes stand between the serpentfolk and their insane plot to unleash one of existence’s foulest tyrants once more upon the world. Can the PCs gather the weapons and allies they need to strike back against the snakes and slay their decapitated god once and for all, or will their failure to do so usher in the Age of the Serpent? Decide the fate of an entire world in this, the climax of the Serpent’s Skull Adventure Path!
This volume of Pathfinder Adventure Path includes:
- “Sanctum of the Serpent God,” a Pathfinder RPG adventure for 15th-level characters, by Neil Spicer
- Aids and advice to continue your war against the serpentfolk even after the climax of the Serpent’s Skull Adventure Path, by James Jacobs
- Secrets of the sinister snake cult of Ydersius, beheaded god of the serpentfolk, by Rob McCreary
- The triumphant conclusion of the Pathfinder’s Journal, by Robin D. Laws
- Five new monsters, by Jesse Benner, Rob McCreary, and Neil Spicer
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-307-1
Other Resources: This product is also available on the following platforms:
Archives of Nethys
|
Pathfinder Society Scenario #34: Encounter at the Drowning Stones (PFRPG) PDF
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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
Written by Tim Hitchcock
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #6–03: The Technic Siege (PFRPG) PDF
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A Pathfinder Society Scenario designed for levels 5-9.
When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? For levels 5-9.
Written by Kyle Baird.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #6–09: By Way of Bloodcove (PFRPG) PDF
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A Pathfinder Society Scenario designed for levels 3–7.
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.
Content in “By Way of Bloodcove” also contributes directly to the ongoing storyline of the Exchange faction.
Written by Justin Juan.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #7–24: Dead Man's Debt (PFRPG) PDF
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A Pathfinder Society Scenario designed for levels 1–5.
Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.
Written by Brian Duckwitz.
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Pathfinder Society Scenario #7–27: Beyond Azlant Ridge (PFRPG) PDF
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A Pathfinder Society Scenario designed for levels 3–7.
Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia.
Written by Ron Lundeen.
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Pathfinder Adventure Path #39: City of Seven Spears (Serpent's Skull 3 of 6) (PFRPG)
Paizo Inc.
   
(based on 7 ratings)
Chapter 3: The City of Seven Spears ... by James Jacobs, Kevin Kulp, and Rob McCreary ... The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts...
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Pathfinder Adventure Path #40: Vaults of Madness (Serpent's Skull 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 4 ratings)
Chapter 4: Vaults of Madness ... by Greg A. Vaughan ... The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing...
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Pathfinder Adventure Path #41: The Thousand Fangs Below (Serpent's Skull 5 of 6) (PFRPG)
Paizo Inc.
   
(based on 3 ratings)
Chapter 5: The Thousand Fangs Below ... by Graeme Davis ... All the danger of Saventh-Yhi, the jungle city lost from the modern age, pales before the terrors that lurk below its shattered streets. Beneath the ancient ruins rots a realm of darkness and monsters over which Saventh-Yhi long stood...
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Pathfinder Adventure Path #42: Sanctum of the Serpent God (Serpent's Skull 6 of 6) (PFRPG)
Paizo Inc.
   
(based on 3 ratings)
Chapter 6: Sanctum of the Serpent God ... by Neil Spicer ... In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to...
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Pathfinder Society Scenario #34: Encounter at the Drowning Stones (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in...
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Pathfinder Society Scenario #2-01: Before the Dawn—Part I: The Bloodcove Disguise (PFRPG) PDF
Paizo Inc.
   
(based on 27 ratings)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you...
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Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge (PFRPG) PDF
Paizo Inc.
   
(based on 24 ratings)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order...
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Pathfinder Society Scenario #6–03: The Technic Siege (PFRPG) PDF
Paizo Inc.
   
(based on 26 ratings)
A Pathfinder Society Scenario designed for levels 5-9. ... When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and...
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Pathfinder Society Scenario #6–09: By Way of Bloodcove (PFRPG) PDF
Paizo Inc.
   
(based on 15 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into...
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Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (PFRPG) PDF
Paizo Inc.
   
(based on 26 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have...
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Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: Kaava Quarry (PFRPG) PDF
Paizo Inc.
   
(based on 17 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the...
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Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: The Golden Guardian (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below,...
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Pathfinder Society Scenario #7–24: Dead Man's Debt (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they...
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Pathfinder Society Scenario #7–27: Beyond Azlant Ridge (PFRPG) PDF
Paizo Inc.
   
(based on 17 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to...
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