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VRMH's page

2,690 posts. No reviews. No lists. No wishlists.


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Sure you can. You just get an ever bigger penalty to your roll; ask your GM just how big.

I think you're right, but your GM might think differently.
The question boils down to "what kicks in first, the bonus or the archetype?"

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Carrick wrote:
Sounds like this guy might be happier as a paladin of Shelyn instead.

That could actually be your solution. Have him being "passed on" from one Goddess to the next, as a parallel to his worldly behaviour.

Splendor wrote:
With Oracles, Druids, Shamans, Hedge Witches, and White Mage Arcanists is Rahadoum really hurting for healing or divine magic?

Probably. Just 'cause your healing magic comes from nature, your blood, music, the Force or what have you, doesn't mean your neighbours will trust you or that you won't fall victim to a pogrom.

Bardarok wrote:
A paladin must attempt to give mortal (human elven orc dwarf etc.) enemies a chance to surrender and repent.

Should be okay, but some Deities have strict rules about giving quarter. You'd have to decide which rule the Paladin holds in a higher regard.

Against an evil immortal enemy (evil outsider, dragon, undead) the paladin is not required to fight honorably they may ambush, use poison, and lie if necessary.

Dragons are immortal?

Anyway: "Boo! Hiss!". Codes like that of the Paladins are weakened by if... then clauses and other detractions. Sure, an Undead will probably be put to death as an abomination. But if quarter and mercy in combat are part of the Paladin code, then quarter and mercy must be offered. Paladins are at their best in simple, straightforward and black-and-white situations.

A Paladin always has the right to ask the GM if an action they are considering taking is a violation of the code.

It's a bit "meta" to put that in the actual code, but probably a wise table-rule all the same. Although... isn't that what the Phylactery of Faithfulness is for?

If you're a Dwarf there's the Peacemaker's Parley spell, for battlefield diplomacy as a swift action.

The Bestow Luck feat fits the bill, but it's a 3 feat chain (and you need to be Human).

I'd like to point out the Golariopedia too.

Some additional suggestions, buried in among the non-mundane:
Ashiel's Guide to Adventure Preparation.

It's more easily justified that your character allows his cohort to ride him, than the other way around.

Dennis Baker wrote:
I don't think this is something errata-worthy, so long as it doesn't set a trend.

I do think it's errata-worthy, to prevent the start of such a trend in the first place.

An Aid Another bonus from your Halfling accomplice.

I like 'em as Druids.

  • No-one takes a Gnome serious. Ever. So they can do pretty much whatever they want to.
  • Everybody accepts that Druids are somewhat "maladjusted". So they too can do pretty much whatever they want to.
Combined, you're free from all expectations.

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1. Who keeps siphoning off the tavern's beer?

42. Cannon fodder against spells that target a limited number of creatures or hit-dice.
43. Trap sweeping.
44. Cronies for your Familiar to lord over.
45. Hiding your Balefully Polymorphed prisoners.
46. A bonus to your Disguise roll to pose as lifestock merchants.

Lifat wrote:
How does the simulacrum know what your wishes are at any given moment? I give you that it probably knows the broad strokes, but will it know specific stuff? I'd say no.

It won't know, but as it's a copy of you yourself it would use the same logic and reasoning you would have used.


Performance feats spring to mind.
Also: the Startling Report trait goes nicely with your Perform (Gun Show skill.

  • Magic Jar works by forcing souls into a crystal.
  • Simulacra having souls would open a whole new can of worms.
  • So it is practical to assume Simulacra do not have souls.
  • And thus Simulacra are impervious to the Magic Jar spell.

lemeres wrote:
That is what minions are for.

I concur, and would suggest Simulacra. They may cost a fortune to produce, but at least they can be relied upon.

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At the point where you think it would be fun to roleplay such.

Silus wrote:
  • What aspects need clarification? Basically what do I need to expand on?

One thing that springs to mind is: will there be Divine Magic and if so: where does it come from / where do people think it comes from?

VRMH wrote:
all classes can now create wands of Hostile Justaposition.
TheBulletKnight wrote:
Why would all? Only the summoner gets it as a 4th level spell. Everyone else gets it as a 5th level spell, meaning no wands for them.

Other classes may get the spell as a 5th level one, but that doesn't matter to the wand.

"A wand is a thin baton that contains a single spell of 4th level or lower." And even though it's only the Summoner that can cast it at that level, Hostile Juxtaposition is now a 4th level spell.

That's my interpretation anyway.

Yes. Actually, all classes can now create wands of Hostile Justaposition.

7. Easy mode latrine duties.

Use it to swing from the ceiling.

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4. Humiliate a foe by having to jump away every time you create another pit under them. "Dance, you Demon. Dance!"

Undead Anatomy wrote:
you can assume the form of any Small or Medium corporeal creature of the undead type

Shadows don't qualify as an acceptable form, lacking the corporeal quality.

Gwiber wrote:

“A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process”

Is the component of a beneficial spell used up when the target of the spell is not able to have it used on them?

If the intended Target is somehow invalid, the spell never actually "fires" and the Material Component remains as it is.

If the intended target cannot actually benenfit from the spell, that's just tough luck. The spell was cast, and the Material Component is used up.

if the party DOES manage to go through the process of liquidating, finding a caster, and bargaining for a new True Resurrection spell; will the extraordinarily valuable diamond simply go away and the spell fail?

The spell will fail, the diamonds go to waste. That's why before casting an expensive spell like this, you first cast a divination to make sure the dead PC is actually able (and willing) to be resurrected.

Ghosts can have any alignment.
And any undead with a head could be wearing a Helmet of Opposite Alignment.

Coltron wrote:

it seems that if you make make a skeleton or zombie of a humanoid or some other creatures they become 1hd instead of what the current hd for their class/level was.

Is this right?


If so is it possible in the rules to make a necromancy that just has one really strong undead?

Yes, in fact that's the usual thing for Arcane Necromancers.

14. I have this healing spell, but it's a special and potent form of magic. It may feel a bit strange at first, but try not to resist it.

Can you cast Make Whole on someone's Dragonhide armour and turn it into a dead dragon instead of a repaired armour?

You start by asking your GM. All "home brew" items fall under their purview.

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Of course I love you.

Isn't it about time I won this thread?

Yes, you're right. It is.

The sound of children singing some creepy nursery rhyme, coming from nowhere in particular.

RAW: You get nothing. An increase to a bonus you're not getting, is meaningless after all.
So ask your GM to meet you halfway.

Wouldn't the Atonement spell cover this?

Atonement wrote:
A paladin, or other class, who has lost her class features due to violating the alignment restrictions of her class may have her class features restored by this spell.

The PC lost a class feature due to an alignment violation, after all.

Why not? Tastes like rabbit.

Any Wizard worth his salt knows the most potent weapon is... a Wizard. So have a buddy / Clone / Simulacrum / über Familiar ready to bail you out of any trouble.

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  • Unseen Servants are untrained - it wouldn't take much to detect their "Sleight of Hand".
  • Unseen Servants have to be instructed what to do - good luck telling invisible buddies to cheat for you, without anyone getting suspicious.
  • Unseen Servants can only do one task, either once or repeatedly. You'll have a hard time making your luck seem "random".
Hire a pretty girl or boy to distract your opponents, and do your own Sleight of Hands. It's safer.

Or warping the material, so that it no longer qualifies as being "worn".

Overwhelming Beauty's bonus is untyped, so they'd stack in situations where both might apply.

What would Jupiter want with a rabbit?

Ghosts moving through the walls. Or better yet: illusions of ghosts.

...or have I?

Korthis wrote:
I guess my question is, is this common?

Yes. Some players need to be dragged by their lapels into the setting and given reasons - clear and direct reasons - to interact with anything at all (other than kill, snog or avoid).

Share Memory springs to mind.

So how come I haven't won yet?

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