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You could have the fire "come to the rescue" in a way, by having it burn through the prisoners bonds at a certain point. That way, it doesn't really matter how slow the party might be (though they should never realize it), but the captives will certainly suffer more the longer everything takes.
Another idea could be to have the PCs fight summoned monsters, who'll simply vanish when their timers run out.
theme of being mechanically opposite
Oracle of Life with a Oracle of Bones (Life&Death)
Cold VS Fire wizards or Metal VS Nature
These all seem more thematically opposed rather than mechanically.Ranged vs Melee, or One-man-army vs Horde controller might be more opposite in a game-mechanical sense.
The party doesn't turn a Peri to evil; the Peri turns the Peri to evil. The PCs can merely help her on her way.
lvl 1 Human.Charisma 20: +5
Defiant Luck + Inexplicable Luck feats: +8 (once per day)
Inner Beauty trait: +4 (once per day)
Class skill +3
skill ranks +1
could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body?
No, but ask your GM all the same.
A "stone-to-fleshed" statue is just a statue, but made out of flesh now. At best, it's a corpse. There's no soul or life-force in there to trap, so the caster can't "take over".
If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?
I'm guessing the stats would be those of the original creature depicted, or of an average specimen if it's non-specific.
Chad the DragonLord wrote:
It says that affected creatures can take no actions other than listening and following - does this mean they are not allowed to talk or communicate with anyone around them? Can they use hand signals, point, wave, etc?
No action. At all. Just Listen, Follow and probably anything done passively, like looking or breathing.
do the targets (new and existing ones) still make saves each round until the 1 round per level duration is used up?
what is the difference between the spell ceasing and the spell wearing off?
Ceasing = you stop. Wearing off = they get rid of it, either because you stop or something is countering the effect for them. It's effectively the same in most cases.
Wouldn't it depend on whatever kind of spell created the illusionary wall?
Detect Magic can't actually detect that the wall isn't real - the spell just detects auras, after all. If an illusion was created with a spell that had a duration of "immediate", I don't think there'd be any sort of aura to detect. The illusion itself doesn't have one, only the spell does (or did).
Are we certain "bardic knowledge" is a knowledge skill at all? They may share the "knowledge" part in their names, but there's no skill called "bardic knowledge".
In my opinion, a "bardic knowledge check" is not a skill check, nor a knowledge check. It is its own thing. You can't take 10 or 20 and you're not limited to a DC 10 either.
7. Rec Room
Let's just hope there are no strange animals too...
I'm not sure -2 spellcraft is much worth a feat though.
Oh, it's not. But I interpret "an observer must make a Perception check opposed by your Sleight of Hand check to notice your spellcasting" as denying the Spellcraft check completely if they fail the check.You can't identify what you don't even know is there. So long as the spell itself has no immediate, obvious effect, you should be able to cast 'till you're blue in the face.