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Yes, that bubble. The bubble itself is 100% air, even though its size - and indeed its very existence - is defined by the surrounding material.
I'm rather curious about the opposite: how would someone "fake" these manifestations, in order to pretend to cast a spell? Hand movements and incantations can be mimicked easily enough - unspecified phenomena not so much.
Firstly you really need to decide whether you're an Unchained or regular Summoner - they're a wee bit different.
If your Eidolon is going to be small anyway, why not be a Broodmaster and have several of them? First Worlder could be a good archetype too, because of the improved skillset for your Eidolon.
Raymond Lambert wrote:
My GM keeps telling me
That there is The One Rule you're stuck with.That said: you have Line of Sight as soon as you can see even a sliver of the target. Line of Effect's a bit more tricky though. You cannot "shoot through cover" with a spell (unless the spell creates an indiscriminate projectile of course). And whether or not you can spot the intended target is irrelevant too, you just need to be able to draw an unblocked line.
I'm not aware of any specific rules, but I could see a situation where you cannot pinpoint a person in among a group of people milling about. Even when you might have LoS and LoE. But that would be a GM's interpretation.
None of that should be happening in regards to followers. They're not your servants, they're people who admire you. At best they'll do you favors, they're not a personal workforce you have to house and manage.
I must beg to differ. Followers are described as "devoted subordinates who assist you", not as "people who owe you favours". A subordinate takes orders and is subject to some sort of hierarchy.
It's not the Cohort that breaks the Feat - that's just another party member. It's the followers.
First of all they're usually too weak and feeble to take with you. So now the murderhobos need a home, at least for those followers. And something for them to do. So all of a sudden you've a second game within the game: NPC Economy Simulation.
Wouldn't the problem be "solved" by altering Spellcraft instead of spell casting? Just make it so the skill gives a character a "sixth sense" for magic being utilized in the vicinity.
People's own imagination is often better at pushing their own buttons than any GM will ever be. So have the BBEG kidnap NPCs (preferably children) and merely hint at what might be happening to them.
Also: fawning minions. It's quite grating to have people constantly go on about how wonderful a person is, while you know it's actually a villain.
Is "harmless" a game term, or a descriptive word?
I was reading the description of the Fool's Gold spell, which contains this little nugget:
Fool's Gold wrote:
if it fails a saving throw against a magic ability of yours that is not harmless and has a duration, the duration is doubled for that creature
That seems a pretty cheap way to increase the duration of all sorts of friendly magical abilities, like maybe a Bard's Performances (provided they have a save). However, most of those are harmless in effect even though they're not spelled out as such.
So: is a magical effect "Harmless" when it's effectively harmless, or merely when it is spelled out to be such?
Gnome- To prove to a friend not all gnomes are crazy and pointless. oh and they fit the crafting idea.
Alternate Racial Traits wrote:
Master Tinker Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.
Theliah Strongarm wrote:
As the title
Sure, why not? Though of course you only need your GM's opinion, not ours.
And why can't I use my longsword to deal piercing damage?
'cause You'd need to draw it back too far to be feasible in a fight. Longswords are... well, long. Though you could do so when improvising again.
how tohide that you are a lich from the group.
Your appearance shouldn't really change right away, so that's no immediate concern. But the fact that you'll be damaged by healing effects may be an issue. You could try talking to the healers of your party, and make up some story about how you don't want to be healed by them any more. Maybe you feel to beholden to their Deity already?
Another option would be claiming you've awoken some sort of ancient curse, and their divine spells now hurt like the Hells or something. You'd need a decent Bluff roll to pull it all off, but it might work.
Also, avoid Undead like the plague. Otherwise you may well get "caught in the blast" of any anti-Undead spells or abilities.
and ways to heal.
Infernal Healing should do the trick.
Corvus (Raven): Skill focus Perception and 50ft fly. Obvious draw is the ability to speak but GM dependent on what is actually possible. Could the animal hold conversations? I don't think so.
I do. It knows a language and has a 6 point Intelligence - I've met adventurers with less. Though yes, everything is ultimately GM-dependent.
Something you have not taken into consideration it seems, is how common these creatures might be and how J. Random Commoner would react to them. Scorpions are dangerous. A peacock might set you apart as a poser. A hare is just food, a raven a bad omen... et cetera. If your campaign has some focus on social roleplaying, that might matter a lot.