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You do realise the falling person has the same inertia as the velocity of the ship, right? So in effect, he's falling forwards as seen from a stationary point outside the ship. And thus lands straight down as seen from the ship itself.
You don't get hurled backwards when jumping up in the subway either. (Good thing, that.)
Based on the games I've played with D&D there is always a need for someone to scout/disarm traps, etc.
Possibly. Possibly not. It depends on what kind of adventure you'll be on.
I would love to make a level 1 character that can scout/hide/disarm traps and range fight.
The Rogue class is much maligned, but it does cover these bases.
Supposedly there are archtypes, etc but I am totally confused.
Yes. Ignore them for now. Archetypes are used to "tweak" classes, but you'll have enough on your hand just making a default Rogue anyway.
Do I pick a ranger scout, do I pick a rogue.
You pick Rogue.
All I know is that I find playing support interesting.
Then next time you may want to look at the Bard - the ultimate support class. But this time, you'll be a Rogue.
I want to be able to find traps, items, etc... with the possibility of taking the good stuff before the group can know what is it I found.
Then please please PLEASE take that up with the GM and the other players beforehand. It's a good way to ruin the whole game, when handled wrong.
Please help this newbie create an easy to play scout. P.S. I don't want to do magic and I'm looking to only do range attack for right now.
Roll up a Rogue. Prioritise physical stats over the mental ones. Put skill points in Perception, Stealth, Bluff and Sleight of Hand. Get a shortbow and plenty arrows. Pick either a feat that boosts your dismal Will save, or one that improves your archery.That should cover the basics methinks.
how much does it hurt to have a mindless animal companion?
Barely; the immunities may well balance out the loss of skillpoints or feats.Besides, mindless =/= stupid. Zombies and simple constructs are mindless too, and they can understand and follow orders just fine. Just keep your wasp's Wisdom in mind when deciding what the creature does under given circumstances.
How 'bout this one for an odd form of punishment: a magical item that every day creates a Lesser Simulacrum of the target, doomed only to live for half a day and available for public (or private) torture and abuse.
With this spell, you infuse your life force and psyche into your shadow
That suggest it's the Quasit's shadow, and so should have the Quasit's size.
Your shadow has Hit Dice and hit points equal to your own.
And that means it's not a standard Shadow anyway. So my guess is: it's a tiny Shadow.