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I figure some Protection ScrollsNah, memorise those spells instead. Use consumables for spells you might need - the ones that undo damage. And pray for the spells you will be casting, such as pre-battle buffs.
How much is a scroll of Breath of Life?
It's a 5th level spell, and as such has a minimum caster level of 9. So the price is 5 x 9 x 50gp = 2250gp.
The best way to have the players hate a villain is have the villain directly do something to slight the party. Steal something from the party. Frame the party for murder. Attempt to sacrifice the wizard's cat.
My personal favourite to get the feud started: let the Villain claim (and receive!) the credit for a PC's accomplishment.
I need a cool name / flavor text for an intelligent ring of telekinesis whose purpose is to "watch your back."
Tiny Coffee Golem wrote:
Special purpose: Something to the effects of aid/protect the creator who will be wearing it.
There's probably a reason the sample Special Purposes are broad in scope. This one seems more like a "give me more options"-purpose than something to add more flavour to the item.Still, your GM may be okay with it. I'd be careful about adding too many options though - the ring already has a big Ego score and Intelligent Items are beholden not to their wearer, but to their Alignment and Special Purpose...
Diego Rossi wrote:
All that is a personal interpretation based on several editions fo teh rules, not hard rules in the current rule set.
And it's a logical interpretation, as apparently we've all been using it all this time. But it's a pity there are no actual rules, because now it's impossible to know whether control over an automaton can be wrested from their creator. Is the link magical? Is it a supernatural connection? Can I disguise myself as the machine builder, and boss her creations around?
The Fiend Fantastic wrote:
I recall, when reading up on constructs in general, that they obey the creator and any whom the creator appoints as a semi-coordinator.
You wouldn't happen to recall where you read that, would you? I always just took it as a given. But there are additional issues: many Constructs don't have a listed language for instance. So if you can command them, how do you do it?(Which is actually a problem in itself: Unseen Servants have the same conundrum.)
...or maybe not.
Anyway, I was thinking about crafting Constructs (as you do) when it suddenly dawned to me: at no point do the rules explicitly state that the Constructs you craft will actually obey you! Oh sure, several have that in their description (like the Golems) but there doesn't seem to be a general rule to that effect.
I did notice that Animated Objects are called out as following commands... in the description of Clockwork Constructs, not in their own write-up. But do Iron Cobras follow instructions other than their "kill mission"? Or do Caryatid Columns take any orders? Scarecrows?
Is there a general rule that self-crafted Constructs will obey their creator (unless their description states otherwise)?
Well... JJ's statement was his own opinion of course, and not an actual game rule. But it does make sense.So yes: Simulacrum Vampires get no Fast Healing.
should i restore temporaly his Fast healing (or dont delete it at all) ability or let him rot in coffin in gasesous form ?
If you give the Vampire his Fast Healing back, he could simply "kill" himself after a fight in order to regain all health. A Simulacrum should not be able to heal like that - it's one of their main drawbacks.
or let my player use simulacrum implemented repairing methods on body in coffin ?
What body? Simulacra leave no body once they're at 0 HP.
Last Question :would negative energy in this case count as "healing effect" for snowy vampire ?
Yes, it would. It gives the creature HitPoints back, so it's a "healing effect". The Make Whole spell wouldn't work on the Simulacrum of a Construct either.
Wing Storm wrote:
To better phrase the above situation, the question would be "Should characters be affected by the behavior/responds of their players?"
Is there any way to separate the two then? A PC is wholly animated by their player. But while the player dictates the actions of the PC, it's the PCs that has to "live" with the consequences of their actions. The players and their motivations are entirely "off screen".
should the player be factored into the results of the situation?
Only if the player also shares in the XP. ;)