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anything that leaves a magically enlarged creature's possession returns to its normal size, which I'd assume would happen to the skin
I disagree.Skin isn't in the possession of a creature. If it were, it could be targeted separately even while still being "worn". And then other organs or body parts could be targeted too. Which they can't.
So these creatures have to come from somewhere. So...where?
Magic. They come from Magic. It's not rocket science - it's not any science. It doesn't need to make sense, it doesn't need to adhere to rules of logic or laws of conservation of energy... it's just Magic.One moment there is nothing, the next... *poof!* a fully formed Unicorn. Without a history, or a background, or any motivations of its own.
The above is 100% my own opinion - I don't think any actual rules cover this (rather interesting) situation. But really, the answer should always be: "Whatever is the most fun for the players and the GM".
Carla the Profane wrote:
is a spellcraft check required for the animal companion (rhino or otherwise) required for him/her to understand that it can take over its skin? Or can you just make it do so with a handle animal check? If so, would it be a trick?
I guess you can coax the creature into transposing its conciousness without it understanding how or why, but I've no idea how.
Here's a few issues:
Advice on how to portray character religion needed. Abadar, Appearance in relation to Worshipers, Theology, and Worshipers that are not Human.
That's a bit of a "wall of text", so I just picked out a few things to reply to.
Lin Tai wrote:
would he be required to polytheize to other Gnolls later in life?Required? No. But it seems to me that if any other Gnolls show up wishing to join civilized society, your character would be expected to take them under his wings.
If one did have to polytheize, would they have to be a cleric to be a missionary?No, but given the Lawful nature of the faith he would be expected to be a member of the church I imagine.
If so, would Abadar appear to him to be some sort of Gnoll or if such efforts were to happen, would Abadar have some sort of race specific image? To the west he looks western, to the east he looks eastern, would he look like a monster to a monster?Possible, but doubtful. I can't see Abadar adjusting himself to suit his followers, but there would be nothing wrong as such with Abadar portrayed as a Gnoll (to non-Humans anyway).
So, would a Gnoll be accepted if he gave up the life of a raider?Doubtful, but it would depend on the city.
A raider stops raiding because he recognizes that the comfort/reward ratio is better being on the other side?I would imagine is greed gets redirected - from just taking what he wants by force, to just taking what he wants by mercantile guile.
Would the Abadarian church accept that as it is, or would they mandate compensation?Compensation for what? He didn't wrong the church, did he? If victims of his original crimes (or their family) show up and demand justice though, that would put the PC in a spot of bother. I can't see the faith of Abadar being very forgiving in these matters, so it might be wise to travel far and keep his past crimes a secret.
How would Abadarian faith handle that?A crime is a crime, and the Gnoll's crimes were a direct assault on commerce and civilization. I think the faith would hand him over to the authorities and even advice a very strict punishment.
being a Abadarian Adventurer means being a team player, and bringing civilization to the wilderness
Or bringing the wilderness to the light of civilization, which could be the theme of this character: shedding himself of his racial background to become a true urbanite.
I would like to know how to really force my charmed 'friends' to do exactly what I tell them (without casting a higher level enchantment spell). My problem is that even with my high charisma there's still a good chance I'll lose the opposed charisma roll.
Don't make people do things. Make people want to do things. Use Charm Person to make your mark take the time to listen to your Bluff.
Are there any feats or class features that can help an enchanter or bard hedge his bets?
The Hypnotism spell can make your Charm Person spell effectively last forever, which is rather nice. And the Inexplicable Luck feat gives you an 8 point bonus to a Charisma (or any other) roll.
I don't have the ACG myself, so I may be wrong about a few things. Bit:
it says my parrot becomes an animal companion as well as a familiar. Does this mean I can turn my parrot into a t-rex when I get the ability
No, just like a Wolf doesn't become a Velociraptor just 'cause you picked it as an Animal Companion.
If the parrot stays a parrot, but gets feats and things, do I still have to use handle animal to control it in pfs.
No, though you could if you wanted to.
Can I pick both a familiar archetype and an animal companion archetype?
Yes, provided they don't clash (which they shouldn't).
Is my spirit animal still outsider(native)?
Yes - becoming an AC does not change a creature's type.
Do the natural armour bonuses stack?
No, unless they're typed.
If my character dies permanently, does the familiar/companion persist and have sentience afterwards?
Ask your GM; it's not covered by any rule.
What is the HP/skills/base saves of my familiar/animal companion? Which order are they applied?
Always the best of either.
What is the HD of my companion/familiar, and does this give it extra feats?
I've no idea...
Desert Thirst (Su) wrote:
Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save or be destroyed.
I'd say bodily fluids are neither unattended, magical nor in anyone's possession, and are therefore exempt from destruction.
How do the Bracers of the Merciful Knight act with Antipaladin's Touch of Corruption Supernatural Ability?
Dear all, this is my first time posting in the forums. So. Hello.
Hey, hello. Welcome to the fray.
Does the "lesser restoration" 1/day ability from the Bracers of the Merciful Knight work somehow on the Antipaladin?
Yes, as the Antipaladin's ability, very specifically, "is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature."
With Oracles, Druids, Shamans, Hedge Witches, and White Mage Arcanists is Rahadoum really hurting for healing or divine magic?
Probably. Just 'cause your healing magic comes from nature, your blood, music, the Force or what have you, doesn't mean your neighbours will trust you or that you won't fall victim to a pogrom.
A paladin must attempt to give mortal (human elven orc dwarf etc.) enemies a chance to surrender and repent.
Should be okay, but some Deities have strict rules about giving quarter. You'd have to decide which rule the Paladin holds in a higher regard.
Against an evil immortal enemy (evil outsider, dragon, undead) the paladin is not required to fight honorably they may ambush, use poison, and lie if necessary.
Dragons are immortal?Anyway: "Boo! Hiss!". Codes like that of the Paladins are weakened by if... then clauses and other detractions. Sure, an Undead will probably be put to death as an abomination. But if quarter and mercy in combat are part of the Paladin code, then quarter and mercy must be offered. Paladins are at their best in simple, straightforward and black-and-white situations.
A Paladin always has the right to ask the GM if an action they are considering taking is a violation of the code.
It's a bit "meta" to put that in the actual code, but probably a wise table-rule all the same. Although... isn't that what the Phylactery of Faithfulness is for?