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VRMH's page

3,538 posts. No reviews. No lists. No wishlists.


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132 Two races, who spawn one another. Race A only gets children of race B, and vice versa.

It's not much of a vow, when you start looking for loopholes or permitted corner cases.

I'll be at the buffet then.

Excuse me... is this the queue for the Win?

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  • The Lost Boys.
  • Forlorn Hope ("forlorn" means "lost").
  • It. Whatever "it" is when you're "losing it".
  • Hopes. Dreams. (The lost ones, not the ones that got dashed.)
  • The crew of the Mary Celeste.
  • Atlantis.
  • Quite a few fights, battles and whole wars.

shaxberd wrote:
Would this prevent the target from also wearing a head slot magic item?

No, provided it's actually a small, thin mask.

Though the caster insists on using anything bigger, all bets are off.

110. A Humanoid race, bred to be Familiars.

It could be a Kami - they're tied to whatever they've decided their "ward" is, and might be coerced into cooperation by a wizard who holds their ward "hostage".

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  • The smart money is on you. And boy does it smart!
  • You two-bit hoodlum... there's a third!
  • Money up front!
  • This'll be worth every penny.
  • Money talks. And my money says you're dead!

I only have one little tidbit of advice: don't tell 'em what they're supposed to be doing. Just comment on what they did do, but let them play their own characters.

Hear hear. No more shenanigans!

Ten'shun the Tengu wrote:
Maybe they pass a succulent looking fruit tree? (Will or waste a turn)

Or the scent-trail of another fox.

21. A knotted rope.
22. A hatchet. I don't think hatchets are formal weapons in Pathfinder, and you'd be the party's "hatchet man".
23. A bottle. It does bludgeoning damage until it breaks, then piercing.

Good. I've an axe to grind.

And that's why Fighters cry themselves to sleep at night.

Can't you just keep a lvl 1 Dwarf commoner on a leash?

Azten wrote:
The item is using the spell-like ability.

By that logic it would be the item, and not the owner, that decides where you'd end up.

The text "cause an item... to cast Dimension Door" is fluff, not crunch. Any other interpretation results in ridiculousness.

He does look good with that gorilla toupee.

An intelligent item would be an entity without a Dexterity score.

What do we want? The Win!
When do we want it? Now!

Without a clear answer one way or the other, those masterpieces aren't of much use. Surely they were intended as more than just something to raise the word-count?

Cavall wrote:
I think common sense indicates "you."

And I concur, but would it be "they see and hear you" or "you hear and see them"?

2 people marked this as FAQ candidate.

The Bestow Luck feat allows Humans the following:

Bestow Luck wrote:
You can also use your Inexplicable Luck ability to grant an ally that can see and hear its benefit as an immediate action.

That phrase is wholly unclear to me. Is it to be taken literally? The benefactor can be halfway across Golarion, as long as the intended recipient "can hear and see"? That seems rather odd. Unless "an ally that can (see and hear its benefit)" was meant. But "its benefit" cannot be heard or seen, it's just a bonus. And the feat doesn't say whether it's SU or EX, but either way the act of bestowing shouldn't be witnessable.

So is something missing? "an ally that can see and hear you" maybe? Or "an ally that you can see and hear"?

While the spell is a horrible abomination, creating a Phantom Object trapdoor over a spiked pit could have creatures doom themselves by disbelieving the illusion.

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As I recall, Orcus in unique in that he's both a Demon and Undead. So I wouldn't put undead templates on demonic servants - no stealing the big guy's schtick!

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This seems needlessly complicated; wouldn't the Vigilante class cover all the basics?

You could have the fire "come to the rescue" in a way, by having it burn through the prisoners bonds at a certain point. That way, it doesn't really matter how slow the party might be (though they should never realize it), but the captives will certainly suffer more the longer everything takes.

Another idea could be to have the PCs fight summoned monsters, who'll simply vanish when their timers run out.

Dracoknight wrote:
theme of being mechanically opposite
Oracle of Life with a Oracle of Bones (Life&Death)
Cold VS Fire wizards or Metal VS Nature

These all seem more thematically opposed rather than mechanically.

Ranged vs Melee, or One-man-army vs Horde controller might be more opposite in a game-mechanical sense.

The Valet familiar archetype grants the familiar its master's teamwork feats.

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But then we'd have to stop catapulting Kenders into walls.

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The party doesn't turn a Peri to evil; the Peri turns the Peri to evil. The PCs can merely help her on her way.

  • Peris do penance for the sins of their ancestors. Maybe this Peri needs to be shown how her ancestor greatly benefited from its sins, or how it got framed by supposedly Good Gods or Outsiders.
  • Peris hate Divs and Divs hate Peris. Perhaps a Div slave will bring out the abusive master hiding inside the Peri? Or help the Peri take revenge for something, and slaughter Divs without mercy.
Turning a creature to Evil will put almost all focus on that creature's story arc - are you certain the players are willing to, for a while, yield the spotlight to an NPC?


Snowblind wrote:
If the caster threatens with a natural or unarmed attack then they can deliver with that.

Yes but you don't threaten an ally, now do you?

You could just use it to give the target the time of their life: for half an hour they're in a world where anything goes, anything is possible and there are no repercussions.

No. Either it's an ally, in which case you don't attack them. Or you do attack, in which case it's clearly not an ally.

Choose wisely.

(The real question might be: "what constitutes an attack?")

And thanks for all the fish!

The same thing we do every night.

But the spell only lasts for a few hours, so the best you might come home to is a few puddles of meltwater.

Simulacrum, Lesser wrote:
Duration 1 hour/level

Bwang wrote:
I already have the lesser form and having oodles of fun with it.

I'm dead curious: what exactly are you doing with the Lesser Simulacrum spell? 'cause I really can't see much of a use for it myself.

It's lonely at the top.

ProfPotts wrote:

Charisma 20 = +5

Prodigy Feat = +2
Skill Focus Feat = +3
Masterwork Musical Instrument = +2
Class Skill = +3
Ear for Music Trait = +1

So... you need rank 4 in your Perform Skill on top of that to get +20 (so you can consistently get a 30 by taking 10)... so you'd need to be all of Level 4 to do that (assuming no other class features, racial traits or Feats are stacked on, of course).

lvl 1 Human.

Charisma 20: +5
Defiant Luck + Inexplicable Luck feats: +8 (once per day)
Inner Beauty trait: +4 (once per day)
Class skill +3
skill ranks +1

A slave, who loses hitpoints in order to give them to the party?

I'm getting deja-vu... (and so I FAQ'd again.)

Knowledge is power. So wipe your own memory after creating this sanctuary: it'll be a lot safer that way.

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Princes can be princes in their own right too, without being a child of a queen. Just invent a principality someplace. Or better yet: make it a long since gone principality, so you'll have the title in name only.

The floor is now lava. Again.

hector212121 wrote:
could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body?

No, but ask your GM all the same.

A "stone-to-fleshed" statue is just a statue, but made out of flesh now. At best, it's a corpse. There's no soul or life-force in there to trap, so the caster can't "take over".

If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?

I'm guessing the stats would be those of the original creature depicted, or of an average specimen if it's non-specific.

Chad the DragonLord wrote:
It says that affected creatures can take no actions other than listening and following - does this mean they are not allowed to talk or communicate with anyone around them? Can they use hand signals, point, wave, etc?

No action. At all. Just Listen, Follow and probably anything done passively, like looking or breathing.

do the targets (new and existing ones) still make saves each round until the 1 round per level duration is used up?


what is the difference between the spell ceasing and the spell wearing off?

Ceasing = you stop. Wearing off = they get rid of it, either because you stop or something is countering the effect for them. It's effectively the same in most cases.

Wouldn't it depend on whatever kind of spell created the illusionary wall?

Detect Magic can't actually detect that the wall isn't real - the spell just detects auras, after all. If an illusion was created with a spell that had a duration of "immediate", I don't think there'd be any sort of aura to detect. The illusion itself doesn't have one, only the spell does (or did).

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