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Douglas Muir 406 wrote:
Both the rules and designer statements support a reading that it doesn't matter where the spell came from, as long as it's cast during the crafting.
Do you have a quotation for that? Because many spells can't be cast during crafting (due to lack of a suitable target, for instance). And the PRD uses the phrase "spell slots are expended from the caster's currently prepared spells, just as if they had been cast".
3) What happens if a Spell Sage tries to write such a spell into his spellbook?
I don't think he can - a Wizard needs to have a spell memorised for that and the Sage merely has he ability to cast it.
If I cast shield companion on a familiar before casting familiar melding (which projects my psyche into my familiar), would half the damage I take whilst in my familiar's body still transfer to my real body?
True. Our forum consensus seems to be that "bodily" effects stay with the bodies, while "mind" or "soul" effects go with the conciousness.But the actual game rules are silent on the matter.
UMD and cast (from a scroll) Assume Appearance or Greater Assume Appearance, or have it cast through Share Spells. That'll get you days of a humanoid form at a lower entry point than possession effects. It's on the spell list of most things with Familiar access. I'd consider this your best option.
You may well be right; I did not know this spell, and it's an inventive way of using it.
It's a shame though the PC and his Familiar now have to brutally murder someone every week...
It's a bit of railroading (actually, it's a lot of railroading), but it really is your only option. Maybe the symptoms can give a hint there's a Deity at work here?The Gods are above the rules as they apply to players, which makes them great "scapegoats" for unexplainable phenomena.
Familiars are both useful and fun. They'd be more useful and fun with a Humanoid body though - both for social subterfuge and equipment-wise. So my brainstorming-question for you all is: in what ways can a Familiar get a Humanoid(-ish) body for a reasonable length of time (say: one hour)?
Ghoul Fever wrote:
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects.
Ghouls are sentient, and - GM permitting - available as PCs. You'd lose your current Class Levels, but there's no reason you can't get new ones.
What happens to the Simulacrum if the telepathic link is severed?They don't have a telepathic link to sever, unless you create one separately of course. The obedience of a Simulacrum is "baked into them", it's a part of their essence.
does that mean that it retains personality traits of the original?Yes. In almost all ways the Simulacrum is the original. Just with half the powers and an obedience to their maker.
would it behave the way the original wouldAs much as possible, yes.
(or even think it WAS the original that had just been released from mind control)If there's no actual maker around to be obeyed... then I guess a Simulacrum might not realise it is one.
or would it just be inert until its creator regained command?Only if its original would do that, like a simulacrum of a Golem.
Also, could the control be transferred to a third party?
Not that I'm aware of, though the Simulacrum could be ordered to obey its new master as well as the old one.
Much to my surprise, this looks quite legal.
Imperial Knight says "As if you had selected the Leadership Feat" Does that mean neither actually count as the feat
They both specifically say that the cohort acts as if you had taken the feat. Not the PC, who should still be free to take Leadership (or in your case Greater Leadership).
The book with Imperial Knight feat in it: "Taldor, Echoes Of Glory", isn't that 3.5 though?
A Changeling commoner could add +1 to your CL with the Coven Caster feat, though she'd need a Charisma or Intelligence of 28 to do so reliably.
A Changeling with the Adopted trait can take the Azlanti Inheritor trait, and grant +2 CL. I guess ma Sea Hag bagged herself a Gillman.
(+3 with a Ring of Tactical Precision.)