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VRMH's page

3,515 posts. No reviews. No lists. No wishlists.


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While the spell is a horrible abomination, creating a Phantom Object trapdoor over a spiked pit could have creatures doom themselves by disbelieving the illusion.

As I recall, Orcus in unique in that he's both a Demon and Undead. So I wouldn't put undead templates on demonic servants - no stealing the big guy's schtick!

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This seems needlessly complicated; wouldn't the Vigilante class cover all the basics?

You could have the fire "come to the rescue" in a way, by having it burn through the prisoners bonds at a certain point. That way, it doesn't really matter how slow the party might be (though they should never realize it), but the captives will certainly suffer more the longer everything takes.

Another idea could be to have the PCs fight summoned monsters, who'll simply vanish when their timers run out.

Dracoknight wrote:
theme of being mechanically opposite
Oracle of Life with a Oracle of Bones (Life&Death)
Cold VS Fire wizards or Metal VS Nature

These all seem more thematically opposed rather than mechanically.

Ranged vs Melee, or One-man-army vs Horde controller might be more opposite in a game-mechanical sense.

The Valet familiar archetype grants the familiar its master's teamwork feats.

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But then we'd have to stop catapulting Kenders into walls.

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The party doesn't turn a Peri to evil; the Peri turns the Peri to evil. The PCs can merely help her on her way.

  • Peris do penance for the sins of their ancestors. Maybe this Peri needs to be shown how her ancestor greatly benefited from its sins, or how it got framed by supposedly Good Gods or Outsiders.
  • Peris hate Divs and Divs hate Peris. Perhaps a Div slave will bring out the abusive master hiding inside the Peri? Or help the Peri take revenge for something, and slaughter Divs without mercy.
Turning a creature to Evil will put almost all focus on that creature's story arc - are you certain the players are willing to, for a while, yield the spotlight to an NPC?


Snowblind wrote:
If the caster threatens with a natural or unarmed attack then they can deliver with that.

Yes but you don't threaten an ally, now do you?

You could just use it to give the target the time of their life: for half an hour they're in a world where anything goes, anything is possible and there are no repercussions.

No. Either it's an ally, in which case you don't attack them. Or you do attack, in which case it's clearly not an ally.

Choose wisely.

(The real question might be: "what constitutes an attack?")

And thanks for all the fish!

The same thing we do every night.

But the spell only lasts for a few hours, so the best you might come home to is a few puddles of meltwater.

Simulacrum, Lesser wrote:
Duration 1 hour/level

Bwang wrote:
I already have the lesser form and having oodles of fun with it.

I'm dead curious: what exactly are you doing with the Lesser Simulacrum spell? 'cause I really can't see much of a use for it myself.

It's lonely at the top.

ProfPotts wrote:

Charisma 20 = +5

Prodigy Feat = +2
Skill Focus Feat = +3
Masterwork Musical Instrument = +2
Class Skill = +3
Ear for Music Trait = +1

So... you need rank 4 in your Perform Skill on top of that to get +20 (so you can consistently get a 30 by taking 10)... so you'd need to be all of Level 4 to do that (assuming no other class features, racial traits or Feats are stacked on, of course).

lvl 1 Human.

Charisma 20: +5
Defiant Luck + Inexplicable Luck feats: +8 (once per day)
Inner Beauty trait: +4 (once per day)
Class skill +3
skill ranks +1

A slave, who loses hitpoints in order to give them to the party?

I'm getting deja-vu... (and so I FAQ'd again.)

Knowledge is power. So wipe your own memory after creating this sanctuary: it'll be a lot safer that way.

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Princes can be princes in their own right too, without being a child of a queen. Just invent a principality someplace. Or better yet: make it a long since gone principality, so you'll have the title in name only.

The floor is now lava. Again.

hector212121 wrote:
could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body?

No, but ask your GM all the same.

A "stone-to-fleshed" statue is just a statue, but made out of flesh now. At best, it's a corpse. There's no soul or life-force in there to trap, so the caster can't "take over".

If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?

I'm guessing the stats would be those of the original creature depicted, or of an average specimen if it's non-specific.

Chad the DragonLord wrote:
It says that affected creatures can take no actions other than listening and following - does this mean they are not allowed to talk or communicate with anyone around them? Can they use hand signals, point, wave, etc?

No action. At all. Just Listen, Follow and probably anything done passively, like looking or breathing.

do the targets (new and existing ones) still make saves each round until the 1 round per level duration is used up?


what is the difference between the spell ceasing and the spell wearing off?

Ceasing = you stop. Wearing off = they get rid of it, either because you stop or something is countering the effect for them. It's effectively the same in most cases.

Wouldn't it depend on whatever kind of spell created the illusionary wall?

Detect Magic can't actually detect that the wall isn't real - the spell just detects auras, after all. If an illusion was created with a spell that had a duration of "immediate", I don't think there'd be any sort of aura to detect. The illusion itself doesn't have one, only the spell does (or did).

Why shouldn't he just call himself Human? Humans seem to be cross-bred with almost anything, I doubt very many of them are "pure-blooded" Humans anyway.

Why yes, I am a God.

The act was Chaotic. The motivation was Evil.

That's my opinion anyway, based on the available information.

Are we certain "bardic knowledge" is a knowledge skill at all? They may share the "knowledge" part in their names, but there's no skill called "bardic knowledge".

In my opinion, a "bardic knowledge check" is not a skill check, nor a knowledge check. It is its own thing. You can't take 10 or 20 and you're not limited to a DC 10 either.

You start by being disagreeable.
So you got that covered already.

Shut up, Pyro. You're the reason they didn't call Boaty McBoatface Boaty McBoatface!


  • any brown songbird of the predominantly Old World family Alaudidae, esp the skylark: noted for their singing
  • short for titlark, meadowlark
  • up with the lark: up early in the morning
  • a carefree adventure or frolic
  • a harmless piece of mischief
  • what a lark! how amusing!


It's a pity then, that Ioun Wyrds can't be Tumor Familiars.
Putting your kidney stones back into your body would heal them right up!

No you're the stupid.

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Arcane casters can make Simulacra, and let them handle the drudgery of controlling the troops...

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Bards get no respect, but they definitely kick arse.

There's the Cloak of the Diplomat.

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*reminds everyone that goatees are a clear sign of Evil Twins from Parallel Universes*

It would encourage caster to "go nova". But I don't really see much of a problem - until the party encounters an enemy using one.

7. Rec Room
This room seems to attempt to recreate a natural environment. A very alien natural environment, very artificially recreated. There are strange potted plants, even stranger plastic plants, illusionary plants still stranger and the least said about the depiction of plants on the walls, the better.

Let's just hope there are no strange animals too...

If those islands truly float, I'd suggest beacons to facilitate navigation.

And Gnomes trying to put paddles on at least one of these islands.

Could you hold it between your teeth? Just how much "manipulation" is required anyway?

*posts links to some choice examples of "black corn smut"*

Do make sure to support their characters as much as you can. Buffs, help them to flank... anything, really. Odds are, it'll annoy them too.

It's so hard being hard-boiled, when people are... nice.

You will never die. (Surprise! You end up turned to stone for all eternity.)

miscdebris wrote:
I'm not sure -2 spellcraft is much worth a feat though.

Oh, it's not. But I interpret "an observer must make a Perception check opposed by your Sleight of Hand check to notice your spellcasting" as denying the Spellcraft check completely if they fail the check.

You can't identify what you don't even know is there. So long as the spell itself has no immediate, obvious effect, you should be able to cast 'till you're blue in the face.

Why not just train a mundane creature? Or buy a Homunculus - they don't have to be familiars.

The Secret Signs feat may help. Or just hiding yourself while casting.

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