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I'm not sure -2 spellcraft is much worth a feat though.
Oh, it's not. But I interpret "an observer must make a Perception check opposed by your Sleight of Hand check to notice your spellcasting" as denying the Spellcraft check completely if they fail the check.You can't identify what you don't even know is there. So long as the spell itself has no immediate, obvious effect, you should be able to cast 'till you're blue in the face.
While that makes sense, it doesn't explain the existance of spells like Obscure Object.
Obscure Object wrote:
This spell hides an object from location by divination (scrying) effects, such as the scrying spell or a crystal ball.
Well... while the description of the Scrying spell (which the Crystal Balls are based on) suggests otherwise, there's no actual requirement to scry on a creature. So you could use it to check in on a specific place, and no-one will be getting any saves.
Given that there are several other spells to hide places or objects from scrying attempts, it seems to be the RAI.
I'm sure she'd still like a beer.
Or honey. Bears like honey, right? Drizzled all over their grappling partner...
Note that this only indirectly means one cannot have two separate Familiars from two classes, and nothing is said about having two Familiars keyed off levels of the same class.
Even if they refuse to admit it, pretty much everyone knows that these new rules were implemented just so they didn't have to fix psychics
i just wana know if 1 lvl of wizard is equal to or not equal to the discovery Spell Knowledge.
It is not equal.
when an alchemist reaches the lvl where he can make 3 lvl formulas is there anything that prevents the alchemist from taking brew potion?
Yes, there is. The alchemist isn't a "3rd level caster" for the purpose of taking the feat; he is still a 1st level caster (and a 7th level Alchemist, but that doesn't help).
Also: I'm not sure the regular feat allows the Alchemist to make potions based on his extracts.
Manly-man teapot wrote:
Hehe. Nonchalant Thuggery would be a nice trait for this concept too.
Tony Cotterill wrote:
Why on earth would you Arcane Mark someone in combat? There may be a rare role-playing reason but essentially it's just to use the system as writ to get an extra attack.
Ever seen Zorro in action?
Nah! Feels a bit 'munchkin' to me.
Fair enough, and I do agree. But there isn't much of an alternative.
You can probably interpret some forms of cheating as Lawful (not many though). If the game requires a reasonable amount of skill, and if the character is out to prove his superiority and punish fools for their lack of cardmanship, then it could be seen as a Lawful attitude.Somewhat. A bit. Maybe.
My Raven can use Wands without any issues, right?
I think you need at least one point in UMD yourself too, otherwise the skill isn't "trained".
will it survive at all with 1/4 my HPs?
Not for very long - it's just another humanoid in the party now, and a reasonable target for most enemies. But being a Figment, it'll be back when you wake up.Probably minus the Anthropomorphic Animal or any other buff though.
Could I potentially store it inside a Bag of Holding and it could move action to get out, cast a spell?
Or choke, whichever happens first.
Do you consider would be better to go Sage Familiar?
I wouldn't like the fragility of the Familiar myself. A Figment will die more easily, but it'll be back.
can Monkey familiars manipulate items like Wands?
Probably, they do have opposable thumbs. Ask your GM though.
Specifically a Promethean Alchemist. They can't throw bombs and they can't "hulk out" with a mutagen. So all that's left are the Alchemists' Extracts. But the Homunculus has that covered already: it can make and use them.